id Summary Status Owner Type Priority Component 14987 GRIM: Manny gets frozen after opening the security door new defect blocker Engine: Grim 3401 GOB3: double sprite glitch in the queen level new DrMcCoy defect high Engine: Gob 9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect high Engine: Wintermute 11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision 13128 GRIM: Grim Fandango Remastered - Steam MD5 new feature request high Engine: Grim 13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy 13771 French translation variant for asylum new patch high Engine: Asylum 13782 MADE: ScummVM closes unexpectedly after playing first audio new defect high Engine: MADE 13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL 14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android 14159 GRIM: MD5 dialog can’t be cancelled new defect high Engine: Grim 14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect high Engine: Tinsel 14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge 14401 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk 14402 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk 14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect high Engine: Grim 14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark 14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP 14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- defect high Ports 14590 Korean translate for sword2 new patch high Engine: Sword2 14630 BACKENDS: 3DS: No text visible in any UI elements new defect high Port: 3DS 14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS 14635 MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants new defect high Engine: GLK: Adrift 14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS new defect high Port: PS3 14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2 14660 MD5: Unknown game variant for buried new defect high Engine: Buried 14693 Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN) pending somaen patch high Engine: Wintermute 14697 Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN) pending somaen patch high Engine: Wintermute 14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new defect high Engine: Tetraedge 14751 Peggy's Party Special Edition new feature request high Engine: Director 14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno 14835 FREESCAPE: Dark Side sounds are not implemented new neuromancer defect high Engine: Freescape 14862 SWORD2: Unknown Game Variant pending digitall defect high Engine: Sword2 14863 PRIVATE: use original cursors from the exe new neuromancer feature request high Engine: Private 14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file new defect high Engine: AGOS 14921 SCI: QFG4: Throwing Rocks at Bonsai Bush is Again Causing Crashes (w/Ashlancer) new defect high Engine: SCI 14964 Nancy Drew Haunted Mansion- Force closing new defect high Engine: Nancy 2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect normal Engine: SCUMM 2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM 2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM 3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new defect normal Engine: SCUMM 3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new defect normal Engine: SCUMM 4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS 4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI 4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA 4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM 4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches new defect normal Engine: SCUMM 4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben defect normal Engine: SCUMM 4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy defect normal Engine: Gob 4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob 4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob 4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob 4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA 4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM 4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect normal Engine: SCUMM 4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob 4821 "PARALLACTION: Nippon - ""Push the button"" verb appears when it shouldn't" new peres defect normal Engine: Parallaction 4926 "TOOLS: descumm ""} else {"" blocks" new defect normal Tools 4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS 5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X 5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob 5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob 5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob 5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob 5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob 5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA 5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo 5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie defect normal Engine: Mohawk 5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI 5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast 5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect normal Engine: SAGA 5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect normal Engine: Gob 5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA 5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS 5884 SCUMM/HE: Blue's Clues Art Time Glitches new defect normal Engine: SCUMM 5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect normal Engine: Gob 5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect normal Port: iOS 6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel 6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect normal Ports 6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS 6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS 6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo 6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS 6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall defect normal Engine: TeenAgent 6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM 6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM 6203 WME: Dirty Split - Dialog coming out of wrong character new lolbot-iichan defect normal Engine: Wintermute 6236 "TOLTECS: Actor ""vanishes"" and won't be displayed any more" new defect normal Engine: Toltecs 6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS 6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie defect normal Engine: Mohawk 6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel 6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect normal Engine: Toon 6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new defect normal Engine: Gob 6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect normal Engine: Gob 6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob 6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony 6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect normal Engine: AGOS 6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie defect normal Engine: Mohawk 6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE 6395 "TINSEL: Discworld (PSX) - ""Eye of Offla"" scene stays fully lit" new defect normal Engine: Tinsel 6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect normal Engine: Draci 6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect normal Engine: AGOS 6431 MADE: RTZ demo freezes new defect normal Engine: MADE 6442 MADE: RTZ - Video A/V sync broken new defect normal Engine: MADE 6453 WME: Rosemary - Text glitch new somaen defect normal Engine: Wintermute 6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new defect normal Engine: Groovie 6466 TSAGE: Ringworld2 - In-game menu different from the original new defect normal Engine: TsAGE 6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new defect normal Engine: TsAGE 6495 "TSAGE: Ringworld2 - ""Meanwhile..."" intro screen looks wrong" new defect normal Engine: TsAGE 6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect normal Engine: TsAGE 6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE 6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute 6541 WME: Theora A/V Sync drifts new somaen defect normal Video 6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute 6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy defect normal Engine: Gob 6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect normal Engine: TsAGE 6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE 6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE 6632 TOUCHE / IOS: Several Animations are missing new defect normal Engine: Touche 6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect normal Engine: TsAGE 6649 WME: 5MA - wasps animation is too slow new somaen defect normal Engine: Wintermute 6652 WME: white chamber - bot flickers when changing directions new somaen defect normal Engine: Wintermute 6653 WME: white chamber - slow scrolling new somaen defect normal Engine: Wintermute 6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new defect normal Port: IRIX 6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new defect normal Engine: Gob 6701 GOB: WOODRUFF - Bug allows river crossing without boots new defect normal Engine: Gob 6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new defect normal Engine: Gob 6712 "SCUMM/HE: SPYFOX3 - Text drawing glitch in ""Radioactive Trash Collector""" new defect normal Engine: SCUMM 6713 "SCUMM/HE: SPYFOX3 - No transparency in ""Radioactive Trash Collector""" new defect normal Engine: SCUMM 6716 Implement descriptive error message on save failure new feature request normal --Other-- 6722 WME: The Kite - Script runtime errors new somaen defect normal Engine: Wintermute 6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect normal Engine: SCUMM 6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision 6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision 6804 SWORD25: add option to choose language speech new feature request normal Engine: Sword25 6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision 6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect normal --Other-- 6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster defect normal Engine: MADS 6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony 6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS 6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon 6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon 6942 SCUMM: Game variants fail to match demos correctly new defect normal Engine: SCUMM 6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect normal Port: Android 6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche 7003 TOON: Flux Glitch (Lab) new defect normal Engine: Toon 7012 SHERLOCK: volume settings don't work new dreammaster defect normal Engine: Sherlock 7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM 7047 TINSEL: DW - Graphic Glitch when opening inventory new defect normal Engine: Tinsel 7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect normal Engine: MADE 7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI 7054 MADS: Flickering Doors new defect normal Engine: MADS 7055 MADS: Intro: Annoying sond new defect normal Engine: MADS 7056 MADS: Console: warnigs SFX new defect normal Engine: MADS 7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect normal Engine: TsAGE 7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect normal GUI 7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect normal Engine: Neverhood 7140 SCI: QFG3 - Incorrect Keyboard Movement