| #15587 |
GUI: reducing the volume of a channel manually to zero produces a zero division
|
new
|
|
defect
|
normal
|
GUI
|
| #15589 |
SCUMM: Add support for demos found on "Pajama Sam: World's Youngest Super Hero!"
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #15591 |
GOB: Goblins 3 - Latest save is not loaded
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #15592 |
FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version)
|
new
|
neuromancer
|
defect
|
low
|
Engine: Freescape
|
| #15593 |
TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
| #15595 |
SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog'
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15601 |
SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #15606 |
SCI: KQ6CD Strange audio/text behaviour in DUAL mode
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15607 |
SCUMM: MANIAC/ZAK (Amiga): Game Settings Volume Controls are not honored
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15608 |
STARK: Changing language to Czech does not correctly show the eastern european chars
|
new
|
|
defect
|
normal
|
Engine: Stark
|
| #15619 |
SCUMM: ZAK C64: Verbs not cleared properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15620 |
SCUMM: ZAK C64: Intro animations are too fast
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
new
|
|
defect
|
high
|
Engine: Ultima
|
| #15625 |
AGI MIDI Implementation - extra features suggestion (MT-32 mainly, but GM too)
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
| #15630 |
GROOVIE: T7G CD audio (flac) not in sync with intro animation
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
| #15632 |
BAGEL: The Space Bar audio problem (original bug)
|
new
|
dreammaster
|
defect
|
normal
|
Engine: BAGEL
|
| #15637 |
STARK: Unknown Language Variant of The Longest Journey
|
new
|
|
defect
|
normal
|
Engine: Stark
|
| #15638 |
SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15642 |
SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15656 |
MIDI: Add support for Nuked SC-55
|
new
|
|
feature request
|
high
|
Audio
|
| #15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #15663 |
DIRECTOR: Robinson Crusoe [D5] playtest results
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #15666 |
SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
high
|
Engine: Grim
|
| #15673 |
BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game
|
new
|
|
defect
|
normal
|
Port: PSP
|
| #15680 |
Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100
|
new
|
|
feature request
|
normal
|
Engine: Neverhood
|
| #15681 |
NEVERHOOD: TV guy subtitle jitter in module 2400
|
new
|
|
defect
|
normal
|
Engine: Neverhood
|
| #15683 |
SCI: SQ5: Two more rooms with speed problems
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15685 |
SCI: QFG1 / QFG2 Intro Flames Enhancement Proposal
|
new
|
|
feature request
|
low
|
Engine: SCI
|
| #15686 |
TINSEL: Discworld II USA detected with wrong name
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
| #15687 |
AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
| #15689 |
NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load
|
new
|
|
defect
|
normal
|
Engine: NGI
|
| #15691 |
DIRECTOR: Indigo Rose AutoPlay Menu Studio [Custom?] - Not Being Detected by ScummVM
|
new
|
|
defect
|
low
|
Engine: Director
|
| #15695 |
PRINCE: Girl responding when using the cord, even when she's not there
|
new
|
|
defect
|
normal
|
Engine: Prince
|
| #15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
| #15710 |
AGS: Achievements not unlocking for A Golden Wake (goldenwake)
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #15714 |
PRINCE: Sprite duplication
|
new
|
|
defect
|
normal
|
Engine: Prince
|
| #15721 |
PRINCE: no ending credits
|
new
|
|
defect
|
normal
|
Engine: Prince
|
| #15728 |
SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15729 |
DIRECTOR: Gadget: Past as Future [D5] crash and other issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #15737 |
TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
| #15740 |
TWINE: Chapter Progression Bug (Original Bug)
|
new
|
|
defect
|
low
|
Engine: TwinE
|
| #15749 |
DIRECTOR: Paula games (spanish)
|
new
|
|
feature request
|
low
|
Engine: Director
|
| #15750 |
FREESCAPE: Lighting effect missing in Castle Master
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
| #15753 |
SCI: HOYLE5SOLITAIRE: Sierra logo animation seems a bit fast
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15756 |
BACKENDS: PS3: AGS: Performance issues in various AGS titles
|
new
|
|
defect
|
normal
|
Port: PS3
|
| #15770 |
EMI: OpenGL shaders: Texture-less characters on GeForce 6600
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #15775 |
DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
| #15777 |
SCI: ICEMAN: Shift-F5 Does Not Work Properly at Sub Controls
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15779 |
SCI: ICEMAN: Johnny Can Get Stuck in Door When Exiting Captain's Cabin
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15787 |
M4: RIDDLE: Teleport occurring in room 207
|
new
|
|
defect
|
normal
|
Engine: M4
|
| #15789 |
KINGDOM: Spell of Traveling cannot be selected
|
new
|
|
defect
|
high
|
Engine: Kingdom
|
| #15790 |
SCI: ICEMAN: Changing Sub Speed Changes Game Speed
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15793 |
SCUMM: ZAK: No bus engine sound on C64
