id Summary Status Owner Type Priority Component 1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect low Engine: SCUMM 2226 "SKY: BASS - ""game frozen"" / ""actor stuck"" / ""Invalid Mode(16)""" new joostp defect low Engine: Sky 2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect normal Engine: SCUMM 2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM 2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM 3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM 3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new defect normal Engine: SCUMM 3401 GOB3: double sprite glitch in the queen level new DrMcCoy defect high Engine: Gob 3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new defect normal Engine: SCUMM 3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM 3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS 3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob 3838 GOB: LIT - palette issue with sprites new DrMcCoy defect low Engine: Gob 3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob 3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob 4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS 4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM 4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI 4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA 4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM 4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches new defect normal Engine: SCUMM 4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben defect normal Engine: SCUMM 4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy defect normal Engine: Gob 4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob 4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob 4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob 4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA 4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM 4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect normal Engine: SCUMM 4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob 4821 "PARALLACTION: Nippon - ""Push the button"" verb appears when it shouldn't" new peres defect normal Engine: Parallaction 4926 "TOOLS: descumm ""} else {"" blocks" new defect normal Tools 4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS 5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X 5380 "GOB: Goblins Quest 3 - Non-cinematic level ""introductions"" always play" new DrMcCoy defect low Engine: Gob 5381 "GOB: Goblins Quest 3 - Flickering cursor in ""semi-cinematics""" new DrMcCoy defect low Engine: Gob 5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob 5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob 5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob 5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob 5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob 5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA 5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo 5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie defect normal Engine: Mohawk 5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI 5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast 5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect normal Engine: SAGA 5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect normal Engine: Gob 5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA 5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS 5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect low Engine: Parallaction 5884 SCUMM/HE: Blue's Clues Art Time Glitches new defect normal Engine: SCUMM 5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect normal Engine: Gob 5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect normal Port: iOS 6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel 6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect normal Ports 6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS 6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS 6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS 6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo 6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS 6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall defect normal Engine: TeenAgent 6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM 6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM 6203 WME: Dirty Split - Dialog coming out of wrong character new lolbot-iichan defect normal Engine: Wintermute 6236 "TOLTECS: Actor ""vanishes"" and won't be displayed any more" new defect normal Engine: Toltecs 6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS 6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie defect normal Engine: Mohawk 6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel 6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect normal Engine: Toon 6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins 6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new defect normal Engine: Gob 6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect normal Engine: Gob 6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob 6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony 6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect normal Engine: AGOS 6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie defect normal Engine: Mohawk 6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE 6395 "TINSEL: Discworld (PSX) - ""Eye of Offla"" scene stays fully lit" new defect normal Engine: Tinsel 6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect normal Engine: Draci 6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect normal Engine: AGOS 6431 MADE: RTZ demo freezes new defect normal Engine: MADE 6442 MADE: RTZ - Video A/V sync broken new defect normal Engine: MADE 6453 WME: Rosemary - Text glitch new somaen defect normal Engine: Wintermute 6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new defect normal Engine: Groovie 6466 TSAGE: Ringworld2 - In-game menu different from the original new defect normal Engine: TsAGE 6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new defect normal Engine: TsAGE 6495 "TSAGE: Ringworld2 - ""Meanwhile..."" intro screen looks wrong" new defect normal Engine: TsAGE 6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect normal Engine: TsAGE 6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE 6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute 6541 WME: Theora A/V Sync drifts new somaen defect normal Video 6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute 6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy defect normal Engine: Gob 6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect normal Engine: TsAGE 6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE 6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE 6632 TOUCHE / IOS: Several Animations are missing new defect normal Engine: Touche 6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect normal Engine: TsAGE 6649 WME: 5MA - wasps animation is too slow new somaen defect normal Engine: Wintermute 6652 WME: white chamber - bot flickers when changing directions new somaen defect normal Engine: Wintermute 6653 WME: white chamber - slow scrolling new somaen defect normal Engine: Wintermute 6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new defect normal Port: IRIX 6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect low Engine: Sword1 6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new defect normal Engine: Gob 6701 GOB: WOODRUFF - Bug allows river crossing without boots new defect normal Engine: Gob 6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new defect normal Engine: Gob 6712 "SCUMM/HE: SPYFOX3 - Text drawing glitch in ""Radioactive Trash Collector""" new defect normal Engine: SCUMM 6713 "SCUMM/HE: SPYFOX3 - No transparency in ""Radioactive Trash Collector""" new defect normal Engine: SCUMM 6716 Implement descriptive error message on save failure new feature request normal --Other-- 6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute 6722 WME: The Kite - Script runtime errors new somaen defect normal Engine: Wintermute 6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect normal Engine: SCUMM 6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision 6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision 6804 SWORD25: add option to choose language speech new feature request normal Engine: Sword25 6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision 6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect normal --Other-- 6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster defect normal Engine: MADS 6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony 6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS 6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon 6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon 6942 SCUMM: Game variants fail to match demos correctly new defect normal Engine: SCUMM 6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect normal Port: Android 6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche 6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy defect low Engine: Gob 6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access 7003 TOON: Flux Glitch (Lab) new defect normal Engine: Toon 7012 SHERLOCK: volume settings don't work new dreammaster defect normal Engine: Sherlock 7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM 7047 TINSEL: DW - Graphic Glitch when opening inventory new defect normal Engine: Tinsel 7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect normal Engine: MADE 7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI 7054 MADS: Flickering Doors new defect normal Engine: MADS 7055 MADS: Intro: Annoying sond new defect normal Engine: MADS 7056 MADS: Console: warnigs SFX new defect normal Engine: MADS 7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect normal Engine: TsAGE 7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect normal GUI 7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect normal Engine: Neverhood 7140 SCI: QFG3 - Incorrect Keyboard Movement new defect normal Engine: SCI 7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect normal Engine: Mohawk 7155 SCI: Differences in the pathfinding algorithm new defect normal Engine: SCI 7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new defect normal Engine: SCUMM 7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche 7182 LURE: DOS/ITALIAN - stuck characters new defect normal Engine: Lure 7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio 7307 DC: Possibility to select a specific VMU for saving new zeldin feature request normal Port: Dreamcast 7331 MIDI: Percussive Organ pitch correction with GM output new feature request normal Audio: MT32 7420 "MT-32: Write ""Memory Timbres"" names to LCD" new feature request normal Audio: MT32 7455 MI1 Amiga: choose actor palette new feature request low Engine: SCUMM 7457 GOBLIIINS: Atari ST version color palette new feature request normal Engine: Gob 7527 Recognize zipped savegame when no Zlib was compiled new sev- feature request normal --Other-- 7535 Move special debug flags init to plugin API new feature request normal --Other-- 7546 DS: Action GUI new agent-q feature request normal Engine: SCUMM 7554 GOB: Gob2 (Mac): Add support for Mac music new DrMcCoy feature request normal Engine: Gob 7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request normal Engine: Queen 7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI 