#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
|
defect
|
high
|
Engine: Parallaction
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
new
|
|
defect
|
high
|
Cloud
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
defect
|
normal
|
Engine: Tony
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
|
new
|
|
defect
|
normal
|
Engine: GLK: AGT
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#11653 |
GLK: JACL: Problems with running older games
|
new
|
|
defect
|
normal
|
Engine: GLK: JACL
|
#11655 |
GLK: QUEST - Crashing games report
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13446 |
PARALLACTION: Nippon - Hotspot bug
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
new
|
|
defect
|
normal
|
Engine: Tucker
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
defect
|
normal
|
Cloud
|
#15053 |
BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform?
|
new
|
|
defect
|
normal
|
Port: AmigaOS4
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|
#13441 |
PARALLACTION: Nippon - Flickering objects
|
new
|
|
defect
|
low
|
Engine: Parallaction
|
#14506 |
GRAPHICS: Several shaders seem to be buggy
|
new
|
|
defect
|
low
|
Graphics: Scalers
|