Custom Query (8877 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (1 - 100 of 8877)

1 2 3 4 5 6 7 8 9 10 11
Ticket Summary Owner Type Priority Component Version
#13387 SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly -sev defect normal Engine: SCUMM
#11750 BACKENDS: Wii - ScummVM 2.2.0 blackscreen on exit AReim1982 defect normal Port: Wii
#12882 BACKENDS: WII: scummvm always returns to system menu on exit AReim1982 defect normal Common
#11974 CMI: Can't disable object line ATMcashpoint defect high Engine: SCUMM
#12753 Space Quest - Incinerations - Screen rendering bug Alien-Grey defect normal Engine: AGS
#13772 Person switch Alien-Grey defect normal Engine: Sword1
#832 FOA: Invalid actor XXX in o5_getActorRoom() AndywinXp defect normal Engine: SCUMM
#2377 SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach AndywinXp defect normal Engine: SCUMM
#3259 SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect AndywinXp defect low Engine: SCUMM
#3326 SCUMM: COMI - Occasional missing speech... AndywinXp defect normal Engine: SCUMM
#3454 SCUMM: COMI - Part 5: Clickable sky behaves strangely AndywinXp defect normal Engine: SCUMM
#3493 SCUMM: Dig - Rat Trap Puzzle Error AndywinXp defect normal Engine: SCUMM
#4391 SCUMM: COMI - No digital iMUSE fades AndywinXp defect normal Engine: SCUMM
#4635 SCUMM: COMI - Barbary Coast music switch too soon AndywinXp defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head AndywinXp defect normal Engine: SCUMM
#4801 SCUMM/HE: Spyfox 2 - Broken talk animation AndywinXp defect normal Engine: SCUMM
#4911 SCUMM: COMI - crash on 1-st scene (Russian version) AndywinXp defect normal Engine: SCUMM
#5312 SCUMM: MI1 - navigator pointing bug (related to actor faces actor) AndywinXp defect normal Engine: SCUMM
#5884 SCUMM/HE: Blue's Clues Art Time Glitches AndywinXp defect normal Engine: SCUMM
#6630 SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing AndywinXp defect normal Engine: SCUMM
#6710 SCUMM/HE: PUTT-PUTT - Colour corruption upon pressing Escape too quickly AndywinXp defect low Engine: SCUMM
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" AndywinXp defect normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" AndywinXp defect normal Engine: SCUMM
#6714 SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device AndywinXp defect normal Engine: SCUMM
#6857 SCUMM: FT, song on Todd's radio restarts when walking between rooms AndywinXp defect normal Engine: SCUMM
#7150 SCUMM/HE: Can't play multiple instances of a sound effect on different channels AndywinXp defect normal Engine: SCUMM
#7455 MI1 Amiga: choose actor palette AndywinXp feature request low Engine: SCUMM
#7462 SCUMM: Sega CD Monkey Island has not start button AndywinXp feature request low Engine: SCUMM
#9591 SCUMM: ZAK (FM-Towns): Intro animation runs faster than intro music AndywinXp defect normal Engine: SCUMM
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists AndywinXp defect normal Engine: SCUMM
#10447 SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour AndywinXp defect normal Engine: SCUMM
#10689 SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer" AndywinXp defect normal Engine: SCUMM
#11504 SCUMM: Alt-F5 no longer work to get original save/load dialog AndywinXp defect normal Engine: SCUMM
#11507 BACKENDS: Windows - Alt + F5 no longer brings up original menus in Lucasarts games AndywinXp defect normal Engine: SCUMM
#11532 SCUMM/HE: PAJAMA1 - Kitchen music gets stuck in infinite loop AndywinXp defect normal Engine: SCUMM
#11948 INDY3: Disable saving like the original game did AndywinXp feature request normal Engine: SCUMM
#11956 SCUMM: COMI - Wally's theme starting from wrong region after cannon battle AndywinXp defect normal Engine: SCUMM
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered AndywinXp defect normal Engine: SCUMM
#11973 SCUMM: Implement original pause bars, and put Save/Load GUI type toggle in startup menu AndywinXp feature request low Engine: SCUMM
#12022 SCUMM: FT: skipping a cutscene also skips the first bike fight AndywinXp defect normal Engine: SCUMM
#12029 SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong direction AndywinXp defect normal Engine: SCUMM
#12030 SCUMM: FT: softlock when fast-exiting room before scripted cutscene AndywinXp defect high Engine: SCUMM
#12039 SCUMM: MM (C64) - Graphical glitch with alien in telescope AndywinXp defect normal Engine: SCUMM
#12045 SCUMM: FT: seg fault in the imuse_digi submodule when a game action is attempted. AndywinXp defect normal Engine: SCUMM
#12095 BACKENDS: ANDROID: Crash when resuming app while playing a game AndywinXp defect high Port: Android
#13058 SCUMM: DIG: Music stops playing after some time AndywinXp defect normal Engine: SCUMM
#13080 AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size AndywinXp defect normal Audio
#13084 SCUMM: COMI: Voice panning differs in subsequent lines AndywinXp defect normal Engine: SCUMM
#13102 SCUMM/HE - Crackling on start of every new music piece AndywinXp defect high Audio
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters AndywinXp defect normal Engine: SCUMM
