| #4090 |
GOB: Savegame incompatibility between Wii and x86 Linux
|
DrMcCoy
|
defect
|
closed
|
high
|
Engine: Gob
|
| #4098 |
WII: DW1 cutted subtitles
|
dhewg
|
defect
|
closed
|
high
|
Engine: Tinsel
|
| #4115 |
AGI: Ingame F6 hotkey used by GMM
|
Kirben
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4116 |
AGI: Using GMM to load causes graphics glitches
|
sev-
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4118 |
AGI: No reloading after you die
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4121 |
AGI: loading from launcher disables hotkeys
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4156 |
TUCKER: Sprite error
|
cyxx
|
defect
|
closed
|
high
|
Engine: Tucker
|
| #4157 |
TUCKER: Sprite glitch
|
cyxx
|
defect
|
closed
|
high
|
Engine: Tucker
|
| #4183 |
GUI: Game name overwrites scroll bar
|
SF/tanoku
|
defect
|
closed
|
high
|
GUI
|
| #4194 |
TUCKER: Text Dialogue is out of sync
|
cyxx
|
defect
|
closed
|
high
|
Engine: Tucker
|
| #4209 |
ALL: various Stream::seek(SEEK_END impls differs from docs
|
fingolfin
|
defect
|
closed
|
high
|
--Other--
|
| #4233 |
FT: Overlapping voice/music in cutscenes
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4320 |
DW: Music won't play on savegame load
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Tinsel
|
| #4323 |
PS2: COMI: game freezes
|
sunmax
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4343 |
Automatic savegame fails if directory not present
|
wjp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4358 |
AGI: larry 1 doesn't restart after dying
|
sev-
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4363 |
WOODRUFF: Yellow screen after using tobozon and then crash
|
DrMcCoy
|
defect
|
closed
|
high
|
Engine: Gob
|
| #4364 |
WII: FT crash during intro
|
dhewg
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4366 |
LURE: NPC character got an excess number of pending actions
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Lure
|
| #4372 |
DC: AGOS graphics issue
|
Kirben
|
defect
|
closed
|
high
|
Port: Dreamcast
|
| #4373 |
DC: Cannot play AGI Fanmade games
|
zeldin
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4377 |
SYMBIAN: Problem with saving game with lowercase characters
|
anotherguest
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4380 |
BASS: "showgrid" enabled triggers an assert
|
joostp
|
defect
|
closed
|
high
|
Engine: Sky
|
| #4382 |
DC: Bargon Attack, virtual keyboard non-responsive
|
zeldin
|
defect
|
closed
|
high
|
Engine: Gob
|
| #4392 |
COMI: Music delayed during snake segment
|
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4400 |
DIG: Cutscene does not stop existing music before playing
|
aquadran
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4403 |
GUI: "Help" dialog causes crash @ 320x200
|
sev-
|
defect
|
closed
|
high
|
GUI
|
| #4404 |
DW2: disappearing cursor
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Tinsel
|
| #4408 |
CRUISE: Inactive cursor click in Cruise
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Cruise
|
| #4409 |
DIG: Skipping planetarium animation disables F5 menu
|
Kirben
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4414 |
DW1: Taking book early causes dead end
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Tinsel
|
| #4423 |
CRUISE: Crash on most any action (OSX)
|
joostp
|
defect
|
closed
|
high
|
Engine: Cruise
|
| #4430 |
AGI: PQ1 help not showing the first time you press F1
|
sev-
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4431 |
AGI: PQ1 All function keys are broken after restart
|
sev-
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4433 |
FT Crash driving towards Vultures hideout
|
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4435 |
ITE: compressed sounds don't play
|
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #4465 |
DRASCULA: Text wrapping error
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: Drascula
|
| #4466 |
DRASCULA: Cursor GFX error
|
sev-
|
defect
|
closed
|
high
|
Engine: Drascula
|
| #4467 |
DRASCULA: Graveyard GFX error
|
sev-
|
defect
|
closed
|
high
|
Engine: Drascula
|
| #4487 |
AGI: KQ1: ScummVM Crash
|
SF/buddha_
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4516 |
GOB3: Scrolling locked after cutscene
|
DrMcCoy
|
defect
|
closed
|
high
|
Engine: Gob
|
| #4522 |
GUI: Incorrect behavior of sliders
|
lordhoto
|
defect
|
closed
|
high
|
GUI
|
| #4539 |
PSP: AGI games are unbearably slow
|
sev-
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4555 |
WAXWORKS: Can't go down corridor in pyramid
|
Kirben
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #4567 |
