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Results (401 - 500 of 1056)

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Ticket Summary Status Owner Type Priority Component
#11879 GRIM: Conveyer belt doesn't render correctly new defect normal Engine: Grim
#13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim
#11766 GRIM: EMI - french version shows english subtitles new defect low Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new defect normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new defect normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new defect normal Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending defect high Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early pending defect high Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency new defect low Engine: Grim
#13127 GRIM: Grim Fandango - change default controller keys new feature request low Engine: Grim
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim
#13140 GRIM: Grim Fandango, year 3 chain foreground new defect low Engine: Grim
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new defect normal Engine: Grim
#11896 GRIM: Grinder gfx shift to the left when placed back new defect normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new defect normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new defect normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new defect normal Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new defect normal Engine: Grim
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version new defect normal Engine: Grim
#14159 GRIM: MD5 dialog can’t be cancelled in Grim Fandango pending defect normal Common
#13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new defect normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new defect normal Engine: Grim
#15531 GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer) new defect high Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new defect low Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new defect normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new defect normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new defect normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new defect normal Engine: Grim
#11843 GRIM: Num Lock problem new defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new defect normal Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new defect low Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new defect normal Engine: Grim
#12969 GRIM: Rendering difference with OpenGL with shaders new defect low Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new defect normal Engine: Grim
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift new defect high Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new defect normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new defect normal Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new defect low Engine: Grim
#15605 GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart new defect high Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new defect normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new defect normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new defect normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim
#15086 GROOVIE: Clandestiny final cutscene crashes new defect high Engine: Groovie
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new defect normal Engine: Groovie
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth new feature request normal Engine: Groovie
#15333 GROOVIE: T11H: Implement support for spooky animation mode new feature request normal Engine: Groovie
#15630 GROOVIE: T7G CD audio (flac) not in sync with intro animation new defect normal Engine: Groovie
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new defect normal Engine: Groovie
#11182 GUI Dialog for missing Roland MT-32 support new feature request normal Audio: MT32
#14515 GUI: "Ask for confirmation on exit" option applies only to games new feature request normal GUI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new defect normal GUI
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI
#13503 GUI: Add a way to delete saved games from the save/load game grid view new defect normal GUI
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request normal GUI
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect normal GUI
#13580 GUI: File browser should start from selected path new feature request normal GUI
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking new defect normal GUI
#15518 GUI: Game Options dialog can create inconsistent settings new defect normal GUI
#15839 GUI: HTML character codes not being parsed in Publisher groupings new defect normal GUI
#13241 GUI: Interface requires improvements for small resolutions. new defect normal GUI
#15819 GUI: Make screenshots in the Help dialog localizable new feature request normal GUI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new defect normal GUI
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect normal Common
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect low GUI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect normal GUI
#13578 GUI: Show ESRB/PEGI ratings of ScummVM games new feature request normal GUI
#15328 GUI: Some strings missing French translation new defect normal GUI: Translations
#15496 GUI: Text glitches in low resolution mode new defect normal GUI
#7720 GUI: default option new sev- feature request normal GUI
#15587 GUI: reducing the volume of a channel manually to zero produces a zero division new defect normal GUI
#7722 GUI: volume and subtitles speed sliders new feature request normal GUI
#13911 Gracefully handle multiple controllers new feature request normal Common
#15570 HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc. new defect normal Engine: HDB
#6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins
#15915 HOPKINS: Text On/Off and Scroll settings are not retained new defect low Engine: Hopkins
#15919 HOYLE1: MT-32 Emulation has significant right-side audio balance bias new defect normal Audio: MT32
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect normal Engine: Hugo
#15197 HUGO: Icon bar gets stuck with the DS port new defect high Engine: Hugo
#12621 HUGO: Top menu doesn't close when it should new defect normal Engine: Hugo
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer feature request normal Engine: Hypno
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer defect low Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer defect normal Engine: Hypno
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect normal Engine: Hypno
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect normal Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno
#15344 HYPNO: different Wetland pointers during arcade mode are missing new neuromancer defect low Engine: Hypno
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands new neuromancer feature request normal Engine: Hypno
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request normal Audio
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect normal Engine: Illusions
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect normal Engine: Illusions
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