#717 |
Ballon Journey Crashes FOA
|
SF/khalek
|
defect
|
blocker
|
Engine: SCUMM
|
|
#992 |
Indy3: can´t see "STICKY TAPE"
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3303 |
WINCE: The Dig crashes just after the press conference
|
SF/knakos
|
defect
|
blocker
|
Engine: SCUMM
|
|
#6024 |
TINSEL: DW1 Static instead of correct SFX running on OSX
|
|
defect
|
blocker
|
Engine: Tinsel
|
|
#6185 |
ANDROID: Crash when (un)plug keyboard on Asus Transformer
|
dafioram
|
defect
|
blocker
|
Port: Android
|
|
#9659 |
BASEBALL: crashes on 'play ball'
|
csnover
|
defect
|
blocker
|
Engine: SCUMM
|
|
#11995 |
BACKENDS: ANDROID: Starship Titanic 1.00.42b crashes on Android 10
|
antoniou79
|
defect
|
blocker
|
Port: Android
|
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
aquadran
|
defect
|
blocker
|
Engine: Grim
|
|
#13597 |
CHEWY: Gamebreaking - Can't give ring to taxi driver
|
bluegr
|
defect
|
blocker
|
Engine: Chewy
|
|
#71 |
DOTT: CD-talkie (english version) news-flash
|
SF/strigeus
|
defect
|
high
|
Engine: SCUMM
|
|
#525 |
DIG: Crash during conversation
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#546 |
DIG: SFX cut off
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#553 |
MI1 (Mac): Crashes when entering bar
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#577 |
FOA: Sub won't enter Atlantis
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#647 |
SIMON2: Hat & Porridge
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#731 |
DIG: Tram to Tomb not coming
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#735 |
ALL: Crash on exit
|
fingolfin
|
defect
|
high
|
Graphics: Scalers
|
|
#1621 |
COMI: Crash at Chapter IV Splash Screen
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1763 |
COMI: talking to Bartender about Dead Aunt (German)
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1769 |
MI1: crash after intro
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1869 |
FT (MAC): Crash when fighting Rottwheeler
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3385 |
PS2: THE DIG: Random freezes
|
sunmax
|
defect
|
high
|
Engine: SCUMM
|
|
#3658 |
WINCE: Delayed sound effects and voice
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#3811 |
WINCE: build does not run on CE 5.2 (WM 6.1)
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#4118 |
AGI: No reloading after you die
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4233 |
FT: Overlapping voice/music in cutscenes
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#4373 |
DC: Cannot play AGI Fanmade games
|
zeldin
|
defect
|
high
|
Engine: AGI
|
|
#4433 |
FT Crash driving towards Vultures hideout
|
|
defect
|
high
|
Engine: SCUMM
|
|
#4751 |
COMI: speech sound crash
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#6114 |
AGOS: Feeble Files - Can't go left in Interrogation
|
eriktorbjorn
|
defect
|
high
|
Engine: AGOS
|
|
#6991 |
AMAZON: GofE Chap 8 : Jason cannot move across cabin
|
dreammaster
|
defect
|
high
|
Engine: Access
|
|
#6994 |
LAB: Can skip intro sequence early and with no fadeout
|
sev-
|
defect
|
high
|
Engine: Lab
|
|
#11470 |
PRINCE: Immortality Elixir Bug
|
sev-
|
defect
|
high
|
Engine: Prince
|
|
#11545 |
AGI: Winnie (AppleIIGS) - Bad detection entry
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#11623 |
GRIFFON: Sound cuts out after a few seconds
|
sev-
|
defect
|
high
|
Engine: Griffon
|
|
#11758 |
PEGASUS: colossal memory leak, wan't start
|
sev-
|
defect
|
high
|
Engine: Pegasus
|
|
#11891 |
SWORD1: PlayStation version crashes ScummVM
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#12134 |
Latest 3DS Nightlies Crash on Boot
|
|
defect
|
high
|
--Unset--
|
|
#12618 |
GNAP: Crash when opening inventory
|
sev-
|
defect
|
high
|
Engine: GNAP
|
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
aquadran
|
defect
|
high
|
Engine: Grim
|
|
#13589 |
SCUMM/HE: Teleporter pad puzzle skips straight to the end (putttime)
|
Thunderforge
|
defect
|
high
|
Engine: SCUMM
|
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
bluegr
|
defect
|
high
|
Engine: MADE
|
|
#13870 |
GRIM: Can't load saved game
|
aquadran
|
defect
|
high
|
Engine: Grim
|
|
#14069 |
Cookie's Bustle is not on the list of Director games
|
tag2015
|
feature request
|
high
|
Engine: Director
|
|
#14326 |
MD5: TINSEL: Unknown game variant for tinsel
|
sev-
|
defect
|
high
|
Engine: Tinsel
|
|
#14362 |
SWORD1: Missing detection entry (unknown french version)
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#14511 |
SWORD1: Unknown game variant for sword1
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#14560 |
SWORD1: Unknown game variant for sword1
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#14670 |
AUDIO: SDL: Can't initialize audio client. Crash upon running game.