new defect normal Engine: SCI 7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect normal Engine: Mohawk 7155 SCI: Differences in the pathfinding algorithm new defect normal Engine: SCI 7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new defect normal Engine: SCUMM 7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche 7182 LURE: DOS/ITALIAN - stuck characters new defect normal Engine: Lure 7307 DC: Possibility to select a specific VMU for saving new zeldin feature request normal Port: Dreamcast 7331 MIDI: Percussive Organ pitch correction with GM output new feature request normal Audio: MT32 7420 "MT-32: Write ""Memory Timbres"" names to LCD" new feature request normal Audio: MT32 7457 GOBLIIINS: Atari ST version color palette new feature request normal Engine: Gob 7527 Recognize zipped savegame when no Zlib was compiled new sev- feature request normal --Other-- 7535 Move special debug flags init to plugin API new feature request normal --Other-- 7546 DS: Action GUI new agent-q feature request normal Engine: SCUMM 7554 GOB: Gob2 (Mac): Add support for Mac music new DrMcCoy feature request normal Engine: Gob 7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request normal Engine: Queen 7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI 7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request normal Engine: SAGA 7602 Expose game hotspots to backend new feature request normal --Other-- 7603 iPhone: Pie menu for keyboard input? new vinterstum feature request normal Port: iOS 7605 Different game description according to language new feature request normal GUI 7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other-- 7700 Wii: Support Sound Settings new dhewg feature request normal Port: Wii 7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect normal Engine: AGOS 7720 GUI: default option new sev- feature request normal GUI 7722 GUI: volume and subtitles speed sliders new feature request normal GUI 7782 GUI: Game Sortation: Folders / Subfolders new feature request normal GUI 7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI 7810 TEENAGENT: Polish Talkie has no voiceovers new defect normal Engine: TeenAgent 7813 Dreamcast SD card support new feature request normal Port: Dreamcast 7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI 7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request normal Engine: Cruise 9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM 9203 SDL: Avoiding pathological screen updates new patch normal --Other-- 9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect normal Engine: SCI 9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new defect normal Engine: SCUMM 9593 SCI: LSL5 (and others): port drawing issues new defect normal Engine: SCI 9596 SHERLOCK: Music / Speech volume is not adjustable new defect normal Engine: Sherlock 9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new defect normal Engine: SCUMM 9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS 9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect normal Engine: SCI 9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request normal Port: Win64 9671 FULLPIPE: Assorted graphical glitches new defect normal Engine: NGI 9683 WME: Helga Deep in Trouble - Graphic mistake new defect normal Engine: Wintermute 9710 GOB: LIT - Palette corruption new defect normal Engine: Gob 9749 SCI: SQ6: Shuttle Bay Entrance bug new defect normal Engine: SCI 9787 SCI: KQ7: Rosella walks through walls new defect normal Engine: SCI 9818 SCI: Torin: ASTHENIA path finding issues new defect normal Engine: SCI 10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect normal Engine: SAGA 10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect normal Engine: SAGA 10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect normal Engine: Tinsel 10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI 10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports 10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect normal Engine: Titanic 10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock 10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: NGI 10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock 10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect normal Engine: TsAGE 10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect normal Port: Mac OS X 10404 SCI: LSL7: parser behavior improvement new feature request normal Engine: SCI 10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii 10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI 10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast 10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other-- 10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI 10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI 10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect normal Port: Mac OS X 10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS 10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new defect normal Engine: SCUMM 10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect normal Port: Android 10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect normal Engine: ZVision 10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect normal Engine: Mohawk 10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect normal Engine: Mohawk 10659 TINSEL: DW1: Act4 hidden city guards crash new defect normal Engine: Tinsel 10663 GROOVIE: T7G: Cannot finish game new digitall defect normal Engine: Groovie 10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X 10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect normal Port: Linux 10714 GOB: Woodruff - Couldn't talk to the Beast new defect normal Engine: Gob 10728 MOHAWK: MYST: ES: Marker instructions wrong new defect normal Engine: Mohawk 10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS 10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect normal Engine: ZVision 10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail new defect normal Engine: GLK 10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect normal Port: Android 10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect normal Engine: AGOS 10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request normal Engine: Titanic 11007 WME: 1 1/2 Ritter - Menu font problem new defect normal Engine: Wintermute 11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new defect normal Engine: Composer 11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request normal Graphics 11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect normal Graphics 11181 ZVISION Audio is clipping new defect normal Engine: ZVision 11182 GUI Dialog for missing Roland MT-32 support new feature request normal Audio: MT32 11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect normal Ports 11201 "BACKENDS: PSP Vita (3.72) - ""add game"" (Duckman) freezes scummvm" new defect normal Port: PSP Vita 11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect normal Port: Mac OS X 11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request normal Audio 11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new defect normal Engine: SCUMM 11240 CRYO: Misuse of packed structs new defect normal Engine: Cryo 11245 CLOUD: Saves sync triggered twice in a row after saving new defect normal Cloud 11257 CLOUD: Issue with case sensitive filesystems new defect normal Cloud 11267 TOLTECS: Sprite residues left behind on ego walking new defect normal Engine: Toltecs 11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect normal Engine: SCI 11286 NEVERHOOD: Is the game running slower than it should? new defect normal Engine: Neverhood 11295 BLADERUNNER: save games may not work on macOS Catalina new defect normal Engine: Bladerunner 11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect normal Engine: MADE 11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner 11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect normal Engine: SCI 11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect normal Engine: SCI 11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect normal Engine: Parallaction 11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect normal Engine: SCI 11358 BACKENDS: 3DS - Blurry text in KQ6 new defect normal Ports 11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect normal Engine: SCUMM 11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect normal Port: PSP Vita 11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect normal Engine: SCUMM 11367 WEB: I18N and punctuation improvements pending IlDucci feature request normal Web 11369 GNAP: Can't move car new defect normal Engine: GNAP 11374 "BACKENDS: MacOSX - sound output does not follow ""active output"" selected from audio applet" new defect normal Port: Mac OS X 11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect normal Port: Wii 11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect normal Ports 11414 WEB: Bug Tracker - Can't log out new defect normal Web 11418 SCI: QfG3 - enhance game with keyboard shortcuts new feature request normal Engine: SCI 11419 SCI: QfG3 - losing local money with the money exchanger new defect normal Engine: SCI 11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect normal Port: Mac OS X 11428 macOS: Change default savegame location for macOS new feature request normal Port: Mac OS X 11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect normal Engine: SCI 11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request normal Audio 11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new defect normal Engine: MADE 11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect normal Engine: Gob 11462 IOS: Apple Magic Keyboard support new feature request normal Port: iOS 11479 NEVERHOOD: Game crashes at certain scene pending sev- defect normal Engine: Neverhood 11487 ULTIMA6: German patch version is not in German language new defect normal Engine: Ultima 11496 VOYEUR: lock screen doesn't show last play time new defect normal Engine: Voyeur 11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new defect normal Engine: Groovie 11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI 11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe 11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect normal Engine: GLK: ZCode 11518 GLK: ZCode - status line has no left margin new dreammaster defect normal Engine: GLK: ZCode 11519 GLK: text is low resolution on macOS retina display new defect normal Engine: GLK 11520 ScummGlk has no text configuration options new feature request normal Engine: GLK 11521 GLK: ZCode - loses scrollback from time to time new defect normal Engine: GLK: ZCode 11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect normal Port: PSP Vita 11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect normal Engine: Cruise 11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect normal Port: PSP Vita 11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect normal Engine: Gob 11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect normal Engine: Gob 11539 CRUISE: Add Amiga sound support new feature request normal Engine: Cruise 11549 "TONY: Undetected German ""Shoe Box"" Version" new feature request normal Engine: Tony 11558 TITANIC: Missing QSound Positional Audio new defect normal Engine: Titanic 11560 ADL: Unknown game variant for Ulyssey new defect normal Engine: ADL 11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect normal Engine: GLK: AGT 11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe 