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Results (901 - 1000 of 1091)

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Ticket Summary Status Owner Type Priority Component
#15539 SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame new defect normal Engine: SCUMM
#15540 WINTERMUTE: Shader renderer depends on fixed-function APIs new defect normal Engine: Wintermute
#15542 DEMOS: Add The Watchmaker demo to the website new feature request normal Web
#15543 MYST3: Shaders not working with Myst III: Exile new feature request normal Engine: Myst3
#15548 SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions new defect normal Engine: SCUMM
#15552 SCUMM/HE: PUTTMOON - disappearing sprite on first screen in Windows version new defect normal Engine: SCUMM
#15553 SCI: QFG2 Hangs After Purchasing Saurus new defect normal Engine: SCI
#15555 KYRA: KYRA1 - misaligned options text and buttons new defect normal Engine: Kyra
#15561 DIRECTOR: Löwenzahn 1 [D5]: Test results new defect normal Engine: Director
#15567 DGDS: RotD (DE) Incorrect inventory heading on the LAPD card new defect normal Engine: DGDS
#15568 TEENAGENT: Music for village different between ScummVM and DosBox new defect normal Engine: TeenAgent
#15569 M4: Orion Burger: crash in Polly's room during language test new defect normal Engine: M4
#15570 HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc. new defect normal Engine: HDB
#15575 FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS) new neuromancer defect normal Engine: Freescape
#15578 FREESCAPE: Can't look and shoot at the same time using the mouse new neuromancer feature request low Engine: Freescape
#15582 FREESCAPE: Initial window size is too small pending lephilousophe defect normal Engine: Freescape
#15586 GRAPHICS: CRT-Royale shader does not work correctly new defect normal Graphics
#15587 GUI: reducing the volume of a channel manually to zero produces a zero division new defect normal GUI
#15589 SCUMM: Add support for demos found on "Pajama Sam: World's Youngest Super Hero!" new feature request normal Engine: SCUMM
#15591 GOB: Goblins 3 - Latest save is not loaded new defect normal Engine: Gob
#15592 FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version) new neuromancer defect low Engine: Freescape
#15593 TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible new defect normal Engine: TwinE
#15595 SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog' new defect normal Engine: SCUMM
#15597 SCUMM: DIG: Space bar glitch with vertical scrolling in Macintosh Demo new defect normal Engine: SCUMM
#15598 BACKENDS: PS3: How does audio work / maybe incomplete source code pending aquadran feature request normal Port: PS3
#15601 SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings new defect normal Engine: SCUMM
#15602 SCUMM/HE: BASEBALL: Strike zone border overlaps message bubbles new defect normal Engine: SCUMM
#15605 GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart new defect high Engine: Grim
#15606 SCI: KQ6CD Strange audio/text behaviour in DUAL mode new defect normal Engine: SCI
#15607 SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak McKracken for Amiga are not honored whatsoever new defect high Engine: SCUMM
#15608 STARK: Changing language to Czech does not correctly show the eastern european chars new defect normal Engine: Stark
#15619 SCUMM: ZAK C64: Verbs not cleared properly new defect normal Engine: SCUMM
#15620 SCUMM: ZAK C64: Intro animations are too fast new defect normal Engine: SCUMM
#15621 REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles new defect high Engine: Ultima
#15625 AGI MIDI Implementation - extra features suggestion (MT-32 mainly, but GM too) new feature request normal Engine: AGI
#15626 TWP: Phasing through objects new scemino feature request normal Engine: TWP
#15630 GROOVIE: T7G CD audio (flac) not in sync with intro animation new defect normal Engine: Groovie
#15632 BAGEL: The Space Bar audio problem new dreammaster defect high Engine: BAGEL
#15637 STARK: Unknown Language Variant of The Longest Journey new defect normal Engine: Stark
#15638 SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib new defect high Engine: SCUMM
#15639 SCUMM: SAM: Strange dialogue line behavior in Bumpusville, German version pending dwatteau feature request normal Engine: SCUMM
#15642 SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen new defect normal Engine: SCI
#15656 MIDI: Add support for Nuked SC-55 new feature request high Audio
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues new defect high Engine: AGS
#15659 AGS: It Takes Two To Tangle: Cutscene Masking new defect normal Engine: AGS
#15663 DIRECTOR: Robinson Crusoe [D5] playtest results new defect normal Engine: Director
#15666 SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration new feature request normal Engine: SCUMM
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift new defect high Engine: Grim