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15805 |
MD5: AGOS: Simon the Sorcerer I (German CD) unknown version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #15808 |
ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold
|
new
|
|
defect
|
normal
|
Port: Android
|
| #15810 |
SCI: QFG2: You Always Succeed at Bargaining
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15819 |
GUI: Make screenshots in the Help dialog localizable
|
new
|
|
feature request
|
normal
|
GUI
|
| #15824 |
GOT: Wrong hammer type when loading savegame directly
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GOT
|
| #15826 |
GOT: Wrong music in final bossfight
|
new
|
dreammaster
|
defect
|
low
|
Engine: GOT
|
| #15833 |
AGI: Gold Rush: Certain keypresses not working
|
new
|
|
defect
|
normal
|
Engine: AGI
|
| #15836 |
SCUMM: DOTT: Glitched cursor when loading a v2.7.x save
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
| #15839 |
GUI: HTML character codes not being parsed in Publisher groupings
|
new
|
|
defect
|
normal
|
GUI
|
| #15840 |
KYRA: Multiple timing issues with Hand of Fate
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
| #15848 |
SCI: QFG2: Inn Theme Music Becomes Very Quiet after EOF Entrance Exam
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15858 |
SCI: QFG2: There Seems to Be a Dialogue Box Missing from the Djinni When Questioning It
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15864 |
WME: Rosemary - FPS drops to 1 in album
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #15865 |
BACKENDS: AMIGAOS: Reah crashes near the beginning (ScummVM 2.9.0)
|
new
|
|
defect
|
normal
|
Port: AmigaOS4
|
| #15866 |
SCI: GK1: Sound/MIDI Problem
|
new
|
|
defect
|
normal
|
Audio
|
| #15877 |
AGS: Strangeland does not accept keyboard input (game breaking)
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #15881 |
AUDIO: FluidSynth reverb width parameter should match actual effect width
|
new
|
|
defect
|
normal
|
Audio
|
| #15883 |
AGS: Gobliiins 5: Game crashes after completing the first part
|
new
|
|
defect
|
high
|
Engine: AGS
|
| #15887 |
TOLTECS: drawGuiTextMulti() heap buffer-overflow with demo
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
| #15888 |
SCUMM: FM-TOWNS: Indy4 (Atlantis) is silent if MT-32 is set as preferred audio device
|
new
|
|
defect
|
normal
|
Audio: MT32
|
| #15889 |
TETRAEDGE: Saving a game doesn't seem to work in Syberia
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
| #15890 |
SCI: SLATER: Hanging MIDI notes
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15904 |
MD5: SWORD1: Unknown game variant (French with .dxa intro)
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
| #15906 |
DIRECTOR: Safecracker (D5) Development Testing Gamplay Issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #15907 |
SAGA: ITE - Support new official macOS App Store release
|
new
|
|
feature request
|
normal
|
Engine: SAGA
|
| #15912 |
TWINE: LBA: No Twinsen Model - Can't Select Behaviours
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
| #15915 |
HOPKINS: Text On/Off and Scroll settings are not retained
|
new
|
|
defect
|
low
|
Engine: Hopkins
|
| #15919 |
HOYLE1: MT-32 Emulation has significant right-side audio balance bias
|
new
|
|
defect
|
normal
|
Audio: MT32
|
| #15926 |
Monkey Island 2 - FM-TOWNS VERSION - Ville de la Booty no/wrong flashing animation on "open" on the left window of stans previusly used coffins
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #15927 |
AUDIO: MidiPlayer::createDriver() assert in DW1 with gm_device=mac
|
new
|
|
defect
|
normal
|
Audio
|
| #15929 |
DGDS: cursor is visiable and can be moved during cutscenes
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
| #15930 |
SCUMM: AKOS: paintCelByleRLE() invalid mem access in COMI save
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15932 |
GOB: Goblins 3: jumping cursor glitch
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #15933 |
DGDS: saving a game in the middle of a conversation restart the scene
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
| #15937 |
TINSEL: False Positive Fallback Detection of "The Time Warp of Dr. Brain"
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
| #15948 |
M4:Riddle: Incorrect colors displaying on menu and segfault on quit
|
new
|
|
defect
|
normal
|
Engine: M4
|
| #15952 |
TWP: Mouse cursor will keep moving by joystick at start
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
| #15955 |
M4: Riddle: Grafic glitches when looking at an inventory item
|
new
|
|
defect
|
normal
|
Engine: M4
|
| #15960 |
TWP: In part 3, Teddy bear and passport may not be present in Boris's hotel room
|
new
|
scemino
|
defect
|
high
|
Engine: TWP
|
| #15964 |
AGS: Some games experience slowdowns in effect heavy areas
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #15972 |
M4: RIDDLE: Beggar/Peasant not following you correctly
|
new
|
|
defect
|
low
|
Engine: M4
|
| #15978 |
ASYLUM: Sanitarium always blits fullscreen rectangles
|
new
|
|
defect
|
normal
|
Engine: Asylum
|
| #15979 |
MM: MM1: Problem with submitting a quest to Lord Hacker in Castle BRS
|
new
|
|
defect
|
normal
|
Engine: MM: MM1
|
| #15980 |
Stranga games should have custom keymaps that include the used simulated keyboard buttons for gamepad mappings
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
| #15983 |
[AGI-FANMADE] King’s Quest VI AGI Demake
|
new
|
|
feature request
|
normal
|
Engine: AGI
|