| #13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
| #13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
| #12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
|
defect
|
low
|
Engine: TwinE
|
| #13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #13371 |
SCUMM: Loom (EGA) - (Original bug) Overlay glitch with edge of distaff in woodbin
|
new
|
|
feature request
|
low
|
Engine: SCUMM
|
| #13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
defect
|
low
|
Engine: AGS
|
| #13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #13580 |
GUI: File browser should start from selected path
|
new
|
|
feature request
|
normal
|
GUI
|
| #14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
new
|
|
feature request
|
normal
|
GUI
|
| #14371 |
CLOUD: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
defect
|
normal
|
Cloud
|
| #14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15210 |
GUI: GMM: Mouse cursor is offset when screen is shaking
|
new
|
|
defect
|
normal
|
GUI
|
| #15333 |
GROOVIE: T11H: Implement support for spooky animation mode
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
| #15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
| #15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
new
|
|
defect
|
normal
|
GUI
|
| #15356 |
AGS: Implement custom keymapper for a selection of games
|
new
|
|
feature request
|
high
|
Engine: AGS
|
| #15388 |
TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock)
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
| #15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
| #15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
defect
|
normal
|
GUI
|
| #15687 |
AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
| #15689 |
NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load
|
new
|
|
defect
|
normal
|
Engine: NGI
|
| #15808 |
ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold
|
new
|
|
defect
|
normal
|
Port: Android
|
| #16118 |
GUI: Visual glitch in achievements tab on the vertical scrollbar in windowed mode
|
new
|
|
defect
|
normal
|
GUI
|
| #16134 |
AGI: KQ3: Support misprinted spells from some collection's manuals
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
| #16464 |
ANDROID: Black screen after rotating from portrait to landscape
|
new
|
|
defect
|
normal
|
Port: Android
|
| #16477 |
ZVISION: Zork Grand Inquisitor: Wide screen mode prevents clicking buttons on top of screen
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
| #16558 |
DIRECTOR: Dark Eye Launch menu saved games listing issues including a memory leak
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16563 |
DIRECTOR: The Dark Eye - (ORIGINAL BUG) Music issue on main menu screen
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16565 |
DIRECTOR: The Dark Eye - Wrong palette colors used after returning from main menu
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16586 |
PHOENIXVR: NECRONOMICON: Steam English version detects an additional false positive
|
new
|
|
defect
|
normal
|
Engine: PhoenixVR
|