7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request normal Engine: SAGA 7602 Expose game hotspots to backend new feature request normal --Other-- 7603 iPhone: Pie menu for keyboard input? new vinterstum feature request normal Port: iOS 7605 Different game description according to language new feature request normal GUI 7647 KYRA3: add subtitles in VQA videos new feature request low Engine: Kyra 7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other-- 7700 Wii: Support Sound Settings new dhewg feature request normal Port: Wii 7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect normal Engine: AGOS 7720 GUI: default option new sev- feature request normal GUI 7722 GUI: volume and subtitles speed sliders new feature request normal GUI 7762 OPL: Real OPL support for AdLib audio new feature request low Audio 7782 GUI: Game Sortation: Folders / Subfolders new feature request normal GUI 7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI 7810 TEENAGENT: Polish Talkie has no voiceovers new defect normal Engine: TeenAgent 7813 Dreamcast SD card support new feature request normal Port: Dreamcast 7818 "LOL: Support subtitles in ""Lore of the Lands""" new feature request low Engine: Kyra 7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI 7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request normal Engine: Cruise 9013 Enforce aspect ratio in fullscreen SDL new patch low Ports 9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM 9203 SDL: Avoiding pathological screen updates new patch normal --Other-- 9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect normal Engine: SCI 9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new defect normal Engine: SCUMM 9593 SCI: LSL5 (and others): port drawing issues new defect normal Engine: SCI 9596 SHERLOCK: Music / Speech volume is not adjustable new defect normal Engine: Sherlock 9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new defect normal Engine: SCUMM 9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS 9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect normal Engine: SCI 9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request normal Port: Win64 9671 FULLPIPE: Assorted graphical glitches new defect normal Engine: NGI 9683 WME: Helga Deep in Trouble - Graphic mistake new defect normal Engine: Wintermute 9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect low Ports 9710 GOB: LIT - Palette corruption new defect normal Engine: Gob 9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect high Engine: Wintermute 9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI 9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI 9749 SCI: SQ6: Shuttle Bay Entrance bug new defect normal Engine: SCI 9787 SCI: KQ7: Rosella walks through walls new defect normal Engine: SCI 9818 SCI: Torin: ASTHENIA path finding issues new defect normal Engine: SCI 9846 SCI: PQ4: Can't leave morgue by clicking on car new defect low Engine: SCI 9852 SCI: PQ4: Repeated speech outside of morgue new defect low Engine: SCI 9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new defect low Engine: Prince 9872 SKY: BASS - Save game MetaInfo is missing new defect low Engine: Sky 10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect normal Engine: SAGA 10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect normal Engine: SAGA 10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect low Engine: Mohawk 10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect normal Engine: Tinsel 10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI 10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports 10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect normal Engine: Titanic 10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock 10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS 10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: NGI 10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock 10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect normal Engine: TsAGE 10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI 10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect normal Port: Mac OS X 10382 GOB: LIT: Loading save in boat closet shows wrong palette new defect low Engine: Gob 10383 GOB: LIT: Cursor flashes when talking to Dalia new defect low Engine: Gob 10384 GOB: LIT: Bad palette around manor area new defect low Engine: Gob 10397 FULLPIPE: Memory leak when loading a saved game new defect low Engine: NGI 10404 SCI: LSL7: parser behavior improvement new feature request normal Engine: SCI 10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii 10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI 10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast 10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other-- 10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new defect low Engine: Sky 10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI 10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI 10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect normal Port: Mac OS X 10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS 10523 TITANIC: SGT Room Transition video has black spots new defect low Engine: Titanic 10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new defect normal Engine: SCUMM 10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect normal Port: Android 10547 MM: XEEN: Hanging notes in AdLib music new defect low Engine: MM: Xeen 10557 MOHAWK: MYST: Thumbnail has black top and bottom new defect low Engine: Mohawk 10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect normal Engine: ZVision 10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect normal Engine: Mohawk 10578 MOHAWK: MYST: Matches and Held pages new defect low Engine: Mohawk 10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect normal Engine: Mohawk 10657 TINSEL: DW1: Actor goes invisible when shooting dragon new defect low Engine: Tinsel 10658 TINSEL: DW1: ACT3 Guard floating equals new defect low Engine: Tinsel 10659 TINSEL: DW1: Act4 hidden city guards crash new defect normal Engine: Tinsel 10661 TINSEL: DW1: Dark world barman can't leave via dialogue new defect low Engine: Tinsel 10663 GROOVIE: T7G: Cannot finish game new digitall defect normal Engine: Groovie 10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X 10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect normal Port: Linux 10714 GOB: Woodruff - Couldn't talk to the Beast new defect normal Engine: Gob 10728 MOHAWK: MYST: ES: Marker instructions wrong new defect normal Engine: Mohawk 10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new defect low Engine: SCI 10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new defect low Engine: SCI 10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new defect low Engine: SCI 10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS 10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect normal Engine: ZVision 10831 SCI: QFG3 - Harami escape speed uncapped new defect low Engine: SCI 10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail new defect normal Engine: GLK 10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect normal Port: Android 10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect normal Engine: AGOS 10957 TINSEL: DW1 - Psy office event not triggered new defect low Engine: Tinsel 10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request normal Engine: Titanic 11007 WME: 1 1/2 Ritter - Menu font problem new defect normal Engine: Wintermute 11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new defect normal Engine: Composer 11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request normal Graphics 11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect normal Graphics 11181 ZVISION Audio is clipping new defect normal Engine: ZVision 11182 GUI Dialog for missing Roland MT-32 support new feature request normal Audio: MT32 11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect normal Ports 11201 "BACKENDS: PSP Vita (3.72) - ""add game"" (Duckman) freezes scummvm" new defect normal Port: PSP Vita 11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect normal Port: Mac OS X 11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request normal Audio 11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new defect normal Engine: SCUMM 11240 CRYO: Misuse of packed structs new defect normal Engine: Cryo 11245 CLOUD: Saves sync triggered twice in a row after saving new defect normal Cloud 11257 CLOUD: Issue with case sensitive filesystems new defect normal Cloud 11267 TOLTECS: Sprite residues left behind on ego walking new defect normal Engine: Toltecs 11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect normal Engine: SCI 11286 NEVERHOOD: Is the game running slower than it should? new defect normal Engine: Neverhood 11287 WME: Some games are using same fonts for selected and normal text new defect low Engine: Wintermute 11295 BLADERUNNER: save games may not work on macOS Catalina new defect normal Engine: Bladerunner 11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect normal Engine: MADE 11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner 11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect normal Engine: SCI 11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect normal Engine: SCI 11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect normal Engine: Parallaction 11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect normal Engine: SCI 11358 BACKENDS: 3DS - Blurry text in KQ6 new defect normal Ports 11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect normal Engine: SCUMM 11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect normal Port: PSP Vita 11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect normal Engine: SCUMM 11367 WEB: I18N and punctuation improvements pending IlDucci feature request normal Web 11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) new dreammaster feature request low Engine: Tinsel 11369 GNAP: Can't move car new defect normal Engine: GNAP 11373 SCI: Quest for Glory 3 game script bugs new defect low Engine: SCI 11374 "BACKENDS: MacOSX - sound output does not follow ""active output"" selected from audio applet" new defect normal Port: Mac OS X 11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect normal Port: Wii 11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect normal Ports 11414 WEB: Bug Tracker - Can't log out new defect normal Web 11418 SCI: QfG3 - enhance game with keyboard shortcuts new feature request normal Engine: SCI 11419 SCI: QfG3 - losing local money with the money exchanger new defect normal Engine: SCI 11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect normal Port: Mac OS X 11428 macOS: Change default savegame location for macOS new feature request normal Port: Mac OS X 11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect normal Engine: SCI 11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request normal Audio 11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new defect normal Engine: MADE 11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect normal Engine: Gob 11462 IOS: Apple Magic Keyboard support new feature request normal Port: iOS 11479 NEVERHOOD: Game crashes at certain scene pending sev- defect normal Engine: Neverhood 11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision 11487 ULTIMA6: German patch version is not in German language new defect normal Engine: Ultima 11496 VOYEUR: lock screen doesn't show last play time new defect normal Engine: Voyeur 