#13463 |
SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page
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feature request
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normal
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Screenshots
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#13464 |
BACKENDS: SDL: In-game menu for 3D games shows no cursor on some systems
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defect
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normal
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Graphics
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#13465 |
QUEEN: Support fanmade Amiga CD releases
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feature request
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normal
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Engine: Queen
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#13467 |
Built in Point & Click Support for GRIM Games
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feature request
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normal
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Engine: Grim
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#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
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neuromancer
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defect
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normal
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Engine: Hypno
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#13480 |
AGS: Support existing Fan Translations with extra EXEs (AGDI (KQ1-3/AlEmmo) and Infamous (SQ2))
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feature request
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normal
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Engine: AGS
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#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
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defect
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normal
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Engine: Tucker
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#13495 |
TEENAGENT: Spanish patch support
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feature request
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normal
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Engine: TeenAgent
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#13502 |
TOON: Demo is missing a short animation from first screen
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defect
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normal
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Engine: Toon
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#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
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defect
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normal
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GUI
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#13504 |
SWORD25: wrong shading in library
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defect
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normal
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Engine: Sword25
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#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
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defect
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normal
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Cloud
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#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
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defect
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normal
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Engine: Wintermute
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#13544 |
TOON: Flux does not stop dancing when used on Cabinet
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defect
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normal
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Engine: Toon
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#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
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defect
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normal
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Engine: Chewy
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#13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
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defect
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normal
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Engine: Director
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#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
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defect
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normal
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Engine: Chewy
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#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
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defect
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normal
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Engine: SCUMM
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#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
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defect
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normal
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Engine: Asylum
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#13578 |
GUI: Show ESRB/PEGI ratings of ScummVM games
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feature request
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normal
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GUI
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#13580 |
GUI: File browser should start from selected path
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feature request
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normal
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GUI
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#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
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defect
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normal
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Port: NDS
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#13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
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defect
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normal
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Engine: Pegasus
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#13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
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defect
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normal
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Engine: Parallaction
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#13609 |
CHEWY: Set game speed in ScummVM menu
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feature request
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normal
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Engine: Chewy
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#13613 |
BACKENDS: RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
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defect
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normal
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Port: RISC OS
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#13614 |
BACKENDS: RISC OS Scumm 2.6.0 abuses user choices
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defect
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normal
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Port: RISC OS
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#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
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feature request
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normal
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Engine: SCUMM
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#13623 |
GLK: SCOTT: Unicode characters not shown
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defect
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normal
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Engine: GLK: Scott
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#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
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defect
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normal
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Engine: Groovie
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#13648 |
SCUMM/HE: Fix script to allow taking Mr. Baldini's picture
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feature request
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normal
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Engine: SCUMM
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#13656 |
CHEWY: Double sprites for animations
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defect
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normal
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Engine: Chewy
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#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
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defect
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normal
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Engine: AGS
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#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
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neuromancer
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defect
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normal
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Engine: Hypno
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#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
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defect
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normal
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Engine: TwinE
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#13688 |
CHEWY: Missing dialogue between director and actress
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defect
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normal
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Engine: Chewy
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#13692 |
CHEWY: Inventory behavior quick select item
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defect
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normal
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Engine: Chewy
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#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
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defect
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normal
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Engine: Chewy
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#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
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feature request
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normal
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Engine: SCUMM
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#13705 |
CHEWY: Missing animation for manipulating artifact
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defect
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normal
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Engine: Chewy
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#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
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feature request
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normal
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Engine: SCUMM
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#13711 |
SLUDGE: NSC Crashes in opening credits
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defect
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normal
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Engine: SLUDGE
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#13718 |
Add support for '.bf' based cryo games.
