#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
#13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#13153 |
SCI: Games begin lagging either at launch or after moving about outside of window
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
normal
|
Common
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
defect
|
normal
|
Engine: GLK: Adrift
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13200 |
Separate Full Screen setting for GUI and Games
|
new
|
|
feature request
|
normal
|
GUI
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
|
new
|
|
feature request
|
normal
|
GUI
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
|
defect
|
normal
|
Web
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
new
|
|
feature request
|
normal
|
GUI: Translations
|
#13240 |
Improvement of subtitle visualization.
|
new
|
|
feature request
|
normal
|
Graphics: Scalers
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
defect
|
normal
|
GUI
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#13260 |
Support the composite palette for PC Engine
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13261 |
SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
|
defect
|
normal
|
Engine: Mortevielle
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#13298 |
DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13301 |
MD5: DIRECTOR: Unknown game: Kings of the Ice (D8)
|
new
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
#13317 |
Update aspect ratio for new iPad Mini 6 2021
|
new
|
|
feature request
|
normal
|
Port: iOS
|
#13325 |
DIRECTOR: Explore Space - Mars (D5) not starting
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13331 |
DIRECTOR: Safecracker 1997 (Director 5) loading issue
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13353 |
DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
new
|
|
feature request
|
normal
|
GUI
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
defect
|
normal
|
Port: Linux
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#13376 |
MYST3: Save Glitch
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13386 |
Add a "clear" command to the general debugger
|
new
|
|
feature request
|
normal
|
Tools
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#13390 |
Please support The Magnetic Scrolls Compilation
|
new
|
|
feature request
|
normal
|
Engine: GLK: Magnetic
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
defect
|
normal
|
Documentation
|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
new
|
|
feature request
|
normal
|
Common
|
#13421 |
GUI: Version info should be right-aligned in list view
|
new
|
|
defect
|
normal
|
GUI
|
#13422 |
Bug tracker's main page has obsolete instructions and link
|
new
|
|
defect
|
normal
|
Web
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
new
|
|
defect
|
normal
|
Port: Win64
|
#13424 |
PETKA: Crashes on PSP
|
new
|
|
defect
|
normal
|
Engine: Petka
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
|
defect
|
normal
|
Graphics
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
defect
|
normal
|
Common
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13446 |
PARALLACTION: Nippon - Hotspot bug
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
new
|
|
feature request
|
normal
|
Engine: GLK
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13455 |
DECODERS: migrate from 'libmad' to 'libmpg123'
|
new
|
|
feature request
|
normal
|
Audio
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
new
|
|
defect
|
normal
|
Common
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13461 |
SDL: Stretched in full screen
|
new
|
|
defect
|
normal
|
Graphics
|
#13463 |
SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page
|
new
|
|
feature request
|
normal
|
Screenshots
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
new
|
|
defect
|
normal
|
Graphics
|
#13465 |
QUEEN: Support fanmade Amiga CD releases
|
new
|
|
feature request
|
normal
|
Engine: Queen
|
#13467 |
Built in Point & Click Support for GRIM Games
|
new
|
|
feature request
|
normal
|
Engine: Grim
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13480 |
AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2)
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
new
|
|
defect
|
normal
|
Engine: Tucker
|
#13495 |
TEENAGENT: Spanish patch support
|
new
|
|
feature request
|
normal
|
Engine: TeenAgent
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
|
|
defect
|
normal
|
GUI
|
#13504 |
SWORD25: wrong shading in library
|
new
|
|
defect
|
normal
|
Engine: Sword25
|
#13521 |
CHEWY: Drone selection menu very hard to control
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
defect
|
normal
|
Cloud
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13565 |
DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|