11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new defect normal Engine: Groovie 11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI 11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe 11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect normal Engine: GLK: ZCode 11518 GLK: ZCode - status line has no left margin new dreammaster defect normal Engine: GLK: ZCode 11519 GLK: text is low resolution on macOS retina display new defect normal Engine: GLK 11520 ScummGlk has no text configuration options new feature request normal Engine: GLK 11521 GLK: ZCode - loses scrollback from time to time new defect normal Engine: GLK: ZCode 11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect normal Port: PSP Vita 11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect normal Engine: Cruise 11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect normal Port: PSP Vita 11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect normal Engine: Gob 11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect normal Engine: Gob 11539 CRUISE: Add Amiga sound support new feature request normal Engine: Cruise 11549 "TONY: Undetected German ""Shoe Box"" Version" new feature request normal Engine: Tony 11558 TITANIC: Missing QSound Positional Audio new defect normal Engine: Titanic 11560 ADL: Unknown game variant for Ulyssey new defect normal Engine: ADL 11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect normal Engine: GLK: AGT 11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe 11598 GOB3: French version works incorrectly new defect normal Engine: Gob 11629 DRAGONS: Wrong aspect ratio new defect normal Engine: Dragons 11632 Blazing Dragons: Subtitles are cropped new feature request normal Engine: Dragons 11633 ULTIMA: iOS needs better mouse control new defect normal Port: iOS 11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect normal Engine: Illusions 11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect low GUI 11643 Blazing Dragons: Thumbwrestling too easy new feature request normal Engine: Dragons 11644 DRAGONS: Splash screen font background too visible new defect normal Engine: Dragons 11645 "GUI: ""New save"" button still enabled when all save locations are used" new defect low GUI 11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect normal Engine: Ultima 11653 GLK: JACL: Problems with running older games new defect normal Engine: GLK: JACL 11655 GLK: QUEST - Crashing games report new defect normal Engine: GLK: Quest 11665 ULTIMA: Spell Sounds new defect normal Engine: Ultima 11675 PRINCE: Overlapping text (English translation) new defect normal Engine: Prince 11677 PRINCE: Text missing when using examine (english translation) new defect normal Engine: Prince 11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS 11693 DRAGONS: dust cloud in library new defect low Engine: Dragons 11694 DRAGONS: pre tournament cutscene few frames too long new defect low Engine: Dragons 11695 DRAGONS: Flicker misplaced after bunny game new defect low Engine: Dragons 11697 MM: XEEN: Wrong sounds played new defect normal Engine: MM: Xeen 11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS 11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect normal Audio 11719 ULTIMA: Galloping in Combat new defect normal Engine: Ultima 11720 ULTIMA: Fire fields aren't making damage sound new defect normal Engine: Ultima 11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect normal Engine: Ultima 11724 SWORD25: Slow video and out of synch audio on old Android devices new defect low Engine: Sword25 11729 GLK: Wrong colors and missing color changes new defect normal Engine: GLK 11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new defect normal GUI 11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect normal Port: Dreamcast 11765 MM: XEEN: English names in German Clouds intro new defect normal Engine: MM: Xeen 11766 GRIM: EMI - french version shows english subtitles new defect low Engine: Grim 11773 CINE: OS (Atari ST) - Incorrect intro speed new defect normal Engine: Cine 11775 MYST3: Autosave does not work new defect normal Engine: Myst3 11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect normal Engine: Grim 11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect normal Engine: Grim 11785 EMI: When future guybrush comes through the locked gate he flickers new defect normal Engine: Grim 11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect normal Engine: Grim 11787 EMI: Guybrush walks through the dart players new defect normal Engine: Grim 11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect normal Engine: Grim 11789 EMI: Wrong footstep sounds on the Jambalaya beach new defect normal Engine: Grim 11790 EMI: Some text is split incorrectly new defect low Engine: Grim 11791 EMI: Hard to get across the bridge to meathook's house new defect normal Engine: Grim 11792 EMI: Dart players in the Scumm Bar stop playing new defect normal Engine: Grim 11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new defect normal Engine: Grim 11794 EMI: Lever of the stove in LUA bar misplaced new defect low Engine: Grim 11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new defect normal Engine: Grim 11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new defect normal Engine: Grim 11797 EMI: PS2 options menu, the text speed bananas are not all visible new defect normal Engine: Grim 11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new defect low Engine: Grim 11799 EMI: PS2, the menu has no background new defect normal Engine: Grim 11800 EMI: PS2 controls don't work cross-screen new defect normal Engine: Grim 11801 GRIM: Stuck in animaton - Second Year new defect low Engine: Grim 11802 EMI: PS2 videos have flicker at the bottom new defect normal Engine: Grim 11803 "EMI: PS2 ""no memory card""-message doesn't fit inside the box it's supposed to" new defect normal Engine: Grim 11804 GRIM: Issue with Toto new defect low Engine: Grim 11805 EMI: Memory-card support is missing from PS2-version new defect normal Engine: Grim 11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new defect normal Engine: Grim 11807 EMI: The text in the scene tri is placed incorrectly new defect normal Engine: Grim 11809 EMI: Some text is placed 1 pixel too low new defect normal Engine: Grim 11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new defect low Engine: Grim 11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new defect normal Engine: Grim 11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new defect normal Engine: Grim 11814 EMI: The diving judges signs show through the desk new defect normal Engine: Grim 11816 EMI: Actors are drawn through the port authority building on Lucre new defect normal Engine: Grim 11817 EMI: Ozzie has odd pathing when getting his cane new defect normal Engine: Grim 11818 GRIM: Manny turns orange when using the grinder new defect normal Engine: Grim 11819 EMI: Guybrush rotates at a weird angle when getting on the raft new defect normal Engine: Grim 11820 EMI: Guybrush is visible through the city hall door new defect normal Engine: Grim 11822 EMI: Guybrush walks through tourist body new defect low Engine: Grim 11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new defect normal Engine: Grim 11824 EMI: Issues with logs facing the wrong direction and going through other logs new defect normal Engine: Grim 11825 GRIM DEMO: Running with numpad keys causes issues new defect normal Engine: Grim 11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new defect normal Engine: Grim 11827 "GRIM: Head movement it too slow when entering ""do"" through window" new defect normal Engine: Grim 11828 EMI: Missing subtitles by default in demo (french/german) new defect low Engine: Grim 11829 GRIM: Elevator doors do not behave like in original new defect normal Engine: Grim 11830 GRIM: Manny's neck does not bend like in original new defect normal Engine: Grim 11831 EMI: Text in memory-card dialogue for PS2 is misaligned new defect normal Engine: Grim 11832 EMI: Some lines are not spoken new defect normal Engine: Grim 11833 EMI: Only left shift makes guybrush run new defect normal Engine: Grim 11834 GRIM: Eva lifts her arms twice in a row new defect normal Engine: Grim 11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new defect normal Engine: Grim 11836 GRIM: In-game 'videos' don't always blend in with backgrounds new defect normal Engine: Grim 11837 GRIM: Maintenance demon's face shading problem new defect normal Engine: Grim 11839 GRIM: Strange lighting on Meche's face when first talking to Manny new defect normal Engine: Grim 11840 GRIM: Only a black screen at the edge of the world new defect normal Engine: Grim 11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door new defect normal Engine: Grim 11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new defect normal Engine: Grim 11843 GRIM: Num Lock problem new defect normal Engine: Grim 11844 GRIM: graphic glitch - Manny in the elevator new defect normal Engine: Grim 11845 GRIM DEMO: Videos are a bit off on the brightness new defect normal Engine: Grim 11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new defect normal Engine: Grim 11847 "EMI: Animated sea surface texture looks clamped instead of repeated in set ""shi"" with TinyGL" new defect low Engine: Grim 11849 EMI: When switching sets wrong setup is rendered breifly new defect normal Engine: Grim 11850 MYST3: Unable to use space key to interact. new defect normal Engine: Myst3 11852 GRIM: Characters showing through sets with OpenGL renderer new defect normal Engine: Grim 11853 GRIM: Pidgeon flies through wall in LSA headquarters new defect normal Engine: Grim 11854 GRIM: Wheelbarrow missing from tr_pmpws new defect normal Engine: Grim 11855 GRIM: Mannys arm reaches out to the ladder and vanishes new defect normal Engine: Grim 11857 GRIM: Elevator glitch in the High Roller Lounge new defect normal Engine: Grim 11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new defect normal Engine: Grim 11859 GRIM: Membrillo walking on spot and facing wrong direction new defect normal Engine: Grim 11860 Add information to the dumped (mostly OpenGL) context new feature request normal Graphics 11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new defect normal Engine: Grim 11863 STARK: April looking in the wrong direction at mole people village new defect normal Engine: Stark 11864 STARK: April standing over void at Roper Klacks castle new defect normal Engine: Stark 11865 EMI: PS2: Game stuck at bio-luminescent fish catching new defect normal Engine: Grim 11866 EMI: PS2: Crash at scumm bar / darts players new defect normal Engine: Grim 11867 STARK: Incorrect scene transition at Roper Klacks castle new defect normal Engine: Stark 11868 STARK: April marked as usable object new defect normal Engine: Stark 11869 STARK: Clothes line dissapears if you try to add it to the clamp new defect normal Engine: Stark 11870 EMI: Sawdust Graphics Issues new defect normal Engine: Grim 11873 EMI: Miss Rivers walks through Yannia's chair new defect normal Engine: Grim 11876 STARK/TLJ: Camera pans too fast new defect normal Engine: Stark 11877 MYST3: Easter Eggs issue new defect normal Engine: Myst3 11879 GRIM: Conveyer belt doesn't render correctly new defect normal Engine: Grim 11880 STARK: April floating on the raft is not in sync with background sea new defect normal Engine: Stark 11881 MYST3: wrong texts on letters in Polish version new defect low Engine: Myst3 11882 GRIM: [AMIGAOS4] Software renderer wrong colors new defect