|
sev-
|
defect
|
high
|
Audio
|
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
lephilousophe
|
defect
|
high
|
Engine: Stark
|
|
#14909 |
Orion Burger crashes in the Intro in the German version
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
sev-
|
defect
|
high
|
Common
|
|
#43 |
DOTT:Crash at the talk with T. Jefferson
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#61 |
ScummVM dies near end of Indy4
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
#65 |
MI2 (German): Meeting Largo La Grande
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#68 |
Monkey Island Bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#70 |
Crash
|
SF/ender
|
defect
|
normal
|
--Other--
|
|
#78 |
MI2: Captain Dread's Map
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#89 |
MI2 Bugs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#111 |
Indy4: incorrect Ubermann text
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#124 |
Severe fullscreen problems with DOTT CD
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#158 |
FOA: Vanishing verbs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#160 |
wont run
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#167 |
midi crash
|
SF/ender
|
defect
|
normal
|
Audio: MT32
|
|
#168 |
Crash on Snuckeys (German/Floppy)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#203 |
Crash in Loom
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#219 |
No screen updating
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#230 |
Sam & Max out of memory on Linux
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#252 |
Music Tempo: again...
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#295 |
Dreamcast SCUMMVM - Save Problem
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#331 |
DOTT: Can't get teeth
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#368 |
MI2: Bug with dancing skeletons
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#384 |
MI1CD: Incorrectly aborted cutscene (no verbs!)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#414 |
ZAK256: squirrel cave, entering 1st time
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#417 |
MI: House of Mojo mouth problems
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#418 |
MI2/PocketPC: Error displaying load/save box
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#477 |
Crash when wrong path used in config file
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#503 |
MI1VGA: Crashes when entering the room
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#526 |
SAM: Game crashes (x not in room)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#531 |
simon1win craches and hangs
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#566 |
DIG: Statue in grave doesn't apear
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#575 |
DIG: Graphics problems
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#592 |
GFX : weird lines while screen changes
|
fingolfin
|
defect
|
normal
|
Graphics: Scalers
|
|
#637 |
LOOMCD: Hot pink distaff
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#648 |
MI1: crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#659 |
SAM: Eggplant switch with hair piece in bumpusville
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#660 |
INDY4: Talking to Sophia at Costa's house
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#662 |
DIG: Problem in the tunnels
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#680 |
MI1VGA: reproducable vm crash in governer's house
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#683 |
DOTT: Music does not stop
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#684 |
scummvmgl.exe doesnt go fullscreen
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#688 |
ALL: Mouse Cursor disappears when not Moving
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#712 |
SAM: Crashes computer
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#724 |
DOTT: Washington Crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#727 |
M1VGA-CD missing some audio tracks
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#729 |
Blinking pixeles on full screen
|
fingolfin
|
defect
|
normal
|
Ports
|
|
#745 |
DIG: Asteroid Lander on the Pen Ultimate buggy
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#765 |
DIG: crash in Pen Ultimate
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#768 |
Endian issue in sound/mixer code
|
fingolfin
|
defect
|
normal
|
Audio
|
|
#782 |
ZAK256: Only Limited Mode on Linux
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#800 |
inventory problem in MI2!
