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Results (701 - 800 of 15800)

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Ticket Summary Owner Type Status Priority Component
#10528 SPY FOX 3 GERMAN: Crash in the Hair Dressing Room. svenmeier defect closed high Engine: SCUMM
#10619 LAB: Gui load crash dafioram defect closed high Engine: Lab
#10640 Starship Titanic: Russian version causes crash at start dreammaster defect closed high Engine: Titanic
#10644 SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function orgads defect closed high Engine: SCUMM
#10651 Blade runner save state support sev- defect closed high Engine: Bladerunner
#10659 TINSEL: DW1: Act4 hidden city guards crash defect new high Engine: Tinsel
#10683 MOHAWK: MYST: Assertion failure due to recent cos/sin table changes dafioram defect closed high Engine: Mohawk
#10704 MYST ME (gog version) Crash bgK defect closed high Engine: Mohawk
#10714 GOB: Woodruff - Couldn't talk to the Beast defect new high Engine: Gob
#10746 SHERLOCK: RT: Loading From GMM during Intro Prolog Causes Mouse Cursor To Get Stuck Hidden digitall defect closed high Engine: Sherlock
#10758 QFG4: Autosave SCI Script Deletes Manual Savegames... bluegr defect closed high Engine: SCI
#10765 QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp bluegr defect closed high Engine: SCI
#10766 QFG4: Assertion Error segment.h:866 with Cranium's robot bluegr defect closed high Engine: SCI
#10773 QFG4 floppy: Crash when asking Cranium for potions bluegr defect closed high Engine: SCI
#10777 QFG4: Crash when gliding across the swamp on return trip bluegr defect closed high Engine: SCI
#10778 QFG4 floppy: Crashes on the first fortune teller visit bluegr defect closed high Engine: SCI
#10835 QFG4: Mage stuck unable to cast spells in endgame crystal room sluicebox defect closed high Engine: SCI
#10837 QFG4: Crash casting Trigger on squid monolith after using grapnel bluegr defect closed high Engine: SCI
#10872 AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts sluicebox defect closed high Engine: AGI
#10928 SCUMM: Dig - Fonts are not working in Traditional Chinese version sev- defect closed high Engine: SCUMM
#10934 GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge. sev- defect closed high GUI
#10993 ZVISION: Font rendering regression bluegr defect closed high Engine: ZVision
#11071 SCI: The Dating Pool (2019 One Day Demo) - unknown game variant sev- defect closed high Engine: SCI
#11136 ScummVM is not compatable with MacOS 10.15 Catalina Beta HunterAhlquist defect closed high Port: Mac OS X
#11142 HDB: Memory leaks sev- defect closed high Engine: HDB
#11178 BLADERUNNER: Subtitle V6 corrections antoniou79 defect closed high Engine: Bladerunner
#11190 ILLUSIONS: Duckman Demo - Menu ID 00180008 not found! sev- defect closed high Engine: Illusions
#11193 SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource! sev- defect closed high Engine: SCUMM
#11226 XEEN: World of Xeen CD does not show gold/exp/gems properly dreammaster defect closed high Engine: MM: Xeen
#11237 ILLUSIONS: Memory leaks sev- defect closed high Engine: Illusions
#11240 CRYO: Misuse of packed structs ccawley2011 defect closed high Engine: Cryo
#11244 CLOUD: Crash when loading a save from the launcher sev- defect closed high Cloud
#11288 WME: Impossible to run unknown games bgK defect closed high Engine: Wintermute
#11293 BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi antoniou79 defect closed high Engine: Bladerunner
#11304 3DS Port - Save / Load crashes (Widget Error) bgK defect closed high --Unset--
#11318 PINKPANTHER: Some menu items are ignored sev- defect closed high Engine: Pink
#11392 Zork Grand Inquisitor DVD crashes on launch defect closed high Engine: ZVision
#11396 SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door sev- defect closed high Engine: Sword2
#11397 SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully playable sev- defect closed high Engine: Sword1
#11398 SCI: Config: disable_dithering is not a valid bool bgK defect closed high Engine: SCI
#11401 TOLTECS: Polish version crashes sev- defect closed high Engine: Toltecs
#11407 BLADERUNNER: Behavior of Enter key antoniou79 defect closed high Engine: Bladerunner
#11438 SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl dreammaster defect closed high Engine: Sherlock
#11470 PRINCE: Immortality Elixir Bug sev- defect closed high Engine: Prince
#11483 ZVISION: ZGI: Music broke defect new high Engine: ZVision
#11484 ZVISION: ZGI: Can no longer examine items bluegr defect closed high Engine: ZVision
#11494 BASE: Possible use of invalid iterators criezy defect closed high --Unset--
#11530 CRUISE: Missing end credits dreammaster defect closed high Engine: Cruise
#11531 CRUISE: Save at end of game causes crash on loading dreammaster defect closed high Engine: Cruise
#11542 Ultima 4 - Can't [U]se Item in Battle dreammaster defect closed high Engine: Ultima