11598 GOB3: French version works incorrectly new defect normal Engine: Gob 11629 DRAGONS: Wrong aspect ratio new defect normal Engine: Dragons 11632 Blazing Dragons: Subtitles are cropped new feature request normal Engine: Dragons 11633 ULTIMA: iOS needs better mouse control new defect normal Port: iOS 11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect normal Engine: Illusions 11643 Blazing Dragons: Thumbwrestling too easy new feature request normal Engine: Dragons 11644 DRAGONS: Splash screen font background too visible new defect normal Engine: Dragons 11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect normal Engine: Ultima 11653 GLK: JACL: Problems with running older games new defect normal Engine: GLK: JACL 11655 GLK: QUEST - Crashing games report new defect normal Engine: GLK: Quest 11665 ULTIMA: Spell Sounds new defect normal Engine: Ultima 11675 PRINCE: Overlapping text (English translation) new defect normal Engine: Prince 11677 PRINCE: Text missing when using examine (english translation) new defect normal Engine: Prince 11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS 11697 XEEN: Wrong sounds played new defect normal Engine: MM: Xeen 11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS 11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect normal Audio 11719 ULTIMA: Galloping in Combat new defect normal Engine: Ultima 11720 ULTIMA: Fire fields aren't making damage sound new defect normal Engine: Ultima 11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect normal Engine: Ultima 11729 GLK: Wrong colors and missing color changes new defect normal Engine: GLK 11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new defect normal GUI 11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect normal Port: Dreamcast 11765 XEEN: English names in German Clouds intro new defect normal Engine: MM: Xeen 11773 CINE: OS (Atari ST) - Incorrect intro speed new defect normal Engine: Cine 11775 MYST3: Autosave does not work new defect normal Engine: Myst3 11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect normal Engine: Grim 11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect normal Engine: Grim 11785 EMI: When future guybrush comes through the locked gate he flickers new defect normal Engine: Grim 11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect normal Engine: Grim 11787 EMI: Guybrush walks through the dart players new defect normal Engine: Grim 11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect normal Engine: Grim 11789 EMI: Wrong footstep sounds on the Jambalaya beach new defect normal Engine: Grim 11791 EMI: Hard to get across the bridge to meathook's house new defect normal Engine: Grim 11792 EMI: Dart players in the Scumm Bar stop playing new defect normal Engine: Grim 11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new defect normal Engine: Grim 11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new defect normal Engine: Grim 11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new defect normal Engine: Grim 11797 EMI: PS2 options menu, the text speed bananas are not all visible new defect normal Engine: Grim 11799 EMI: PS2, the menu has no background new defect normal Engine: Grim 11800 EMI: PS2 controls don't work cross-screen new defect normal Engine: Grim 11802 EMI: PS2 videos have flicker at the bottom new defect normal Engine: Grim 11803 "EMI: PS2 ""no memory card""-message doesn't fit inside the box it's supposed to" new defect normal Engine: Grim 11805 EMI: Memory-card support is missing from PS2-version new defect normal Engine: Grim 11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new defect normal Engine: Grim 11807 EMI: The text in the scene tri is placed incorrectly new defect normal Engine: Grim 11809 EMI: Some text is placed 1 pixel too low new defect normal Engine: Grim 11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new defect normal Engine: Grim 11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new defect normal Engine: Grim 11814 EMI: The diving judges signs show through the desk new defect normal Engine: Grim 11816 EMI: Actors are drawn through the port authority building on Lucre new defect normal Engine: Grim 11817 EMI: Ozzie has odd pathing when getting his cane new defect normal Engine: Grim 11818 GRIM: Manny turns orange when using the grinder new defect normal Engine: Grim 11819 EMI: Guybrush rotates at a weird angle when getting on the raft new defect normal Engine: Grim 11820 EMI: Guybrush is visible through the city hall door new defect normal Engine: Grim 11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new defect normal Engine: Grim 11824 EMI: Issues with logs facing the wrong direction and going through other logs new defect normal Engine: Grim 11825 GRIM DEMO: Running with numpad keys causes issues new defect normal Engine: Grim 11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new defect normal Engine: Grim 11827 "GRIM: Head movement it too slow when entering ""do"" through window" new defect normal Engine: Grim 11829 GRIM: Elevator doors do not behave like in original new defect normal Engine: Grim 11830 GRIM: Manny's neck does not bend like in original new defect normal Engine: Grim 11831 EMI: Text in memory-card dialogue for PS2 is misaligned new defect normal Engine: Grim 11832 EMI: Some lines are not spoken new defect normal Engine: Grim 11833 EMI: Only left shift makes guybrush run new defect normal Engine: Grim 11834 GRIM: Eva lifts her arms twice in a row new defect normal Engine: Grim 11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new defect normal Engine: Grim 11836 GRIM: In-game 'videos' don't always blend in with backgrounds new defect normal Engine: Grim 11837 GRIM: Maintenance demon's face shading problem new defect normal Engine: Grim 11839 GRIM: Strange lighting on Meche's face when first talking to Manny new defect normal Engine: Grim 11840 GRIM: Only a black screen at the edge of the world new defect normal Engine: Grim 11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door new defect normal Engine: Grim 11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new defect normal Engine: Grim 11843 GRIM: Num Lock problem new defect normal Engine: Grim 11844 GRIM: graphic glitch - Manny in the elevator new defect normal Engine: Grim 11845 GRIM DEMO: Videos are a bit off on the brightness new defect normal Engine: Grim 11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new defect normal Engine: Grim 11849 EMI: When switching sets wrong setup is rendered breifly new defect normal Engine: Grim 11850 MYST3: Unable to use space key to interact. new defect normal Engine: Myst3 11852 GRIM: Characters showing through sets with OpenGL renderer new defect normal Engine: Grim 11853 GRIM: Pidgeon flies through wall in LSA headquarters new defect normal Engine: Grim 11854 GRIM: Wheelbarrow missing from tr_pmpws new defect normal Engine: Grim 11855 GRIM: Mannys arm reaches out to the ladder and vanishes new defect normal Engine: Grim 11857 GRIM: Elevator glitch in the High Roller Lounge new defect normal Engine: Grim 11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new defect normal Engine: Grim 11859 GRIM: Membrillo walking on spot and facing wrong direction new defect normal Engine: Grim 11860 Add information to the dumped (mostly OpenGL) context new feature request normal Graphics 11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new defect normal Engine: Grim 11863 STARK: April looking in the wrong direction at mole people village new defect normal Engine: Stark 11864 STARK: April standing over void at Roper Klacks castle new defect normal Engine: Stark 11865 EMI: PS2: Game stuck at bio-luminescent fish catching new defect normal Engine: Grim 11866 EMI: PS2: Crash at scumm bar / darts players new defect normal Engine: Grim 11867 STARK: Incorrect scene transition at Roper Klacks castle new defect normal Engine: Stark 11868 STARK: April marked as usable object new defect normal Engine: Stark 11869 STARK: Clothes line dissapears if you try to add it to the clamp new defect normal Engine: Stark 11870 EMI: Sawdust Graphics Issues new defect normal Engine: Grim 11873 EMI: Miss Rivers walks through Yannia's chair new defect normal Engine: Grim 11876 STARK/TLJ: Camera pans too fast new defect normal Engine: Stark 11877 MYST3: Easter Eggs issue new defect normal Engine: Myst3 11879 GRIM: Conveyer belt doesn't render correctly new defect normal Engine: Grim 11880 STARK: April floating on the raft is not in sync with background sea new defect normal Engine: Stark 11882 GRIM: [AMIGAOS4] Software renderer wrong colors new defect normal Engine: Grim 11884 MYST3: Jnanin lift descending sound is early new defect normal Engine: Myst3 11885 STARK: chapter 4 - Strange creature wont talk new defect normal Engine: Stark 11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new defect normal Engine: Grim 11895 MYST3: Invisible font on save/load screen/book new defect normal Engine: Myst3 11896 GRIM: Grinder gfx shift to the left when placed back new defect normal Engine: Grim 11898 "GRIM: ""OpenGL with shaders"" draws subtitles differently than the other renderers" new defect normal Engine: Grim 11907 BACKENDS: Dreamcast - forced autosave make games crash new defect normal Port: Dreamcast 11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst new feature request normal Engine: Mohawk 11917 TEENAGENT: French Translation Support Patch new feature request normal Engine: TeenAgent 11920 GRIM: Characters disappear under the sea new defect normal Engine: Grim 11931 MYST3: Quiet sound in a room with a projector in J'nanin new defect normal Engine: Myst3 11932 Android TV support new feature request normal Port: Android 11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request normal Engine: Grim 11949 ULTIMA: Missing/incorrect graphics in the main menu new defect normal Engine: Ultima 11955 ULTIMA: falling down is not happening new defect normal Engine: Ultima 11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new defect normal Engine: SCUMM 11980 GLK: engine does not support Russian keyboard layout new defect normal Engine: GLK: ZCode 11986 XEEN: Chinese version support new defect normal Engine: MM: Xeen 11991 TWINE: Music volume control shouldn't affect CD audio volume new defect normal Engine: TwinE 11992 ZVISION: Korean Nemesis Yes/No prompts new defect normal Engine: ZVision 11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. new defect normal Engine: Gob 12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request normal Engine: SCUMM 12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect normal Audio: MT32 12074 TWINE: rendering of the holomap is broken pending mgerhardy defect normal Engine: TwinE 12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect normal Engine: Mohawk 12185 MADS: Rex Nebular intro not playing animations new defect normal Engine: MADS 12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request normal Engine: SCUMM 12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect normal Engine: SCUMM 12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new defect normal Engine: SCUMM 12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect normal Engine: GLK: Comprehend 12296 GLK: Quest compatibility issues new defect normal Engine: GLK: Quest 12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect normal Engine: GLK: Hugo 12345 BASE: The detection plugin is almost always loaded in memory new defect normal Common 12366 ULTIMA6: segfault during gc in Ultima 6 new defect