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#818 |
INDY3: manhole crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#826 |
FT: Doesn't start anymore
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#840 |
DOTT: Voices not working
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#843 |
ScummVM fails to load (mac os x)
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#856 |
INDY3-256: crash in Venice church
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#861 |
INDY3: Not Running
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#880 |
MI1VGA: Game crashes entering the church
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#923 |
ZAK256: Charset setting not saved
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#979 |
MM(V2) Actor gets stuck
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#989 |
LOOM: Stoke keeps moving his mouth while you respond
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1038 |
ZAK German: Inventory invisible after saving game
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1057 |
MM: Both Mouse Buttons Switch Actor
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1107 |
MI2: random crash/exit without error message
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1158 |
FOA: Game Crashes In Atlantis
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1160 |
SAM: Mounted Binoculars does not display cursor
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1161 |
SAM: reproducable crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1210 |
ALL: mouse lag in full screen mode regression
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1217 |
COMI: Text draw problem (first dialogue with Murray)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1220 |
Dott: crash when use the stamp with the contract (WinXP)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1221 |
MONKEY1VGA Game crashes when using yellow flower with meat
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1230 |
SWORD2: text colouring is incorrect
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#1250 |
ALL: Mouse clicks limited area
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#1259 |
DOTT: crank item disappeared
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1278 |
ALL: General protection fault on startup
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#1297 |
DOTT: Toilet identified as Mad Ved Edison
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1337 |
ZAK256: Bum in Miami won't start dancing!
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1340 |
MI1VGA: Unable to read resource
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1370 |
MANIAC: Can't water man-eating plant
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1374 |
DIG: Doors at Nexus cant be unlocked
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1421 |
FT: Ben doesn't always move his lips
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1428 |
BS1: Puzzle not working correct.
|
SF/ender
|
defect
|
normal
|
Engine: Sword1
|
|
#1446 |
Mac mouse does not work
|
fingolfin
|
defect
|
normal
|
Engine: Sword2
|
|
#1475 |
COMI: Conversation subtitle gets stuck talking to Murray
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1491 |
OSX: CDs cannot be changed (in COMI)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1497 |
COMI: Asynchronization in Attacking Fort cutscene
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1499 |
COMI: Broken subtitles
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1501 |
DIG: English descriptions and subtitles in German version
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1509 |
COMI: Crash on start of Act 4
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1522 |
ALL: crash on fullscreen@hq3
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#1525 |
DIG: Crash when Maggie is going to be kidnapped
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1553 |
FT: can't get Solid Booster from biker
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1554 |
MI2: random crashes in Part 4
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1578 |
DOTT: Crash with hoagie using stamp on contract
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1597 |
MANIAC: crashes on start (PocketPC only)
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#1598 |
INDY3: Guards in Castle Brunwald
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1639 |
FT: Sounds gets truncated at end of SMUSH movie
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1646 |
ALL: Can't use quickkeys
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1666 |
INDY3/TOWNS - cannot open package
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1670 |
FOA: Endgame corrupted
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1697 |
X11: Keyboard/mouse locked after screensaver is activated
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#1698 |
X11: Screensaver don't detect ScummVM mouse events
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#1713 |
FT: sound pauses between dialogue
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1768 |
FOA: Game Crashes Upon Examining Lost Dialogue/Archae. Mag.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1800 |
INDY3: Crash at FM Towns Version into
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1832 |
BS1: Distorted Fullscreen Image
|
fingolfin
|
defect
|
normal
|
Engine: Sword1
|
|
#1876 |
DC: compile bug
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1893 |
LAUNCHER: Impossible to edit the game names
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1910 |
LOOM: Overture sounds awful with MT-32 emulator
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#1967 |
MT32 music is interrupted by ESC
|
kingguppy
|
defect
|
normal
|
Engine: AGOS
|
|
#1968 |
SIMON2 No MT32 emulated music
|
kingguppy
|
defect
|
normal
|
Engine: AGOS
|
|
#1969 |
TOOLS: compress_scumm_bun crashes on COMI
|
aquadran
|
defect
|
normal
|
Tools
|
|
#2010 |
MT32 emulation causes sigsegv on BE systems
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2042 |
SAM: Unable to see Frog Rock
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2054 |
FOA: Sub won't enter the airlock to Atlanis
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2059 |
BS1: Speech doesnt play for some items near end game
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2082 |
MI 2: Dog wont jump in pile
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2127 |
FOA: Compadability Not Acknowledged
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2132 |
ITE: Glassmaster faces wrong direction when speaking
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2142 |
DIG:Can't save games
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2143 |
ITE: Cannot backspace when naming savegames
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2164 |
WINCE: Key mapping
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#2192 |
PSP: Crash at very beginning of Game (The Dig)
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2203 |
ALL: Endianness sound problem
|
fingolfin
|
defect
|
normal
|
Ports
|
|
#2210 |
MAC: ScummVM does not compile on Mac with MT-32 emu disabled
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#2274 |
ZAK: Graphics look corrupted in some airports
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2279 |
ZAKV1 Stewardess stuck if called after egg-explosion
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2352 |
FOA: crashes w/o notice
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2488 |
DIG: stuck in crypt?
