#15539 |
SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15540 |
WINTERMUTE: Shader renderer depends on fixed-function APIs
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#15542 |
DEMOS: Add The Watchmaker demo to the website
|
new
|
|
feature request
|
normal
|
Web
|
#15543 |
MYST3: Shaders not working with Myst III: Exile
|
new
|
|
feature request
|
normal
|
Engine: Myst3
|
#15548 |
SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15552 |
SCUMM/HE: PUTTMOON - disappearing sprite on first screen in Windows version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15553 |
SCI: QFG2 Hangs After Purchasing Saurus
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15555 |
KYRA: KYRA1 - misaligned options text and buttons
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
#15561 |
DIRECTOR: Löwenzahn 1 [D5]: Test results
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15567 |
DGDS: RotD (DE) Incorrect inventory heading on the LAPD card
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15568 |
TEENAGENT: Music for village different between ScummVM and DosBox
|
new
|
|
defect
|
normal
|
Engine: TeenAgent
|
#15569 |
M4: Orion Burger: crash in Polly's room during language test
|
new
|
|
defect
|
normal
|
Engine: M4
|
#15570 |
HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc.
|
new
|
|
defect
|
normal
|
Engine: HDB
|
#15575 |
FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15578 |
FREESCAPE: Can't look and shoot at the same time using the mouse
|
new
|
neuromancer
|
feature request
|
low
|
Engine: Freescape
|
#15582 |
FREESCAPE: Initial window size is too small
|
pending
|
lephilousophe
|
defect
|
normal
|
Engine: Freescape
|
#15586 |
GRAPHICS: CRT-Royale shader does not work correctly
|
new
|
|
defect
|
normal
|
Graphics
|
#15587 |
GUI: reducing the volume of a channel manually to zero produces a zero division
|
new
|
|
defect
|
normal
|
GUI
|
#15589 |
SCUMM: Add support for demos found on "Pajama Sam: World's Youngest Super Hero!"
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15591 |
GOB: Goblins 3 - Latest save is not loaded
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#15592 |
FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version)
|
new
|
neuromancer
|
defect
|
low
|
Engine: Freescape
|
#15593 |
TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15595 |
SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog'
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15597 |
SCUMM: DIG: Space bar glitch with vertical scrolling in Macintosh Demo
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15598 |
BACKENDS: PS3: How does audio work / maybe incomplete source code
|
pending
|
aquadran
|
feature request
|
normal
|
Port: PS3
|
#15601 |
SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings
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new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15602 |
SCUMM/HE: BASEBALL: Strike zone border overlaps message bubbles
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15606 |
SCI: KQ6CD Strange audio/text behaviour in DUAL mode
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15607 |
SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak McKracken for Amiga are not honored whatsoever
|
new
|
|
defect
|
high
|
Engine: SCUMM
|
#15608 |
STARK: Changing language to Czech does not correctly show the eastern european chars
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15619 |
SCUMM: ZAK C64: Verbs not cleared properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15620 |
SCUMM: ZAK C64: Intro animations are too fast
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
new
|
|
defect
|
high
|
Engine: Ultima
|
#15625 |
AGI MIDI Implementation - extra features suggestion (MT-32 mainly, but GM too)
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#15626 |
TWP: Phasing through objects
|
new
|
scemino
|
feature request
|
normal
|
Engine: TWP
|
#15630 |
GROOVIE: T7G CD audio (flac) not in sync with intro animation
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#15632 |
BAGEL: The Space Bar audio problem
|
new
|
dreammaster
|
defect
|
high
|
Engine: BAGEL
|
#15637 |
STARK: Unknown Language Variant of The Longest Journey
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15638 |
SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib
|
new
|
|
defect
|
high
|
Engine: SCUMM
|
#15639 |
SCUMM: SAM: Strange dialogue line behavior in Bumpusville, German version
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
#15642 |
SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15656 |
MIDI: Add support for Nuked SC-55
|
new
|
|
feature request
|
high
|
Audio
|
#15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
new
|
|
defect
|
high
|
Engine: AGS
|
#15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15663 |
DIRECTOR: Robinson Crusoe [D5] playtest results
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15666 |
SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15673 |
BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15678 |
