Custom Query (761 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (1 - 100 of 761)

1 2 3 4 5 6 7 8
Ticket Summary Status Owner Type Priority Component
#4502 ScummVM won't quit if error() is called in a timer callback new eriktorbjorn defect normal --Other--
#6716 Implement descriptive error message on save failure new defect normal --Other--
#6809 FSNode's getParent()->getName() is inconsistent. new defect normal --Other--
#7493 savepath includes homedir statically new enhancement normal --Other--
#7502 ALL: Check for presence and validity of external data files new enhancement normal --Other--
#7527 Recognize zipped savegame when no Zlib was compiled new sev- enhancement normal --Other--
#7535 Move special debug flags init to plugin API new enhancement normal --Other--
#7602 Expose game hotspots to backend new enhancement normal --Other--
#7649 ALL: visible warning when CD music missing new bluegr enhancement normal --Other--
#7660 PC: Button assignments (ie. Mouse 3 for "." - skip dialogue) new enhancement normal --Other--
#7661 PC-ALL: Brightness, Contrast, Gamma, maybe even Saturation. new enhancement normal --Other--
#7683 Key Mapper new enhancement normal --Other--
#7686 ALL: Display errors in graphic display before exiting new enhancement normal --Other--
#7690 Use enviroment variables in scummvm.ini new enhancement normal --Other--
#7726 Allow user defined path for screenshots new enhancement normal --Other--
#7815 Allow to specify log location new enhancement normal --Other--
#7826 OpenGL doesn't snap to window edges new enhancement normal --Other--
#7829 Mouseclick on release of touchscreen option? new enhancement normal --Other--
#7833 CONFIGURE: Support new style DWARF2 debug info for i386 assembly new enhancement normal --Other--
#7840 Add on-the-fly translation support for games new enhancement normal --Other--
#7863 Accessibility for Blind Gamers new enhancement normal --Other--
#9203 SDL: Avoiding pathological screen updates new patch normal --Other--
#9967 OPENGL: FM Towns Zak McKracken shows no graphics in windowed mode new defect normal --Other--
#10045 Record / Playback crashes the app pending defect normal --Other--
#10134 SCUMMVM: Please add a 'Prompt to Save' feature to games. new enhancement normal --Other--
#10366 SDL: Reacquire joystick when reconnected new bgK defect normal --Other--
#10411 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#10467 Renewal of the CLI parameter --list-games new enhancement normal --Other--
#10652 Errors new defect normal --Other--
#4354 MIDI: MidiParser::hangingNote(): Exceeded polyphony! new defect normal Audio
#6278 AUDIO: adpcm decoder very slow new fuzzie defect normal Audio
#7283 ALL: Favor Adlib over MT32 for SFX tracks new enhancement low Audio
#7599 Stream non-compressed sound directly from files new enhancement normal Audio
#7762 OPL: Real OPL support for AdLib audio new enhancement low Audio
#7884 Update MAME OPL to actual version. new enhancement normal Audio
#10862 AUDIO: AC3 volume seems too low new defect normal Audio
#7331 MIDI: Percussive Organ pitch correction with GM output new enhancement normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new enhancement normal Audio: MT32
#7850 Option suggestion: stereo channel swap for MT32 emulation... new enhancement normal Audio: MT32
#7864 MT-32 Hardware Advanced Track Selection new enhancement normal Audio: MT32
#10535 DOCS: Update style guide for naming of functions and template types new enhancement normal Documentation
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect high Engine: AGI
#7032 AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it new defect normal Engine: AGI
#7045 KQ1AGI: Graham Facing Away from King after Bowing new m-kiewitz defect normal Engine: AGI
#7049 KQ2: Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#7793 AGI Mouse-behaviour new enhancement normal Engine: AGI
#7797 Add option to disable in-game cursor new enhancement normal Engine: AGI
#7819 AGI: Better error handling for script bugs new enhancement normal Engine: AGI
#7839 Three voice MIDI with AGI games. new enhancement normal Engine: AGI
#9707 PQ1AGI: Segfault during restore via GMM at cards game pending m-kiewitz defect normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: inventory/see object screen new enhancement low Engine: AGI
#9829 SQX: The Lost Chapter No sound new defect normal Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#10433 Gold Rush! not detected in nightly build new defect normal Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#10646 Previously identified KQ3 version now wrongly identified as fangame new enhancement low Engine: AGI
#10732 AGI: Per game volume setting changed (saved!) by ScummVM on game start new defect normal Engine: AGI
#10737 AGI: Fan Game DG: The AGIMouse Adventure freeze new defect normal Engine: AGI
#10738 AGI: Fan Games (Demos) shut down ScummVM new defect normal Engine: AGI
#10872 SQ1 - AGI - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts new defect normal Engine: AGI
#3757 SIMON1: Bad sync Iin Italian CD version new defect normal Engine: AGOS
#4078 SIMON2: Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4935 ELVIRA2: Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new defect normal Engine: AGOS
#5862 AGOS: Deadlock when quitting Waxworks demo new Mataniko defect high Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6220 SIMON2DOS French: SIGBUS with an early dialog on mips64el new defect normal Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect high Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect normal Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect normal Engine: AGOS
#6819 Simon the Sorcerer Original Talkie - Music Issue new defect normal Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#9629 SIMON1: Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#10310 AGOS: Waxworks: Pressing M doesn't mute music new defect low Engine: AGOS
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new enhancement low Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#10803 Simon The Sorcerer 2 CD32 foreign subtitles? new defect normal Engine: AGOS
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7072 AMAZON: Spanish version doesn't start new defect normal Engine: Access
#9647 FW: Mouse requires long/multiple clicks to register new defect normal Engine: Cine
#10643 FW screen change crash new defect normal Engine: Cine
#10861 Darby the dragon: ERROR: Archive does not contain 'ANIM' 2329! new defect blocker Engine: Composer
#7853 Add MT-32 emu support to Cruise for a Corpse new enhancement normal Engine: Cruise
#10068 Keep up the Macromedia Director work new csnover enhancement normal Engine: Director
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect normal Engine: Draci
#6646 DRACI: Some speech doesn't play correctly new defect normal Engine: Draci
#10650 DREAMWEB: Graphical glitches during intro in Eden's room new defect normal Engine: Dreamweb
#9669 FULLPIPE: Scenes 31/32/34 - Inconsistent character state new defect normal Engine: Fullpipe
#9671 FULLPIPE: Assorted graphical glitches new defect normal Engine: Fullpipe
#9705 FULLPIPE: AmigaOS: Crash on start new defect high Engine: Fullpipe
#9713 FULLPIPE: AmigaOS: Sprites/Animation broken new defect normal Engine: Fullpipe
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: Fullpipe
#10395 FULLPIPE: Stuck when teleportating to foot new defect normal Engine: Fullpipe
#10396 FULLPIPE: Rolling bridge is a wrong state new defect normal Engine: Fullpipe
#10397 FULLPIPE: Memory leak when loading a saved game new defect low Engine: Fullpipe
1 2 3 4 5 6 7 8
Note: See TracQuery for help on using queries.