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Results (201 - 300 of 1144)

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Ticket Summary Status Owner Type Priority Component
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6716 Implement descriptive error message on save failure new feature request normal --Other--
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6804 SWORD25: add option to choose language speech new feature request normal Engine: Sword25
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect normal --Other--
#6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly new defect normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7003 TOON: Flux Glitch (Lab) new defect normal Engine: Toon
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory new defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#7054 MADS: Flickering Doors new defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond new defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX new defect normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect normal GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect normal Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new defect normal Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new defect normal Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new defect normal Engine: Lure
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request normal Audio: MT32
#7455 MI1 Amiga: choose actor palette new feature request low Engine: SCUMM
#7457 GOBLIIINS: Atari ST version color palette new feature request normal Engine: Gob
#7535 Move special debug flags init to plugin API new feature request normal --Other--
#7602 Expose game hotspots to backend new feature request normal --Other--
#7605 Different game description according to language new feature request normal GUI
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect normal Engine: AGOS
#7722 GUI: volume and subtitles speed sliders new feature request normal GUI
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#7782 GUI: Game Sortation: Folders / Subfolders new feature request normal GUI
#7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI
#7813 Dreamcast SD card support new feature request normal Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request normal Engine: Cruise
#9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch normal --Other--
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#7647 KYRA3: add subtitles in VQA videos new feature request low Engine: Kyra
#7810 TEENAGENT: Polish Talkie has no voiceovers new defect normal Engine: TeenAgent
#7818 LOL: Support subtitles in "Lore of the Lands" new feature request low Engine: Kyra
#9013 Enforce aspect ratio in fullscreen SDL new patch low Ports
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new defect normal Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues new defect normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable new defect normal Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new defect normal Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect normal Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request normal Port: Win64
#9671 FULLPIPE: Assorted graphical glitches new defect normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect normal Engine: Wintermute
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect low Ports
#9710 GOB: LIT - Palette corruption new defect normal Engine: Gob
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect high Engine: Wintermute
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#9749 SCI: SQ6: Shuttle Bay Entrance bug new defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new defect normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new defect normal Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new defect low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new defect low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new defect low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing new defect low Engine: Sky
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect normal Engine: SAGA
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect low Engine: Mohawk
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect normal Port: Mac OS X
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new defect low Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia new defect low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new defect low Engine: Gob
#10397 FULLPIPE: Memory leak when loading a saved game new defect low Engine: NGI
#10404 SCI: LSL7: parser behavior improvement new feature request normal Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
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