normal Engine: Grim 11884 MYST3: Jnanin lift descending sound is early new defect normal Engine: Myst3 11885 STARK: chapter 4 - Strange creature wont talk new defect normal Engine: Stark 11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new defect normal Engine: Grim 11889 "STARK: No dedicated ""listKnowledges"" command" new defect low Engine: Stark 11890 STARK: listLocations debug command should print actual location numbers, not file paths new defect low Engine: Stark 11895 MYST3: Invisible font on save/load screen/book new defect normal Engine: Myst3 11896 GRIM: Grinder gfx shift to the left when placed back new defect normal Engine: Grim 11898 "GRIM: ""OpenGL with shaders"" draws subtitles differently than the other renderers" new defect normal Engine: Grim 11907 BACKENDS: Dreamcast - forced autosave make games crash new defect normal Port: Dreamcast 11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst new feature request normal Engine: Mohawk 11917 TEENAGENT: French Translation Support Patch new feature request normal Engine: TeenAgent 11920 GRIM: Characters disappear under the sea new defect normal Engine: Grim 11931 MYST3: Quiet sound in a room with a projector in J'nanin new defect normal Engine: Myst3 11932 Android TV support new feature request normal Port: Android 11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request normal Engine: Grim 11949 ULTIMA: Missing/incorrect graphics in the main menu new defect normal Engine: Ultima 11955 ULTIMA: falling down is not happening new defect normal Engine: Ultima 11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new defect normal Engine: SCUMM 11980 GLK: engine does not support Russian keyboard layout new defect normal Engine: GLK: ZCode 11986 MM: XEEN: Chinese version support new defect normal Engine: MM: Xeen 11991 TWINE: Music volume control shouldn't affect CD audio volume new defect normal Engine: TwinE 11992 ZVISION: Korean Nemesis Yes/No prompts new defect normal Engine: ZVision 11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. new defect normal Engine: Gob 12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new defect low Engine: Sword2 12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request normal Engine: SCUMM 12019 ULTIMA8: Bentic talks to himself during conversation new defect low Engine: Ultima 12059 GRIM: Grim Fandango always overrides savegame path new defect low Engine: Grim 12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek defect low Engine: Petka 12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect normal Audio: MT32 12074 TWINE: rendering of the holomap is broken pending mgerhardy defect normal Engine: TwinE 12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect normal Engine: Mohawk 12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new defect low Engine: Grim 12185 MADS: Rex Nebular intro not playing animations new defect normal Engine: MADS 12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request normal Engine: SCUMM 12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect normal Engine: SCUMM 12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new defect normal Engine: SCUMM 12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect normal Engine: GLK: Comprehend 12296 GLK: Quest compatibility issues new defect normal Engine: GLK: Quest 12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect normal Engine: GLK: Hugo 12302 ULTIMA4: Moongate remains on screen new defect low Engine: Ultima 12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster defect low Engine: Ultima 12316 Configurable quick buttons for the Android and IOS ports new feature request low GUI 12345 BASE: The detection plugin is almost always loaded in memory new defect normal Common 12366 ULTIMA6: segfault during gc in Ultima 6 new defect normal Engine: Ultima 12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect normal Port: Mac OS X 12396 WEB: Buildbot web pages are blank when viewed on older systems. new defect normal Web 12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect normal Common 12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect normal Engine: SAGA 12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect normal Engine: Bladerunner 12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect normal Graphics 12480 ULTIMA4:: sound FX loops new defect low Engine: Ultima 12481 ULTIMA4: Text Colorization does not work new defect low Engine: Ultima 12484 ULTIMA4: Dungeon Combat always skips the first character new defect low Engine: Ultima 12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect normal Engine: GLK: ZCode 12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS 12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe defect normal Port: Android 12537 AUDIO: Support hardware OPL on Windows new feature request low Audio 12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect normal Engine: Ultima 12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- defect normal Engine: SCUMM 12554 SCUMM: MM Amiga: Volume not changeable new defect low Engine: SCUMM 12565 PRIVATE: Casebook inaccesible new neuromancer feature request low Engine: Private 12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner 12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new defect low Engine: Mohawk 12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner 12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect low Engine: AGS 12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect normal Engine: Ultima 12616 TITANIC: Glitch when loading game that was saved during conversation new defect normal Engine: Titanic 12621 HUGO: Top menu doesn't close when it should new defect normal Engine: Hugo 12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request normal Engine: Trecision 12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect normal Engine: Trecision 12674 CGE: Soltys demos are missing new defect low Engine: CGE 12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii 12713 STARTREK enable alternative path for voc files new feature request normal Engine: Startrek 12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect normal Engine: Illusions 12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect normal Engine: Ultima 12749 REMORSE: FMV difference: background should be faded to greyscale new defect normal Engine: Ultima 12750 REMORSE: Enemy AI does not exactly match original new defect normal Engine: Ultima 12751 REMORSE: Differences from original game when controlling Thresher cannon new defect normal Engine: Ultima 12759 REMORSE: Rendering order issue - items sometimes disappear new defect normal Engine: Ultima 12774 Better notes about residualvm merge new feature request normal Web 12778 Crusader: No Remorse - Num Pad Keys do not change with capslock new feature request low Engine: Ultima 12780 PARALLACTION: Nippon - Donna not disguised new defect normal Engine: Parallaction 12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS 12790 ULTIMA8: crash after intro when u8save.000 is missing new defect normal Engine: Ultima 12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X 12800 Add option to pass parameters to SCUMMVM on Android new feature request normal Port: Android 12809 MM: XEEN: Original German crossword puzzle bug new defect normal Engine: MM: Xeen 12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect normal Engine: Composer 12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect normal Engine: Mohawk 12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect normal Engine: Director 12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect normal Engine: Director 12839 "DIRECTOR: Implement ""return to launcher"" feature for Director games" new feature request normal Engine: Director 12841 DIRECTOR: Mylk Mac crashes on startup new defect normal Engine: Director 12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics 12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect normal Engine: Griffon 12855 GRIFFON: Always return to launcher option not working new defect normal Engine: Griffon 12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect normal Engine: GLK: Comprehend 12872 DIRECTOR: L-ZONE Infocity logo wrong palette new defect normal Engine: Director 12873 DIRECTOR: L-ZONE: Movie not found new defect normal Engine: Director 12875 TWINE: rendering issues on the left side in 1920x1200 new defect low Engine: TwinE 12882 WII: scummvm always returns to system menu on exit new defect normal Common 12890 CLOUD: NextCloud Support new feature request low Cloud 12899 DIRECTOR: Unknown game: Mumidalen DK new defect normal Engine: Director 12915 SCUMM/HE: Backyard Football 2002 new defect normal Engine: SCUMM 12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS 12929 TOON: Idle animations do not loop new defect low Engine: Toon 12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim 12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried 12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect normal Engine: Gob 12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect normal Engine: Titanic 12955 MYST3: Video speeds up after room transition new defect normal Engine: Myst3 12966 STARK: April spins around on right side of Mercury Theatre entrance scene new defect low Engine: Stark 12969 GRIM: Rendering difference with OpenGL with shaders new defect low Engine: Grim 12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect normal Port: GameCube 12973 STARK: Dialogue line cut in half, stops reproducing new defect low Engine: Stark 12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect normal Common 12978 KEYMAPPER: Separate the virtual mouse from the global keymap new defect normal Ports 12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM 12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM 13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32 13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect low Engine: AGS 13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect normal Engine: ZVision 13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM 13024 MACOS: Can't map Command and Fn keys new defect normal Port: Mac OS X 13030 Option to Disable Status Window new feature request normal Tools 13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim 13032 GRIM: All objects turn invisible after returning Glotti's heart new defect normal Engine: Grim 13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim 13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim 13039 MYST3: Unknown game variant for myst3 new defect normal Engine: Myst3 13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim 13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim 13051 GRIM: Can't type German Umlauts new defect normal Engine: Grim 13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X 13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new defect low Port: Android 13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect normal Graphics 13074 PRINCE: Timing issue / Scene skipping new defect normal Engine: Prince 13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new defect low Engine: Grim 13092 GRIM: Keybord shortcut 'A' for help not working (French version) new defect low Engine: Grim 13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect normal Engine: Director 13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new defect normal Engine: SCUMM 13116 TWINE: slowdown when grid mask is applied new defect normal Engine: TwinE 