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Ticket Summary Status Owner Type Priority Component
#6779 ZVISION Is unusable on Symbian because of a bug in scanf() new defect normal Engine: ZVision
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6786 ZVISION: Italian Language Version Not Detected new defect normal Engine: ZVision
#6788 SCUMM HE : Inaccurate MIDI Emulation new defect normal Engine: SCUMM
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6798 HUGO: SCRIPT.FON not closed on RTL new defect normal Engine: Hugo
#6800 ZVISION Cannot be compiled on Android - FreeType2 isn't available new defect normal Port: Android
#6804 SWORD25: add option to choose language speech new defect normal Engine: Sword25
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#6809 FSNode's getParent()->getName() is inconsistent. new defect normal --Other--
#6811 ANDROID: kyra.dat error on loading EOB new defect normal Port: Android
#6812 KYRA1: Segfault on openpandora new djwillis defect normal Engine: Kyra
#6819 Simon the Sorcerer Original Talkie - Music Issue new defect normal Engine: AGOS
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster defect normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#6851 WME: 5MA - graphical mistake in Load Menu in polish localization pending windlepoons defect normal Engine: Wintermute
#6855 FULL THROTTLE: music stops new defect normal Engine: SCUMM
#6856 ANDROID: Touchscreen Hover Function Malfunction new defect normal Port: Android
#6857 SCUMM: FT, song on Todd's radio restarts when walking between rooms new defect normal Engine: SCUMM
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon
#6868 LURE: Roland MT-32 music and sound new defect normal Engine: Lure
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#6872 SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports new Kirben defect normal Engine: SCUMM
#6941 GUI: Performance issues in higher resolutions new defect normal GUI
#6942 SCUMM: Game variants fail to match demos correctly new defect normal Engine: SCUMM
#6944 UI mangles dead keys new defect normal GUI
#6945 Android: SCUMM: Subtitle speed settings being disregarded new defect normal Port: Android
#6948 GUI: Allow text selection new enhancement normal GUI
#6949 General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche
#6956 AMIGAOS4: Launcher - ScummVM returned with unfreed signals new defect normal Port: AmigaOS4
#6988 AMIGAOS4: --enable-c++11 breaks compilation of commandline.cpp new defect normal Port: AmigaOS4
#6994 LAB: Can skip intro sequence early and with no fadeout new defect normal Engine: Lab
#7003 TOON: Flux Glitch (Lab) new defect normal Engine: Toon
#7012 SHERLOCK: volume settings don't work new dreammaster defect normal Engine: Sherlock
#7013 DOTT: Stuck in Dialog At Lab When Talking To Tentacles new defect normal Engine: SCUMM
#7015 LAB: Scene 80 resets music new defect normal Engine: Lab
#7027 ZGI: Mass Add picks wrong directory to add new defect normal Engine: ZVision
#7032 AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it new defect normal Engine: AGI
#7043 SCI: PHARKAS Mac ScummVM font different than native font. new defect normal Engine: SCI
#7045 KQ1AGI: Graham Facing Away from King after Bowing new m-kiewitz defect normal Engine: AGI
#7047 DW: Graphic Glitch when opening inventory new defect normal Engine: Tinsel
#7048 RTZ: Second menu on rotten meat for vultures. new defect normal Engine: MADE
#7049 KQ2: Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#7054 MADS: Flickering Doors new defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond new defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX new defect normal Engine: MADS
#7063 SWORD25: BS25 - Intro stuck new defect normal Engine: Sword25
#7066 LB: Error at start of Just Grandma and Me (German) new defect normal Engine: Mohawk
#7072 AMAZON: Spanish version doesn't start new defect normal Engine: Access
#7073 KQ6-CD: Savegame that cannot be resumed new defect normal Engine: SCI
#7075 SCI: Music does not play correctly. new defect normal Engine: SCI
