#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
defect
|
low
|
|
#2062 |
SCUMM: SAM - Crash entering Frog Rock first time (Spanish version)
|
new
|
|
defect
|
low
|
|
#2377 |
SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach
|
new
|
|
defect
|
normal
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
defect
|
normal
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
defect
|
normal
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
defect
|
normal
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
low
|
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
|
new
|
|
defect
|
normal
|
|
#3215 |
SCUMM: Zak McKracken - intro behavior + movement
|
new
|
|
defect
|
normal
|
|
#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
|
new
|
|
defect
|
low
|
|
#3454 |
SCUMM: COMI - Part 5: Clickable sky behaves strangely
|
new
|
|
defect
|
normal
|
|
#3467 |
SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
defect
|
normal
|
|
#3493 |
SCUMM: Dig - Rat Trap Puzzle Error
|
new
|
|
defect
|
normal
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
low
|
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
new
|
Kirben
|
defect
|
normal
|
|
#3594 |
SCUMM: MM (NES) - Text artifacts
|
new
|
|
defect
|
normal
|
|
#3709 |
SCUMM: SAM - text off screen in german version
|
new
|
|
defect
|
normal
|
|
#4111 |
SCUMM: MM - Meteor Police never arrives
|
new
|
|
defect
|
normal
|
|
#4129 |
SCUMM: MI2 - Waterfall sound breaks up
|
new
|
|
defect
|
low
|
|
#4259 |
SCUMM: Dig - Cursor delays to appear after scene skip
|
new
|
|
defect
|
normal
|
|
#4303 |
SCUMM: COMI - The menu doesn't work properly
|
new
|
|
defect
|
normal
|
|
#4410 |
SCUMM: Dig - Subtitles are sometimes not displayed
|
new
|
|
defect
|
normal
|
|
#4424 |
SCUMM: COMI - Guybrush walks in place when examing certain objects
|
new
|
|
defect
|
normal
|
|
#4493 |
SCUMM: Indy3 (MAC) - Credits Overwritten
|
new
|
|
defect
|
normal
|
|
#4494 |
SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games
|
new
|
|
defect
|
normal
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
|
#4535 |
SCUMM: MI (Amiga) - Voodoo lady palette glitches
|
new
|
|
defect
|
normal
|
|
#4562 |
SCUMM: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
defect
|
normal
|
|
#4575 |
SCUMM: FT - Issue with subtitles in French version
|
new
|
sylvaintv
|
defect
|
normal
|
|
#4594 |
SCUMM: Zak McKracken - Zak keeps walk animation without moving
|
new
|
|
defect
|
normal
|
|
#4601 |
SCUMM: Zak McKracken (FM-Towns) - shopkeeper keeps walking
|
new
|
|
defect
|
normal
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
defect
|
normal
|
|
#4776 |
SCUMM: FREDDI1 - Graphical Glitch in opening cutscene
|
new
|
Kirben
|
defect
|
normal
|
|
#4801 |
SCUMM/HE: Spyfox 2 - Broken talk animation
|
new
|
Kirben
|
defect
|
normal
|
|
#4906 |
TOOLS: Voice Cut-Off with LAME compressed .bun files
|
new
|
|
defect
|
normal
|
|
#4911 |
SCUMM: COMI - crash on 1-st scene (Russian version)
|
new
|
sev-
|
defect
|
normal
|
|
#5312 |
SCUMM: MI1 - navigator pointing bug (related to actor faces actor)
|
new
|
|
defect
|
normal
|
|
#5368 |
SCUMM: MM (NES) - Character stuck after opening lab door
|
new
|
|
defect
|
normal
|
|
#5884 |
SCUMM: Blue's Clues Art Time Glitches
|
new
|
|
defect
|
normal
|
|
#5894 |
SCUMM: Dig - Audio pops between (in)scene changes
|
new
|
|
defect
|
normal
|
|
#6011 |
SCUMM: Loom (EGA) - Minor glitches when restoring
|
new
|
|
defect
|
normal
|
|
#6096 |
SCUMM/HE: PUTTRACE - Missing an animation during musical
|
new
|
|
defect
|
normal
|
|
#6149 |
SCUMM: Blue's Clues Art Time Graphics Glitches
|
new
|
|
defect
|
normal
|
|
#6150 |
SCUMM: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
defect
|
normal
|
|
#6168 |
SCUMM: SockWorks multi-color painting
|
new
|
|
defect
|
normal
|
|
#6630 |
SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing
|
new
|
|
defect
|
normal
|
|
#6680 |
SCUMM: INDY3 - 'What is' command glitch on Actor 10 (Venice/Brunwald)
|
new
|
|
defect
|
normal
|
|
#6710 |
SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly
|
new
|
|
defect
|
low
|
|
#6712 |
SCUMM: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
|
defect
|
normal
|
|
#6713 |
SCUMM: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
new
|
|
defect
|
normal
|
|
#6730 |
SCUMM: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
defect
|
normal
|
|
#6857 |
SCUMM: FT, song on Todd's radio restarts when walking between rooms
|
new
|
|
defect
|
normal
|
|
#6872 |
SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports
|
new
|
Kirben
|
defect
|
normal
|
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
defect
|
normal
|
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
defect
|
normal
|
|
#7150 |
SCUMM (possibly HE-only): Issues when playing multiple sound effects
|
new
|
|
defect
|
normal
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
defect
|
normal
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
defect
|
normal
|
|
#9619 |
SCUMM: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
defect
|
normal
|
|
#10117 |
SCUMM: Starting the MM C64 Demo fails if the datafiles are in the same folder as the full MM C64 game.