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feature request
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normal
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Engine: Cryo
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#13731 |
TWINE: The movement of the meca penguin is different from dos version
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defect
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normal
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Engine: TwinE
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#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
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defect
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normal
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Engine: Grim
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#13737 |
SCUMM: Re-enable lines in DOTT
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feature request
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normal
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Engine: SCUMM
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#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
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defect
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normal
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Engine: SCI
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#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
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defect
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normal
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Engine: SCI
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#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
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defect
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normal
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GUI
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#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
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defect
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normal
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Graphics
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#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
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neuromancer
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defect
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normal
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Engine: Hypno
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#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
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neuromancer
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feature request
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normal
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Engine: Hypno
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#13785 |
REMORSE: mouse rotation doesn't work
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defect
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normal
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Engine: Ultima
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#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
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defect
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normal
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Engine: Director
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#13793 |
STARK: Background image overlapping text and icons
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defect
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normal
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Engine: Stark
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#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
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defect
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normal
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Engine: SCUMM
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#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
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defect
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normal
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Engine: SCI
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#13805 |
BACKENDS: OPENGL: Graphics filters not applied to mouse cursor
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defect
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normal
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Common
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#13806 |
RINGWORLD: No MT-32 music, sound popping
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defect
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normal
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Engine: TsAGE
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#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
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defect
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normal
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Port: PSP
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#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
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defect
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normal
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Engine: SCI
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#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
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defect
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normal
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Engine: SCI
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#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
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defect
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normal
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Engine: SCI
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#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
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defect
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normal
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Engine: SCI
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#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
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defect
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normal
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Engine: Director
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#13843 |
SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation
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defect
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normal
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Audio
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#13855 |
XEEN: Support General Midi in Xeen games
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feature request
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normal
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Engine: MM: Xeen
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#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
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defect
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normal
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Engine: SCUMM
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#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
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defect
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normal
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Engine: SCUMM
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#13876 |
ULTIMA8: smart navigation make avatar run in circles
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defect
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normal
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Engine: Ultima
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#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
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defect
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normal
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Engine: SAGA
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#13899 |
DIRECTOR: Opera Fatal gameplay issue update
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defect
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normal
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Engine: Director
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#13904 |
BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck
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defect
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normal
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Port: Linux
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#13905 |
MOHAWK: Little Monster at School errors on page 16
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defect
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normal
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Engine: Mohawk
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#13911 |
Gracefully handle multiple controllers
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feature request
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normal
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Common
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#13919 |
MOHAWK: LB - Missing shortcuts
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defect
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normal
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Engine: Mohawk
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#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
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defect
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normal
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Engine: SCUMM
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#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
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defect
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normal
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Engine: Director
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#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
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defect
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normal
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Engine: SCUMM
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#13960 |
BACKENDS: PS3 and physical CD issues
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defect
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normal
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Port: PS3
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#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
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defect
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normal
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Audio
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#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
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feature request
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normal
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GUI
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#14000 |
BACKENDS: Add Build for Windows on ARM64
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feature request
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normal
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Port: Win64
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#14006 |
SCUMM: Glitches with the bus in ZAK
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defect
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normal
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Engine: SCUMM
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#14011 |
ULTIMA8: Optional stacks automerging
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feature request
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normal
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Engine: Ultima
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#14030 |
ULTIMA8: Changelings don't change
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defect
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normal
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Engine: Ultima
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#14071 |
The ability to mass remove games
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feature request
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normal
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GUI
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#14073 |
FREESCAPE: several types of rendering artifacts are visible
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neuromancer
|
defect
|
normal
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Engine: Freescape
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#14075 |
AUDIO: Volume settings are not applied on startup
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defect
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normal
|
Audio
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#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
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defect
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normal
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Engine: Director
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#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
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defect
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normal
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Port: Android
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#14169 |
DRACI: Down Mouse not opening icon menu
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defect
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normal
|
Engine: Draci
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#14173 |
SCI: Support Cinepak dithering with QuickTime videos
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feature request
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normal
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Engine: SCI
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#14174 |
BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
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lephilousophe
|
defect
|
normal
|
Common
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#14175 |
Support for Atari ST mono rendering
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feature request
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normal
|
Engine: SCUMM
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#14262 |
BACKENDS: OSXPPC: ScummVM fails to start without "millions of colors" setting
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jamie-marchant
|
defect
|
normal
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Port: Mac OS X
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#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
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|
defect
|
normal
|
Video
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#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
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defect
|
normal
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Engine: Sherlock
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#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
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sev-
|
defect
|
normal
|
Engine: GLK: Adrift
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#14288 |
TEENAGENT: Teenagent Talkie Polish version doesn't work properly
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defect
|
normal
|
Engine: TeenAgent
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