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect normal Engine: TsAGE
#7081 ScummVM 1.7.0 Ubuntu package do not contain AppStream compatible metadata new defect normal Port: Linux
#7090 SHERLOCK: Watson isn't animated while talking new defect normal Engine: Sherlock
#7097 MOHAWK: Myst the game runs instead of The Making of Myst movie new bgK defect normal Engine: Mohawk
#7098 LURE: Adlib support broken/incomplete new defect normal Engine: Lure
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect normal GUI
#7107 TOLTECS: Wrong "Cancel" behaviour new defect normal Engine: Toltecs
#7126 SCUMM: The Dig Taiwanese Subtitles Not Correct new defect normal Engine: SCUMM
#7127 GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing new defect normal GUI
#7130 HOLMES2: cleopatras needle, cannot end the case new defect normal Engine: Sherlock
#7133 SCI: QFG3: Fighter / Paladin Zap spell training new defect normal Engine: SCI
#7136 NEVERHOOD: Black screen upon launch (unplayable) new defect normal Engine: Neverhood
#7137 iOS-rotation doesn't catch up when switching apps. new defect normal Port: iOS
#7138 RTZ/MADE: Sound issue (wind fx at 1st location broken) for any newer ScummVM than git1668-g365f06d new defect normal Engine: MADE
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect normal Engine: Mohawk
#7150 SCUMM (possibly HE-only): Issues when playing multiple sound effects new defect normal Engine: SCUMM
#7152 Strange Mouse Cursor Bug pending digitall defect normal Port: Win32
#7155 SCI: Differences in the pathfinding algorithm new defect normal Engine: SCI
#7170 PRINCE: Casting away const-ness without an explicit const_cast new defect normal Engine: Prince
#7175 SAM: Wrong music cue at bigfoot party new defect normal Engine: SCUMM
#7176 Zork Nemesis: missing temple fountain sound effects new defect normal Engine: ZVision
#7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche
#7182 Lure of Temptress (DOS/ITALIAN): stuck characters new defect normal Engine: Lure
#7232 AUDIO: SFX/Music from Amiga files (SCUMM) new Kirben enhancement normal Engine: SCUMM
#7301 AUDIO: Improve music in the Mac version of MI1 new enhancement normal Engine: SCUMM
#7307 DC: Possibility to select a specific VMU for saving new zeldin enhancement normal Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output new enhancement normal Audio: MT32
#7354 DC: Add PAL60 support for ScummVM new zeldin enhancement normal Port: Dreamcast
#7389 GUI does not reflect command line config overrides new defect normal GUI
#7420 MT-32: Write "Memory Timbres" names to LCD new enhancement normal Audio: MT32
#7457 GOBLIIINS: Atari ST version color palette new enhancement normal Engine: Gob
#7493 savepath includes homedir statically new enhancement normal --Other--
#7502 ALL: Check for presence and validity of external data files new enhancement normal --Other--
#7527 Recognize zipped savegame when no Zlib was compiled new sev- enhancement normal --Other--
#7535 Move special debug flags init to plugin API new enhancement normal --Other--
#7546 DS: Action GUI new agent-q enhancement normal Port: NDS
#7554 Gob2 (Mac): Add support for Mac music new DrMcCoy enhancement normal Engine: Gob
#7558 SDL: mouse emulation through cursor keys new enhancement normal Ports
#7560 DC: Map "." to a free button new zeldin enhancement normal Port: Dreamcast
#7564 FOTAQ code modifications (mostly for greek translation) new enhancement normal Engine: Queen
#7569 WINCE: AGI games function keys new enhancement normal Port: WinCE
#7597 ITE: Add support for Inherit the Earth OS X bundle new sev- enhancement normal Engine: SAGA
#7599 Stream non-compressed sound directly from files new enhancement normal Audio
#7602 Expose game hotspots to backend new enhancement normal --Other--
#7603 iPhone: Pie menu for keyboard input? new vinterstum enhancement normal Port: iOS
#7604 GUI: Game selection through pictures instead of text new enhancement normal GUI
#7605 Different game description according to language new enhancement normal GUI
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