#59 |
BeOS compilation
|
|
defect
|
normal
|
Port: BeOS
|
|
#90 |
Story problem with Indy 4
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#96 |
MI2 dies when pressing F5
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#97 |
Atlantis (german) crash
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#100 |
Sam and Max CD version exits game unexpe
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#214 |
Sound effects play all wrong
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#282 |
DOTT: Overlaping music
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#341 |
SIMON1: Some minor graphical glitches
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#359 |
Can`t compile under QNX 6.2
|
fingolfin
|
defect
|
normal
|
Ports
|
|
#367 |
ALL: Enter key in save dialog
|
fingolfin
|
defect
|
low
|
GUI
|
|
#373 |
FOA: Hang on startup
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#375 |
Program crash when I use the Video Tape
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#382 |
ALL: mp3 bug when loading a save game
|
|
defect
|
normal
|
Audio
|
|
#396 |
ZAK256: wrong palette in savegame @bermu
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#411 |
No Movement (Room Specific)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#419 |
MI2: Elaine disappears
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#454 |
LOOM: silly walks
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#500 |
MI1(VGA) no sound only with ScummVM
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#508 |
Crash at start-up when no config file
|
SF/ender
|
defect
|
high
|
--Other--
|
|
#631 |
ZAK256: Graphics bug in Mars Ankh room
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#643 |
DOTT: Timing problem
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#652 |
DIG: Scrolling stops after long play
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#667 |
FT: Russian version aborts due to crippled font renderer
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#673 |
ALL: Bad -e Windows Midi emulation
|
SF/jamieson630
|
defect
|
low
|
Port: Win32
|
|
#687 |
DOTT: Speech Bugs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#690 |
SIMON1: Adlib sound driver problems and Windows...
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#711 |
MI1CD: crashes past intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#718 |
Dreamcast build of the CVS
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#743 |
Dreamcast 4/26/03 build
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#750 |
Dreamcast CVS build
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#758 |
DREAMCAST: Daily Builds
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#786 |
INDY3: segfaults and indy's death
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#794 |
DOTT: Overlapping subtitles in intro
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#834 |
GUI: Normal Scale on OpenGL fails
|
SF/ender
|
defect
|
normal
|
GUI
|
|
#887 |
SAM: game hang up
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#920 |
DIG: Problems in the tomb room
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#922 |
DREAMCAST: daily builds
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#924 |
ALL: ScummVM sometimes crashes on exit
|
eriktorbjorn
|
defect
|
normal
|
--Other--
|
|
#958 |
CMI: Crash at Plunder Island Fort
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#967 |
Bugs with BASS 0.0288
|
|
defect
|
normal
|
Engine: Sky
|
|
#973 |
DIG: Italian text are random
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#976 |
Crashes on Mac OS X
|
fingolfin
|
defect
|
normal
|
Engine: Sky
|
|
#980 |
MM: Ed walks in place during cutscene
|
|
defect
|
low
|
Engine: SCUMM
|
|
#981 |
MM: Dr. Fred walks through a bed
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1051 |
COMI: Too many scripts running, 40 max!
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1083 |
FT:Assertion failed: searchin
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#1094 |
MI2 (MAC): Tones of infinite length
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1138 |
Game freezes when you press the call button
|
|
defect
|
normal
|
Engine: Sky
|
|
#1169 |
save/restore in Dreamcast port
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
#1201 |
Dreamcast Daily builds
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#1305 |
ScummVM Crashes on Startup
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#1343 |
MIVGA: Missing cursor, script hangs
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1350 |
BS1: Reproducable crash
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
#1377 |
SIMON2: Subtitles or speech
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1388 |
BS2: Warehouse crashes
|
SF/ender
|
defect
|
high
|
Engine: Sword2
|
|
#1460 |
DOTT: Contract-Stamp Crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1505 |
DIG: Crash/Freeze in the monster nest
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1519 |
FT - Unable to move in Demolition Derby
|
|
defect
|
high
|
Engine: SCUMM
|
|
#1526 |
DC: detection error on all (or almost older) games
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1659 |
FOA: game crash in cretan maze
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1720 |
FT: scummvm crashes after exploding 3 bunnies in minefield
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1729 |
FT: Plane computer screen choices layered over one another
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1751 |
DIG: Weird lockup, no input possible
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1758 |
DOTT: Crash in intro
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1771 |
DIG: Two "that doesn't work" sounds play
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1779 |
FT: Bug in Jet
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1799 |
DIG: No more input possible after activating crystal
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1809 |
FT: Highway 9 Crash
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1822 |
Pressing no at the remove confirmation prompt removes it.
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#1837 |
OSX: Can't add games or change paths
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#1900 |
WINCE: Program crashes at start on IPAQ (PDA)
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#1905 |
Can't compile source with FC2 x86_64
|
sev-
|
defect
|
normal
|
Port: Linux
|
|
#1906 |
BS2: Save failure with default Mac OS X savegame folder
|
SF/khalek
|
defect
|
normal
|
Engine: Sword2
|
|
#1915 |
FT:incorrect save state
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1936 |
SCUMMVM: Crash
|
|
defect
|
high
|
GUI
|
|
#1959 |
WINCE/FOA: Crash when trying to put food in ribcage
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#1989 |
Guybrush Dissapears
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2009 |
MT-32 emu: Monkeyvga & Loom do not work (regression)
|
kingguppy
|
defect
|
normal
|
Engine: SCUMM
|
|
#2016 |
GUI: non-english chars in directory names not supported
|
lephilousophe
|
defect
|
low
|
GUI
|
|
#2067 |
INDY3 german: crash when entering temple
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2072 |
Inherit the Earth crash
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2113 |
Stuck in one place
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2144 |
ITE: Weird Crash
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2147 |
ITE: Music restarts when walking to a scene with the same
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2151 |
ITE: Intro subtitles yeild black font.
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2177 |
DIG: Game crashes suddenly at the Orange spire
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2208 |
COMI: Graphical bug in chicken restaurant
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
sev-
|
defect
|
low
|
Engine: Sky
|
|
#2229 |
MI2 FM-TOWNS: No music in cutscenes after new mappiece
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2304 |
COMI: Part III song hangup
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2407 |
DIG: Crash when too many commands sent to robot
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2409 |
ITE: Can`t take the screwdriver to finish the game
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2477 |
MANIACNES: Walking and talking doesn't display properly
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
|
#2490 |
PUTTCIRCUS: Segmentation fault
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2500 |
Trapped Teeth are more trapped than you'd think.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2519 |
BASS: Resets at Game Start (Palm TX)
|
SF/chrilith
|
defect
|
normal
|
Engine: Sky
|
|
#2522 |
QUEEN: Player palette corruption
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2549 |
Cutscenes pass quickly
|
fingolfin
|
defect
|
normal
|
Engine: Gob
|
|
#2550 |
ITE : January 2006 Release md5
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|