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Ticket Summary Status Owner Type Priority Component
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp defect normal Engine: SCUMM
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) new AndywinXp defect normal Engine: Director
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE defect normal Engine: Gob
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE defect normal Engine: Gob
#14956 Unknown game variant for gob pending BJNFNE feature request low Engine: Gob
#3401 GOB3: double sprite glitch in the queen level new DrMcCoy defect high Engine: Gob
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy defect normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy defect low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy defect low Engine: Gob
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect normal Engine: Gob
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect normal Engine: Gob
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy defect normal Engine: Gob
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy defect low Engine: Gob
#7554 GOB: Gob2 (Mac): Add support for Mac music new DrMcCoy feature request normal Engine: Gob
#11367 WEB: I18N and punctuation improvements pending IlDucci feature request normal Web
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect normal Engine: SCUMM
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect normal Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect normal Engine: AGOS
#12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request normal Engine: Trecision
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#7546 DS: Action GUI new agent-q feature request normal Engine: SCUMM
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect normal Engine: Asylum
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect normal Engine: SCUMM
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx defect high Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel
#7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other--
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr defect low Engine: Chewy
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect normal Engine: Stark
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect normal Common
#7700 Wii: Support Sound Settings new dhewg feature request normal Port: Wii
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall defect normal Engine: TeenAgent
#10663 GROOVIE: T7G: Cannot finish game new digitall defect normal Engine: Groovie
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect normal Port: Wii
#14862 SWORD2: Unknown Game Variant pending digitall defect high Engine: Sword2
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster defect normal Engine: MADS
#7012 SHERLOCK: volume settings don't work new dreammaster defect normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect normal Engine: TsAGE
#11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) new dreammaster feature request low Engine: Tinsel
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe
#11518 GLK: ZCode - status line has no left margin new dreammaster defect normal Engine: GLK: ZCode
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster defect low Engine: Ultima
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe
#14919 Orion Burger: Footstep Soundeffect missing new dreammaster defect low Engine: M4
#14981 Unknown game variant for tinsel pending dreammaster defect normal Engine: Tinsel
#15068 Unknown game variant for glk new dreammaster defect normal Engine: GLK: Glulxe
#14009 SCUMM: Potential script errors at Lou's Loans in ZAK pending dwatteau feature request low Engine: SCUMM
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14860 SCUMM: Remove continuity error in toupee scene in SAMNMAX pending dwatteau feature request normal Engine: SCUMM
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota defect normal Engine: V-Cruise
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie defect normal Engine: Mohawk
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie defect normal Engine: Mohawk
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie defect normal Engine: Mohawk
#13301 DIRECTOR: Unknown game variant for director - Kings of the Ice new jamie-marchant defect normal Engine: Director
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant defect normal Port: Mac OS X
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp defect low Engine: Sky
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe defect normal Port: Android
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect normal Common
#6203 WME: Dirty Split - Dialog coming out of wrong character new lolbot-iichan defect normal Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect normal Cloud
#14819 DIRECTOR: Backpacker unknown game variant for director pending lotharsm feature request normal Engine: Director
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#12074 TWINE: rendering of the holomap is broken pending mgerhardy defect normal Engine: TwinE
#13177 TWINE: Tank is stuck new mgerhardy defect normal Engine: TwinE
#12565 PRIVATE: Casebook inaccesible new neuromancer feature request low Engine: Private
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer defect normal Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer defect low Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request normal Engine: Freescape
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect normal Engine: Freescape
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