normal Engine: Ultima 12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect normal Port: Mac OS X 12396 WEB: Buildbot web pages are blank when viewed on older systems. new defect normal Web 12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect normal Common 12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect normal Engine: SAGA 12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect normal Engine: Bladerunner 12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect normal Graphics 12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect normal Engine: GLK: ZCode 12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS 12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe defect normal Port: Android 12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect normal Engine: Ultima 12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- defect normal Engine: SCUMM 12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner 12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner 12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect normal Engine: Ultima 12616 TITANIC: Glitch when loading game that was saved during conversation new defect normal Engine: Titanic 12621 HUGO: Top menu doesn't close when it should new defect normal Engine: Hugo 12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request normal Engine: Trecision 12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect normal Engine: Trecision 12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii 12713 STARTREK enable alternative path for voc files new feature request normal Engine: Startrek 12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect normal Engine: Illusions 12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect normal Engine: Ultima 12749 REMORSE: FMV difference: background should be faded to greyscale new defect normal Engine: Ultima 12750 REMORSE: Enemy AI does not exactly match original new defect normal Engine: Ultima 12751 REMORSE: Differences from original game when controlling Thresher cannon new defect normal Engine: Ultima 12759 REMORSE: Rendering order issue - items sometimes disappear new defect normal Engine: Ultima 12774 Better notes about residualvm merge new feature request normal Web 12780 PARALLACTION: Nippon - Donna not disguised new defect normal Engine: Parallaction 12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS 12790 ULTIMA8: crash after intro when u8save.000 is missing new defect normal Engine: Ultima 12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X 12800 Add option to pass parameters to SCUMMVM on Android new feature request normal Port: Android 12809 XEEN: Orignal German crossword puzzle bug new defect normal Engine: MM: Xeen 12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect normal Engine: Composer 12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect normal Engine: Mohawk 12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect normal Engine: Director 12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect normal Engine: Director 12839 "DIRECTOR: Implement ""return to launcher"" feature for Director games" new feature request normal Engine: Director 12841 DIRECTOR: Mylk Mac crashes on startup new defect normal Engine: Director 12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics 12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect normal Engine: Griffon 12855 GRIFFON: Always return to launcher option not working new defect normal Engine: Griffon 12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect normal Engine: GLK: Comprehend 12872 DIRECTOR: L-ZONE Infocity logo wrong palette new defect normal Engine: Director 12873 DIRECTOR: L-ZONE: Movie not found new defect normal Engine: Director 12882 WII: scummvm always returns to system menu on exit new defect normal Common 12899 DIRECTOR: Unknown game: Mumidalen DK new defect normal Engine: Director 12915 SCUMM/HE: Backyard Football 2002 new defect normal Engine: SCUMM 12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS 12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim 12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried 12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect normal Engine: Gob 12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect normal Engine: Titanic 12955 MYST3: Video speeds up after room transition new defect normal Engine: Myst3 12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect normal Port: GameCube 12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect normal Common 12978 KEYMAPPER: Separate the virtual mouse from the global keymap new defect normal Ports 12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM 12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM 13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32 13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect normal Engine: ZVision 13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM 13024 MACOS: Can't map Command and Fn keys new defect normal Port: Mac OS X 13030 Option to Disable Status Window new feature request normal Tools 13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim 13032 GRIM: All objects turn invisible after returning Glotti's heart new defect normal Engine: Grim 13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim 13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim 13039 MYST3: Unknown game variant for myst3 new defect normal Engine: Myst3 13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim 13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim 13051 GRIM: Can't type German Umlauts new defect normal Engine: Grim 13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X 13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect normal Graphics 13074 PRINCE: Timing issue / Scene skipping new defect normal Engine: Prince 13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect normal Engine: Director 13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new defect normal Engine: SCUMM 13116 TWINE: slowdown when grid mask is applied new defect normal Engine: TwinE 13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim 13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect normal Engine: GLK: Quest 13122 TITANIC: Starship Titanic Animations Lag new defect normal Engine: Titanic 13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect normal Engine: TwinE 13139 GRIM: Grim Fandango - model glitch year 3 new defect normal Engine: Grim 13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect normal Engine: Asylum 13146 TINSEL: Discworld intro graphical glitch new defect normal Engine: Tinsel 13153 SCI Games begin lagging either at launch or after moving about outside of window new defect normal Engine: SCI 13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common 13160 SHERLOCK: Glitch when loading savegame new defect normal Engine: Sherlock 13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new defect normal Engine: SCI 13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new defect normal Engine: Myst3 13177 TWINE: Tank is stuck new mgerhardy defect normal Engine: TwinE 13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new defect normal Engine: GLK: Adrift 13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS 13200 Separate Full Screen setting for GUI and Games new feature request normal GUI 13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode new feature request normal GUI 13216 "WEB: ""Other"" screenshots page is broken" new defect normal Web 13221 SCUMM: Monkey Island 2 Segfault (Midi related) new defect normal Engine: SCUMM 13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new defect normal Engine: SCI 13229 PSP: PS Vita Ultima 8: controls don´t work at all new defect normal Port: PSP Vita 13231 TOLTECS: Demo fails to load adlib timbre file new defect normal Engine: Toltecs 13239 ScummVM Classic Theme: Translation into other languages. new feature request normal GUI: Translations 13240 Improvement of subtitle visualization. new feature request normal Graphics: Scalers 13241 GUI: Interface requires improvements for small resolutions. new defect normal GUI 13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new defect normal Engine: Toon 13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new defect normal Engine: Trecision 13260 Support the composite palette for PC Engine new feature request normal Engine: SCUMM 13261 SCUMM: Scrolling scenes show at a larger width than on DOS new defect normal Engine: SCUMM 13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect normal Engine: Hypno 13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer defect normal Engine: Hypno 13270 FULLPIPE: Left Handle vanishes on teleporting new defect normal Engine: NGI 13276 AGS: Cannot open files with non-ASCII characters in their name new defect normal Engine: AGS 13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp defect normal Engine: SCUMM 13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new defect normal Engine: Ultima 13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new defect normal Engine: Mortevielle 13287 TOON: Toonstruck is added twice by the launcher with mass add new defect normal Engine: Toon 13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new defect normal Engine: ZVision 13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new defect normal Engine: Prince 13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) new defect normal Engine: Director 13301 DIRECTOR: Unknown game variant for director - Kings of the Ice new jamie-marchant defect normal Engine: Director 13317 Update aspect ratio for new iPad Mini 6 2021 new feature request normal Port: iOS 13325 DIRECTOR: Explore Space - Mars (D5) not starting new defect normal Engine: Director 13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue new defect normal Engine: Director 13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) new defect normal Engine: Director 13355 "Options for ""Capture mouse"" and ""Screenshot Path"" in GUI" new feature request normal GUI 13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new defect normal Engine: Sherlock 13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new defect normal Engine: Sherlock 13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new defect normal Port: Linux 13365 SCUMM: French version of The Dig has original audio issues in SMUSH new feature request normal Engine: SCUMM 13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect normal Engine: SCUMM 13376 MYST3: Save Glitch new defect normal Engine: Myst3 13386 "Add a ""clear"" command to the general debugger" new feature request normal Tools 13387 SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly new defect normal Engine: SCUMM 13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new defect normal Engine: SCUMM 13389 DRAGONS: Rendering is excessively slow on older devices new defect normal Engine: Dragons 13390 Please support The Magnetic Scrolls Compilation new feature request normal Engine: GLK: Magnetic 13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect normal Documentation 13396 MYST3: Gameplay duration issue with Myst III saves new defect normal Engine: Myst3 13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans new feature request normal Engine: SCUMM 13418 Consider implementing auto-complete for individual games that can support it. new feature request normal Common 13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new defect normal Engine: SCUMM 13421 GUI: Version info should be right-aligned