#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6713 |
SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6716 |
Implement descriptive error message on save failure
|
new
|
|
feature request
|
normal
|
--Other--
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6804 |
SWORD25: add option to choose language speech
|
new
|
|
feature request
|
normal
|
Engine: Sword25
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
new
|
|
defect
|
normal
|
--Other--
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
defect
|
normal
|
Engine: Tony
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
|
defect
|
normal
|
Port: Android
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|
#7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
defect
|
normal
|
Engine: MADE
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#7054 |
MADS: Flickering Doors
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
new
|
|
defect
|
normal
|
GUI
|
#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
new
|
|
defect
|
normal
|
Engine: Neverhood
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
defect
|
normal
|
Engine: Lure
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
feature request
|
low
|
Audio
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
new
|
|
feature request
|
normal
|
Audio: MT32
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
new
|
|
feature request
|
normal
|
Audio: MT32
|
#7455 |
MI1 Amiga: choose actor palette
|
new
|
|
feature request
|
low
|
Engine: SCUMM
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
new
|
|
feature request
|
normal
|
Engine: Gob
|
#7535 |
Move special debug flags init to plugin API
|
new
|
|
feature request
|
normal
|
--Other--
|
#7602 |
Expose game hotspots to backend
|
new
|
|
feature request
|
normal
|
--Other--
|
#7605 |
Different game description according to language
|
new
|
|
feature request
|
normal
|
GUI
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#7722 |
GUI: volume and subtitles speed sliders
|
new
|
|
feature request
|
normal
|
GUI
|
#7762 |
OPL: Real OPL support for AdLib audio
|
new
|
|
feature request
|
low
|
Audio
|
#7782 |
GUI: Game Sortation: Folders / Subfolders
|
new
|
|
feature request
|
normal
|
GUI
|
#7793 |
AGI: Better mapping for mouse buttons
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7813 |
Dreamcast SD card support
|
new
|
|
feature request
|
normal
|
Port: Dreamcast
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
new
|
|
feature request
|
normal
|
Engine: Cruise
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
|
patch
|
normal
|
Engine: SCUMM
|
#9203 |
SDL: Avoiding pathological screen updates
|
new
|
|
patch
|
normal
|
--Other--
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7647 |
KYRA3: add subtitles in VQA videos
|
new
|
|
feature request
|
low
|
Engine: Kyra
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
new
|
|
defect
|
normal
|
Engine: TeenAgent
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
new
|
|
feature request
|
low
|
Engine: Kyra
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
new
|
|
patch
|
low
|
Ports
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
new
|
|
feature request
|
normal
|
Port: Win64
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
new
|
|
defect
|
low
|
Ports
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
defect
|
high
|
Engine: Wintermute
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
defect
|
low
|
Engine: AGI
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
|
defect
|
low
|
Engine: SCI
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
|
defect
|
low
|
Engine: SCI
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
new
|
|
defect
|
low
|
Engine: Prince
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
new
|
|
defect
|
low
|
Engine: Sky
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
new
|
|
defect
|
low
|
Engine: Mohawk
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
defect
|
normal
|
GUI
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
|
defect
|
normal
|
Ports
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
new
|
|
feature request
|
low
|
Engine: AGOS
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
new
|
|
feature request
|
low
|
GUI
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
new
|
|
defect
|
low
|
Engine: Gob
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
new
|
|
defect
|
low
|
Engine: Gob
|
#10384 |
GOB: LIT: Bad palette around manor area
|
new
|
|
defect
|
low
|
Engine: Gob
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
new
|
|
defect
|
low
|
Engine: NGI
|
#10404 |
SCI: LSL7: parser behavior improvement
|
new
|
|
feature request
|
normal
|
Engine: SCI
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
|
defect
|
normal
|
Port: Wii
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
defect
|
normal
|
--Other--
|