Custom Query (16608 matches)
Results (501 - 600 of 16608)
| Ticket | Summary | Owner | Type | Status | Priority | Component |
|---|---|---|---|---|---|---|
| #501 | NewGUI: '_' appended to savegame name | defect | closed | normal | GUI | |
| #502 | Indy3VGA256: half bodied and none headed | defect | closed | normal | Engine: SCUMM | |
| #503 | MI1VGA: Crashes when entering the room | defect | closed | normal | Engine: SCUMM | |
| #504 | GUI: Label overlapping border | defect | closed | low | GUI | |
| #505 | M1VGA: Stump jokes doesn't work | defect | closed | normal | Engine: SCUMM | |
| #506 | FT Overlapping sounds (Todd's radio) | defect | closed | normal | Engine: SCUMM | |
| #507 | FT: Text in game cursor not centered | defect | closed | normal | Engine: SCUMM | |
| #508 | Crash at start-up when no config file | defect | closed | high | --Other-- | |
| #509 | ALL: Problem when sound is disabled | defect | closed | normal | Engine: SCUMM | |
| #510 | DIG : crash when changing sound volume | defect | closed | normal | Engine: SCUMM | |
| #511 | DOTT : Crash before Chron-O-John scene | defect | closed | blocker | Engine: SCUMM | |
| #512 | DIG: Layer problem | defect | closed | normal | Engine: SCUMM | |
| #513 | DIG: Palette problem | defect | closed | normal | Engine: SCUMM | |
| #514 | DIG: Inventory icon stutters | defect | closed | low | Engine: SCUMM | |
| #515 | DIG: Actor direction when changing rooms | defect | closed | normal | Engine: SCUMM | |
| #516 | DIG: iMuse restart | defect | closed | normal | Engine: SCUMM | |
| #517 | DIG: Text in Space Time 6 | defect | closed | normal | Engine: SCUMM | |
| #518 | DIG: End sequence | defect | closed | normal | Engine: SCUMM | |
| #519 | DIG: Dissapeared actors | defect | closed | normal | Engine: SCUMM | |
| #520 | DIG: Subtitles can't be turned off | defect | closed | normal | Engine: SCUMM | |
| #521 | MI2: All percussion sounds under native MIDI | defect | closed | low | Engine: SCUMM | |
| #522 | FOA: Script error at diggingsite | defect | closed | low | Engine: SCUMM | |
| #523 | Actors have wrong shapes/paths | defect | closed | normal | Engine: SCUMM | |
| #524 | DIG: Actor lockup in tomb | defect | closed | blocker | Engine: SCUMM | |
| #525 | DIG: Crash during conversation | defect | closed | high | Engine: SCUMM | |
| #526 | SAM: Game crashes (x not in room) | defect | closed | normal | Engine: SCUMM | |
| #527 | GUI: Text box entry does not 'clip' text | defect | closed | normal | GUI | |
| #528 | DIG: No object descriptions shown | defect | closed | low | Engine: SCUMM | |
| #529 | class Sound: writing past array bounds | defect | closed | normal | Engine: SCUMM | |
| #530 | GUI: german umlauts | defect | closed | normal | GUI | |
| #531 | simon1win craches and hangs | defect | closed | normal | Engine: AGOS | |
| #532 | MONKEYVGA: Text position wrong | defect | closed | low | Engine: SCUMM | |
| #533 | DOTT: unknown string escape sequence | defect | closed | normal | Engine: SCUMM | |
| #534 | MI1: MP3 decoding error | defect | closed | normal | Engine: SCUMM | |
| #535 | MONKEY1: Half of screen shows as previous room | defect | closed | normal | Engine: SCUMM | |
| #536 | GUI: Options menu minor thingies | defect | closed | normal | GUI | |
| #537 | DOTT: heavy "white" bug | defect | closed | high | Engine: SCUMM | |
| #538 | DIG: Unwanted scrolling | defect | closed | high | Engine: SCUMM | |
| #539 | SIMON: Disturbing high frequency sound | defect | closed | normal | Engine: AGOS | |
| #540 | SIMON2: graphical glitches | defect | closed | normal | Engine: AGOS | |
| #541 | SIMON2: Simon stops responding | defect | closed | blocker | Engine: AGOS | |
| #542 | SIMON: Extreme slow down at game end | defect | closed | normal | Engine: AGOS | |
| #543 | SIMON2: Speech is auto turned off | defect | closed | normal | Engine: AGOS | |
| #544 | DIG: Strange iMuse problem | defect | closed | normal | Engine: SCUMM | |
| #545 | DIG: Strange segfaults on Win32 | defect | closed | normal | Engine: SCUMM | |
| #546 | DIG: SFX cut off | defect | closed | high | Engine: SCUMM | |
| #547 | DIG: jerky graphics | defect | closed | normal | Engine: SCUMM | |
| #548 | MI1VGA/INDY3: Music does not loop | defect | closed | low | Engine: SCUMM | |
| #549 | SIMON1WIN: Fatal crash on load. | defect | closed | normal | Engine: AGOS | |
| #550 | DIG: Bomp regressions | defect | closed | low | Engine: SCUMM | |
