#15238 |
ZVISION: ZGI: Proper Dolby Digital 5.1 support
|
new
|
|
feature request
|
normal
|
Engine: ZVision
|
#15239 |
GRAPHICS: Support double height resolutions
|
new
|
|
feature request
|
normal
|
Graphics
|
#15247 |
SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15249 |
MM: XEEN: Protection From Elements Bug
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#15253 |
MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#15254 |
MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#15257 |
GOB: Goblins 1 - amiga version - fade in problems after the intro
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#15265 |
TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#15271 |
TINYGL: glPolygonStipple seems to work when looking at one side only
|
new
|
|
defect
|
normal
|
Graphics
|
#15272 |
TINYGL: triangle fan produces less triangles than expected?
|
new
|
|
defect
|
normal
|
Graphics
|
#15280 |
GRIM: Keymap for Pick up/Take away doesn't work in Spanish version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#15284 |
TOON: Support running in 320x200 modes
|
new
|
|
feature request
|
normal
|
Engine: Toon
|
#15294 |
AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"]
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15297 |
MYST3: Persistent video in scene is out of sync with end of full screen animation
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#15306 |
TINSEL: Various glitches in Discworld1 Macintosh Japanese
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#15307 |
AGS: The Blackwell Legacy - Music keeps playing on dev commentary
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15313 |
STARK: TLJ: April should run when double-clicking on action icon in pop-up
|
new
|
|
feature request
|
normal
|
Engine: Stark
|
#15316 |
MTROPOLIS: Undetected mTropolis Titles
|
new
|
|
defect
|
normal
|
Engine: MTROPOLIS
|
#15320 |
SCI: KQ6: Volume settings do not change the volume of videos
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15328 |
GUI: Some strings missing French translation
|
new
|
|
defect
|
normal
|
GUI: Translations
|
#15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15333 |
GROOVIE: T11H: Implement support for spooky animation mode
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15339 |
SCI: KQ6: Distorted music when using NukedOPL
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
new
|
|
defect
|
normal
|
GUI
|
#15341 |
GOB: Goblins 2 - Missing footsteps sound effect in Floppy version
|
new
|
bluegr
|
defect
|
normal
|
Engine: Gob
|
#15342 |
ULTIMA8: Problem with fonts substitution in spanish version
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15344 |
HYPNO: different Wetland pointers during arcade mode are missing
|
new
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|
#15345 |
HYPNO: previous mission replay in the same chapter not implemented in Wetlands
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Hypno
|
#15349 |
SCUMM: MM (NES) - Known implementation inaccuracies
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15351 |
ZVISION: ZGI: Save game can get stuck in a death loop
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#15355 |
Zork Grand Inquisitor does not show autosaves in it's menu
|
new
|
|
feature request
|
normal
|
Engine: ZVision
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
new
|
|
feature request
|
high
|
Engine: AGS
|
#15357 |
BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI
|
new
|
|
defect
|
normal
|
Port: Wii
|
#15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15369 |
SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15373 |
ULTIMA8: Original Cheats Not Available
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#15375 |
SCI: SQ4 Korean text not rendered after refactor
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15378 |
DIRECTOR: Show Required Director Version In GUI Game Chooser
|
new
|
|
feature request
|
normal
|
Engine: Director
|
#15388 |
TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock)
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15393 |
BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim)
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15394 |
BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15395 |
TWINE: Shading Palette loss of colours?!
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15396 |
TWINE: Menu Plasma loss of quality
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15399 |
GRAPHICS: Main window has no minimum size on Linux
|
new
|
|
defect
|
low
|
GUI
|
#15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15406 |
A better way to enable or disable and configure gamepads/joysticks
|
new
|
|
feature request
|
normal
|
GUI
|
#15409 |
TWINE: the holomap rotation is slow and location interaction is weird
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15412 |
SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#15422 |
CRAB: Resolution option is non-functional
|
new
|
|
feature request
|
normal
|
Engine: CRAB
|
#15425 |
SCUMM: FOA: Broken music when loading savegame in Thera and Crete
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15426 |
SWORD25: After death fmv was playing, load savegame screen defaces
|
new
|
|
defect
|
normal
|
Engine: Sword25
|
#15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15431 |
DGDS: dragon: Background around Karyn disappears when talking to her in city office
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15433 |
DGDS: Hot area keyboard shortcuts not supported
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15434 |
DGDS: dragon: EGA menu colors are wrong
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15435 |
DGDS: dragon: "Maybe save before arcade" reappears after saving and loading
|
new
|
|
defect
|
low
|
Engine: DGDS
|
#15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15459 |
AGS: Saves don't take account of game versions and may not be interchangeable
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15462 |
ULTIMA6: Remove obsolete options from Nuvie options menu
|
new
|
|
feature request
|
low
|
Engine: Ultima
|
#15463 |
AGS: Urban Witch Story - Sprite glitching in and out depending on the player location
|
new
|
|
defect
|
low
|
Engine: AGS
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15466 |
FREESCAPE: CPC disk release of Total Eclipse is unsupported
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15474 |
MD5: FREESCAPE: Unknown Driller variant (Atari ST)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
#15480 |
DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15485 |
Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15486 |
TINYGL: triangles always override zbuffer from lines?
|
new
|
|
defect
|
normal
|
Graphics
|
#15489 |
SAGA: IHNM fails to start on the 3DS
|
new
|
|
defect
|
high
|
Engine: SAGA
|
#15493 |
BACKENDS: 3DS: Detection is very slow
|
new
|
|
defect
|
normal
|
Port: 3DS
|
#15494 |
DREAMCAST: Re-enable SCUMM v7 and v8 games?
|
new
|
|
feature request
|
normal
|
Port: Dreamcast
|
#15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
defect
|
normal
|
GUI
|
#15499 |
TINYGL: Support paletted textures
|
new
|
|
feature request
|
normal
|
Graphics
|
#15509 |
SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15511 |
MD5: ULTIMA6: Patched game variant with german translation
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15512 |
IMGUI Backend OpenGL2 ?
|
new
|
|
feature request
|
normal
|
Ports
|
#15515 |
TOUCHE: Audio mixer crash when quitting the demo in mid-sentence
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#15518 |
GUI: Game Options dialog can create inconsistent settings
|
new
|
|
defect
|
normal
|
GUI
|
#15524 |
GOB: WOODRUFF - strange mouse pointer behavior
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#15528 |
MD5: WINTERMUTE: 1/2 Ritter Spanish fanmade
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#15530 |
BAGEL: Excessive CPU usage
|
new
|
dreammaster
|
defect
|
normal
|
Engine: BAGEL
|
#15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15534 |
SCUMM: Support the Mac GUI in the demo version of Indy 4
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15536 |
DGDS: Text wrapping algorithm does not match original for short dialogs
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15539 |
SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15540 |
WINTERMUTE: Shader renderer depends on fixed-function APIs
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#15542 |
DEMOS: Add The Watchmaker demo to the website
|
new
|
|
feature request
|
normal
|
Web
|
#15543 |
MYST3: Shaders not working with Myst III: Exile
|
new
|
|
feature request
|
normal
|
Engine: Myst3
|
#15548 |
SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15552 |
SCUMM/HE: PUTTMOON - disappearing sprite on first screen in Windows version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15553 |
SCI: QFG2 Hangs After Purchasing Saurus
|
new
|
|
defect
|
normal
|
Engine: SCI
|