in list view new defect normal GUI 13422 Bug tracker's main page has obsolete instructions and link new defect normal Web 13423 PORTS: Tests do not compile with Visual Studio new defect normal Port: Win64 13424 PETKA: Crashes on PSP new defect normal Engine: Petka 13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new defect normal Engine: SCUMM 13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new defect normal Graphics 13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect normal Common 13440 "PARALLACTION: Nippon - ""Door keeper"" hotspot still interactable until dialogue tree is empty" new defect normal Engine: Parallaction 13442 PARALLACTION: Nippon - Donna vanishing when in disguise new defect normal Engine: Parallaction 13443 PARALLACTION: Nippon - Dino vanishing after restarting new defect normal Engine: Parallaction 13444 PARALLACTION: Nippon - Scene initialization bug new defect normal Engine: Parallaction 13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect normal Engine: Parallaction 13446 PARALLACTION: Nippon - Hotspot bug new defect normal Engine: Parallaction 13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new defect normal Engine: Stark 13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new defect normal Engine: Stark 13452 request to change background color of GLK text adventure games or make it adjustable new feature request normal Engine: GLK 13453 "BACKENDS: MACOSX - Entering fullscreen from ""maximized"" mode leads to crash when running 3D games" new defect normal Port: Mac OS X 13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new defect normal Port: Mac OS X 13455 DECODERS: migrate from 'libmad' to 'libmpg123' new feature request normal Audio 13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect normal Common 13457 GOB: Unknown game variant for gob (Playtoons: Far West, German big box) new defect normal Engine: Gob 13459 EMI: Crashes during cutscenes with subtitles on new defect normal Engine: Grim 13461 SDL: Stretched in full screen new defect normal Graphics 13463 "SCREENSHOTS: ""Website screenshot"" mode for taking screenshots ready for our website's screenshots page" new feature request normal Screenshots 13464 SDL: In-game menu for 3D games shows no cursor on some systems new defect normal Graphics 13465 QUEEN: Support fanmade Amiga CD releases new feature request normal Engine: Queen 13467 Built in Point & Click Support for GRIM Games new feature request normal Engine: Grim 13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno 13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request normal Engine: AGS 13487 "TUCKER: In-game quit doesn't respect ""Ask for confirmation"" on exit/quit" new defect normal Engine: Tucker 13495 TEENAGENT: Spanish patch support new feature request normal Engine: TeenAgent 13502 TOON: Demo is missing a short animation from first screen new defect normal Engine: Toon 13503 GUI: Add a way to delete saved games from the save/load game grid view new defect normal GUI 13504 SWORD25: wrong shading in library new defect normal Engine: Sword25 13521 CHEWY: Drone selection menu very hard to control new defect normal Engine: Chewy 13528 GRIM: Grim Fandango crashes after loading a save (MAC) new defect normal Engine: Grim 13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 new defect normal Engine: SCUMM 13533 "CLOUD: Syncing breaks if ""Add Game"" dialogue comes up" new defect normal Cloud 13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new defect normal Engine: Wintermute 13544 TOON: Flux does not stop dancing when used on Cabinet new defect normal Engine: Toon 13557 "AGS: PS3: Fatal ""Unhandled 64-bit pointer result from plugin method call"" with some games" new defect normal Engine: AGS 13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect normal Engine: Chewy 13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new defect normal Engine: Director 13564 CHEWY: Too slow auto scrolling in ventilation pit new defect normal Engine: Chewy 13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading new defect normal Engine: Director 13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new defect normal Engine: SCUMM 13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new defect normal Engine: Groovie 13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect normal Engine: Asylum 13578 GUI: Show ESRB/PEGI ratings of ScummVM games new feature request normal GUI 13580 GUI: File browser should start from selected path new feature request normal GUI 13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect normal Port: NDS 13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new defect normal Engine: Pegasus 13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new defect normal Ports 13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new defect normal Engine: Parallaction 13609 CHEWY: Set game speed in ScummVM menu new feature request normal Engine: Chewy 13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new defect normal Port: RISC OS 13614 RISC OS Scumm 2.6.0 abuses user choices new defect normal Port: RISC OS 13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new defect normal Engine: SCUMM 13623 GLK: SCOTT: Unicode characters not shown new defect normal Engine: GLK: Scott 13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new defect normal Engine: Groovie 13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect normal Port: Wii 13648 SCUMM/HE: Fix script to allow taking Mr. Baldini's picture new feature request normal Engine: SCUMM 13656 CHEWY: Double sprites for animations new defect normal Engine: Chewy 13659 "AGS: Default ""Game language"" option in ScummVM does not override .cfg file" new defect normal Engine: AGS 13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect normal Port: Wii 13662 GUI: Default font is limited in language support new defect normal GUI 13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno 13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect normal Engine: Chewy 13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new defect normal Engine: TwinE 13688 CHEWY: Missing dialogue between director and actress new defect normal Engine: Chewy 13690 CHEWY: Nichelle back after Kong attack new defect normal Engine: Chewy 13692 CHEWY: Inventory behavior quick select item new defect normal Engine: Chewy 13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect normal Engine: Chewy 13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request normal Engine: SCUMM 13700 CHEWY: novel hotspot missing in howards room new defect normal Engine: Chewy 13704 CHEWY: Detailed secondary comments missing new defect normal Engine: Chewy 13705 CHEWY: Missing animation for manipulating artifact new defect normal Engine: Chewy 13706 CHEWY: Cutscenes too easily skippable new defect normal Engine: Chewy 13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request normal Engine: SCUMM 13711 SLUDGE: NSC Crashes in opening credits new defect normal Engine: SLUDGE 13718 Add support for '.bf' based cryo games. new feature request normal Engine: Cryo 13731 TWINE: The movement of the meca penguin is different from dos version new defect normal Engine: TwinE 13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect normal Engine: Grim 13737 SCUMM: Re-enable lines in DOTT new feature request normal Engine: SCUMM 13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect normal Engine: SCI 13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new defect normal Engine: SCI 13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect normal Engine: SCI 13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect normal GUI 13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new defect normal Engine: Director 13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect normal Graphics 13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect normal Engine: Stark 13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno 13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect normal Engine: Hypno 13785 REMORSE: mouse rotation doesn't work new defect normal Engine: Ultima 13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect normal Engine: Director 13793 STARK: Background image overlapping text and icons new defect normal Engine: Stark 13797 SCUMM/HE: Outline of Freddi appears in the leftmost tide pool new defect normal Engine: SCUMM 13804 SCI: LSL6: Larry can walk out of bounds in locker room new defect normal Engine: SCI 13805 OPENGL: Graphics filters not applied to mouse cursor new defect normal Common 13806 RINGWORLD: No MT-32 music, sound popping new defect normal Audio: MT32 13814 BACKENDS: PSP: Common::array allocation error on PSP new defect normal Port: PSP 13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect normal Engine: SCI 13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect normal Engine: SCI 13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect normal Engine: SCI 13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect normal Engine: SCI 13833 "DIRECTOR: Windows version of ""Me & My World"" (D4) fails with missing fonts message" new defect normal Engine: Director 13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new defect normal Engine: Toltecs 13840 GameID's should be unique per game version + color bitness new defect normal --Other-- 13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect normal Audio 13851 ULTIMA8: Middle click navigation isn't very smart new defect normal Engine: Ultima 13855 XEEN: Support General Midi in Xeen games new feature request normal Engine: MM: Xeen 13859 PINK: Can't use the mirror on the sun at stonehedge new defect normal Engine: Pink 13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect normal Engine: SCUMM 13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect normal Engine: SCUMM 13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect normal Engine: SCUMM 13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect normal Engine: SCUMM 13870 GRIM: Can't load saved game new defect normal Engine: Grim 13876 ULTIMA8: smart navigation make avatar run in circles new defect normal Engine: Ultima 13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new defect normal Engine: SAGA 13899 DIRECTOR: Opera Fatal gameplay issue update new defect normal Engine: Director 13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect normal Audio 13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux 13905 MOHAWK: Little Monster at School errors on page 16 new defect normal Engine: Mohawk 13911 Gracefully handle multiple controllers new feature request normal Common 13919 MOHAWK: LB - Missing shortcuts new defect normal Engine: Mohawk 13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect normal Engine: SCUMM 13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect normal Engine: Director 13941 AGS: Heroine's Quest font rendering issue new defect normal Engine: AGS 13942 "FREESCAPE: Add ""Virtual Worlds"" Atari ST support" pending neuromancer feature request normal Engine: Freescape 13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android 13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect normal Engine: Freescape 13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect normal Engine: Freescape 13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect normal Engine: Freescape 13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect normal Engine: SCUMM 13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3 