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Results (101 - 200 of 1024)

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Ticket Summary Status Owner Type Priority Component
#6541 WME: Theora A/V Sync drifts new somaen defect normal Video
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy defect normal Engine: Gob
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing new defect normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect normal Engine: TsAGE
#6649 WME: 5MA - wasps animation is too slow new somaen defect normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen defect normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen defect normal Engine: Wintermute
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new defect normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new defect normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new defect normal Engine: Gob
#6716 Implement descriptive error message on save failure new feature request normal --Other--
#6722 WME: The Kite - Script runtime errors new somaen defect normal Engine: Wintermute
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect normal --Other--
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster defect normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche
#7003 TOON: Flux Glitch (Lab) new defect normal Engine: Toon
#7012 SHERLOCK: volume settings don't work new dreammaster defect normal Engine: Sherlock
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory new defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#7054 MADS: Flickering Doors new defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond new defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX new defect normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new feature request normal Engine: TsAGE
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new defect normal Engine: SCI
#7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new defect normal Engine: Lure
#7307 DC: Possibility to select a specific VMU for saving new zeldin feature request normal Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request normal Audio: MT32
#7457 GOBLIIINS: Atari ST version color palette new feature request normal Engine: Gob
#7546 SCUMM: Keymapper support for Sam and Max new agent-q feature request normal Engine: SCUMM
#7554 GOB: Gob2 (Mac): Add support for Mac music new DrMcCoy feature request normal Engine: Gob
#7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request normal Engine: Queen
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request normal Engine: SAGA
#7602 Expose game hotspots to backend new feature request normal --Other--
#7603 iPhone: Pie menu for keyboard input? new vinterstum feature request normal Port: iOS
#7605 Different game description according to language new feature request normal GUI
#7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other--
#7700 Wii: Support Sound Settings new dhewg feature request normal Port: Wii
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect normal Engine: AGOS
#7720 GUI: default option new sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders new feature request normal GUI
#7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI
#7810 TEENAGENT: Polish Talkie has no voiceovers new defect normal Engine: TeenAgent
#7813 Dreamcast SD card support new feature request normal Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request normal Engine: Cruise
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect normal Engine: SCI
#9593 SCI: LSL5 (and others): port drawing issues new defect normal Engine: SCI
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect normal Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request normal Port: Win64
#9671 FULLPIPE: Assorted graphical glitches new defect normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect normal Engine: Wintermute
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect normal Engine: Wintermute
#9749 SCI: SQ6: Shuttle Bay Entrance bug new defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new defect normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new defect normal Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect normal Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect normal Engine: TsAGE
#10397 FULLPIPE: Memory leak when loading a saved game new defect normal Engine: NGI
#10404 SCI: LSL7: parser behavior improvement new feature request normal Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect normal Port: Mac OS X
#10476 XEEN: Clouds/Darkside flag not properly saved when restarting a new game new dreammaster defect normal Engine: MM: Xeen
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect normal Engine: Mohawk
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect normal Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect normal Engine: ZVision
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