Custom Query (1224 matches)

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Results (401 - 500 of 1224)

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Ticket Summary Status Owner Type Priority Component
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new defect normal Engine: Myst3
#11932 Android TV support new feature request normal Port: Android
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request normal Engine: Grim
#11949 ULTIMA: Missing/incorrect graphics in the main menu new defect normal Engine: Ultima
#11955 ULTIMA: falling down is not happening new defect normal Engine: Ultima
#11980 GLK: engine does not support Russian keyboard layout new defect normal Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support new defect normal Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume new defect normal Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect normal Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair it's not anymore selectable or movable. new defect normal Engine: Gob
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request normal Engine: SCUMM
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 defect normal Engine: Mohawk
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect normal Audio: MT32
#12074 TWINE: rendering of the holomap is broken pending mgerhardy defect normal Engine: TwinE
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect normal Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations new defect normal Engine: MADS
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request normal Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect normal Engine: SCUMM
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm new defect normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new defect normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect normal Engine: GLK: Hugo
#12345 BASE: The detection plugin is almost always loaded in memory new defect normal Common
#12366 ULTIMA6: segfault during gc in Ultima 6 new defect normal Engine: Ultima
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect normal Port: Mac OS X
#12396 WEB: Buildbot web pages are blank when viewed on older systems. new defect normal Web
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect normal Graphics
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect normal Engine: GLK: ZCode
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe defect normal Port: Android
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect normal Engine: Ultima
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new defect normal Engine: Hugo
#12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request normal Engine: Trecision
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect normal Engine: Trecision
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii
#12713 STARTREK enable alternative path for voc files new feature request normal Engine: Startrek
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new defect normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect normal Engine: Ultima
#12774 Better notes about residualvm merge new feature request normal Web
#12780 PARALLACTION: Nippon - Donna not disguised new defect normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#12790 ULTIMA8: crash after intro when u8save.000 is missing new defect normal Engine: Ultima
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X
#12800 Add option to pass parameters to SCUMMVM on Android new feature request normal Port: Android
#12809 MM: XEEN: Original German crossword puzzle bug new defect normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect normal Engine: Director
#12839 DIRECTOR: Implement "return to launcher" feature for Director games new feature request normal Engine: Director
#12841 DIRECTOR: Mylk Mac crashes on startup new defect normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect normal Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working new defect normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect normal Engine: GLK: Comprehend
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette new defect normal Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found new defect normal Engine: Director
#12882 WII: scummvm always returns to system menu on exit new defect normal Common
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) new defect normal Engine: Director
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new defect normal Engine: Myst3
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect normal Port: GameCube
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect normal Common
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new defect normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13024 MACOS: Can't map Command and Fn keys new defect normal Port: Mac OS X
#13030 Option to Disable Status Window new feature request normal Tools
#13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim
#13039 MYST3: Unknown game variant for myst3 new defect normal Engine: Myst3
#13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new defect normal Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new defect normal Engine: Prince
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect normal Engine: Director
#13116 TWINE: slowdown when grid mask is applied new defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim
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