13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim 13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect normal Engine: GLK: Quest 13122 TITANIC: Starship Titanic Animations Lag new defect normal Engine: Titanic 13125 GRIM: Grim Fandango: opengl dialog transcript text errors new defect low Engine: Grim 13127 GRIM: Grim Fandango - change default controller keys new feature request low Engine: Grim 13128 GRIM: Grim Fandango Remastered - Steam MD5 new feature request high Engine: Grim 13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect normal Engine: TwinE 13139 GRIM: Grim Fandango - model glitch year 3 new defect normal Engine: Grim 13140 GRIM: Grim Fandango, year 3 chain foreground new defect low Engine: Grim 13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early new defect low Engine: Grim 13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect normal Engine: Asylum 13146 TINSEL: Discworld intro graphical glitch new defect normal Engine: Tinsel 13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new defect low Engine: Grim 13149 GRIM: Grim Fandango % year 4 sewer transparency new defect low Engine: Grim 13153 SCI Games begin lagging either at launch or after moving about outside of window new defect normal Engine: SCI 13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common 13160 SHERLOCK: Glitch when loading savegame new defect normal Engine: Sherlock 13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new defect normal Engine: SCI 13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new defect normal Engine: Myst3 13177 TWINE: Tank is stuck new mgerhardy defect normal Engine: TwinE 13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new defect normal Engine: GLK: Adrift 13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS 13200 Separate Full Screen setting for GUI and Games new feature request normal GUI 13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode new feature request normal GUI 13216 "WEB: ""Other"" screenshots page is broken" new defect normal Web 13221 SCUMM: Monkey Island 2 Segfault (Midi related) new defect normal Engine: SCUMM 13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new defect normal Engine: SCI 13229 PSP: PS Vita Ultima 8: controls don´t work at all new defect normal Port: PSP Vita 13231 TOLTECS: Demo fails to load adlib timbre file new defect normal Engine: Toltecs 13232 Use scaler to mouse cursor new feature request low Engine: Draci 13239 ScummVM Classic Theme: Translation into other languages. new feature request normal GUI: Translations 13240 Improvement of subtitle visualization. new feature request normal Graphics: Scalers 13241 GUI: Interface requires improvements for small resolutions. new defect normal GUI 13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new defect normal Engine: Toon 13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new defect normal Engine: Trecision 13260 Support the composite palette for PC Engine new feature request normal Engine: SCUMM 13261 SCUMM: Scrolling scenes show at a larger width than on DOS new defect normal Engine: SCUMM 13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect normal Engine: Hypno 13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer defect normal Engine: Hypno 13270 FULLPIPE: Left Handle vanishes on teleporting new defect normal Engine: NGI 13276 AGS: Cannot open files with non-ASCII characters in their name new defect normal Engine: AGS 13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp defect normal Engine: SCUMM 13279 ULTIMA: Skull of Quakes doesn't reveal entrance new defect low Engine: Ultima 13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new defect normal Engine: Ultima 13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new defect normal Engine: Mortevielle 13287 TOON: Toonstruck is added twice by the launcher with mass add new defect normal Engine: Toon 13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new defect normal Engine: ZVision 13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new defect normal Engine: Prince 13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) new defect normal Engine: Director 13301 DIRECTOR: Unknown game variant for director - Kings of the Ice new jamie-marchant defect normal Engine: Director 13317 Update aspect ratio for new iPad Mini 6 2021 new feature request normal Port: iOS 13325 DIRECTOR: Explore Space - Mars (D5) not starting new defect normal Engine: Director 13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue new defect normal Engine: Director 13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) new defect normal Engine: Director 13355 "Options for ""Capture mouse"" and ""Screenshot Path"" in GUI" new feature request normal GUI 13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new defect normal Engine: Sherlock 13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new defect normal Engine: Sherlock 13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new defect normal Port: Linux 13365 SCUMM: French version of The Dig has original audio issues in SMUSH new feature request normal Engine: SCUMM 13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect normal Engine: SCUMM 13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new defect low Engine: SCUMM 13376 MYST3: Save Glitch new defect normal Engine: Myst3 13386 "Add a ""clear"" command to the general debugger" new feature request normal Tools 13387 SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly new defect normal Engine: SCUMM 13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new defect normal Engine: SCUMM 13389 DRAGONS: Rendering is excessively slow on older devices new defect normal Engine: Dragons 13390 Please support The Magnetic Scrolls Compilation new feature request normal Engine: GLK: Magnetic 13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect normal Documentation 13396 MYST3: Gameplay duration issue with Myst III saves new defect normal Engine: Myst3 13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans new feature request normal Engine: SCUMM 13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect low Engine: AGS 13418 Consider implementing auto-complete for individual games that can support it. new feature request normal Common 13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new defect normal Engine: SCUMM 13421 GUI: Version info should be right-aligned in list view new defect normal GUI 13422 Bug tracker's main page has obsolete instructions and link new defect normal Web 13423 PORTS: Tests do not compile with Visual Studio new defect normal Port: Win64 13424 PETKA: Crashes on PSP new defect normal Engine: Petka 13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new defect normal Engine: SCUMM 13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new defect normal Graphics 13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect normal Common 13440 "PARALLACTION: Nippon - ""Door keeper"" hotspot still interactable until dialogue tree is empty" new defect normal Engine: Parallaction 13441 PARALLACTION: Nippon - Flickering objects new defect low Engine: Parallaction 13442 PARALLACTION: Nippon - Donna vanishing when in disguise new defect normal Engine: Parallaction 13443 PARALLACTION: Nippon - Dino vanishing after restarting new defect normal Engine: Parallaction 13444 PARALLACTION: Nippon - Scene initialization bug new defect normal Engine: Parallaction 13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect normal Engine: Parallaction 13446 PARALLACTION: Nippon - Hotspot bug new defect normal Engine: Parallaction 13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new defect normal Engine: Stark 13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new defect normal Engine: Stark 13452 request to change background color of GLK text adventure games or make it adjustable new feature request normal Engine: GLK 13453 "BACKENDS: MACOSX - Entering fullscreen from ""maximized"" mode leads to crash when running 3D games" new defect normal Port: Mac OS X 13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new defect normal Port: Mac OS X 13455 DECODERS: migrate from 'libmad' to 'libmpg123' new feature request normal Audio 13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect normal Common 13457 GOB: Unknown game variant for gob (Playtoons: Far West, German big box) new defect normal Engine: Gob 13459 EMI: Crashes during cutscenes with subtitles on new defect normal Engine: Grim 13461 SDL: Stretched in full screen new defect normal Graphics 13463 "SCREENSHOTS: ""Website screenshot"" mode for taking screenshots ready for our website's screenshots page" new feature request normal Screenshots 13464 SDL: In-game menu for 3D games shows no cursor on some systems new defect normal Graphics 13465 QUEEN: Support fanmade Amiga CD releases new feature request normal Engine: Queen 13467 Built in Point & Click Support for GRIM Games new feature request normal Engine: Grim 13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno 13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request normal Engine: AGS 13487 "TUCKER: In-game quit doesn't respect ""Ask for confirmation"" on exit/quit" new defect normal Engine: Tucker 13495 TEENAGENT: Spanish patch support new feature request normal Engine: TeenAgent 13502 TOON: Demo is missing a short animation from first screen new defect normal Engine: Toon 13503 GUI: Add a way to delete saved games from the save/load game grid view new defect normal GUI 13504 SWORD25: wrong shading in library new defect normal Engine: Sword25 13521 CHEWY: Drone selection menu very hard to control new defect normal Engine: Chewy 13528 GRIM: Grim Fandango crashes after loading a save (MAC) new defect normal Engine: Grim 13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 new defect normal Engine: SCUMM 13533 "CLOUD: Syncing breaks if ""Add Game"" dialogue comes up" new defect normal Cloud 13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new defect normal Engine: Wintermute 13544 TOON: Flux does not stop dancing when used on Cabinet new defect normal Engine: Toon 13557 "AGS: PS3: Fatal ""Unhandled 64-bit pointer result from plugin method call"" with some games" new defect normal Engine: AGS 13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect normal Engine: Chewy 13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new defect normal Engine: Director 13564 CHEWY: Too slow auto scrolling in ventilation pit new defect normal Engine: Chewy 13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading new defect normal Engine: Director 13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) new defect low Engine: TwinE 13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new defect normal Engine: SCUMM 13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new defect normal Engine: Groovie 13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect normal Engine: Asylum 13578 GUI: Show ESRB/PEGI ratings of ScummVM games new feature request normal GUI 13580 GUI: File browser should start from selected path new feature request normal GUI 13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect normal Port: NDS 13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new defect normal Engine: Pegasus 13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new defect normal Ports 13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer defect low Engine: Hypno 13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy 13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new defect normal Engine: Parallaction 13609 