#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14488 |
DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14555 |
DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14598 |
DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola)
|
new
|
AndywinXp
|
defect
|
normal
|
Engine: Director
|
#14751 |
Peggy's Party Special Edition
|
new
|
|
feature request
|
high
|
Engine: Director
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14756 |
DIRECTOR: Two cursors in The Dark Eye
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14758 |
Unknown game variant for director
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14766 |
DIRECTOR: The Dark Eye - audio issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14819 |
DIRECTOR: Backpacker unknown game variant for director
|
pending
|
lotharsm
|
feature request
|
normal
|
Engine: Director
|
#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
|
new
|
|
defect
|
low
|
Engine: Director
|
#14854 |
MD5: DIRECTOR: New application "Magician's Secrets"
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
defect
|
normal
|
Engine: Director
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
#13232 |
Use scaler to mouse cursor
|
new
|
|
feature request
|
low
|
Engine: Draci
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
defect
|
normal
|
Engine: Draci
|
#11629 |
DRAGONS: Wrong aspect ratio
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#11632 |
Blazing Dragons: Subtitles are cropped
|
new
|
|
feature request
|
normal
|
Engine: Dragons
|
#11643 |
Blazing Dragons: Thumbwrestling too easy
|
new
|
|
feature request
|
normal
|
Engine: Dragons
|
#11644 |
DRAGONS: Splash screen font background too visible
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#11693 |
DRAGONS: dust cloud in library
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#11695 |
DRAGONS: Flicker misplaced after bunny game
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#10867 |
GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
|
defect
|
normal
|
Engine: GLK
|
#11519 |
GLK: text is low resolution on macOS retina display
|
new
|
|
defect
|
normal
|
Engine: GLK
|
#11520 |
ScummGlk has no text configuration options
|
new
|
|
feature request
|
normal
|
Engine: GLK
|
#11729 |
GLK: Wrong colors and missing color changes
|
new
|
|
defect
|
normal
|
Engine: GLK
|
#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
new
|
|
feature request
|
normal
|
Engine: GLK
|
#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
|
new
|
|
defect
|
normal
|
Engine: GLK: AGT
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
defect
|
normal
|
Engine: GLK: Adrift
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
defect
|
normal
|
Engine: GLK: Adrift
|
#14635 |
MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants
|
new
|
|
defect
|
high
|
Engine: GLK: Adrift
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
new
|
|
defect
|
normal
|
Engine: GLK: Archetype
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#15068 |
Unknown game variant for glk
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
defect
|
normal
|
Engine: GLK: Hugo
|
#11653 |
GLK: JACL: Problems with running older games
|
new
|
|
defect
|
normal
|
Engine: GLK: JACL
|
#13390 |
Please support The Magnetic Scrolls Compilation
|
new
|
|
feature request
|
normal
|
Engine: GLK: Magnetic
|
#11655 |
GLK: QUEST - Crashing games report
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#12296 |
GLK: Quest compatibility issues
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
|
defect
|
normal
|
Engine: GLK: Scott
|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
new
|
|
defect
|
normal
|
Engine: GLK: Scott
|
#14257 |
GLK: SCOTT: fatal() and GlkExit() do return
|
new
|
|
defect
|
normal
|
Engine: GLK: Scott
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11369 |
GNAP: Can't move car
|
new
|
|
defect
|
normal
|
Engine: GNAP
|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
defect
|
normal
|
Engine: Gob
|