AGS: Strangeland fanmade spanish translation not showing "¡¿"
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15680 |
Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100
|
new
|
|
feature request
|
normal
|
Engine: Neverhood
|
#15681 |
NEVERHOOD: TV guy subtitle jitter in module 2400
|
new
|
|
defect
|
normal
|
Engine: Neverhood
|
#15683 |
SCI: SQ5: Two more rooms with speed problems
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15685 |
SCI: QFG1 / QFG2 Intro Flames Enhancement Proposal
|
new
|
|
feature request
|
low
|
Engine: SCI
|
#15686 |
TINSEL: Discworld II USA detected with wrong name
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#15687 |
AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#15689 |
NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#15691 |
DIRECTOR: Indigo Rose AutoPlay Menu Studio [D?] - Not Being Detected by ScummVM
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15695 |
PRINCE: Girl responding when using the cord, even when she's not there
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#15700 |
SCI: Phantasmagoria can delete current save during chapter 7 in some cases
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15710 |
AGS: Achievements not unlocking for A Golden Wake (goldenwake)
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15711 |
TWP: Twp::Shader::init() crash on OSX PPC and old GPUs
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
#15714 |
PRINCE: Sprite duplication
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#15721 |
PRINCE: no ending credits
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#15728 |
SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15729 |
DIRECTOR: Gadget: Past as Future [D5] crash and other issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15732 |
SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15737 |
TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
#15740 |
TWINE: Chapter Progression Bug (Original Bug)
|
new
|
|
defect
|
low
|
Engine: TwinE
|
#15745 |
SWORD2: Unknown game variant for sword2
|
new
|
|
defect
|
high
|
Engine: Sword2
|
#15749 |
DIRECTOR: Paula games (spanish)
|
new
|
|
feature request
|
low
|
Engine: Director
|
#15750 |
FREESCAPE: Lighting effect missing in Castle Master
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15753 |
SCI: HOYLE5SOLITAIRE: Sierra logo animation seems a bit fast
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15754 |
TESTBED: Test for file with trailing dot fails
|
new
|
|
defect
|
normal
|
Common
|
#15756 |
BACKENDS: PS3: AGS: Performance issues in various AGS titles
|
new
|
|
defect
|
normal
|
Port: PS3
|
#15768 |
PS3: SCI: SQ1-VGA hard freeze during intro on PS3
|
new
|
|
defect
|
normal
|
Port: PS3
|
#15770 |
EMI: OpenGL shaders: Texture-less characters on GeForce 6600
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#15775 |
DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15777 |
SCI: ICEMAN: Shift-F5 Does Not Work Properly at Sub Controls
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15779 |
SCI: ICEMAN: Johnny Can Get Stuck in Door When Exiting Captain's Cabin
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15786 |
M4: RIDDLE: Animation glitch in room 401
|
new
|
|
defect
|
normal
|
Engine: M4
|
#15787 |
M4: RIDDLE: Teleport occurring in room 207
|
new
|
|
defect
|
normal
|
Engine: M4
|
#15789 |
KINGDOM: Spell of Traveling cannot be selected
|
new
|
|
defect
|
blocker
|
Engine: Kingdom
|
#15790 |
SCI: ICEMAN: Changing Sub Speed Changes Game Speed
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15793 |
SCUMM: ZAK: No bus engine sound on C64
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15805 |
MD5: AGOS: Simon the Sorcerer I (German CD) unknown version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#15807 |
DIRECTOR: False Positive Detection of Ancent Empires and Museum of Madness CD
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15808 |
ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold
|
new
|
|
defect
|
normal
|
Port: Android
|
#15810 |
SCI: QFG2: You Always Succeed at Bargaining
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15819 |
GUI: Make screenshots in the Help dialog localizable
|
new
|
|
feature request
|
normal
|
GUI
|
#15824 |
GOT: Wrong hammer type when loading savegame directly
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GOT
|
#15826 |
GOT: Wrong music in final bossfight
|
new
|
dreammaster
|
defect
|
low
|
Engine: GOT
|
#15833 |
AGI: Gold Rush: Certain keypresses not working
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15834 |
Director: Bad Day on the Midway support
|
new
|
|
feature request
|
normal
|
Engine: Director
|
#15836 |
SCUMM: DOTT: Glitched cursor when loading a v2.7.x save
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#15838 |
WEB: Demo allocated to wrong section
|
new
|
|
defect
|
low
|
Web
|
#15839 |
GUI: HTML character codes not being parsed in Publisher groupings
|
new
|
|
defect
|
normal
|
GUI
|
#15840 |
KYRA: Multiple timing issues with Hand of Fate
|
new
|
|
defect
|
normal
|
Engine: Kyra
|