#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
|
defect
|
high
|
Engine: Grim
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
pending
|
|
defect
|
high
|
Engine: Grim
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13127 |
GRIM: Grim Fandango - change default controller keys
|
new
|
|
feature request
|
low
|
Engine: Grim
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#15280 |
GRIM: Keymap for Pick up/Take away doesn't work in Spanish version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#14159 |
GRIM: MD5 dialog can’t be cancelled in Grim Fandango
|
pending
|
|
defect
|
normal
|
Common
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
new
|
|
defect
|
high
|
Engine: Grim
|
#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11843 |
GRIM: Num Lock problem
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#14160 |
GRIM: Patched installers are required even with pre-patched installations
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
high
|
Engine: Grim
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11801 |
GRIM: Stuck in animaton - Second Year
|
new
|
|
defect
|
low
|
Engine: Grim
|
#15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
new
|
|
defect
|
high
|
Engine: Grim
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
defect
|
high
|
Engine: Groovie
|
#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15333 |
GROOVIE: T11H: Implement support for spooky animation mode
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15630 |
GROOVIE: T7G CD audio (flac) not in sync with intro animation
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
new
|
|
feature request
|
normal
|
Audio: MT32
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
new
|
|
feature request
|
normal
|
GUI
|
#15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
new
|
|
defect
|
normal
|
GUI
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
new
|
|
feature request
|
low
|
GUI
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
|
|
defect
|
normal
|
GUI
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
new
|
|
feature request
|
normal
|
GUI
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
|
defect
|
normal
|
GUI
|
#13580 |
GUI: File browser should start from selected path
|
new
|
|
feature request
|
normal
|
GUI
|
#15210 |
GUI: GMM: Mouse cursor is offset when screen is shaking
|
new
|
|
defect
|
normal
|
GUI
|
#15518 |
GUI: Game Options dialog can create inconsistent settings
|
new
|
|
defect
|
normal
|
GUI
|
#15839 |
GUI: HTML character codes not being parsed in Publisher groupings
|
new
|
|
defect
|
normal
|
GUI
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
defect
|
normal
|
GUI
|
#15819 |
GUI: Make screenshots in the Help dialog localizable
|
new
|
|
feature request
|
normal
|
GUI
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
new
|
|
defect
|
normal
|
GUI
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
defect
|
normal
|
Common
|
#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
|
new
|
|
defect
|
low
|
GUI
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
|
defect
|
normal
|
GUI
|
#13578 |
GUI: Show ESRB/PEGI ratings of ScummVM games
|
new
|
|
feature request
|
normal
|
GUI
|
#15328 |
GUI: Some strings missing French translation
|
new
|
|
defect
|
normal
|
GUI: Translations
|
#15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
defect
|
normal
|
GUI
|
#7720 |
GUI: default option
|
new
|
sev-
|
feature request
|
normal
|
GUI
|
#15587 |
GUI: reducing the volume of a channel manually to zero produces a zero division
|
new
|
|
defect
|
normal
|
GUI
|
#7722 |
GUI: volume and subtitles speed sliders
|
new
|
|
feature request
|
normal
|
GUI
|
#13911 |
Gracefully handle multiple controllers
|
new
|
|
feature request
|
normal
|
Common
|
#15570 |
HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc.
|
new
|
|
defect
|
normal
|
Engine: HDB
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
defect
|
low
|
Engine: Hopkins
|
#15915 |
HOPKINS: Text On/Off and Scroll settings are not retained
|
new
|
|
defect
|
low
|
Engine: Hopkins
|
#15919 |
HOYLE1: MT-32 Emulation has significant right-side audio balance bias
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
new
|
|
defect
|
normal
|
Engine: Hugo
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
new
|
|
defect
|
high
|
Engine: Hugo
|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
|
defect
|
normal
|
Engine: Hugo
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Hypno
|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
new
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#15344 |
HYPNO: different Wetland pointers during arcade mode are missing
|
new
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|
#15345 |
HYPNO: previous mission replay in the same chapter not implemented in Wetlands
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Hypno
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
new
|
|
feature request
|
normal
|
Audio
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
|
defect
|
normal
|
Engine: Illusions
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
sev-
|
defect
|
normal
|
Engine: Illusions
|