13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio 13970 SCUMM/HE: Tactics not flipping in Backyard Football new defect normal Engine: SCUMM 13974 FREESCAPE: info screen is missing new neuromancer defect normal Engine: Freescape 13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect normal Engine: Freescape 13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request normal Graphics 13995 Feature request: options could show *which* is actually chosen for given game new feature request normal GUI 14000 Add Build for Windows on ARM64 new feature request normal Port: Win64 14006 SCUMM: Glitches with the bus in ZAK new defect normal Engine: SCUMM 14011 ULTIMA8: Optional stacks automerging new feature request normal Engine: Ultima 14030 ULTIMA8: Changelings don't change new defect normal Engine: Ultima 14032 ULTIMA8: Death Speak does not immediately close gumps new defect normal Engine: Ultima 14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new defect normal Engine: Ultima 14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new defect normal Engine: Ultima 14044 ULTIMA8: Getting attacked while asleep not working properly new defect normal Engine: Ultima 14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new defect normal Engine: Ultima 14047 FTA2: No skipping dialogs new defect normal Engine: SAGA2 14071 The ability to mass remove games new feature request normal GUI 14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect normal Engine: Freescape 14074 MACOS: ScummVM Fails To Start new defect normal Port: Mac OS X 14075 AUDIO: Volume settings are not applied on startup new defect normal Audio 14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new defect normal Engine: Director 14169 DRACI: Down Mouse not opening icon menu new defect normal Engine: Draci 14171 PLUGINS: ELF loader doesn't support multiple segments new defect normal Ports 14173 SCI: Support Cinepak dithering with QuickTime videos new feature request normal Engine: SCI 14174 "When installed via ""make dist-generic"", theme folder isn't automatically found unless supported by backend" new lephilousophe defect normal Common 14175 Support for Atari ST mono rendering new feature request normal Engine: SCUMM 14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new defect normal Engine: GLK: Scott 14257 GLK: SCOTT: fatal() and GlkExit() do return new defect normal Engine: GLK: Scott 14262 "OSXPPC: ScummVM fails to start without ""millions of colors"" setting" new jamie-marchant defect normal Port: Mac OS X 14266 PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon new feature request normal Engine: SCUMM 14267 AUDIO: Possible optimisations for the software mixer new feature request normal Audio 14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new defect normal Video 14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new defect normal Engine: Sherlock 14285 "GLK: ADRIFT: Core Dump when starting new title through ""Return to Launcher""" new sev- defect normal Engine: GLK: Adrift 14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new defect normal Engine: TeenAgent 14296 ACCESS: Amazon - add support for Super VGA new feature request normal Engine: Access 14322 SAGA: FLAC compressed music does not play in Inherit the Earth new defect normal Engine: SAGA 14325 "GLK: ARCHETYPE: Typing ""help"" crashes Starship Solitaire" new defect normal Engine: GLK: Archetype 14336 TETRAEDGE: Dialog text color not readable on TinyGL new defect normal Engine: Tetraedge 14340 TETRAEDGE: Add ScummVM option to hide hotspots new feature request normal Engine: Tetraedge 14341 TETRAEDGE: Restore content cut from tetraedge Syberia 1 new feature request normal Engine: Tetraedge 14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new defect normal Engine: Tetraedge 14348 GFX: Flickering with enabled Gsync/VRR new defect normal Graphics 14350 iOS Pencil Support new feature request normal Port: iOS 14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new defect normal Engine: Tetraedge 14359 BASE: Window resolution setting via command line is broken new defect normal Common 14360 TETRAEDGE: German umlauts are not displayed new defect normal Engine: Tetraedge 14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS 14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect normal Port: Wii 14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request normal GUI 14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect normal --Other-- 14380 WEB: Adding SEO to scummvm.org pages new defect normal Web 14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect normal Engine: SCI 14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect normal Port: Wii 14391 PSP 2.7.0 black screen on startup new defect normal Port: PSP 14397 LURE: Pathfinding Broken in Lure of the Temptress new defect normal Engine: Lure 14407 3DS: make use of linear heap to make resource-intensive games playable new feature request normal Port: 3DS 14417 GUI: Only default icons in grid view new defect normal GUI 14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new defect normal Engine: Tetraedge 14422 ANDROID: Support more virtual keyboard language layouts new feature request normal Port: Android 14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request normal Port: Android 14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new defect normal Engine: Sherlock 14430 DIRECTOR: AmandaStories (D3) not launching new defect normal Engine: Director 14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new defect normal Port: Mac OS X 14434 TETRAEDGE: Graphic glitch in Syberia 2 new defect normal Engine: Tetraedge 14436 BACKENDS: LIBRETRO - Two gui issues new defect normal Ports 14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new defect normal Engine: SCUMM 14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect normal Graphics 14446 ANDROID: Add Chromecast support new feature request normal Port: Android 14450 Mass add duplicates languages in myst 3 dvd new defect normal Engine: Myst3 14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new defect normal Engine: Tetraedge 14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal Engine: AGI 14458 "GUI: Modern ""non-fancy"" themes do not take shading into account when building layout" new defect normal GUI 14481 Web: Fix wiki statement about not being able to import QFG4 to itself new defect normal Web 14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new defect normal Engine: Director 14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS 14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS 14501 SCUMM: MANIAC: Support for the V1 built in demo. new feature request normal Engine: SCUMM 14505 MYST3: Endian issue on graphics new defect normal Engine: Myst3 14506 GRAPHICS: Shaders broken(?) new defect normal Graphics: Scalers 14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect normal Engine: Hugo 14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect normal Engine: SCUMM 14515 "GUI: ""Ask for confirmation on exit"" option applies only to games" new feature request normal GUI 14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect normal Graphics 14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new defect normal Engine: SCUMM 14530 BACKENDS: SDL2: Regression with software mode new defect normal GUI 14535 WETLANDS: missing korean text in the localized release new neuromancer defect normal Engine: Hypno 14539 TETRAEDGE: Slight glitch around hotspot markers new defect normal Engine: Tetraedge 14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new defect normal Engine: Sword1 14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI 14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE defect normal Engine: Gob 14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new defect normal Engine: Director 14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect normal Engine: Hypno 14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new defect normal Engine: SCI 14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect normal Port: Android 14563 MYST3: DVD Version Fails To Detect new defect normal Engine: Myst3 14574 GOB: Excessive blitting drags performance down pending sdelamarre defect normal Engine: Gob 14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect normal Engine: SCI 14586 STARK: Sound buggy on Linux new defect normal Engine: Stark 14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect normal Engine: SCI 14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect normal Engine: SCI 14594 TONY: Tony Tough issues/crash on MacOS new defect normal Engine: Tony 14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) new AndywinXp defect normal Engine: Director 14600 SWORD1: intro.dxa not supported for non-english versions new defect normal Engine: Sword1 14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new defect normal Engine: SCUMM 14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' new defect normal Engine: AGS 14618 SCUMM: IMUSE: Inaccurate fades in INDY4 new defect normal Engine: SCUMM 14623 BACKENDS: iOS: Games and config being lost new defect normal Port: iOS 14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new defect normal Engine: Tinsel 14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer defect normal Engine: Freescape 14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request normal Port: Android 14639 AGS: MIDI files prefered over music.vox new defect normal Engine: AGS 14668 GUI: Allow removing games before accepting Mass Add pending sev- feature request normal GUI 14669 TWINE: Multiple track issues new defect normal Engine: TwinE 14675 ALSA MIDI devices only use show/use the first available port new patch normal Audio 14678 "CGE2: Sfinx. No text dialog when speak the ""bar crook"" in the milk bar" new defect normal Engine: CGE2 14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect normal Documentation 14686 MM1 Still some inconsistency on QuickRef page new defect normal Engine: MM: MM1 14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect normal Cloud 14691 WIN32: Google Cloud fails to sync on current master new defect normal Cloud 14692 Android: Discworld volume settings don't affect sound, except mute all. new defect normal Engine: Tinsel 14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request normal Port: Android 14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new defect normal Engine: Tinsel 14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect normal Engine: Tinsel 14704 IOS: On Screen control can obstruct the global settings new defect normal Port: iOS 14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request normal GUI 14711 FREESCAPE: implement C64 releases new neuromancer feature request normal Engine: Freescape 14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) new feature request normal Engine: Tinsel 14722 XEEN: Fix inconsistencies with WoX Cloudside locations new feature request normal Engine: MM: Xeen 14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request normal Common 14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 defect normal Engine: AGS 14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect normal Engine: SCUMM 14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE defect normal Engine: Gob 14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) new feature request normal Engine: SCUMM 14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new defect normal Engine: SCUMM 14740 SCUMM: Incorrect special keyboard commands in Help