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Ticket Summary Status Owner Type Priority Component
#15086 GROOVIE: Clandestiny final cutscene crashes new defect high Engine: Groovie
#15356 AGS: Implement custom keymapper for a selection of games new feature request high Engine: AGS
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect normal Engine: Bladerunner
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request normal Engine: SCUMM
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect normal Engine: SAGA
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect normal Engine: SCUMM
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno
#13502 TOON: Demo is missing a short animation from first screen new defect normal Engine: Toon
#13544 TOON: Flux does not stop dancing when used on Cabinet new defect normal Engine: Toon
#13580 GUI: File browser should start from selected path new feature request normal GUI
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request normal GUI
#14371 CLOUD: Server's IP interface is sometimes from a virtual adapter new defect normal --Other--
#14443 SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new feature request normal Engine: SCUMM
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect normal Engine: SCUMM
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect normal Engine: Tetraedge
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking new defect normal GUI
#15333 GROOVIE: T11H: Implement support for spooky animation mode new feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth new feature request normal Engine: Groovie
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new defect normal GUI
#15384 TWINE: LBA: Dark museum has side-effects on the same session pending mgerhardy defect normal Engine: TwinE
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) new defect normal Engine: TwinE
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy defect normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored new defect normal Engine: Sherlock
#15445 ANDROID: Gesture for middle click (three fingers tap) in direct touch mode pending antoniou79 defect normal Port: Android
#15496 GUI: Text glitches in low resolution mode new defect normal GUI
#11724 SWORD25: Slow video and out of synch audio on old Android devices new defect low Engine: Sword25
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect low Engine: TwinE
#13371 SCUMM: Loom (EGA) - (Original bug) Overlay glitch with edge of distaff in woodbin new feature request low Engine: SCUMM
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect low Engine: AGS
#15177 SCI: LSL5: Drawing issues when using the "?" icon new defect low Engine: SCI
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