| #551 | LOOM: fade in / fade out | defect | closed | low | Engine: SCUMM | |
| #552 | LOOM: Bobbin seems to walk | defect | closed | low | Engine: SCUMM | |
| #553 | MI1 (Mac): Crashes when entering bar | defect | closed | high | Engine: SCUMM | |
| #554 | LOOM: New graphic glitch during escape | defect | closed | normal | Engine: SCUMM | |
| #555 | SIMON1DOS/TALKIE: Hidden inventory arrows | defect | closed | normal | Engine: AGOS | |
| #556 | INDY3: Brunwald bug on my system. | defect | closed | normal | Engine: SCUMM | |
| #557 | ALL: Save game fails silently | defect | closed | normal | --Other-- | |
| #558 | DIG: Minimised actors/unwanted scrolling | defect | closed | normal | Engine: SCUMM | |
| #559 | LOOM: No music bar is visible | defect | closed | blocker | Engine: SCUMM | |
| #560 | INDY3: can't board the zeppelin | defect | closed | high | Engine: SCUMM | |
| #561 | INDY3: indy climbs lattice incorrectly | defect | closed | low | Engine: SCUMM | |
| #562 | INDY3: actors drawn below desk | defect | closed | low | Engine: SCUMM | |
| #563 | INDY3: Indy dissapears in intro | defect | closed | low | Engine: SCUMM | |
| #564 | INDY3: Henry causes the game to restart | defect | closed | normal | Engine: SCUMM | |
| #565 | VC6/VC7 compilation error | defect | closed | normal | Port: Win32 | |
| #566 | DIG: Statue in grave doesn't apear | defect | closed | normal | Engine: SCUMM | |
| #567 | DIG: Scrolling | defect | closed | normal | Engine: SCUMM | |
| #568 | ALL: does not compile on solaris | defect | closed | normal | Port: Solaris | |
| #569 | PocketPC: Crash | defect | closed | normal | Port: WinCE | |
| #570 | SAM: sam and max leave ghosts | defect | closed | normal | Engine: SCUMM | |
| #571 | INDY3: crash after defeating guards | defect | closed | normal | Engine: SCUMM | |
| #572 | DIG: Actor redraw glitches | defect | closed | normal | Engine: SCUMM | |
| #573 | DIG: Text leaves garbage while scrolling | defect | closed | normal | Engine: SCUMM | |
| #574 | DIG: Subtitles redraw problems | defect | closed | normal | Engine: SCUMM | |
| #575 | DIG: Graphics problems | defect | closed | normal | Engine: SCUMM | |
| #576 | README's example usage of timidity | defect | closed | normal | Documentation | |
| #577 | FOA: Sub won't enter Atlantis | defect | closed | high | Engine: SCUMM | |
| #578 | FT : Crash at the beginning of the game | defect | closed | normal | Engine: SCUMM | |
| #579 | DIG: Pig deploy animation glitch | defect | closed | low | Engine: SCUMM | |
| #580 | SAM: No sounds during "Loading..." | defect | closed | low | Engine: SCUMM | |
| #581 | MI1VGA: Intro too fast | defect | closed | normal | Engine: SCUMM | |
| #582 | FOA: No music with adlib | defect | closed | normal | Engine: SCUMM | |
| #583 | SIMON1DOS: copyprotection | defect | closed | normal | Engine: AGOS | |
| #584 | MI1CD: inventory item text not right | defect | closed | low | Engine: SCUMM | |
| #585 | DIG: Game lockup in elevator room | defect | closed | normal | Engine: SCUMM | |
| #586 | MI2 : unable to enter the protection code | defect | closed | normal | Engine: SCUMM | |
| #587 | FOA: Can't get eel in Iceland | defect | closed | normal | Engine: SCUMM | |
| #588 | MI2: Custom MT32 instrument warnings | defect | closed | low | Engine: SCUMM | |
| #589 | INDY3: Indy can walk over the shelves | defect | closed | normal | Engine: SCUMM | |
| #590 | INDY3 : when cursor over an object | defect | closed | normal | Engine: SCUMM | |
| #591 | Fullscreen and debugger | defect | closed | normal | --Other-- | |
| #592 | GFX : weird lines while screen changes | defect | closed | normal | Graphics: Scalers | |
| #593 | MI2 : not completable (lock up in the fortress) | defect | closed | high | Engine: SCUMM | |
| #594 | ALL: Text output bug | defect | closed | normal | Engine: SCUMM | |
| #595 | LOOM: Bobbin walks on the spot | defect | closed | normal | Engine: SCUMM | |
| #596 | ALL: text displays cut off | defect | closed | normal | Engine: SCUMM | |
| #597 | MI2 : cut txt with some long sentences | defect | closed | normal | Engine: SCUMM | |
| #598 | INDY3: wrong Indy costume in intro | defect | closed | normal | Engine: SCUMM | |
| #599 | descumm6: verbSetCenter | defect | closed | normal | Tools | |
| #600 | FT: regression segfault in minefield | defect | closed | high | Engine: SCUMM |
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