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2510 |
COMI crashes at the start of cd2
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2518 |
COMI: Guybrush walking backwards (Amiga)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2614 |
FOA: Missing Room
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2712 |
SYMBIAN: Problems (?) S60 Version 3 (Nokia N80)
|
anotherguest
|
defect
|
normal
|
Engine: SCUMM
|
|
#2754 |
WINCE: FT crash (due to lack of memory?)
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#2815 |
PSP: build error
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#2817 |
WINCE: crash on VGA screen with 2x scaler - ScummVM 0.9.0a
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2841 |
MACOSX: Error while building application
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#2898 |
SIMON1: Pause at Puddle
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2915 |
DIG: Spanish. Segfault on font loading
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3107 |
SYMBIAN: Menu button does not exist in opened mode
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#3294 |
WINCE: Halt on Dell Axim x50v
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3299 |
SYMBIAN UIQ3: FotAQ does not start
|
anotherguest
|
defect
|
normal
|
Engine: Queen
|
|
#3313 |
DOTT: Crash when attempting to flush using chronojohn
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3598 |
COMI: Crash in ship-to-ship combat
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#3632 |
RESIDUAL/MACOSX: Grim Fandango locks up on every keystroke
|
aquadran
|
defect
|
normal
|
ResidualVM
|
|
#3728 |
New account fails
|
fingolfin
|
defect
|
normal
|
Web
|
|
#3796 |
DC: vmsfs_delete_fil was not declared in this scope
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#3802 |
INDY3: MD5/Unknown version
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3844 |
ZAK - Crash when entering the Ankh room
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3912 |
COMI: Problems during banjo duel
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3966 |
MONKEY: EGA versions does not work with 0.12.0
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4013 |
COMI: Random out-of-memory crashes in WindowsCE version
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#4062 |
SYMBIAN: Random crash in The Dig
|
anotherguest
|
defect
|
normal
|
Engine: SCUMM
|
|
#4123 |
SYMBIAN: Cursor doesn't move in startup GUI [N96]
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#4134 |
AGI: KQ3 Acorns newer get dry and old
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4146 |
WINCE: FEEBLE: Game would not load - loadVGAVideoFile:Failed
|
SF/knakos
|
defect
|
normal
|
Engine: AGOS
|
|
#4170 |
SWORD2: No free slot in FX queue
|
wjp
|
defect
|
normal
|
Engine: Sword2
|
|
#4347 |
ITE compressed voices don't play.
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4351 |
SCUMM: script dumping (-u) doesn't work
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4451 |
RTZ: fails to start if intro video is not skipped.
|
johndoe123
|
defect
|
normal
|
Engine: MADE
|
|
#4484 |
AGI: KQ1: Jumping knight
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4544 |
drascula: scumm crashes crashing cementary window
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#4548 |
The Dig Rat Trap error in ScummVM release .13.1
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#4629 |
WII: sword1 & dig crashes when ogg compression used
|
dhewg
|
defect
|
normal
|
Port: Wii
|
|
#4645 |
WEEN: Inconsistant item-pickup sound
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4676 |
DW1: Some speech isn't played when speech file is compressed
|
m-kiewitz
|
defect
|
normal
|
Engine: Tinsel
|
|
#4701 |
BASS crashes with BadValue exception
|
|
defect
|
normal
|
Engine: Sky
|
|
#4721 |
DOTT: missing sounds with 1.0.0 and latest SVN
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#4738 |
SIMON1: Music does not loop automatically
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4792 |
BASS: Anita's text stays on screen
|
joostp
|
defect
|
normal
|
Engine: Sky
|
|
#4917 |
Download GNU Tarball is not works
|
|
defect
|
normal
|
Web
|
|
#4994 |
SCI: Volume control pauses introductions
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5011 |
LSL5: Orphaned Pixels during Larry's First Taxi Ride
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5015 |
PQ2: Function keys don't work
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5018 |
PQ1VGA - ERROR: picture resource 42 not found!
|
|
defect
|
normal
|
Engine: SCI
|
|
#5064 |
PQ3: Sound when exiting the Locker Room in Police Station
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5070 |
ICEMAN: Russian ship kills you immediately
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5102 |
QG3: Importing does not seem to work (MacOS- related?)
