#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
defect
|
normal
|
Engine: Stark
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
|
defect
|
low
|
Engine: Stark
|
#12713 |
STARTREK enable alternative path for voc files
|
new
|
|
feature request
|
normal
|
Engine: Startrek
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
|
defect
|
low
|
Engine: Sword1
|
#14542 |
SWORD1: Subtitle-only languages cannot be selected in 2.7.0
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#15089 |
SWORD1: Unknown game variant
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#14600 |
SWORD1: intro.dxa not supported for non-english versions
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
new
|
|
defect
|
low
|
Engine: Sword25
|
#6804 |
SWORD25: add option to choose language speech
|
new
|
|
feature request
|
normal
|
Engine: Sword25
|
#13504 |
SWORD25: wrong shading in library
|
new
|
|
defect
|
normal
|
Engine: Sword25
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
defect
|
high
|
Engine: Sword2
|
#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
new
|
|
defect
|
low
|
Engine: Sword2
|
#11520 |
ScummGlk has no text configuration options
|
new
|
|
feature request
|
normal
|
Engine: GLK
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
new
|
|
feature request
|
normal
|
GUI: Translations
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
new
|
|
feature request
|
normal
|
Engine: Mohawk
|
#13200 |
Separate Full Screen setting for GUI and Games
|
new
|
|
feature request
|
normal
|
GUI
|
#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14175 |
Support for Atari ST mono rendering
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13260 |
Support the composite palette for PC Engine
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#11917 |
TEENAGENT: French Translation Support Patch
|
new
|
|
feature request
|
normal
|
Engine: TeenAgent
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
new
|
|
defect
|
normal
|
Engine: TeenAgent
|
#13495 |
TEENAGENT: Spanish patch support
|
new
|
|
feature request
|
normal
|
Engine: TeenAgent
|
#14288 |
TEENAGENT: Teenagent Talkie Polish version doesn't work properly
|
new
|
|
defect
|
normal
|
Engine: TeenAgent
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14340 |
TETRAEDGE: Add ScummVM option to hide hotspots
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14360 |
TETRAEDGE: German umlauts are not displayed
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14301 |
TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work
|
new
|
|
defect
|
low
|
Engine: Tetraedge
|
#14352 |
TETRAEDGE: No confirmation dialog when quitting from the main screen
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14341 |
TETRAEDGE: Restore content cut from tetraedge Syberia 1
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14715 |
TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one)
|
new
|
|
feature request
|
normal
|
Engine: Tinsel
|
#13993 |
TINYGL: glPolygonStipple is not implemented in TinyGL
|
new
|
|
feature request
|
normal
|
Graphics
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
new
|
|
feature request
|
normal
|
Graphics
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#11558 |
TITANIC: Missing QSound Positional Audio
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#10523 |
TITANIC: SGT Room Transition video has black spots
|
new
|
|
defect
|
low
|
Engine: Titanic
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
defect
|
normal
|
Engine: Tony
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
|
normal
|
Engine: Tony
|
#11549 |
TONY: Undetected German "Shoe Box" Version
|
new
|
|
feature request
|
normal
|
Engine: Tony
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
|
defect
|
normal
|
Tools
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
|
defect
|
normal
|
Tools
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#12929 |
TOON: Idle animations do not loop
|
new
|
|
defect
|
low
|
Engine: Toon
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#6632 |
TOUCHE / IOS: Several Animations are missing
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
|
new
|
Kurufinwe21
|
feature request
|
normal
|
Engine: Trecision
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|