#13230 SCUMM: [Putt-Putt Enters the Race, Italian] - readMAXS(52) failed to read MAXS data AndywinXp defect normal Engine: SCUMM
#13244 Failure to blend audio in The Dig's Nexus location AndywinXp defect normal Audio
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound AndywinXp defect normal Engine: SCUMM
#13319 SCUMM: FT: Segfault after journalist escape cutscene AndywinXp defect blocker Engine: SCUMM
#13320 SCUMM: FT: DiMUSE crash when exiting "screensaver" AndywinXp defect normal Engine: SCUMM
#13322 SCUMM: FT (demo): Two background music tracks playing at the same time in the intro video AndywinXp defect normal Engine: SCUMM
#13354 MI1: Guybrush can hold his breath for longer than 10 minutes. AndywinXp defect normal Engine: SCUMM
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo AndywinXp defect normal Engine: SCUMM
#13462 SCUMM v7-8: DiMUSE: Large audio lag in 2.6git compared to 2.5.1 AndywinXp defect high Engine: SCUMM
#13476 SCUMM: FT: Sound glitch AndywinXp defect normal Engine: SCUMM
#13511 SCUMM: COMI: Animation played on top of recipe book AndywinXp defect normal Engine: SCUMM
#13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 AndywinXp defect normal Engine: SCUMM
#13548 SCUMM/HE: White dots in Cantina sign AndywinXp defect normal Engine: SCUMM
#13588 SCUMM/HE: Volcano game in putttime doesn't play sound when a volcano is repeated AndywinXp defect normal Engine: SCUMM
#13617 SCUMM: Implement original GUI AndywinXp feature request normal Engine: SCUMM
#13713 SCUMM/HE: Animation bug with Putt-Putt talking to Francine the Hippo AndywinXp defect normal Engine: SCUMM
#13777 SCUMM: Unaligned memory access in IMuseDigital AndywinXp patch normal Engine: SCUMM
#13845 SCUMM: COMI: core dumped after a while AndywinXp defect normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program AndywinXp defect normal Engine: SCUMM
#13964 SCUMM: Zak C64 - Room transitions play too fast AndywinXp defect normal Engine: SCUMM
#13970 SCUMM/HE: Tactics not flipping in Backyard Football AndywinXp defect normal Engine: SCUMM
#13973 THE DIG: Crash - Error: convertMessageToString: buffer overflow! AndywinXp defect normal Engine: SCUMM
#13980 SCUMM: Implement GUI for older Atari ST games AndywinXp feature request normal Engine: SCUMM
#13991 SCUMM: End game keys don't work in COMI AndywinXp defect normal Engine: SCUMM
#14027 SCUMM: Problems with subtitles in DIG AndywinXp defect normal Engine: SCUMM
#14029 SCUMM: Lip-sync problems at first bike fight in FT AndywinXp defect normal Engine: SCUMM
#14037 SCUMM: Low latency problem with DIG AndywinXp defect normal Engine: SCUMM
#14198 SCUMM: MANIAC v2: "Disserrare" (Unlock) verb not shown in italian version AndywinXp defect low Engine: SCUMM
#14265 SCUMM/HE: PJGAMES: Add audio modding support for Pajama Sam: Games to Play on Any Day AndywinXp feature request normal Engine: SCUMM
#14269 [SCUMM] Ultimate Talkie for SoMI does not need warning for no CD music AndywinXp defect normal Engine: SCUMM
#14271 Subtitles are no longer properly wrapped AndywinXp defect normal Engine: SCUMM
#14337 SCUMM: Subtitles are not shown anymore in some games AndywinXp defect normal Engine: SCUMM
#14387 SCUMM: ZAK (FM-Towns): Cannot load saves from ScummVM launcher AndywinXp defect normal Engine: SCUMM
#14467 Sam and Max Hit the Road. Object 0 not found in room 93 AndywinXp defect normal Engine: SCUMM
#14468 SCUMM: SAMNMAX: copyRectToSurface() assert triggered in 2.8.0git when loading a save AndywinXp defect normal Engine: SCUMM
#14470 SCUMM: MANIAC (Amiga): Continuous looping sound when choosing first character AndywinXp defect normal Engine: SCUMM
#14498 SCUMM: INDY3 (MAC): copyRectToSurface assert fails when loading a save AndywinXp defect normal Engine: SCUMM
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 AndywinXp defect normal Engine: Sword1
#14544 SCUMM/HE: Backyard Soccer English (GB) MD5 AndywinXp defect normal Engine: SCUMM
#14545 SCUMM/HE: Freddi Fish 2 Japanese MD5 AndywinXp defect normal Engine: SCUMM
#14583 SCUMM/HE: PUTTZOO: Broken animation in Welcome to the Zoo song AndywinXp defect normal Engine: SCUMM
#14590 SWORD2: Add support for korean fan translation AndywinXp feature request high Engine: Sword2
#14592 SWORD1: Unknown game variant for sword1 AndywinXp defect normal Engine: Sword1
#14614 SCUMM: SIGSEGV in Scumm::ScummEngine_v5::saveLoadWithSerializer(Common::Serializer&) AndywinXp defect blocker Engine: SCUMM
#14616 SCUMM: FT: Crash with Assertion Fail when riding the bike for the first time AndywinXp defect normal Engine: SCUMM
#14620 Unknown game variant for sword1 AndywinXp defect normal Common
#14621 SCUMM: VAR_VIDEOMODE warning when loading savegames for HE version 70 AndywinXp defect normal Engine: SCUMM
#14638 SWORD1: Crashes due to data races (multi-threading) AndywinXp defect normal Engine: Sword1
#14642 Unknown game variant for sword1 AndywinXp defect normal Port: Win32
#14651 Unknown game variant for sword1 AndywinXp defect normal Engine: Sword1
1 2 3 4 5 6 7 8 9 10 11
Note: See TracQuery for help on using queries.