#15673 BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game new defect normal Port: PSP
#15678 AGS: Strangeland fanmade spanish translation not showing "¡¿" new defect normal Engine: AGS
#15680 Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100 new feature request normal Engine: Neverhood
#15681 NEVERHOOD: TV guy subtitle jitter in module 2400 new defect normal Engine: Neverhood
#15683 SCI: SQ5: Two more rooms with speed problems new defect normal Engine: SCI
#15685 SCI: QFG1 / QFG2 Intro Flames Enhancement Proposal new feature request low Engine: SCI
#15686 TINSEL: Discworld II USA detected with wrong name new defect normal Engine: Tinsel
#15687 AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells new feature request normal Engine: AGI
#15689 NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load new defect normal Engine: NGI
#15691 DIRECTOR: Indigo Rose AutoPlay Menu Studio [D?] - Not Being Detected by ScummVM new defect normal Engine: Director
#15695 PRINCE: Girl responding when using the cord, even when she's not there new defect normal Engine: Prince
#15699 FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken new neuromancer defect high Engine: Freescape
#15700 SCI: Phantasmagoria can delete current save during chapter 7 in some cases new defect normal Engine: SCI
#15704 FREESCAPE: fix all the big endian issues new neuromancer defect normal Engine: Freescape
#15710 AGS: Achievements not unlocking for A Golden Wake (goldenwake) new defect normal Engine: AGS
#15711 TWP: Twp::Shader::init() crash on OSX PPC and old GPUs new scemino defect normal Engine: TWP
#15714 PRINCE: Sprite duplication new defect normal Engine: Prince
#15721 PRINCE: no ending credits new defect normal Engine: Prince
#15728 SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro new defect normal Engine: SCI
#15729 DIRECTOR: Gadget: Past as Future [D5] crash and other issues new defect normal Engine: Director
#15732 SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced new defect normal Engine: SCI
#15737 TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2 new scemino defect normal Engine: TWP
#15740 TWINE: Chapter Progression Bug (Original Bug) new defect low Engine: TwinE
#15745 SWORD2: Unknown game variant for sword2 new defect high Engine: Sword2
#15749 DIRECTOR: Paula games (spanish) new feature request low Engine: Director
#15750 FREESCAPE: Lighting effect missing in Castle Master new neuromancer defect normal Engine: Freescape
#15753 SCI: HOYLE5SOLITAIRE: Sierra logo animation seems a bit fast new defect normal Engine: SCI
#15754 TESTBED: Test for file with trailing dot fails new defect normal Common
#15756 BACKENDS: PS3: AGS: Performance issues in various AGS titles new defect normal Port: PS3
#15768 PS3: SCI: SQ1-VGA hard freeze during intro on PS3 new defect normal Port: PS3
#15770 EMI: OpenGL shaders: Texture-less characters on GeForce 6600 new defect normal Engine: Grim
#15775 DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly new defect normal Engine: DGDS
#15777 SCI: ICEMAN: Shift-F5 Does Not Work Properly at Sub Controls new defect normal Engine: SCI
#15779 SCI: ICEMAN: Johnny Can Get Stuck in Door When Exiting Captain's Cabin new defect normal Engine: SCI
#15786 M4: RIDDLE: Animation glitch in room 401 new defect normal Engine: M4
#15787 M4: RIDDLE: Teleport occurring in room 207 new defect normal Engine: M4
#15789 KINGDOM: Spell of Traveling cannot be selected new defect blocker Engine: Kingdom
#15790 SCI: ICEMAN: Changing Sub Speed Changes Game Speed new defect normal Engine: SCI
#15793 SCUMM: ZAK: No bus engine sound on C64 new defect normal Engine: SCUMM
#15805 MD5: AGOS: Simon the Sorcerer I (German CD) unknown version new defect normal Engine: AGOS
#15807 DIRECTOR: False Positive Detection of Ancent Empires and Museum of Madness CD new defect normal Engine: Director
#15808 ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold new defect normal Port: Android
#15810 SCI: QFG2: You Always Succeed at Bargaining new defect normal Engine: SCI
#15819 GUI: Make screenshots in the Help dialog localizable new feature request normal GUI
#15824 GOT: Wrong hammer type when loading savegame directly new dreammaster defect normal Engine: GOT
#15826 GOT: Wrong music in final bossfight new dreammaster defect low Engine: GOT
#15833 AGI: Gold Rush: Certain keypresses not working new defect normal Engine: AGI
#15834 Director: Bad Day on the Midway support new feature request normal Engine: Director
#15836 SCUMM: DOTT: Glitched cursor when loading a v2.7.x save new defect low Engine: SCUMM
#15838 WEB: Demo allocated to wrong section new defect low Web
#15839 GUI: HTML character codes not being parsed in Publisher groupings new defect normal GUI
#15840 KYRA: Multiple timing issues with Hand of Fate new defect normal Engine: Kyra
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