dialog new defect normal Engine: SCUMM 14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect normal Engine: AGS 14747 "BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing ""F5/F1"" to open the menu on ""Day of the Tentacle""" new defect normal Engine: SCUMM 14750 KYRA: Kyra1: Add support for hungarian translation new feature request normal Engine: Kyra 14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new defect normal Engine: Director 14756 DIRECTOR: Two cursors in The Dark Eye new defect normal Engine: Director 14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect normal Engine: AGS 14758 Unknown game variant for director new defect normal Engine: Director 14760 Crash at Eye of the Beholder 2 Launch new defect normal Engine: Kyra 14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new defect normal Engine: SCI 14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new defect normal Engine: SCUMM 14766 DIRECTOR: The Dark Eye - audio issues new defect normal Engine: Director 14770 Update Nuked OPL3 emulator to lastest version. new feature request normal Audio 14772 M4: Orion Burger - Gfx mesh and crash on BE target new defect normal Engine: M4 14774 GUI: Full Title + version requires at least 748px wide window new defect normal GUI 14775 Unknown game variant for director (Wrath of the Gods) new defect normal Engine: Director 14778 TWINE: Some in-game options are being translated to ??? new defect normal Engine: TwinE 14782 Freescape games need a specific iOS control config as default new defect normal Port: iOS 14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request normal Port: iOS 14789 Win64 - ini file got reset shortly after using v2.8.0 new defect normal Port: Win64 14790 ULTIMA1: Do not bundle ultima*.dat files with it new feature request normal Engine: Ultima 14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect normal Audio 14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect normal Engine: SCI 14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect normal Engine: SCI 14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect normal Engine: Sword2 14805 TWINE: black screen after snow lift cutscene new defect normal Engine: TwinE 14807 TWINE: TV screen in Principal Island house plays a second wrong video new defect normal Engine: TwinE 14813 PINK: Broken cyrillic symbols in both pink panther games new defect normal Engine: Pink 14815 "Turn the ""bad crack"" fix into an optional enhancement" new feature request normal Engine: SCUMM 14816 Cleanup feature new feature request normal Common 14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect normal Port: Win64 14819 DIRECTOR: Backpacker unknown game variant for director pending lotharsm feature request normal Engine: Director 14821 MD5: MTROPOLIS: Unknown game variant [Muppet Treasure Island, Russian, City] new defect normal Engine: mTropolis 14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect normal Engine: Tetraedge 14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect normal Engine: Stark 14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect normal Engine: SCI 14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect normal Port: Android 14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new defect normal Engine: Ultima 14834 FREESCAPE: Driller sounds for ZX and CPC are not accurate new neuromancer defect normal Engine: Freescape 14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer defect normal Engine: Freescape 14839 ULTIMA8: Bad render order on barrel at docks new defect normal Engine: Ultima 14840 ULTIMA8: Mordea needs animation reset before cutscene new defect normal Engine: Ultima 14841 ULTIMA8: Missing blood spray on player damage new defect normal Engine: Ultima 14842 ULTIMA8: Paperdoll gump does not remember postion new defect normal Engine: Ultima 14843 MacResManager: don't look for files outside game folder new defect normal Common 14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect normal Engine: SCI 14846 ULTIMA8: No landing sound when finishing a jump new defect normal Engine: Ultima 14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new defect normal Engine: SCUMM 14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode new defect normal Engine: Ultima 14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new defect normal Engine: Ultima 14851 ULTIMA8: Some gumps are not affected by palette transformations new defect normal Engine: Ultima 14853 COMMON: Rework path handling causes performance regression new defect normal Common 14854 "MD5: DIRECTOR: New application ""Magician's Secrets""" new defect normal Engine: Director 14856 LOL: Add more hotkeys to cast spells in Lands of Lore new feature request normal Engine: Kyra 14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new defect normal Engine: SCI 14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe 14860 SCUMM: Remove continuity error in toupee scene in SAMNMAX pending dwatteau feature request normal Engine: SCUMM 14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new defect normal Engine: Sword1 14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence new defect normal Engine: Ultima 14867 ULTIMA8: NPCs keep moving during conversation new defect normal Engine: Ultima 14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect normal Port: Win32 14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new defect normal Engine: Ultima 14875 COMMON: Fallback detection of games happen even when there are exact matches new defect normal Common 14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) new feature request normal Engine: SCUMM 14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect normal Port: Android 14888 AGOS: Simon 1 german, can not be added to gamelist new defect normal Engine: AGOS 14889 Broken Sword 1 Subtitles AddOn new patch normal Engine: Sword1 14890 ANDROID: Monkey Island 3 doesn't work anymore new defect normal Port: Android 14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect normal Ports 14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request normal Engine: AGS 14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect normal Engine: AGS 14907 SCI: KQ7: Crash on reaching chapter 4 new defect normal Engine: SCI 14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new defect normal Engine: SCI 14915 ScummVM Tools: Mohawk Bitmaps new feature request normal Engine: Mohawk 14922 Schizm single 2 sided DVD Side 1 new elasota defect normal Engine: V-Cruise 14952 OpenGL darker colors depth (Contrast) new defect normal Graphics 14954 TETRAEDGE: Syberia 2 - Texture Problems new defect normal Engine: Tetraedge 14956 Unknown game variant for gob new feature request normal Engine: Gob 14958 Move Item command in Ultima VI doesn't prompt to split an item stack new defect normal Engine: Ultima 14960 The nuvie feature 'Use Custom Actor Tiles' is non functional new defect normal Engine: Ultima 14961 TINYGL: glScissor is not implemented in TinyGL new feature request normal Graphics 14963 TeenAgent Czech Language support not working new defect normal Engine: TeenAgent 14976 Unknown game variant for mm new defect normal Engine: MM: Xeen 14981 Unknown game variant for tinsel pending dreammaster defect normal Engine: Tinsel 14984 SCUMM/HE: Backyard Football Online softlocks regularly new defect normal Engine: SCUMM 14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers 14992 Application window GUI not resized on Linux new defect normal Port: Linux 14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect normal GUI 15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch normal Engine: Cruise 15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect normal Port: Win64 15013 COMMON: Invalid save path leads to crash/debugger coming up new defect normal Common 15014 """MT32Emu: Init Error - Missing PCM ROM image"" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing" new defect normal Audio: MT32 15015 COMMON: AGS games lead to a reproducable crash on exiting ScummVM new defect normal Engine: AGS 15016 "COMMON: macresman.cpp (i think) interferes with ""Mass Add""" new defect normal --Unset-- 15017 PSP port does not start new defect normal Port: PSP 15018 MONKEY1 (Demo): Can't give breath mint to Otis in standalone demo new defect normal Engine: SCUMM 15019 Extra path gets deleted from settings new defect normal GUI 15020 FluidSynth fails to load/initialize soundfont on PS3 new defect normal Port: PS3 15021 Scummvm 2.8.0 broke Macintosh-format SCI on OSX new defect normal --Unset-- 15023 "ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) ""Could not initialize color format"" error" new defect normal Engine: Plumbers 15024 Unknown game variant for mohawk new defect normal Engine: Mohawk 15025 SCUMM: DIG: Sentence Line font has wrong colors new defect normal Engine: SCUMM 15026 Color depth issues & artifacting in some shots in The Dig SMUSH videos new defect normal Engine: SCUMM 15027 Indy3 FM Towns map lines are drawn incorrectly, plus more issues when leaving Germany new defect normal Engine: SCUMM 15029 Unknown game variant for director new defect normal Engine: Director 15030 LOOM EGA: font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new defect normal Engine: SCUMM 15031 "ScummVM 2.8.0 won't load compressed ""Inherit the Earth Voices.cmp"" created by compress_saga" new defect normal Engine: SAGA 1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect low Engine: SCUMM 2226 "SKY: BASS - ""game frozen"" / ""actor stuck"" / ""Invalid Mode(16)""" new joostp defect low Engine: Sky 3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM 3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM 3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS 3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob 3838 GOB: LIT - palette issue with sprites new DrMcCoy defect low Engine: Gob 3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob 3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob 4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM 5380 "GOB: Goblins Quest 3 - Non-cinematic level ""introductions"" always play" new DrMcCoy defect low Engine: Gob 5381 "GOB: Goblins Quest 3 - Flickering cursor in ""semi-cinematics""" new DrMcCoy defect low Engine: Gob 5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect low Engine: Parallaction 6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS 6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins 6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect low Engine: Sword1 6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute 6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy defect low Engine: Gob 6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access 7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio 7455 MI1 Amiga: choose actor palette new feature request low Engine: SCUMM 7647 KYRA3: add subtitles in VQA videos new feature request low Engine: Kyra 7762 OPL: Real OPL support for AdLib audio new feature request low Audio 7818 "LOL: Support subtitles in ""Lore of the Lands""" new feature request low Engine: Kyra 9013 Enforce aspect ratio in fullscreen SDL new patch low Ports 9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect low Ports 9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI 9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI 9846 SCI: PQ4: Can't leave morgue by clicking on car new defect low Engine: SCI 9852 SCI: PQ4: Repeated speech outside of morgue new defect low Engine: SCI 9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new