| #405 |
ZAK256: stuck in the shop
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #406 |
ZAK256: airplain's microwave oven
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #407 |
Scummvm doesn't detect SamnMax demo
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #408 |
the charactor moves badly in many rooms
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #410 |
FOA DEMO Failed game detection
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #412 |
SIMON: fails to initialise midi
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
| #413 |
SIMON2: doesn\'t run (opcode problem?)
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #415 |
ZAK256: fades vanish
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #416 |
FT: crash right after loading.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #421 |
ZAK256: dark rooms
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #424 |
SIMON2WIN: Speech
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #425 |
ALL: sfx/music volume set 0 is not mute
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #426 |
MI1VGA: the last few glitches
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #427 |
ALL: crash when choosing "about" option
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #428 |
copyright text in intro not centered
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #429 |
build error
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
| #430 |
Compile errors
|
aquadran
|
defect
|
normal
|
Ports
|
|
| #431 |
ALL: key translation
|
fingolfin
|
defect
|
low
|
GUI
|
|
| #432 |
ZAK256: Palette messed up
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #433 |
DIG: "unexistant streamer"
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #437 |
LOOM: Flashlight glitch
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #438 |
PocketScumm: Can't exit game
|
SF/arisme
|
defect
|
normal
|
Engine: AGOS
|
|
| #440 |
ALL: Sounds delayed
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #441 |
MI2: Largo does not scream
|
SF/chuzwuzza
|
defect
|
normal
|
Engine: SCUMM
|
|
| #442 |
ALL: Too many fades
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #443 |
Zak256: Intro fade glich
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #444 |
ZAK256: Music restarts
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #445 |
SIMON+Win32: no mouse input
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #447 |
ZAK256: Intro messed up
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
| #450 |
Build error
|
|
defect
|
normal
|
Port: Linux
|
|
| #452 |
SAM: CarBomb doesn't display your own cars
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
| #455 |
SAMNMAX: Wrong character talks as yeti
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
| #456 |
ZAK256: Light in seattle cave
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #457 |
ZAK256: wrong camera position on mars
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #458 |
ZAK256: airport door opens too early
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #461 |
LOOMCD: Glitch when healing Rusty
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #462 |
LOOMCD: Note letters vanish on save/load
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
| #465 |
ZAK256: Looping ambient sounds ignore start/end loop pos.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #469 |
ALL: Crashes
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
| #470 |
MI1: new CDTimer breaks non CD games
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
| #471 |
ZAK256: No sound & music
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
| #472 |
GUI: Too long text is cut off
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #474 |
ZAK256: inventory arrow covers item
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #475 |
latest CVS (20020831) doesn't compile
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
| #479 |
cant save/load
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #481 |
ALL:Launcher is not showing all games
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #483 |
FT: Text is sometimes obscured by actors
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #484 |
MONKEYVGA: no longer appears in launcher
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #485 |
Launcher crashes game
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #486 |
GUI disappear
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #487 |
SAM: invalid imuse command 0
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
| #488 |
FOA: Music dies after Intro
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
| #489 |
SAM: No credits in ending credits
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
| #491 |
dig: endless anim when clicking too fast
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
| #492 |
GUI: Key repeat bug
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #493 |
DIG: Crash on Korean version
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #494 |
ALL: mouse pointer sprite cut
|
fingolfin
|
defect
|
normal
|
Graphics
|
|
| #496 |
SIMON2: movement problems
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #497 |
SIMON2: Part of introduction missing
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #501 |
NewGUI: '_' appended to savegame name
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #510 |
DIG : crash when changing sound volume
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
| #511 |
DOTT : Crash before Chron-O-John scene
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
| #512 |
DIG: Layer problem
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
| #513 |
DIG: Palette problem
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
| #514 |
DIG: Inventory icon stutters
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #515 |
DIG: Actor direction when changing rooms
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #516 |
DIG: iMuse restart
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
| #517 |
DIG: Text in Space Time 6
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
| #518 |
DIG: End sequence
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
| #521 |
MI2: All percussion sounds under native MIDI
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
| #524 |
DIG: Actor lockup in tomb
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
| #527 |
GUI: Text box entry does not 'clip' text
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #528 |
DIG: No object descriptions shown
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
| #529 |
class Sound: writing past array bounds
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
| #530 |
GUI: german umlauts
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #532 |
MONKEYVGA: Text position wrong
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
| #536 |
GUI: Options menu minor thingies
|
fingolfin
|
defect
|
normal
|
GUI
|
|
| #537 |
DOTT: heavy "white" bug
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
| #538 |
DIG: Unwanted scrolling
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
| #539 |
SIMON: Disturbing high frequency sound
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
| #540 |
SIMON2: graphical glitches
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
| #541 |
SIMON2: Simon stops responding
|
Kirben
|
defect
|
blocker
|
Engine: AGOS
|
|
| #542 |
SIMON: Extreme slow down at game end
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #543 |
SIMON2: Speech is auto turned off
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
| #548 |
MI1VGA/INDY3: Music does not loop
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #550 |
DIG: Bomp regressions
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
| #551 |
LOOM: fade in / fade out
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
| #552 |
LOOM: Bobbin seems to walk
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
| #554 |
LOOM: New graphic glitch during escape
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
| #555 |
SIMON1DOS/TALKIE: Hidden inventory arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
| #556 |
INDY3: Brunwald bug on my system.
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #557 |
ALL: Save game fails silently
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
| #560 |
INDY3: can't board the zeppelin
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
| #561 |
INDY3: indy climbs lattice incorrectly
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
| #562 |
INDY3: actors drawn below desk
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
| #563 |
INDY3: Indy dissapears in intro
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
| #564 |
INDY3: Henry causes the game to restart
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
| #565 |
VC6/VC7 compilation error
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
| #568 |
ALL: does not compile on solaris
|
fingolfin
|
defect
|
normal
|
Port: Solaris
|
|
| #570 |
SAM: sam and max leave ghosts
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|