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5140 |
LAURABOW: CTRL-key shortcuts does not work
|
|
defect
|
normal
|
Engine: SCI
|
|
#5150 |
KQ4 Late: Delayed sound effect
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5180 |
SCI: CAMELOT: Game hangs with second boar at forest perilous
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5370 |
MANIACNES: Bottom of Inventory Not Accessible In Full Screen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#5389 |
HOYLE3: Unable to start a game of dominoes.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5391 |
LSL5: Control Room B - Random Password
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#5393 |
SQ1VGA: Crashes after first cinematic
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5541 |
AGI: SQ2: Shuttle gets stuck
|
|
defect
|
normal
|
Engine: AGI
|
|
#5553 |
LB2: Frequent Speech Stuttering
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5607 |
SCI: QFG1EGA: Audio stops working after a while.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5768 |
TOUCHE Spanish: Crash to enter kitchen
|
bluegr
|
defect
|
normal
|
Engine: Touche
|
|
#5776 |
Android: No right-click menu in FT
|
dhewg
|
defect
|
normal
|
Engine: SCUMM
|
|
#5813 |
NDS: Sound Lagging
|
agent-q
|
defect
|
normal
|
Port: NDS
|
|
#5835 |
SJIS.FNT not detected in SVN versions
|
wjp
|
defect
|
normal
|
Tools
|
|
#5848 |
ANDROID: Can't "hold" left mouse button
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#5857 |
NIPPON: no sound in dos version
|
bluegr
|
defect
|
normal
|
Engine: Parallaction
|
|
#5860 |
LB: Missing Animations
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#6007 |
IPHONE: SCI FREDDY Cursor Not Responsive at start of Act 3
|
|
defect
|
normal
|
Engine: SCI
|
|
#6031 |
SCI: LSL5 - Segfault picking up phone in limo as Patti
|
|
defect
|
normal
|
Engine: SCI
|
|
#6087 |
PS2: scummvm.ini gets corrupted
|
csnover
|
defect
|
normal
|
Port: PS2
|
|
#6096 |
SCUMM/HE: PUTTRACE - Missing an animation during musical
|
Thunderforge
|
defect
|
normal
|
Engine: SCUMM
|
|
#6098 |
SCUMM: Baseball03 Opening video low quality audio
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6125 |
SCI: SQ4: Save game is ruined in game's launch
|
|
defect
|
normal
|
Engine: SCI
|
|
#6165 |
SCI: Pepper: Hanging note with GM or MT32 emu
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#6169 |
DREAMWEB: Game state corruption on reload in Crane's room.
|
digitall
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6177 |
SCUMM: ZAK - Can't Control Dolphin with Blue Stone
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
|
#6187 |
WEBOS: Touch Input Issues in "Curse of Monkey Island"
|
kayahr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6206 |
WME: Chivalry - Crash when loading a savegame
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6215 |
SCI: Castle of Dr Brain Spanish - crash in the robot room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6230 |
BASS: ANDROID, game freezes at a specific point
|
dafioram
|
defect
|
normal
|
Engine: Sky
|
|
#6343 |
INDY3 (AMIGA): Random Crashes in Catacombs
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
|
#6363 |
KYRA: Kyra2 HoF hangs after intro on Android
|
|
defect
|
normal
|
Engine: Kyra
|
|
#6408 |
SCI QFG1 Android: d&d prevents from winning Mage's Maze
|
|
defect
|
normal
|
Engine: SCI
|
|
#6463 |
Missing engines/plugins_table.h
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6524 |
SCUMM: CoMI engine abort with missing musdisk1.bun
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6687 |
SCI: Quitting while MIDI plays causes hanging notes
|
raziel-
|
defect
|
normal
|
Engine: SCI
|
|
#6699 |
FOTAQ: Graphical Glitch on Hotel Room Door
|
digitall
|
defect
|
normal
|
Engine: Queen
|
|
#6899 |
SHERLOCK: disappearing info boxes
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6906 |
SHERLOCK: the foolscap glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6910 |
SHERLOCK: wrong dialogue at Cleopatra's Needle
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6989 |
INDY4: Crashes when looking at breastplate of statue in Atlantis
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#7079 |
MIDI doesn't work (Dragon History, Linux).