CHEWY: Set game speed in ScummVM menu new feature request normal Engine: Chewy 13611 Retrowave is not enabled on 2.6 Windows Build new feature request low Audio 13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new defect normal Port: RISC OS 13614 RISC OS Scumm 2.6.0 abuses user choices new defect normal Port: RISC OS 13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new defect normal Engine: SCUMM 13618 SCUMM: No start splash screen nor LFG-logo on NES MANIAC new feature request low Engine: SCUMM 13623 GLK: SCOTT: Unicode characters not shown new defect normal Engine: GLK: Scott 13635 "SCUMM/HE: Puttzoo - Debug console room change always produces the message ""AAAAAAAAAA! Help! No Room!""" new defect low Engine: SCUMM 13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new defect normal Engine: Groovie 13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr defect low Engine: Chewy 13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect normal Port: Wii 13648 SCUMM/HE: Fix script to allow taking Mr. Baldini's picture new feature request normal Engine: SCUMM 13656 CHEWY: Double sprites for animations new defect normal Engine: Chewy 13659 "AGS: Default ""Game language"" option in ScummVM does not override .cfg file" new defect normal Engine: AGS 13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect normal Port: Wii 13662 GUI: Default font is limited in language support new defect normal GUI 13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno 13668 CHEWY: Cell air duct highlighted when switching full screen to window new defect low Engine: Chewy 13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect normal Engine: Chewy 13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new defect normal Engine: TwinE 13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera new defect low Engine: TwinE 13680 CHEWY: Cinema mode buggy new defect low Engine: Chewy 13681 CHEWY: Intro is missing black screen at end new defect low Engine: Chewy 13685 CHEWY: Videos are glitching in and out new defect low Engine: Chewy 13686 CHEWY: Music during many videos missing new defect low Engine: Chewy 13687 CHEWY: Harbour in Big City 2 not playing correct music new defect low Engine: Chewy 13688 CHEWY: Missing dialogue between director and actress new defect normal Engine: Chewy 13689 CHEWY: No machine noise in hidden base new defect low Engine: Chewy 13690 CHEWY: Nichelle back after Kong attack new defect normal Engine: Chewy 13691 CHEWY: Howard is missing his helmet in Big City 2 new defect low Engine: Chewy 13692 CHEWY: Inventory behavior quick select item new defect normal Engine: Chewy 13693 CHEWY: Inventory behavior quick action new defect low Engine: Chewy 13695 CHEWY: Cyber-Crown hotspot already active before Surimy new defect low Engine: Chewy 13696 CHEWY: Dugout race Chewy not moving new defect low Engine: Chewy 13697 CHEWY: Menu hotkey new defect low Engine: Chewy 13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect normal Engine: Chewy 13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request normal Engine: SCUMM 13700 CHEWY: novel hotspot missing in howards room new defect normal Engine: Chewy 13702 CHEWY: Game gets unresponsive in certain situations new defect low Engine: Chewy 13704 CHEWY: Detailed secondary comments missing new defect normal Engine: Chewy 13705 CHEWY: Missing animation for manipulating artifact new defect normal Engine: Chewy 13706 CHEWY: Cutscenes too easily skippable new defect normal Engine: Chewy 13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request normal Engine: SCUMM 13711 SLUDGE: NSC Crashes in opening credits new defect normal Engine: SLUDGE 13718 Add support for '.bf' based cryo games. new feature request normal Engine: Cryo 13731 TWINE: The movement of the meca penguin is different from dos version new defect normal Engine: TwinE 13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect normal Engine: Grim 13737 SCUMM: Re-enable lines in DOTT new feature request normal Engine: SCUMM 13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect normal Engine: SCI 13741 "[Homepage] Please add a sub-URL, called ""/statistics"" and/or ""/stats""" new feature request low Web 13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new defect normal Engine: SCI 13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect normal Engine: SCI 13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect normal GUI 13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new defect normal Engine: Director 13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect normal Graphics 13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect normal Engine: Stark 13771 French translation variant for asylum new patch high Engine: Asylum 13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno 13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect normal Engine: Hypno 13782 MADE: ScummVM closes unexpectedly after playing first audio new defect high Engine: MADE 13785 REMORSE: mouse rotation doesn't work new defect normal Engine: Ultima 13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect normal Engine: Director 13793 STARK: Background image overlapping text and icons new defect normal Engine: Stark 13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new defect normal Engine: SCUMM 13804 SCI: LSL6: Larry can walk out of bounds in locker room new defect normal Engine: SCI 13805 OPENGL: Graphics filters not applied to mouse cursor new defect normal Common 13806 RINGWORLD: No MT-32 music, sound popping new defect normal Audio: MT32 13814 BACKENDS: PSP: Common::array allocation error on PSP new defect normal Port: PSP 13816 AGS: Donna Avenger of Blood doesn't start because of a avi video without extension new tag2015 defect normal Engine: AGS 13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new defect low Engine: TwinE 13819 TWINE: FunFrock’s HQ Safe (original bug) new defect low Engine: TwinE 13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect normal Engine: SCI 13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect normal Engine: SCI 13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect normal Engine: SCI 13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect normal Engine: SCI 13833 "DIRECTOR: Windows version of ""Me & My World"" (D4) fails with missing fonts message" new defect normal Engine: Director 13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new defect normal Engine: Toltecs 13840 GameID's should be unique per game version + color bitness new defect normal --Other-- 13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect normal Audio 13851 ULTIMA8: Middle click navigation isn't very smart new defect normal Engine: Ultima 13855 XEEN: Support General Midi in Xeen games new feature request normal Engine: MM: Xeen 13859 PINK: Can't use the mirror on the sun at stonehedge new defect normal Engine: Pink 13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect normal Engine: SCUMM 13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect normal Engine: SCUMM 13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect normal Engine: SCUMM 13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect normal Engine: SCUMM 13870 GRIM: Can't load saved game new defect normal Engine: Grim 13872 TWINE: minor wording issue - german translation (original bug) new defect low Engine: TwinE 13876 ULTIMA8: smart navigation make avatar run in circles new defect normal Engine: Ultima 13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new defect normal Engine: SAGA 13899 DIRECTOR: Opera Fatal gameplay issue update new defect normal Engine: Director 13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect normal Audio 13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux 13905 MOHAWK: Little Monster at School errors on page 16 new defect normal Engine: Mohawk 13911 Gracefully handle multiple controllers new feature request normal Common 13919 MOHAWK: LB - Missing shortcuts new defect normal Engine: Mohawk 13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect normal Engine: SCUMM 13938 RISCOS: Investigate support for building with EABI toolchains? new feature request low Port: RISC OS 13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL 13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect normal Engine: Director 13941 AGS: Heroine's Quest font rendering issue new defect normal Engine: AGS 13942 "FREESCAPE: Add ""Virtual Worlds"" Atari ST support" pending neuromancer feature request normal Engine: Freescape 13949 WME3D: Limbo of the Lost - sprite color and transparency issue new defect low Engine: Wintermute 13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android 13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect normal Engine: Freescape 13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect normal Engine: Freescape 13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect normal Engine: Freescape 13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect normal Engine: SCUMM 13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3 13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio 13970 SCUMM/HE: Tactics not flipping in Backyard Football new defect normal Engine: SCUMM 13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS 13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect normal Engine: Freescape 13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request normal Graphics 13995 Feature request: options could show *which* is actually chosen for given game new feature request normal GUI 14000 Add Build for Windows on ARM64 new feature request normal Port: Win64 14006 SCUMM: Glitches with the bus in ZAK new defect normal Engine: SCUMM 14009 SCUMM: Potential script errors at Lou's Loans in ZAK pending dwatteau feature request low Engine: SCUMM 14011 ULTIMA8: Optional stacks automerging new feature request normal Engine: Ultima 14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS 14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect low Engine: mTropolis 14030 ULTIMA8: Changelings don't change new defect normal Engine: Ultima 14032 ULTIMA8: Death Speak does not immediately close gumps new defect normal Engine: Ultima 14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new defect normal Engine: Ultima 14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new defect normal Engine: Ultima 14044 ULTIMA8: Getting attacked while asleep not working properly new defect normal Engine: Ultima 14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new defect normal Engine: Ultima 14047 FTA2: No skipping dialogs new defect normal Engine: SAGA2 14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new defect low Engine: SCUMM 14071 The ability to mass remove games new feature request normal GUI 14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect normal Engine: Freescape 14074 MACOS: ScummVM Fails To Start new defect normal Port: Mac OS X 14075 AUDIO: Volume settings are not applied on startup new defect normal Audio 14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new defect normal Engine: Director 14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android 14159 GRIM: MD5 dialog can’t be cancelled new defect high Engine: Grim 14160 GRIM: Patched installers are required even with pre-patched installations new defect low Engine: Grim 14161 ENGINES: Allow running multi-CD games directly from the original discs new feature request low Common 14169 DRACI: Down Mouse not opening icon menu new defect normal Engine: Draci 14171 PLUGINS: ELF