#13575 |
GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
defect
|
normal
|
Engine: Asylum
|
#13578 |
GUI: Show ESRB/PEGI ratings of ScummVM games
|
new
|
|
feature request
|
normal
|
GUI
|
#13580 |
GUI: File browser should start from selected path
|
new
|
|
feature request
|
normal
|
GUI
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
|
new
|
|
defect
|
normal
|
Port: NDS
|
#13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
|
new
|
|
defect
|
normal
|
Engine: Pegasus
|
#13585 |
PLUGINS: ELF memory manager doesn't work with dynamic detection
|
new
|
|
defect
|
normal
|
Ports
|
#13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13609 |
CHEWY: Set game speed in ScummVM menu
|
new
|
|
feature request
|
normal
|
Engine: Chewy
|
#13613 |
RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
|
new
|
|
defect
|
normal
|
Port: RISC OS
|
#13614 |
RISC OS Scumm 2.6.0 abuses user choices
|
new
|
|
defect
|
normal
|
Port: RISC OS
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
|
defect
|
normal
|
Engine: GLK: Scott
|
#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
|
|
defect
|
normal
|
Port: Wii
|
#13648 |
SCUMM/HE: Fix script to allow taking Mr. Baldini's picture
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13656 |
CHEWY: Double sprites for animations
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
|
defect
|
normal
|
Port: Wii
|
#13662 |
GUI: Default font is limited in language support
|
new
|
|
defect
|
normal
|
GUI
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13704 |
CHEWY: Detailed secondary comments missing
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
|
defect
|
normal
|
Engine: SLUDGE
|
#13718 |
Add support for '.bf' based cryo games.
|
new
|
|
feature request
|
normal
|
Engine: Cryo
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13737 |
SCUMM: Re-enable lines in DOTT
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
|
defect
|
normal
|
GUI
|
#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
|
defect
|
normal
|
Graphics
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
defect
|
normal
|
Engine: Stark
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13785 |
REMORSE: mouse rotation doesn't work
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13793 |
STARK: Background image overlapping text and icons
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
defect
|
normal
|
Common
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
|
defect
|
normal
|
Port: PSP
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#13840 |
GameID's should be unique per game version + color bitness
|
new
|
|
defect
|
normal
|
--Other--
|
#13843 |
MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
defect
|
normal
|
Audio
|
#13855 |
XEEN: Support General Midi in Xeen games
|
new
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#13859 |
PINK: Can't use the mirror on the sun at stonehedge
|
new
|
|
defect
|
normal
|
Engine: Pink
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13870 |
GRIM: Can't load saved game
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
|
new
|
|
defect
|
normal
|
Audio
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
|
defect
|
normal
|
Port: Linux
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#13911 |
Gracefully handle multiple controllers
|
new
|
|
feature request
|
normal
|
Common
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
|
defect
|
normal
|
Port: Android
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
defect
|
normal
|
Port: PS3
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
defect
|
normal
|
Audio
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
new
|
|
feature request
|
normal
|
GUI
|
#14000 |
Add Build for Windows on ARM64
|
new
|
|
feature request
|
normal
|
Port: Win64
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14011 |
ULTIMA8: Optional stacks automerging
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#14030 |
ULTIMA8: Changelings don't change
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14047 |
FTA2: No skipping dialogs
|
new
|
|
defect
|
normal
|
Engine: SAGA2
|
#14071 |
The ability to mass remove games
|
new
|
|
feature request
|
normal
|
GUI
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14074 |
MACOS: ScummVM Fails To Start
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
defect
|
normal
|
Audio
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
defect
|
normal
|
Engine: Draci
|
#14171 |
PLUGINS: ELF loader doesn't support multiple segments
|
new
|
|
defect
|
normal
|
Ports
|