|
new
|
|
defect
|
normal
|
|
#10198 |
SCUMM: INDY4: Explored rooms in maze have question marks appear briefly
|
new
|
|
defect
|
low
|
|
#10447 |
SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour
|
new
|
|
defect
|
normal
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
new
|
|
defect
|
normal
|
|
#10571 |
SCUMM: MI1 - Object 907 stopped with active cutscene/override!
|
new
|
|
defect
|
normal
|
|
#10630 |
SCUMM: BB2003 - won't play some sounds
|
new
|
|
defect
|
normal
|
|
#10644 |
SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function
|
new
|
|
defect
|
normal
|
|
#10688 |
SCUMM: Indy3 (EGA) - Incorrect sprite ordering in the catacombs
|
new
|
|
defect
|
normal
|
|
#10689 |
SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer"
|
new
|
|
defect
|
normal
|
|
#10696 |
SCUMM: MI1 (EGA) - CMS music has problems
|
new
|
|
defect
|
normal
|
|
#10854 |
SCUMM: MI1 (Floppy) - Color cycling in lava cave backwards
|
new
|
|
defect
|
normal
|
|
#10999 |
SCUMM: Big Thinkers Kindergarten - stray vertical line on all labyrinths
|
new
|
|
defect
|
normal
|
|
#11193 |
SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource!
|
new
|
|
defect
|
high
|
|
#11198 |
SCUMM: COMI - Interacting with dog bowl will cause Guybrush to wander into infinity
|
new
|
|
defect
|
normal
|
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
new
|
|
defect
|
normal
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
|
defect
|
normal
|
|
#11366 |
SCUMM: HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
defect
|
normal
|
|
#11445 |
SCUMM: DotT - George Washington faces Left instead of Forward, after chopping down the Cherry Tree
|
new
|
|
defect
|
normal
|
|
#11504 |
SCUMM: Alt-F5 no longer work to get original save/load dialog
|
new
|
|
defect
|
normal
|
|
#11507 |
BACKENDS: Windows - Alt + F5 no longer brings up original menus in Lucasarts games
|
new
|
|
defect
|
normal
|
|
#11532 |
SCUMM: PAJAMA1 - Kitchen music gets stuck in infinite loop
|
new
|
|
defect
|
normal
|
|
#11537 |
SCUMM: Cut off text in the Macintosh version of Loom
|
new
|
|
defect
|
normal
|
|
#11757 |
SCUMM: Full Throttle "Remastered" Crash on entering highway fight
|
new
|
|
defect
|
normal
|
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
|
defect
|
normal
|
|
#11973 |
SCUMM: Implement original pause bars, and put Save/Load GUI type toggle in startup menu
|
new
|
|
defect
|
high
|
|
#12010 |
SCUMM: MI: Secret of Monkey Island giving items that Guybrush does not carry causes weird behavior
|
new
|
|
defect
|
normal
|
|
#12026 |
SCUMM: Autosave no longer works
|
new
|
|
defect
|
normal
|
|
#12029 |
SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong direction
|
new
|
|
defect
|
normal
|
|
#12030 |
SCUMM: FT: softlock when fast-exiting room before scripted cutscene
|
new
|
|
defect
|
high
|
|
#12039 |
SCUMM: MM (C64) - Graphical glitch with alien in telescope
|
new
|
|
defect
|
normal
|
|
#12045 |
SCUMM: FT: seg fault in the imuse_digi submodule when a game action is attempted.
|
new
|
|
defect
|
normal
|
|
#12188 |
SCUMM: COMI: iMUSE crash on region number assertion
|
new
|
|
defect
|
normal
|
|
#12242 |
SCUMM: FOA Palette Bug at the Godhood Machine in CD-Version
|
new
|
|
defect
|
normal
|
|
#12249 |
SCUMM: Script bug in kitchen in German CD-version
|
new
|
|
defect
|
normal
|
|
#12251 |
Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
defect
|
normal
|
|
#12259 |
SCUMM: Loom (EGA) - Path finding issues for Bobbin at Dragon's lair
|
new
|
|
defect
|
normal
|
|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
|
new
|
|
defect
|
normal
|
|
#12278 |
SCUMM: Zak's positioning in the intro
|
new
|
|
defect
|
normal
|
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
|
patch
|
normal
|
|
#7301 |
AUDIO: Improve music in the Mac version of MI1
|
new
|
|
enhancement
|
normal
|
|