#11545 AGI: Winnie (AppleIIGS) - Bad detection entry sev- defect closed high Engine: AGI
#11569 LAUNCHER: Add game broken (regression) raziel- defect closed high --Other--
#11580 Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode. yuv422 defect closed high Engine: Dragons
#11585 Blazing Dragons: Music Level only adjust after dialogue yuv422 defect closed high Engine: Dragons
#11586 Blazing Dragons: Game not quit in intro sequences yuv422 defect closed high Engine: Dragons
#11588 Blazing Dragons: Crash at Sword Animation at dryer afreickmann defect closed high Engine: Dragons
#11600 Detection error! sev- defect closed high Engine: GLK
#11606 Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene yuv422 defect closed high Engine: Dragons
#11607 Blazing Dragons: Other characters talk out of Flicker's mouth when interrupted yuv422 defect closed high Engine: Dragons
#11608 Blazing Dragons DE: Crash at final sequence yuv422 defect closed high Engine: Dragons
#11609 Blazing Dragons DE: Crash at bunny game yuv422 defect closed high Engine: Dragons
#11610 Blazing Dragons: Missing dialogues for jester in end credits yuv422 defect closed high Engine: Dragons
#11611 Blazing Dragons: Game not close after credits yuv422 defect closed high Engine: Dragons
#11612 Blazing Dragons DE: Graphic glitch when selecting the bag karisal defect closed high Engine: Dragons
#11613 Blazing Dragons DE: Cut scenes no audio, skipping scenes yuv422 defect closed high Engine: Dragons
#11614 Blazing Dragons DE: Graphical glitch in load screen karisal defect closed high Engine: Dragons
#11615 Blazing Dragons: Dialogue box not vanishing during talking yuv422 defect closed high Engine: Dragons
#11616 Blazing Dragons DE: Background talk at all knight scenes at beginning missing yuv422 defect closed high Engine: Dragons
#11621 CINE: OS: Overly sensitive controls when cracking safe karisal defect closed high Engine: Cine
#11623 GRIFFON: Sound cuts out after a few seconds sev- defect closed high Engine: Griffon
#11625 CINE: OS: Game doesn't support more than 20 savegames (and conveys that information very poorly) karisal defect closed high Engine: Cine
#11638 Blazing Dragons: Play sfx with correct pitch yuv422 defect closed high Engine: Dragons
#11641 Blazing Dragons: Bunny Game - all bunnies show at same time yuv422 defect closed high Engine: Dragons
#11642 Blazing Dragons: Flickers Sprite vanishs too early at cave karisal defect closed high Engine: Dragons
#11656 SCUMM: The Dig (Traditional Chinese) - Fonts not working properly athrxx defect closed high Engine: SCUMM
#11666 Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll lotharsm defect closed high --Unset--
#11712 BACKENDS: NDS - ELF loader does not handle ARM exception unwind tables ccawley2011 defect closed high Port: NDS
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont elasota defect closed high Audio
#11716 SWORD25: No music setting still results in music in the game sev- defect closed high Engine: Sword25
#11753 BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable lephilousophe defect closed high Port: Android
#11756 ZVISION: ZGI: Mac-only CD version detected as Windows CD version. sev- defect closed high Engine: ZVision
#11758 PEGASUS: colossal memory leak, wan't start sev- defect closed high Engine: Pegasus
#11768 GRIM: Framebuffer is not complete! status: 36054! aquadran defect closed high Graphics
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door defect pending high Engine: Grim
#11891 SWORD1: PlayStation version crashes ScummVM sev- defect closed high Engine: Sword1
#11895 MYST3: Invisible font on save/load screen/book aquadran defect closed high Engine: Myst3
#11910 BACKENDS: Symbian - The numeric keypad gets stuck. defect closed high Port: Symbian
#11923 AGI Splatter patterns appear to be incorrect sev- defect closed high Engine: AGI
#11928 Former ResidualVM games not running on ScummVM 2.3.0git on Raspberry Pi 4 aquadran defect closed high Ports
#11943 SCUMM: Invalid text rendering with Monkey Island 1 (SegaCD Japanese) athrxx defect closed high Engine: SCUMM
#11944 Ultima 8 unknown game variant mduggan defect closed high Engine: Ultima
#11950 MYST3: Unknown variant sev- defect closed high Engine: Myst3
#11952 MYST3: Unknown DVD Variant sev- defect closed high Engine: Myst3
#11974 CMI: Can't disable object line ATMcashpoint defect closed high Engine: SCUMM
#11985 PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1 tag2015 defect closed high Engine: Petka
#12000 [STARK] Wrong detection file names sev- defect closed high Engine: Stark
#12017 AGOS: Unknown game variant for agos sev- defect closed high Engine: AGOS
#12030 SCUMM: FT: softlock when fast-exiting room before scripted cutscene AndywinXp defect closed high Engine: SCUMM
#12032 BACKENDS: SDL: cursor drifting for game controller tag2015 defect closed high --Other--
#12059 GRIM: Grim Fandango always overrides savegame path aquadran defect closed high Engine: Grim
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