|
csnover
|
defect
|
normal
|
Engine: Draci
|
|
#7147 |
MOHAWK: Myst/Riven on android, drag controls very very drifty
|
dafioram
|
defect
|
normal
|
Engine: Mohawk
|
|
#7158 |
MI1: Crashes at Circus Tent
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
|
#7267 |
TOOLS: Add support for German DOTT to Rescumm
|
fingolfin
|
feature request
|
normal
|
Tools
|
|
#7511 |
SYMBIAN: E61 S60 3.0 (S60 3rd Edition) / Symbian OS 9.1
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7561 |
SYMBIAN: Assign default button to middle.
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7568 |
SYMBIAN - Does not scale up to take up 320x200 pixels
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7621 |
PSP: Analog movement resetting full brightness to screen
|
sev-
|
feature request
|
normal
|
Port: PSP
|
|
#7706 |
Make loading of soundfonts faster
|
bonki
|
feature request
|
normal
|
Audio
|
|
#7712 |
DW2: 'unknown' English version
|
|
feature request
|
normal
|
Engine: Tinsel
|
|
#7797 |
Add option to disable in-game cursor
|
ZvikaZ
|
feature request
|
normal
|
Engine: AGI
|
|
#9550 |
Discworld game won't run
|
csnover
|
defect
|
normal
|
Engine: Tinsel
|
|
#9647 |
CINE: FW - Mouse requires long/multiple clicks to register
|
karisal
|
defect
|
normal
|
Engine: Cine
|
|
#9719 |
Crashes and no sound in fullscreen mode
|
digitall
|
defect
|
normal
|
--Other--
|
|
#9721 |
Android version crashes on laboratory bench with German version
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9746 |
SCI: Shivers: Wood Ixupi theme just wont stop
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#9748 |
SCI: SQ6: Random lockups
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9768 |
SCI: GK1: Gabriel walks through desk/Grace
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9887 |
TITANIC: Incorrect MaitreD animation at distance
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9951 |
MOHAWK: Riven: It is impossible to approach the sea animals closely. Jungle Island.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10085 |
SCI: LSL7: Drawing order issue during while winning bowling competition
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10091 |
TITANIC: Mouse interaction bug during introduction sequence
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10130 |
TITANIC: Prod'ing the MaitreD takes too long
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10279 |
TITANIC: Ambient music does not start playback after leaving Titania's room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10307 |
CGE: Bug with pig in game "Sołtys"
|
digitall
|
defect
|
normal
|
Engine: CGE
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#10434 |
sword25: ERROR: IDAT: chunk data is too large!
|
sev-
|
defect
|
normal
|
Engine: Sword25
|
|
#10537 |
GUI: Ability to resize window
|
bonki
|
defect
|
normal
|
GUI
|
|
#10565 |
ZVISION: ZGI: Soft-lock when igniting figurine
|
dafioram
|
defect
|
normal
|
Engine: ZVision
|
|
#10596 |
MOHAWK: Myst ME - Do not play fullscreen Myst Island flyby
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10609 |
Simon the Sorcerer 2 Crash
|
digitall
|
defect
|
normal
|
Engine: AGOS
|
|
#10717 |
Any way to make game run in win native resolution fullscreen?
|
criezy
|
feature request
|
normal
|
Engine: Sword1
|
|
#10840 |
GLK: FROTZ: ZORK1: Could not load data file
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10887 |
AGI: FANMADE: Biri Quest crashes after startup if mouse support enabled
|
ZvikaZ
|
defect
|
normal
|
Engine: AGI
|
|
#11010 |
md5sum missing for Blade Runner - Italian version.
