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Ticket Summary Status Owner Type Component Priority
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot new DrMcCoy defect Engine: Gob high
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect Port: iOS high
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect Engine: Tinsel high
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect Engine: Gob high
#11240 CRYO: Misuse of packed structs new defect Engine: Cryo high
#11483 ZVISION: ZGI: Music broke new defect Engine: ZVision high
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending defect Engine: Grim high
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early pending defect Engine: Grim high
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect Engine: Parallaction high
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect Engine: Chewy high
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new aquadran defect Port: Wii high
#13660 BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect Port: Wii high
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect Engine: Tetraedge high
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect Port: Wii high
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango new defect Cloud high
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect Engine: Stark high
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 pending lephilousophe defect Port: PSP high
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- feature request Ports high
#14594 TONY: Tony Tough issues/crash on MacOS new defect Engine: Tony high
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect Engine: AGS high
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect Engine: CGE2 high
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect Engine: Tinsel high
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect Engine: Sword2 high
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect Engine: Hypno high
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request Engine: Private high
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing new defect Engine: Nancy high
#15055 BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth new defect Audio high
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect Audio high
#15086 GROOVIE: Clandestiny final cutscene crashes new defect Engine: Groovie high
#15134 MD5: ADL: Unknown game variant for hires2 new defect Engine: ADL high
#15157 SKY: BASS cursor disappeared new defect Engine: Sky high
#15190 CINE: Operation Stealth demo hangs on the DS new defect Engine: Cine high
#15197 HUGO: Icon bar gets stuck with the DS port new defect Engine: Hugo high
#15226 MD5: DIRECTOR: Undetected Polish games new tag2015 defect Engine: Director high
#15343 NANCY: The Vampire Diaries cannot be completed new defect Engine: Nancy high
#15356 AGS: Implement custom keymapper for a selection of games new feature request Engine: AGS high
#15382 ADL: HIRES5: Crash printing an apparently corrupt string new defect Engine: ADL high
#15424 SWORD25: at the York Airport the background sfx just stops new defect Engine: Sword25 high
#15488 AGS: The Crimson Diamond can crash on quitting new defect Engine: AGS high
#15489 SAGA: IHNM fails to start on the 3DS new defect Engine: SAGA high
#15505 SCUMM HE MOONBASE: big endian problem (MORPHOS) pending AndywinXp defect Engine: SCUMM high
#15516 GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start new defect Engine: Gob high
#15517 BACKENDS: 3DS: New 3DS systems crash when quitting ScummVM from the launcher menu. new defect Port: 3DS high
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