#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
new
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#14598 |
DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola)
|
new
|
AndywinXp
|
defect
|
normal
|
Engine: Director
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
#14956 |
Unknown game variant for gob
|
pending
|
BJNFNE
|
feature request
|
low
|
Engine: Gob
|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
new
|
DrMcCoy
|
feature request
|
normal
|
Engine: Gob
|
#11367 |
WEB: I18N and punctuation improvements
|
pending
|
IlDucci
|
feature request
|
normal
|
Web
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
|
new
|
Kurufinwe21
|
feature request
|
normal
|
Engine: Trecision
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#7546 |
DS: Action GUI
|
new
|
agent-q
|
feature request
|
normal
|
Engine: SCUMM
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
defect
|
high
|
Engine: AGOS
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
#7649 |
ALL: visible warning when CD music missing
|
new
|
bluegr
|
feature request
|
normal
|
--Other--
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
high
|
Engine: Chewy
|
#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
|
new
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
defect
|
normal
|
Engine: Stark
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
defect
|
normal
|
Common
|
#7700 |
Wii: Support Sound Settings
|
new
|
dhewg
|
feature request
|
normal
|
Port: Wii
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
new
|
digitall
|
defect
|
normal
|
Engine: Groovie
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
|
digitall
|
defect
|
normal
|
Port: Wii
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
defect
|
high
|
Engine: Sword2
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
#7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
new
|
dreammaster
|
feature request
|
low
|
Engine: Tinsel
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
dreammaster
|
defect
|
low
|
Engine: Ultima
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#14919 |
Orion Burger: Footstep Soundeffect missing
|
new
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14981 |
Unknown game variant for tinsel
|
pending
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
#15068 |
Unknown game variant for glk
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#14009 |
SCUMM: Potential script errors at Lou's Loans in ZAK
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
#14860 |
SCUMM: Remove continuity error in toupee scene in SAMNMAX
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#5724 |
MOHAWK: LB - Unaccounted for game: arg
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
#13301 |
DIRECTOR: Unknown game variant for director - Kings of the Ice
|
new
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
|
new
|
jamie-marchant
|
defect
|
normal
|
Port: Mac OS X
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
defect
|
low
|
Engine: Sky
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
defect
|
normal
|
Common
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character
|
new
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
defect
|
normal
|
Cloud
|
#14819 |
DIRECTOR: Backpacker unknown game variant for director
|
pending
|
lotharsm
|
feature request
|
normal
|
Engine: Director
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#13177 |
TWINE: Tank is stuck
|
new
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#12565 |
PRIVATE: Casebook inaccesible
|
new
|
neuromancer
|
feature request
|
low
|
Engine: Private
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
new
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|