Custom Query (1224 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (1001 - 1100 of 1224)

1 2 3 4 5 6 7 8 9 10 11 12 13
Ticket Summary Status Owner Type Priority Component
#15363 SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly new defect normal Engine: SCI
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new defect normal Engine: SCUMM
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect new defect normal Engine: SCUMM
#15370 PORT: PS3: Thimbleweed Park engine not available in PS3 build new scemino defect normal Engine: TWP
#15371 PORT: PS3: Grim Fandango not running on PS3 build new defect normal Engine: Grim
#15372 MD5: SWORD1: Unknown game variant new defect normal Engine: Sword1
#15373 ULTIMA8: Original Cheats Not Available new defect normal Engine: Ultima
#15374 ANDROID: Log Debug level is reset when force closing the app new defect normal Port: Android
#15375 SCI: SQ4 Korean text not rendered after refactor new defect normal Engine: SCI
#15378 Show Engine & required Version on the game list front page new feature request normal --Unset--
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? new defect normal Engine: ADL
#15382 ADL: HIRES5: Crash printing an apparently corrupt string new defect normal Engine: ADL
#15384 TWINE: LBA: Dark museum has side-effects on the same session new mgerhardy defect normal Engine: TwinE
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) new defect normal Engine: TwinE
#15389 ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't new defect normal Engine: ADL
#15391 Total Eclipse II Unknown Game Varient new neuromancer defect normal Engine: Freescape
#15393 PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) new defect normal Port: PSP
#15395 TWINE: Shading Palette loss of colours?! new defect normal Engine: TwinE
#15396 TWINE: Menu Plasma loss of quality new defect normal Engine: TwinE
#15397 ULTIMA6: Movement by holding arrow keys new feature request normal Engine: Ultima
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy defect normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored new defect normal Engine: Sherlock
#15404 Day of the tentacle nothing clickable after loading save game new defect normal Engine: SCUMM
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new defect normal Engine: Director
#15406 A better way to enable or disable and configure gamepads/joysticks new feature request normal GUI
#15408 TWINE: the W key was supposed to only do Action on Normal pending mgerhardy defect normal Engine: TwinE
#15409 TWINE: the holomap rotation is slow and location interaction is weird new defect normal Engine: TwinE
#15410 TWINE: Little big adventure no menu music and a crash new defect normal Engine: TwinE
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new defect normal Engine: AGOS
#15414 DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not Fully Playable (A Full Compatibility Report) new defect normal Engine: Director
#15415 Sam and Max Hit the Road Crashes on loading save new defect normal --Unset--
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau defect normal Engine: SCUMM
#15422 CRAB: Resolution option is non-functional new feature request normal Engine: CRAB
#15423 CRAB: Unrest is very slow on RISC OS new defect normal Engine: CRAB
#15424 SWORD25: at the York Airport the background sfx just stops new defect normal Engine: Sword25
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new defect normal Engine: SCUMM
#15426 SWORD25: After death fmv was playing, load savegame screen defaces new defect normal Engine: Sword25
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new defect normal Engine: Stark
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer defect normal Engine: Freescape
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new defect normal Engine: DGDS
#15431 DGDS: dragon: Background around Karyn disappears when talking to her in city office new defect normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences new defect normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported new defect normal Engine: DGDS
#15434 DGDS: dragon: EGA menu colors are wrong new defect normal Engine: DGDS
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp defect low Engine: Sky
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy defect low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy defect low Engine: Gob
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect low Engine: Parallaction
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan defect low Engine: Wintermute
#6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect low Engine: Sword1
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy defect low Engine: Gob
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7647 KYRA3: add subtitles in VQA videos new feature request low Engine: Kyra
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#7818 LOL: Support subtitles in "Lore of the Lands" new feature request low Engine: Kyra
#9013 Enforce aspect ratio in fullscreen SDL new patch low Ports
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect low Ports
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new defect low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new defect low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new defect low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing new defect low Engine: Sky
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect low Engine: Mohawk
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI
#10383 GOB: LIT: Cursor flashes when talking to Dalia new defect low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new defect low Engine: Gob
#10397 FULLPIPE: Memory leak when loading a saved game new defect low Engine: NGI
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new defect low Engine: Sky
#10444 AGI: Graphics glitch when reloading a savegame after dying new defect low Engine: AGI
#10523 TITANIC: SGT Room Transition video has black spots new defect low Engine: Titanic
#10547 MM: XEEN: Hanging notes in AdLib music new defect low Engine: MM: Xeen
#10557 MOHAWK: MYST: Thumbnail has black top and bottom new defect low Engine: Mohawk
#10578 MOHAWK: MYST: Matches and Held pages new defect low Engine: Mohawk
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon new defect low Engine: Tinsel
#10658 TINSEL: DW1: ACT3 Guard floating equals new defect low Engine: Tinsel
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new defect low Engine: Tinsel
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new defect low Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new defect low Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new defect low Engine: SCI
#10831 SCI: QFG3 - Harami escape speed uncapped new defect low Engine: SCI
#10957 TINSEL: DW1 - Psy office event not triggered new defect low Engine: Tinsel
#11287 WME: Some games are using same fonts for selected and normal text new defect low Engine: Wintermute
#11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) new dreammaster feature request low Engine: Tinsel
#11373 SCI: Quest for Glory 3 game script bugs new defect low Engine: SCI
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect low GUI
1 2 3 4 5 6 7 8 9 10 11 12 13
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.