#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12780 |
PARALLACTION: Nippon - Donna not disguised
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#12793 |
BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#12809 |
MM: XEEN: Original German crossword puzzle bug
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#12818 |
COMPOSER: Magic Tales: The Princess and the Crab regression
|
new
|
|
defect
|
normal
|
Engine: Composer
|
#12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12839 |
DIRECTOR: Implement "return to launcher" feature for Director games
|
new
|
|
feature request
|
normal
|
Engine: Director
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
defect
|
normal
|
Graphics
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: Griffon
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#12929 |
TOON: Idle animations do not loop
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
defect
|
normal
|
Engine: Buried
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12955 |
MYST3: Video speeds up after room transition
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#12970 |
BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
|
defect
|
normal
|
Port: GameCube
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
new
|
|
feature request
|
normal
|
Ports
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12996 |
SCUMM: Restore unused item animation frames?
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13024 |
BACKENDS: MACOS: Can't map Command and Fn keys
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13030 |
Option to Disable Status Window
|
new
|
|
feature request
|
normal
|
Tools
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13054 |
BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
|
defect
|
normal
|
Graphics
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13116 |
TWINE: slowdown when grid mask is applied
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
#13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#13153 |
SCI: Games begin lagging either at launch or after moving about outside of window
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
normal
|
Common
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
defect
|
normal
|
Engine: GLK: Adrift
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13200 |
Separate Full Screen setting for GUI and Games
|
new
|
|
feature request
|
normal
|
GUI
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
|
new
|
|
feature request
|
normal
|
GUI
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13229 |
BACKENDS: PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
new
|
|
feature request
|
normal
|
GUI: Translations
|
#13240 |
Improvement of subtitle visualization.
|
new
|
|
feature request
|
normal
|
Graphics: Scalers
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
defect
|
normal
|
GUI
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#13260 |
Support the composite palette for PC Engine
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13261 |
SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
|
defect
|
normal
|
Engine: Mortevielle
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
new
|
|
feature request
|
normal
|
GUI
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13364 |
AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
defect
|
normal
|
Port: Linux
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#13386 |
Add a "clear" command to the general debugger
|
new
|
|
feature request
|
normal
|
Tools
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#13390 |
Please support The Magnetic Scrolls Compilation
|
new
|
|
feature request
|
normal
|
Engine: GLK: Magnetic
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
defect
|
normal
|
Documentation
|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
new
|
|
feature request
|
normal
|
Common
|
#13424 |
BACKENDS: PSP: PETKA: Crash starting a new game
|
new
|
|
defect
|
normal
|
Engine: Petka
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13429 |
BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
|
defect
|
normal
|
Graphics
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
defect
|
normal
|
Common
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|