defect low Engine: Prince 9872 SKY: BASS - Save game MetaInfo is missing new defect low Engine: Sky 10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect low Engine: Mohawk 10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS 10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI 10382 GOB: LIT: Loading save in boat closet shows wrong palette new defect low Engine: Gob 10383 GOB: LIT: Cursor flashes when talking to Dalia new defect low Engine: Gob 10384 GOB: LIT: Bad palette around manor area new defect low Engine: Gob 10397 FULLPIPE: Memory leak when loading a saved game new defect low Engine: NGI 10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new defect low Engine: Sky 10523 TITANIC: SGT Room Transition video has black spots new defect low Engine: Titanic 10547 XEEN: Hanging notes in AdLib music new defect low Engine: MM: Xeen 10557 MOHAWK: MYST: Thumbnail has black top and bottom new defect low Engine: Mohawk 10578 MOHAWK: MYST: Matches and Held pages new defect low Engine: Mohawk 10657 TINSEL: DW1: Actor goes invisible when shooting dragon new defect low Engine: Tinsel 10658 TINSEL: DW1: ACT3 Guard floating equals new defect low Engine: Tinsel 10661 TINSEL: DW1: Dark world barman can't leave via dialogue new defect low Engine: Tinsel 10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new defect low Engine: SCI 10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new defect low Engine: SCI 10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new defect low Engine: SCI 10831 SCI: QFG3 - Harami escape speed uncapped new defect low Engine: SCI 10957 TINSEL: DW1 - Psy office event not triggered new defect low Engine: Tinsel 11287 WME: Some games are using same fonts for selected and normal text new defect low Engine: Wintermute 11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) new dreammaster feature request low Engine: Tinsel 11373 SCI: Quest for Glory 3 game script bugs new defect low Engine: SCI 11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect low GUI 11645 "GUI: ""New save"" button still enabled when all save locations are used" new defect low GUI 11693 DRAGONS: dust cloud in library new defect low Engine: Dragons 11694 DRAGONS: pre tournament cutscene few frames too long new defect low Engine: Dragons 11695 DRAGONS: Flicker misplaced after bunny game new defect low Engine: Dragons 11724 SWORD25: Slow video and out of synch audio on old Android devices new defect low Engine: Sword25 11766 GRIM: EMI - french version shows english subtitles new defect low Engine: Grim 11790 EMI: Some text is split incorrectly new defect low Engine: Grim 11794 EMI: Lever of the stove in LUA bar misplaced new defect low Engine: Grim 11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new defect low Engine: Grim 11801 GRIM: Stuck in animaton - Second Year new defect low Engine: Grim 11804 GRIM: Issue with Toto new defect low Engine: Grim 11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new defect low Engine: Grim 11822 EMI: Guybrush walks through tourist body new defect low Engine: Grim 11828 EMI: Missing subtitles by default in demo (french/german) new defect low Engine: Grim 11847 "EMI: Animated sea surface texture looks clamped instead of repeated in set ""shi"" with TinyGL" new defect low Engine: Grim 11881 MYST3: wrong texts on letters in Polish version new defect low Engine: Myst3 11889 "STARK: No dedicated ""listKnowledges"" command" new defect low Engine: Stark 11890 STARK: listLocations debug command should print actual location numbers, not file paths new defect low Engine: Stark 12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new defect low Engine: Sword2 12019 ULTIMA8: Bentic talks to himself during conversation new defect low Engine: Ultima 12059 GRIM: Grim Fandango always overrides savegame path new defect low Engine: Grim 12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek defect low Engine: Petka 12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new defect low Engine: Grim 12302 ULTIMA4: Moongate remains on screen new defect low Engine: Ultima 12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster defect low Engine: Ultima 12316 Configurable quick buttons for the Android and IOS ports new feature request low GUI 12480 ULTIMA4:: sound FX loops new defect low Engine: Ultima 12481 ULTIMA4: Text Colorization does not work new defect low Engine: Ultima 12484 ULTIMA4: Dungeon Combat always skips the first character new defect low Engine: Ultima 12537 AUDIO: Support hardware OPL on Windows new feature request low Audio 12554 SCUMM: MM Amiga: Volume not changeable new defect low Engine: SCUMM 12565 PRIVATE: Casebook inaccesible new neuromancer feature request low Engine: Private 12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new defect low Engine: Mohawk 12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect low Engine: AGS 12674 CGE: Soltys demos are missing new defect low Engine: CGE 12778 Crusader: No Remorse - Num Pad Keys do not change with capslock new feature request low Engine: Ultima 12875 TWINE: rendering issues on the left side in 1920x1200 new defect low Engine: TwinE 12890 CLOUD: NextCloud Support new feature request low Cloud 12929 TOON: Idle animations do not loop new defect low Engine: Toon 12966 STARK: April spins around on right side of Mercury Theatre entrance scene new defect low Engine: Stark 12969 GRIM: Rendering difference with OpenGL with shaders new defect low Engine: Grim 12973 STARK: Dialogue line cut in half, stops reproducing new defect low Engine: Stark 13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect low Engine: AGS 13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new defect low Port: Android 13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new defect low Engine: Grim 13092 GRIM: Keybord shortcut 'A' for help not working (French version) new defect low Engine: Grim 13125 GRIM: Grim Fandango: opengl dialog transcript text errors new defect low Engine: Grim 13127 GRIM: Grim Fandango - change default controller keys new feature request low Engine: Grim 13140 GRIM: Grim Fandango, year 3 chain foreground new defect low Engine: Grim 13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early new defect low Engine: Grim 13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new defect low Engine: Grim 13149 GRIM: Grim Fandango % year 4 sewer transparency new defect low Engine: Grim 13232 Use scaler to mouse cursor new feature request low Engine: Draci 13279 ULTIMA: Skull of Quakes doesn't reveal entrance new defect low Engine: Ultima 13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new defect low Engine: SCUMM 13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect low Engine: AGS 13441 PARALLACTION: Nippon - Flickering objects new defect low Engine: Parallaction 13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) new defect low Engine: TwinE 13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer defect low Engine: Hypno 13611 Retrowave is not enabled on 2.6 Windows Build new feature request low Audio 13618 SCUMM: No start splash screen nor LFG-logo on NES MANIAC new feature request low Engine: SCUMM 13635 "SCUMM/HE: Puttzoo - Debug console room change always produces the message ""AAAAAAAAAA! Help! No Room!""" new defect low Engine: SCUMM 13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr defect low Engine: Chewy 13668 CHEWY: Cell air duct highlighted when switching full screen to window new defect low Engine: Chewy 13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera new defect low Engine: TwinE 13680 CHEWY: Cinema mode buggy new defect low Engine: Chewy 13681 CHEWY: Intro is missing black screen at end new defect low Engine: Chewy 13685 CHEWY: Videos are glitching in and out new defect low Engine: Chewy 13686 CHEWY: Music during many videos missing new defect low Engine: Chewy 13687 CHEWY: Harbour in Big City 2 not playing correct music new defect low Engine: Chewy 13689 CHEWY: No machine noise in hidden base new defect low Engine: Chewy 13691 CHEWY: Howard is missing his helmet in Big City 2 new defect low Engine: Chewy 13693 CHEWY: Inventory behavior quick action new defect low Engine: Chewy 13695 CHEWY: Cyber-Crown hotspot already active before Surimy new defect low Engine: Chewy 13696 CHEWY: Dugout race Chewy not moving new defect low Engine: Chewy 13697 CHEWY: Menu hotkey new defect low Engine: Chewy 13702 CHEWY: Game gets unresponsive in certain situations new defect low Engine: Chewy 13741 "[Homepage] Please add a sub-URL, called ""/statistics"" and/or ""/stats""" new feature request low Web 13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new defect low Engine: TwinE 13819 TWINE: FunFrock’s HQ Safe (original bug) new defect low Engine: TwinE 13872 TWINE: minor wording issue - german translation (original bug) new defect low Engine: TwinE 13938 RISCOS: Investigate support for building with EABI toolchains? new feature request low Port: RISC OS 13949 WME3D: Limbo of the Lost - sprite color and transparency issue new defect low Engine: Wintermute 13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS 14009 SCUMM: Potential script errors at Lou's Loans in ZAK pending dwatteau feature request low Engine: SCUMM 14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS 14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect low Engine: mTropolis 14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new defect low Engine: SCUMM 14160 GRIM: Patched installers are required even with pre-patched installations new defect low Engine: Grim 14161 ENGINES: Allow running multi-CD games directly from the original discs new feature request low Common 14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect low Engine: AGS 14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new defect low Engine: Tetraedge 14311 ULTIMA8: Disappearing Stepping Stone new defect low Engine: Ultima 14314 ULTIMA8: Stacked sorcery reagents do not display number new feature request low Engine: Ultima 14316 ULTIMA8: Enable cheater room teleport new feature request low Engine: Ultima 14441 BACKENDS: Add abstraction for read/write locks new feature request low Ports 14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE 14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect low Engine: SCI 14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new defect low Engine: SCUMM 14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new defect low Engine: SCI 14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new defect low Engine: SCI 14830 DIRECTOR: The Dark Eye - wrong palette on Credits new defect low Engine: Director 14857 GOB: Version from main menu shows nothing for GOG version new defect low Engine: Gob 14873 AGS: Save games are always ordered by saveslot instead of last save date new defect low Engine: AGS 14911 SCI: QFG4: Brief Display and No Audio at Bushes new defect low Engine: SCI 14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new defect low Engine: SCI 14919 Orion Burger: Footstep Soundeffect missing new dreammaster defect low Engine: M4 14970 Orion Burger: Volume not correctly adjusted new defect low Engine: M4 14996 Orion Burger: Bork Gizmo double sound new defect low Engine: M4 14997 Orion Burger: Potential memory leak still existing new defect low Engine: M4 15008 AGS: Heroine's Quest: Two achievements not unlocking new defect low Engine: AGS 15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) new defect low Engine: AGS 15028 Unknown game variant for director new defect low Engine: Director