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Ticket Summary Status Owner Type Priority Component
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect normal Engine: SCUMM
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request normal Engine: SCUMM
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect normal Engine: SAGA
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect low Engine: TwinE
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS
#13371 SCUMM: Loom (EGA) - (Original bug) Overlay glitch with edge of distaff in woodbin new feature request low Engine: SCUMM
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect low Engine: AGS
#13502 TOON: Demo is missing a short animation from first screen new defect normal Engine: Toon
#13544 TOON: Flux does not stop dancing when used on Cabinet new defect normal Engine: Toon
#13580 GUI: File browser should start from selected path new feature request normal GUI
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request normal GUI
#14371 CLOUD: Server's IP interface is sometimes from a virtual adapter new defect normal Cloud
#14443 SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new feature request normal Engine: SCUMM
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect normal Engine: SCUMM
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking new defect normal GUI
#15333 GROOVIE: T11H: Implement support for spooky animation mode new feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth new feature request normal Engine: Groovie
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new defect normal GUI
#15356 AGS: Implement custom keymapper for a selection of games new feature request high Engine: AGS
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) new defect normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored new defect normal Engine: Sherlock
#15496 GUI: Text glitches in low resolution mode new defect normal GUI
#15687 AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells new feature request normal Engine: AGI
#15689 NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load new defect normal Engine: NGI
#15808 ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold new defect normal Port: Android
#16118 GUI: Visual glitch in achievements tab on the vertical scrollbar in windowed mode new defect normal GUI
#16134 AGI: KQ3: Support misprinted spells from some collection's manuals new feature request normal Engine: AGI
#16464 ANDROID: Black screen after rotating from portrait to landscape new defect normal Port: Android
#16477 ZVISION: Zork Grand Inquisitor: Wide screen mode prevents clicking buttons on top of screen new defect normal Engine: ZVision
#16558 DIRECTOR: Dark Eye Launch menu saved games listing issues including a memory leak new defect normal Engine: Director
#16563 DIRECTOR: The Dark Eye - (ORIGINAL BUG) Music issue on main menu screen new defect normal Engine: Director
#16565 DIRECTOR: The Dark Eye - Wrong palette colors used after returning from main menu new defect normal Engine: Director
#16586 PHOENIXVR: NECRONOMICON: Steam English version detects an additional false positive new defect normal Engine: PhoenixVR
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