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Results (801 - 900 of 1024)

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Ticket Summary Status Owner Type Priority Component
#15351 ZVISION: ZGI: Save game can get stuck in a death loop new defect normal Engine: ZVision
#15355 Zork Grand Inquisitor does not show autosaves in it's menu new feature request normal Engine: ZVision
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI new defect normal Port: Wii
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new defect normal Engine: SCUMM
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect new defect normal Engine: SCUMM
#15373 ULTIMA8: Original Cheats Not Available new feature request normal Engine: Ultima
#15375 SCI: SQ4 Korean text not rendered after refactor new defect normal Engine: SCI
#15378 Show Engine & required Version on the game list front page new feature request normal --Unset--
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? new defect normal Engine: ADL
#15384 TWINE: LBA: Dark museum has side-effects on the same session pending mgerhardy defect normal Engine: TwinE
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) new defect normal Engine: TwinE
#15389 ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't new defect normal Engine: ADL
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) new defect normal Port: PSP
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo new defect normal Port: PSP
#15395 TWINE: Shading Palette loss of colours?! new defect normal Engine: TwinE
#15396 TWINE: Menu Plasma loss of quality new defect normal Engine: TwinE
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy defect normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored new defect normal Engine: Sherlock
#15404 SCUMM: DOTT: nothing clickable after loading save game new defect normal Engine: SCUMM
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new defect normal Engine: Director
#15406 A better way to enable or disable and configure gamepads/joysticks new feature request normal GUI
#15408 TWINE: the W key was supposed to only do Action on Normal pending mgerhardy defect normal Engine: TwinE
#15409 TWINE: the holomap rotation is slow and location interaction is weird new defect normal Engine: TwinE
#15410 TWINE: Little big adventure no menu music and a crash pending mgerhardy defect normal Engine: TwinE
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM new defect normal Engine: SCUMM
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new defect normal Engine: AGOS
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau defect normal Engine: SCUMM
#15422 CRAB: Resolution option is non-functional new feature request normal Engine: CRAB
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new defect normal Engine: SCUMM
#15426 SWORD25: After death fmv was playing, load savegame screen defaces new defect normal Engine: Sword25
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new defect normal Engine: Stark
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer defect normal Engine: Freescape
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new defect normal Engine: DGDS
#15431 DGDS: dragon: Background around Karyn disappears when talking to her in city office new defect normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences new defect normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported new defect normal Engine: DGDS
#15434 DGDS: dragon: EGA menu colors are wrong new defect normal Engine: DGDS
#15444 ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls new defect normal Engine: AGS
#15445 ANDROID: Gesture for middle click (three fingers tap) in direct touch mode pending antoniou79 defect normal Port: Android
#15449 ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android new defect normal Engine: NGI
#15455 ULTIMA6: party roster doesn't work with "new style" game style new defect normal Engine: Ultima
#15458 SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions new feature request normal Engine: SCUMM
#15459 AGS: Saves don't take account of game versions and may not be interchangeable new feature request normal Engine: AGS
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer defect normal Engine: Freescape
#15466 FREESCAPE: CPC disk release of Total Eclipse is unsupported new neuromancer feature request normal Engine: Freescape
#15468 SCUMM: FOA (Amiga): Copy protection screen bug new defect normal Engine: SCUMM
#15469 FREESCAPE: Driller end game seems buggy new neuromancer defect normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer defect normal Engine: Freescape
#15474 MD5: Unknown game variant for freescape new neuromancer defect normal Engine: Freescape
#15476 SWORD2: PSX: Unhandled Multi-track Video new defect normal Engine: Sword2
#15480 DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report) new defect normal Engine: Director
#15485 Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options new feature request normal Engine: SCUMM
#15486 TINYGL: triangles always override zbuffer from lines? new defect normal Graphics
#15493 BACKENDS: 3DS: Detection is very slow new defect normal Port: 3DS
#15494 DREAMCAST: Re-enable SCUMM v7 and v8 games? new defect normal Port: Dreamcast
#15496 GUI: Text glitches in low resolution mode new defect normal GUI
#15499 TINYGL: Support paletted textures new feature request normal Graphics
#15509 SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion new defect normal Engine: SCUMM
#15511 Patched game variant for ultima VI with german translation new patch normal Engine: Ultima
#15512 IMGUI Backend OpenGL2 ? new feature request normal Ports
#15513 M4: black screen (BE/MORPHOS) new defect normal Engine: M4
#15514 SCI: KQ5CD Issue with the audio when adding text dialogues multilingual new defect normal Engine: SCI
#15515 TOUCHE: Audio mixer crash when quitting the demo in mid-sentence new defect normal Engine: Touche
#15518 GUI: Game Options dialog can create inconsistent settings new defect normal GUI
#15519 Unknown game variant for kyra new defect normal Engine: Kyra
#15520 SCUMM: MACGUI: Disabling Original GUI in mid-playthrough causes black square cursor new defect normal Engine: SCUMM
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp defect low Engine: Sky
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy defect low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy defect low Engine: Gob
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect low Engine: Parallaction
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan defect low Engine: Wintermute
#6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect low Engine: Sword1
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7647 KYRA3: add subtitles in VQA videos new feature request low Engine: Kyra
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#7818 LOL: Support subtitles in "Lore of the Lands" new feature request low Engine: Kyra
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect low Ports
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new defect low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new defect low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new defect low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing new defect low Engine: Sky
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect low Engine: Mohawk
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI
#10383 GOB: LIT: Cursor flashes when talking to Dalia new defect low Engine: Gob
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