|
peterkohaut
|
patch
|
normal
|
Engine: Bladerunner
|
|
#11041 |
pack_bladerunner doesn't actually write HDFRAMES.DAT to disk
|
antoniou79
|
defect
|
normal
|
Tools
|
|
#11050 |
SCI: RAMA - Demo Unsupported
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#11068 |
XEEN: Some beds in Sandcaster are not searchable
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11310 |
ScummVM and Xeen - Talkie Recognition
|
dreammaster
|
defect
|
normal
|
--Unset--
|
|
#11363 |
Unknown game variant for Toonstruck
|
sev-
|
feature request
|
normal
|
Engine: Toon
|
|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
|
#11473 |
ZVISION: ZGI Crashes Using Vacuum
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#11479 |
NEVERHOOD: Game crashes at certain scene
|
tag2015
|
defect
|
normal
|
Engine: Neverhood
|
|
#11493 |
debug mode crashes scummvm
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#11500 |
GUI: Pressing escape in the GTK file chooser sometimes closes ScummVM
|
lotharsm
|
defect
|
normal
|
GUI
|
|
#11534 |
BACKENDS: Switch - Balcony crash (Bladerunner)
|
sev-
|
defect
|
normal
|
Ports
|
|
#11540 |
Speed control
|
sev-
|
feature request
|
normal
|
Engine: Cruise
|
|
#11554 |
BACKENDS: MacOSX - Adding EcoQuest 1 (CD-ROM) to daily build - exception crash
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#11722 |
ZVISION: NEMESIS: Crash when looking at safe
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#11751 |
XEEN: Error starting with OpenGL
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11784 |
EMI: When opening the bank vault from the inside, the sword is placed wrongly.
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11808 |
EMI: Freeze in the overworld after leaving Lava Pool puzzle. Cannot load menu or save game afterwards
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11811 |
EMI: Monkey doesn't join monkey combat
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11821 |
EMI DEMO: ALT+Enter to toggle fullscreen causes broken textures
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11848 |
EMI: Crash after weeding at Lava Pool during sequence
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11851 |
EMI: Exiting from Knutting Atoll lead to dead lock in the island map
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11953 |
SCUMM: DOTT-DE: Gamespeed too fast
|
eriktorbjorn
|
defect
|
normal
|
Port: Mac OS X
|
|
#12061 |
LURE: Lure of the Temptress & ScummVM 2.2.1 pre123
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#12258 |
AGS: Buffer overflow in AdLib driver at the start of Black Cauldron
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12280 |
GLK: Request for Apogee Text Adventures / Softporn Adventure PC versions
|
sev-
|
feature request
|
normal
|
Engine: GLK
|
|
#12300 |
TOON: Unknown game variant
|
sev-
|
feature request
|
normal
|
Engine: Toon
|
|
#12308 |
Ultima IV: VGA graphics setting crashes
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#12359 |
ScummVM Crash trying to play SpyFox 1 and PajamaSam 2
|
bluegr
|
defect
|
normal
|
--Unset--
|
gsoc
|
#12421 |
BUILD: Scummvm Fails to Compile with GCC v10.3.0
|
sev-
|
defect
|
normal
|
Ports
|
|
#12516 |
AGS: Whispers of a Machine starts with "ERROR! Failed to create user.cfg!"
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12652 |
EOB 1+2 Corrupt graphics on amigaos 4.1 since eob released
|
tag2015
|
defect
|
normal
|
Port: AmigaOS4
|
|
#12662 |
Hoyle card games2 not launching
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12733 |
Queryable API for n games supported?
