| #59 |
BeOS compilation
|
|
defect
|
normal
|
Port: BeOS
|
|
| #90 |
Story problem with Indy 4
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #96 |
MI2 dies when pressing F5
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #97 |
Atlantis (german) crash
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #100 |
Sam and Max CD version exits game unexpe
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #214 |
Sound effects play all wrong
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #282 |
DOTT: Overlaping music
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
| #341 |
SIMON1: Some minor graphical glitches
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #359 |
Can`t compile under QNX 6.2
|
fingolfin
|
defect
|
normal
|
Ports
|
|
| #367 |
ALL: Enter key in save dialog
|
fingolfin
|
defect
|
low
|
GUI
|
|
| #373 |
FOA: Hang on startup
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #375 |
Program crash when I use the Video Tape
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #382 |
ALL: mp3 bug when loading a save game
|
|
defect
|
normal
|
Audio
|
|
| #396 |
ZAK256: wrong palette in savegame @bermu
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #411 |
No Movement (Room Specific)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #419 |
MI2: Elaine disappears
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #454 |
LOOM: silly walks
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #500 |
MI1(VGA) no sound only with ScummVM
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #508 |
Crash at start-up when no config file
|
SF/ender
|
defect
|
high
|
--Other--
|
|
| #631 |
ZAK256: Graphics bug in Mars Ankh room
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #643 |
DOTT: Timing problem
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #652 |
DIG: Scrolling stops after long play
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
| #667 |
FT: Russian version aborts due to crippled font renderer
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
| #673 |
ALL: Bad -e Windows Midi emulation
|
SF/jamieson630
|
defect
|
low
|
Port: Win32
|
|
| #687 |
DOTT: Speech Bugs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #690 |
SIMON1: Adlib sound driver problems and Windows...
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
| #711 |
MI1CD: crashes past intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
| #718 |
Dreamcast build of the CVS
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
| #743 |
Dreamcast 4/26/03 build
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
| #750 |
Dreamcast CVS build
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
| #758 |
DREAMCAST: Daily Builds
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
| #786 |
INDY3: segfaults and indy's death
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #794 |
DOTT: Overlapping subtitles in intro
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #834 |
GUI: Normal Scale on OpenGL fails
|
SF/ender
|
defect
|
normal
|
GUI
|
|
| #887 |
SAM: game hang up
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #920 |
DIG: Problems in the tomb room
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #922 |
DREAMCAST: daily builds
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
| #924 |
ALL: ScummVM sometimes crashes on exit
|
eriktorbjorn
|
defect
|
normal
|
--Other--
|
|
| #958 |
CMI: Crash at Plunder Island Fort
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #967 |
Bugs with BASS 0.0288
|
|
defect
|
normal
|
Engine: Sky
|
|
| #973 |
DIG: Italian text are random
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #976 |
Crashes on Mac OS X
|
fingolfin
|
defect
|
normal
|
Engine: Sky
|
|
| #980 |
MM: Ed walks in place during cutscene
|
|
defect
|
low
|
Engine: SCUMM
|
|
| #981 |
MM: Dr. Fred walks through a bed
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #1051 |
COMI: Too many scripts running, 40 max!
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1083 |
FT:Assertion failed: searchin
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1094 |
MI2 (MAC): Tones of infinite length
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1138 |
Game freezes when you press the call button
|
|
defect
|
normal
|
Engine: Sky
|
|
| #1169 |
save/restore in Dreamcast port
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
| #1201 |
Dreamcast Daily builds
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
| #1305 |
ScummVM Crashes on Startup
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
| #1343 |
MIVGA: Missing cursor, script hangs
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1350 |
BS1: Reproducable crash
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
| #1377 |
SIMON2: Subtitles or speech
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #1388 |
BS2: Warehouse crashes
|
SF/ender
|
defect
|
high
|
Engine: Sword2
|
|
| #1460 |
DOTT: Contract-Stamp Crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1505 |
DIG: Crash/Freeze in the monster nest
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1519 |
FT - Unable to move in Demolition Derby
|
|
defect
|
high
|
Engine: SCUMM
|
|
| #1526 |
DC: detection error on all (or almost older) games
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
| #1659 |
FOA: game crash in cretan maze
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
| #1720 |
FT: scummvm crashes after exploding 3 bunnies in minefield
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1729 |
FT: Plane computer screen choices layered over one another
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1751 |
DIG: Weird lockup, no input possible
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1758 |
DOTT: Crash in intro
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1771 |
DIG: Two "that doesn't work" sounds play
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #1779 |
FT: Bug in Jet
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1799 |
DIG: No more input possible after activating crystal
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1809 |
FT: Highway 9 Crash
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1822 |
Pressing no at the remove confirmation prompt removes it.
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
| #1837 |
OSX: Can't add games or change paths
|
|
defect
|
normal
|
Port: Mac OS X
|
|
| #1900 |
WINCE: Program crashes at start on IPAQ (PDA)
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1905 |
Can't compile source with FC2 x86_64
|
sev-
|
defect
|
normal
|
Port: Linux
|
|
| #1906 |
BS2: Save failure with default Mac OS X savegame folder
|
SF/khalek
|
defect
|
normal
|
Engine: Sword2
|
|
| #1915 |
FT:incorrect save state
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1936 |
SCUMMVM: Crash
|
|
defect
|
high
|
GUI
|
|
| #1959 |
WINCE/FOA: Crash when trying to put food in ribcage
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
| #1989 |
Guybrush Dissapears
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2009 |
MT-32 emu: Monkeyvga & Loom do not work (regression)
|
kingguppy
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2016 |
GUI: non-english chars in directory names not supported
|
lephilousophe
|
defect
|
low
|
GUI
|
|
| #2067 |
INDY3 german: crash when entering temple
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2072 |
Inherit the Earth crash
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
| #2113 |
Stuck in one place
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2144 |
ITE: Weird Crash
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
| #2147 |
ITE: Music restarts when walking to a scene with the same
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
| #2151 |
ITE: Intro subtitles yeild black font.
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
| #2177 |
DIG: Game crashes suddenly at the Orange spire
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2208 |
COMI: Graphical bug in chicken restaurant
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
sev-
|
defect
|
low
|
Engine: Sky
|
|
| #2229 |
MI2 FM-TOWNS: No music in cutscenes after new mappiece
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
| #2304 |
COMI: Part III song hangup
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2407 |
DIG: Crash when too many commands sent to robot
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2409 |
ITE: Can`t take the screwdriver to finish the game
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
| #2477 |
MANIACNES: Walking and talking doesn't display properly
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2490 |
PUTTCIRCUS: Segmentation fault
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2500 |
Trapped Teeth are more trapped than you'd think.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2519 |
BASS: Resets at Game Start (Palm TX)
|
SF/chrilith
|
defect
|
normal
|
Engine: Sky
|
|
| #2522 |
QUEEN: Player palette corruption
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
| #2538 |
SCUMM: MM (NES) - Sound glitches
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2549 |
Cutscenes pass quickly
|
fingolfin
|
defect
|
normal
|
Engine: Gob
|
|
| #2550 |
ITE : January 2006 Release md5
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|