loader doesn't support multiple segments new defect normal Ports 14173 SCI: Support Cinepak dithering with QuickTime videos new feature request normal Engine: SCI 14174 "When installed via ""make dist-generic"", theme folder isn't automatically found unless supported by backend" new lephilousophe defect normal Common 14175 Support for Atari ST mono rendering new feature request normal Engine: SCUMM 14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new defect normal Engine: GLK: Scott 14257 GLK: SCOTT: fatal() and GlkExit() do return new defect normal Engine: GLK: Scott 14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect low Engine: AGS 14262 "OSXPPC: ScummVM fails to start without ""millions of colors"" setting" new jamie-marchant defect normal Port: Mac OS X 14266 PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon new feature request normal Engine: SCUMM 14267 AUDIO: Possible optimisations for the software mixer new feature request normal Audio 14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect high Engine: Tinsel 14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new defect normal Video 14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new defect normal Engine: Sherlock 14285 "GLK: ADRIFT: Core Dump when starting new title through ""Return to Launcher""" new sev- defect normal Engine: GLK: Adrift 14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new defect normal Engine: TeenAgent 14296 ACCESS: Amazon - add support for Super VGA new feature request normal Engine: Access 14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new defect low Engine: Tetraedge 14311 ULTIMA8: Disappearing Stepping Stone new defect low Engine: Ultima 14314 ULTIMA8: Stacked sorcery reagents do not display number new feature request low Engine: Ultima 14316 ULTIMA8: Enable cheater room teleport new feature request low Engine: Ultima 14322 SAGA: ITE - FLAC compressed music does not play new defect normal Engine: SAGA 14325 "GLK: ARCHETYPE: Typing ""help"" crashes Starship Solitaire" new defect normal Engine: GLK: Archetype 14336 TETRAEDGE: Dialog text color not readable on TinyGL new defect normal Engine: Tetraedge 14340 TETRAEDGE: Add ScummVM option to hide hotspots new feature request normal Engine: Tetraedge 14341 TETRAEDGE: Restore content cut from tetraedge Syberia 1 new feature request normal Engine: Tetraedge 14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new defect normal Engine: Tetraedge 14348 GFX: Flickering with enabled Gsync/VRR new defect normal Graphics 14350 iOS Pencil Support new feature request normal Port: iOS 14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new defect normal Engine: Tetraedge 14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge 14359 BASE: Window resolution setting via command line is broken new defect normal Common 14360 TETRAEDGE: German umlauts are not displayed new defect normal Engine: Tetraedge 14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS 14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect normal Port: Wii 14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request normal GUI 14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect normal --Other-- 14380 WEB: Adding SEO to scummvm.org pages new defect normal Web 14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect normal Engine: SCI 14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect normal Port: Wii 14391 PSP 2.7.0 black screen on startup new defect normal Port: PSP 14397 LURE: Pathfinding Broken in Lure of the Temptress new defect normal Engine: Lure 14401 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk 14402 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk 14407 3DS: make use of linear heap to make resource-intensive games playable new feature request normal Port: 3DS 14417 GUI: Only default icons in grid view new defect normal GUI 14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new defect normal Engine: Tetraedge 14422 ANDROID: Support more virtual keyboard language layouts new feature request normal Port: Android 14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request normal Port: Android 14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new defect normal Engine: Sherlock 14430 DIRECTOR: AmandaStories (D3) not launching new defect normal Engine: Director 14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new defect normal Port: Mac OS X 14434 TETRAEDGE: Graphic glitch in Syberia 2 new defect normal Engine: Tetraedge 14436 BACKENDS: LIBRETRO - Two gui issues new defect normal Ports 14441 BACKENDS: Add abstraction for read/write locks new feature request low Ports 14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new defect normal Engine: SCUMM 14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect normal Graphics 14446 ANDROID: Add Chromecast support new feature request normal Port: Android 14450 Mass add duplicates languages in myst 3 dvd new defect normal Engine: Myst3 14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new defect normal Engine: Tetraedge 14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal Engine: AGI 14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect high Engine: Grim 14458 "GUI: Modern ""non-fancy"" themes do not take shading into account when building layout" new defect normal GUI 14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark 14481 Web: Fix wiki statement about not being able to import QFG4 to itself new defect normal Web 14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new defect normal Engine: Director 14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS 14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS 14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP 14501 SCUMM: MANIAC: Support for the V1 built in demo. new feature request normal Engine: SCUMM 14505 MYST3: Endian issue on graphics new defect normal Engine: Myst3 14506 GRAPHICS: Shaders broken(?) new defect normal Graphics: Scalers 14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect normal Engine: Hugo 14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect normal Engine: SCUMM 14515 "GUI: ""Ask for confirmation on exit"" option applies only to games" new feature request normal GUI 14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect normal Graphics 14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new defect normal Engine: SCUMM 14530 BACKENDS: SDL2: Regression with software mode new defect normal GUI 14535 WETLANDS: missing korean text in the localized release new neuromancer defect normal Engine: Hypno 14539 TETRAEDGE: Slight glitch around hotspot markers new defect normal Engine: Tetraedge 14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new defect normal Engine: Sword1 14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI 14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE defect normal Engine: Gob 14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- defect high Ports 14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new defect normal Engine: Director 14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect normal Engine: Hypno 14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new defect normal Engine: SCI 14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect normal Port: Android 14563 MYST3: DVD Version Fails To Detect new defect normal Engine: Myst3 14574 GOB: Excessive blitting drags performance down pending sdelamarre defect normal Engine: Gob 14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect normal Engine: SCI 14586 STARK: Sound buggy on Linux new defect normal Engine: Stark 14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect normal Engine: SCI 14590 Korean translate for sword2 new patch high Engine: Sword2 14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect normal Engine: SCI 14594 TONY: Tony Tough issues/crash on MacOS new defect normal Engine: Tony 14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) new AndywinXp defect normal Engine: Director 14600 SWORD1: intro.dxa not supported for non-english versions new defect normal Engine: Sword1 14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new defect normal Engine: SCUMM 14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' new defect normal Engine: AGS 14623 BACKENDS: iOS: Games and config being lost new defect normal Port: iOS 14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new defect normal Engine: Tinsel 14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer defect normal Engine: Freescape 14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE 14630 BACKENDS: 3DS: No text visible in any UI elements new defect high Port: 3DS 14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request normal Port: Android 14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS 14635 MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants new defect high Engine: GLK: Adrift 14639 AGS: MIDI files prefered over music.vox new defect normal Engine: AGS 14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS new defect high Port: PS3 14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2 14660 MD5: Unknown game variant for buried new defect high Engine: Buried 14668 GUI: Allow removing games before accepting Mass Add pending sev- feature request normal GUI 14669 TWINE: Multiple track issues new defect normal Engine: TwinE 14675 ALSA MIDI devices only use show/use the first available port new patch normal Audio 14678 "CGE2: Sfinx. No text dialog when speak the ""bar crook"" in the milk bar" new defect normal Engine: CGE2 14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect normal Documentation 14686 MM: MM1: Still some inconsistency on QuickRef page new defect normal Engine: MM: MM1 14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect normal Cloud 14691 WIN32: Google Cloud fails to sync on current master new defect normal Cloud 14692 Android: Discworld volume settings don't affect sound, except mute all. new defect normal Engine: Tinsel 14693 Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN) pending somaen patch high Engine: Wintermute 14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect low Engine: SCI 14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request normal Port: Android 14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new defect normal Engine: Tinsel 14697 Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN) pending somaen patch high Engine: Wintermute 14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect normal Engine: Tinsel 14704 IOS: On Screen control can obstruct the global settings new defect normal Port: iOS 14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request normal GUI 14711 FREESCAPE: implement C64 releases new neuromancer feature request normal Engine: Freescape 14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) new feature request normal Engine: Tinsel 14722 XEEN: Fix inconsistencies with WoX Cloudside locations new feature request normal Engine: MM: Xeen 14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request normal Common 14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 defect normal Engine: AGS 14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect normal Engine: SCUMM 14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE defect normal Engine: Gob 14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) new feature request normal Engine: SCUMM 14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new defect normal Engine: SCUMM 14740 SCUMM: Incorrect special keyboard commands in