|
digitall
|
feature request
|
normal
|
--Other--
|
|
#12767 |
AGS: Blackwell Convergence: Gothic Bridge BGM does not start
|
|
defect
|
normal
|
Engine: AGS
|
|
#12836 |
AGS: Segfault when starting up Dead Dimension
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12837 |
DIRECTOR: Crash during Spaceship Warlock demo 1.1.1
|
Thunderforge
|
defect
|
normal
|
Engine: Director
|
|
#12915 |
SCUMM/HE: Backyard Football 2002 crash starting a match
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12991 |
LURE: Lure of the Temptress lure.dat version
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#13006 |
Web: Provide different games for different engines in the issue tracker
|
sev-
|
defect
|
normal
|
Web
|
|
#13023 |
Can't press right-button on a Mac with my trackball
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
|
#13041 |
DRAGONS: Catapult Mandatory Minigame Not Working
|
tag2015
|
defect
|
normal
|
Engine: Dragons
|
|
#13076 |
MACOS: ScummVM for macOS associates itself with Xcode project files
|
kode54
|
defect
|
normal
|
Port: Mac OS X
|
|
#13164 |
SCI: Lighthouse - Can't Put Umbrella in Gate Hole
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#13174 |
HDB: Hyperspace Delivery Boy - Crash with ScummVM 2.5.0 on Windows 11 22000.376
|
sev-
|
defect
|
normal
|
Engine: HDB
|
|
#13175 |
TITANIC: Can't get Bar Bot to add the Vodka
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#13191 |
BURIED: Incorrect Score
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#13304 |
AGS: Heroine's Quest russian version is using latin font instead of cyrillic font (regression)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13362 |
SCI: Shivers palette is wrong during the elevator puzzles
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#13486 |
Games crashes in Tower-1 when trying to go down the stairs
|
sndirsch
|
defect
|
normal
|
Engine: Drascula
|
|
#13547 |
Screenshot directory
|
sev-
|
feature request
|
normal
|
Screenshots
|
|
#13649 |
CHEWY: Missing subtitles on F5
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13799 |
Myst3 unknown game variant (error variant from ticket 13368)
|
tag2015
|
defect
|
normal
|
Port: Win64
|
|
#13817 |
SCI: King's Quest 7 - Chapter 3 Lockup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14010 |
BACKENDS: SCUMMVM 2.6.1 snap not working on Raspberry Pi
|
sev-
|
defect
|
normal
|
Port: Raspberry PI
|
|
#14028 |
Unknown game variant for hypno
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#14067 |
Hopkins FBI (Polish) - Blood Mode not working
|
tag2015
|
defect
|
normal
|
Engine: Hopkins
|
|
#14079 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14562 |
SWORD2: Fail To Detect Game in GOG Version
|
antoniou79
|
feature request
|
normal
|
Engine: Sword2
|
|
#14579 |
Reah: Face the Unknown - Early game crash
|
Pheener
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14658 |
toonstruck: french version not recognized
|
montjoie
|
defect
|
normal
|
Engine: Toon
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
sev-
|
defect
|
normal
|
Cloud
|
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
bluegr
|
defect
|
normal
|
Engine: Gob
|
|
#14942 |
Orion Burger: Soft Lock in test 3 labyrinth
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14992 |
Application window GUI not resized on Linux
|
sev-
|
defect
|
normal
|
Port: Linux
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
|
#15144 |
FSR/DLSS/XeSS Upscaling
|
sev-
|
feature request
|
normal
|
Graphics: Scalers
|
|
#15267 |
SCUMM: MOONBASE: Main menu screen goes black in default (OpenGL) render mode
|
Mardeg
|
defect
|
normal
|
Engine: SCUMM
|
|
#15304 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#67 |
DOTT Music
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#151 |
Indy 4 - Music
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#204 |
Linux midi
|
SF/ender
|
defect
|
low
|
Port: Linux
|
|
#328 |
SIMON: Barbarian overdrawn
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#522 |
FOA: Script error at diggingsite
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#653 |
DOTT: Garbage when entering wrong code
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#705 |
MI1VGA: Minor glitch after autosave
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#706 |
MI2: Music overlap / don't stop
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#780 |
SAM: Two music problems.
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#1207 |
LOOMCD: voice totally out of sync, too
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1550 |
COMI: CD changing not working properly
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1843 |
DOTT: Sound gets cut off looking at safe
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2178 |
GUI: Opens into a Transparent Box
|
fingolfin
|
defect
|
low
|
GUI
|
|
#2250 |
FOA: Intermittent crash when loading a save
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3593 |
WINCE: Zak McKracken shuts down when displaying bottom panel
|
SF/knakos
|
defect
|
low
|
Engine: SCUMM
|
|
#6962 |
SHERLOCK: Crash In Tobacco Shop
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#9604 |
SCI: PHARKAS: Background not cleared after reloading from bar fight
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#9784 |
SCI: GK1: Command Line Warning on start up
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#9987 |
SCI: SQ5: Spacebar Pathing Issues
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10243 |
SQ4 PC98 : SJIS font bugs
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#11337 |
King Quest VI CD and Roland MT-32 emulation with external Munt
|
ZvikaZ
|
defect
|
low
|
Audio: MT32
|
|
#11690 |
Blazing Dragons: F5 for game menu
|
sev-
|
feature request
|
low
|
Engine: Dragons
|
|
#11713 |
IHNM: Unrecognized GOG version
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#13469 |
Mod (Modifications) Support
|
sev-
|
feature request
|
low
|
Common
|
|
#14973 |
Orion Burger: First start of game behavior
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|