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Results (301 - 400 of 821)

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Ticket Summary Status Owner Type Component Priority
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new defect Engine: Stark normal
#11870 EMI: Sawdust Graphics Issues new defect Engine: Grim normal
#11873 EMI: Miss Rivers walks through Yannia's chair new defect Engine: Grim normal
#11876 STARK/TLJ: Camera pans too fast new defect Engine: Stark normal
#11877 MYST3: Easter Eggs issue new defect Engine: Myst3 normal
#11879 GRIM: Conveyer belt doesn't render correctly new defect Engine: Grim normal
#11880 STARK: April floating on the raft is not in sync with background sea new defect Engine: Stark normal
#11884 MYST3: Jnanin lift descending sound is early new defect Engine: Myst3 normal
#11885 STARK: chapter 4 - Strange creature wont talk new defect Engine: Stark normal
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new defect Engine: Grim normal
#11896 GRIM: Grinder gfx shift to the left when placed back new defect Engine: Grim normal
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new defect Engine: Grim normal
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect Port: Dreamcast normal
#11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst new feature request Engine: Mohawk normal
#11917 TEENAGENT: French Translation Support Patch new feature request Engine: TeenAgent normal
#11920 GRIM: Characters disappear under the sea new defect Engine: Grim normal
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new defect Engine: Myst3 normal
#11932 Android TV support new feature request Port: Android normal
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request Engine: Grim normal
#11949 ULTIMA: Missing/incorrect graphics in the main menu new defect Engine: Ultima normal
#11955 ULTIMA: falling down is not happening new defect Engine: Ultima normal
#11980 GLK: engine does not support Russian keyboard layout new defect Engine: GLK: ZCode normal
#11986 MM: XEEN: Chinese version support new feature request Engine: MM: Xeen normal
#11991 TWINE: Music volume control shouldn't affect CD audio volume new defect Engine: TwinE normal
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect Engine: ZVision normal
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair it's not anymore selectable or movable. new defect Engine: Gob normal
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request Engine: SCUMM normal
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 defect Engine: Mohawk normal
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect Audio: MT32 normal
#12074 TWINE: rendering of the holomap is broken pending mgerhardy defect Engine: TwinE normal
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect Engine: Mohawk normal
#12185 MADS: Rex Nebular intro not playing animations new defect Engine: MADS normal
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request Engine: SCUMM normal
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect Engine: SCUMM normal
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm new defect Engine: SCUMM normal
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect Engine: GLK: Comprehend normal
#12296 GLK: Quest compatibility issues new defect Engine: GLK: Quest normal
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect Engine: GLK: Hugo normal
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect Port: Mac OS X normal
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect Common normal
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect Engine: SAGA normal
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect Engine: Bladerunner normal
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect Graphics normal
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect Engine: GLK: ZCode normal
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request Engine: AGS normal
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect Engine: Ultima normal
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect Engine: Bladerunner normal
#12599 BLADERUNNER: Restored Content bugs new defect Engine: Bladerunner normal
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect Engine: Ultima normal
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect Engine: Titanic normal
#12621 HUGO: Top menu doesn't close when it should new defect Engine: Hugo normal
#12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request Engine: Trecision normal
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect Engine: Trecision normal
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect Port: Wii normal
#12713 STARTREK enable alternative path for voc files new feature request Engine: Startrek normal
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect Engine: Illusions normal
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect Engine: Ultima normal
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect Engine: Ultima normal
#12750 REMORSE: Enemy AI does not exactly match original new defect Engine: Ultima normal
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect Engine: Ultima normal
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect Engine: Ultima normal
#12780 PARALLACTION: Nippon - Donna not disguised new defect Engine: Parallaction normal
#12788 AGOS: Frozen character animation when skipping dialog new defect Engine: AGOS normal
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect Port: Mac OS X normal
#12809 MM: XEEN: Original German crossword puzzle bug new defect Engine: MM: Xeen normal
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect Engine: Composer normal
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect Engine: Mohawk normal
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect Engine: Director normal
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect Engine: Director normal
#12839 DIRECTOR: Implement "return to launcher" feature for Director games new feature request Engine: Director normal
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect Graphics normal
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect Engine: Griffon normal
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect Engine: GLK: Comprehend normal
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect Engine: AGS normal
#12929 TOON: Idle animations do not loop new defect Engine: Toon normal
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect Engine: Grim normal
#12935 BURIED: Windows hotkeys are used on macOS new defect Engine: Buried normal
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect Engine: Gob normal
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect Engine: Titanic normal
#12955 MYST3: Video speeds up after room transition new defect Engine: Myst3 normal
#12970 BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect Port: GameCube normal
#12973 STARK: Dialogue line cut in half, stops reproducing new defect Engine: Stark normal
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new feature request Ports normal
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect Engine: SCUMM normal
#12996 SCUMM: Restore unused item animation frames? new feature request Engine: SCUMM normal
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect Audio: MT32 normal
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect Engine: ZVision normal
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect Engine: SCUMM normal
#13024 BACKENDS: MACOS: Can't map Command and Fn keys new defect Port: Mac OS X normal
#13030 Option to Disable Status Window new feature request Tools normal
#13031 GRIM: Cutscene cut off at the end in German version new defect Engine: Grim normal
#13032 GRIM: All objects turn invisible after returning Glotti's heart new defect Engine: Grim normal
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect Engine: Grim normal
#13036 GRIM: Mabrillo's animations during conversation new defect Engine: Grim normal
#13040 GRIME: Menu Cursor Bug new defect Engine: Grim normal
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect Engine: Grim normal
#13051 GRIM: Can't type German Umlauts new defect Engine: Grim normal
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect Port: Mac OS X normal
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect Graphics normal
#13074 PRINCE: Timing issue / Scene skipping new defect Engine: Prince normal
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