Help dialog new defect normal Engine: SCUMM 14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect normal Engine: AGS 14747 "BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing ""F5/F1"" to open the menu on ""Day of the Tentacle""" new defect normal Engine: SCUMM 14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new defect high Engine: Tetraedge 14750 KYRA: Kyra1: Add support for hungarian translation new feature request normal Engine: Kyra 14751 Peggy's Party Special Edition new feature request high Engine: Director 14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new defect normal Engine: Director 14756 DIRECTOR: Two cursors in The Dark Eye new defect normal Engine: Director 14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect normal Engine: AGS 14758 Unknown game variant for director new defect normal Engine: Director 14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new defect low Engine: SCUMM 14760 Crash at Eye of the Beholder 2 Launch new defect normal Engine: Kyra 14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new defect normal Engine: SCI 14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new defect normal Engine: SCUMM 14766 DIRECTOR: The Dark Eye - audio issues new defect normal Engine: Director 14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new defect low Engine: SCI 14770 Update Nuked OPL3 emulator to lastest version. new feature request normal Audio 14772 M4: Orion Burger - Gfx mesh and crash on BE target new defect normal Engine: M4 14774 GUI: Full Title + version requires at least 748px wide window new defect normal GUI 14778 TWINE: Some in-game options are being translated to ??? new defect normal Engine: TwinE 14782 Freescape games need a specific iOS control config as default new defect normal Port: iOS 14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request normal Port: iOS 14789 Win64 - ini file got reset shortly after using v2.8.0 new defect normal Port: Win64 14790 ULTIMA1: Do not bundle ultima*.dat files with it new feature request normal Engine: Ultima 14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect normal Audio 14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect normal Engine: SCI 14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect normal Engine: SCI 14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect normal Engine: Sword2 14805 TWINE: black screen after snow lift cutscene new defect normal Engine: TwinE 14807 TWINE: TV screen in Principal Island house plays a second wrong video new defect normal Engine: TwinE 14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new defect low Engine: SCI 14813 PINK: Broken cyrillic symbols in both pink panther games new defect normal Engine: Pink 14815 "Turn the ""bad crack"" fix into an optional enhancement" new feature request normal Engine: SCUMM 14816 Cleanup feature new feature request normal Common 14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect normal Port: Win64 14819 DIRECTOR: Backpacker unknown game variant for director pending lotharsm feature request normal Engine: Director 14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect normal Engine: Tetraedge 14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect normal Engine: Stark 14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect normal Engine: SCI 14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect normal Port: Android 14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno 14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new defect normal Engine: Ultima 14830 DIRECTOR: The Dark Eye - wrong palette on Credits new defect low Engine: Director 14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer defect normal Engine: Freescape 14839 ULTIMA8: Bad render order on barrel at docks new defect normal Engine: Ultima 14840 ULTIMA8: Mordea needs animation reset before cutscene new defect normal Engine: Ultima 14841 ULTIMA8: Missing blood spray on player damage new defect normal Engine: Ultima 14842 ULTIMA8: Paperdoll gump does not remember postion new defect normal Engine: Ultima 14843 MacResManager: don't look for files outside game folder new defect normal Common 14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect normal Engine: SCI 14846 ULTIMA8: No landing sound when finishing a jump new defect normal Engine: Ultima 14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new defect normal Engine: SCUMM 14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode new defect normal Engine: Ultima 14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new defect normal Engine: Ultima 14853 COMMON: Rework path handling causes performance regression new defect normal Common 14854 "MD5: DIRECTOR: New application ""Magician's Secrets""" new defect normal Engine: Director 14856 LOL: Add more hotkeys to cast spells in Lands of Lore new feature request normal Engine: Kyra 14857 GOB: Version from main menu shows nothing for GOG version new defect low Engine: Gob 14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new defect normal Engine: SCI 14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe 14860 SCUMM: Remove continuity error in toupee scene in SAMNMAX pending dwatteau feature request normal Engine: SCUMM 14862 SWORD2: Unknown Game Variant pending digitall defect high Engine: Sword2 14863 PRIVATE: use original cursors from the exe new neuromancer feature request high Engine: Private 14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new defect normal Engine: Sword1 14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence new defect normal Engine: Ultima 14867 ULTIMA8: NPCs keep moving during conversation new defect normal Engine: Ultima 14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect normal Port: Win32 14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new defect normal Engine: Ultima 14873 AGS: Save games are always ordered by saveslot instead of last save date new defect low Engine: AGS 14875 COMMON: Fallback detection of games happen even when there are exact matches new defect normal Common 14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) new feature request normal Engine: SCUMM 14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect normal Port: Android 14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file new defect high Engine: AGOS 14888 AGOS: Simon 1 german, can not be added to gamelist new defect normal Engine: AGOS 14889 Broken Sword 1 Subtitles AddOn new patch normal Engine: Sword1 14890 ANDROID: Monkey Island 3 doesn't work anymore new defect normal Port: Android 14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect normal Ports 14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request normal Engine: AGS 14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect normal Engine: AGS 14907 SCI: KQ7: Crash on reaching chapter 4 new defect normal Engine: SCI 14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new defect normal Engine: SCI 14911 SCI: QFG4: Brief Display and No Audio at Bushes new defect low Engine: SCI 14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new defect low Engine: SCI 14915 ScummVM Tools: Mohawk Bitmaps new feature request normal Engine: Mohawk 14919 Orion Burger: Footstep Soundeffect missing new dreammaster defect low Engine: M4 14921 SCI: QFG4: Throwing Rocks at Bonsai Bush at slow speeds crashes new defect normal Engine: SCI 14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota defect normal Engine: V-Cruise 14952 OpenGL darker colors depth (Contrast) new defect normal Graphics 14954 TETRAEDGE: Syberia 2 - Texture Problems new defect normal Engine: Tetraedge 14956 Unknown game variant for gob new feature request normal Engine: Gob 14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new defect normal Engine: Ultima 14960 The nuvie feature 'Use Custom Actor Tiles' is non functional new defect normal Engine: Ultima 14961 TINYGL: glScissor is not implemented in TinyGL new feature request normal Graphics 14963 TeenAgent Czech Language support not working new defect normal Engine: TeenAgent 14964 Nancy Drew Haunted Mansion- Force closing new defect high Engine: Nancy 14970 Orion Burger: Volume not correctly adjusted new defect low Engine: M4 14981 Unknown game variant for tinsel pending dreammaster defect normal Engine: Tinsel 14984 SCUMM/HE: Backyard Football Online softlocks regularly new defect normal Engine: SCUMM 14987 GRIM: Manny gets frozen after opening the security door new defect blocker Engine: Grim 14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers 14992 Application window GUI not resized on Linux new defect normal Port: Linux 14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect normal GUI 14997 Orion Burger: Potential memory leak still existing new defect low Engine: M4 15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch normal Engine: Cruise 15008 AGS: Heroine's Quest: Two achievements not unlocking new defect low Engine: AGS 15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) new defect low Engine: AGS 15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect normal Port: Win64 15013 COMMON: Invalid save path leads to crash/debugger coming up new defect normal Common 15014 """MT32Emu: Init Error - Missing PCM ROM image"" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing" new defect normal Audio: MT32 15016 "COMMON: macresman.cpp (i think) interferes with ""Mass Add""" new defect normal --Unset-- 15017 PSP port does not start new defect normal Port: PSP 15019 Extra path gets deleted from settings new defect normal GUI 15020 FluidSynth fails to load/initialize soundfont on PS3 new defect normal Port: PS3 15021 Scummvm 2.8.0 broke Macintosh-format SCI on OSX new defect normal --Unset-- 15023 "ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) ""Could not initialize color format"" error" new defect normal Engine: Plumbers 15024 Unknown game variant for mohawk new defect normal Engine: Mohawk 15025 SCUMM: DIG: Sentence Line font has wrong colors new defect normal Engine: SCUMM 15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new defect normal Engine: SCUMM 15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany new defect normal Engine: SCUMM 15028 Unknown game variant for director new defect low Engine: Director 15029 Unknown game variant for director new defect normal Engine: Director 15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new defect normal Engine: SCUMM 15031 "SAGA: ITE - ScummVM 2.8.0 won't load compressed ""Inherit the Earth Voices.cmp"" created by compress_saga" new defect normal Engine: SAGA 15035 AGS: No-Action Jackson - Segmentation fault upon player being given control new defect normal Engine: AGS 15036 SCUMM: Re-enable the missing answering machine message in Sam&Max new feature request normal Engine: SCUMM 15038 ULTIMA4: Title screen not displaying correctly new defect normal Engine: Ultima 15039 Build fails with strict-aliasing violations new defect normal Tools 15040 LOOM TurboGrafx-16 does not handle text centering and font drop shadows accurately new defect normal Engine: SCUMM 15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) new defect normal Engine: AGS 15042 Unknown game variant for mohawk (Harry And the Haunted House - Living Books) new defect normal Engine: Mohawk 15043 FREESCAPE: CPC sounds are not implemented new neuromancer defect high Engine: Freescape 15044 FREESCAPE: C64 releases are not supported new neuromancer defect high Engine: Freescape 15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect normal Engine: Freescape