GP2X: BASS Sound problems
|
|
defect
|
closed
|
high
|
Engine: Sky
|
| #4582 |
AGI: Crash when saving fallback-matched game
|
lordhoto
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4588 |
DW1: Act 2 Amazon dialog skipping
|
|
defect
|
closed
|
high
|
Engine: Tinsel
|
| #4596 |
DRASCULA: Glitch when using cross on vampire guard
|
sev-
|
defect
|
closed
|
high
|
Engine: Drascula
|
| #4627 |
RTZ: crash when take a photo from Molly (German version)
|
johndoe123
|
defect
|
closed
|
high
|
Engine: MADE
|
| #4661 |
NIPPON: Music Missing in credits
|
peres
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #4662 |
NIPPON: Only one tune seems to play everywhere
|
peres
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #4669 |
NIPPON: No Elder
|
bluegr
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #4699 |
DW1: psychiatrist scene isn't playing (German version)
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Tinsel
|
| #4712 |
GUI Tools: cannot use lame with compress_scumm_sou
|
criezy
|
defect
|
closed
|
high
|
Tools
|
| #4748 |
DRASCULA: Graphic Glitches
|
sev-
|
defect
|
closed
|
high
|
Engine: Drascula
|
| #4751 |
COMI: speech sound crash
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4752 |
COMI: cutscene falls to internal debugger
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4756 |
ARM: gfxarm.s is not updated for new 16 bit palette support
|
agent-q
|
defect
|
closed
|
high
|
Ports
|
| #4761 |
WII: overscan regression
|
dhewg
|
defect
|
closed
|
high
|
Port: Wii
|
| #4768 |
GUI: Caret blink shaves pixels from the letter underneath
|
lordhoto
|
defect
|
closed
|
high
|
GUI
|
| #4769 |
HE (16Bit): Inventory items (Cursors) have wrong color
|
Kirben
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4774 |
MADE: Screen effects sometimes look wrong/bad
|
johndoe123
|
defect
|
closed
|
high
|
Engine: MADE
|
| #4779 |
LSL1: Crash after using scumm menu save
|
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4795 |
HE SAM1: Music in kitchen slightly off (regression)
|
lordhoto
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #4806 |
NIPPON: Crash in Intro
|
lordhoto
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #4807 |
NIPPON: Kos sprite broken (regression)
|
Kirben
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #4811 |
NIPPON: Assertion at Dough's House (regression)
|
peres
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #4812 |
DW2: Weird "PC SPEAKER-like" sound distortion.
|
fingolfin
|
defect
|
closed
|
high
|
Engine: Tinsel
|
| #4835 |
DRACI: Segfault Crash When Leaving Inventory
|
rspalek
|
defect
|
closed
|
high
|
Engine: Draci
|
| #4840 |
NIPPON: Crash at character introduction (regression)
|
Kirben
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #4866 |
WOODRUFF: Reproducible crash creating Intuition formula
|
DrMcCoy
|
defect
|
closed
|
high
|
Engine: Gob
|
| #4875 |
KYRA3: Assertion Error
|
lordhoto
|
defect
|
closed
|
high
|
Engine: Kyra
|
| #4884 |
FF: Crackling/static popping
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #4891 |
LURE: Goewin stuck at the counter
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Lure
|
| #4895 |
WAXWORKS: Save games don't track completed waxworks
|
Kirben
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #4896 |
WAXWORKS: Crash retrieving spear from the crocodile carcass
|
Kirben
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #4897 |
WAXWORKS: Doors remain open after loading earlier save game
|
Kirben
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #4898 |
WAXWORKS: Tomb visitors check in, they don't check out
|
Kirben
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #4904 |
AGI: No music with the new MIDI patch
|
sev-
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4908 |
AGI: PQ1: Flickering newspaper
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGI
|
| #4928 |
AGI: SQ2 : Falling Off Log Almost Immediate
|
m-kiewitz
|
defect
|
closed
|
high
|
Engine: AGI
|
| #5058 |
KQ4SCI Early: Stuck on door
|
m-kiewitz
|
defect
|
closed
|
high
|
Engine: SCI
|
| #5273 |
BS2: Detects games in wrong places
|
bluegr
|
defect
|
closed
|
high
|
Engine: Sword2
|
| #5274 |
BS1: Detects games in wrong places
|
bluegr
|
defect
|
closed
|
high
|
Engine: Sword1
|
| #5288 |
LB2Floppy: Game hangs loading 2nd tunnel after boiler room
|
m-kiewitz
|
defect
|
closed
|
high
|
Engine: SCI
|
| #5311 |
SQ1 AGI: keyboard special keys are not functioning properly
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: AGI
|
| #5325 |
WINCE: broken sword 2 game crash
|
CeRiAl
|
defect
|
closed
|
high
|
Engine: Sword2
|
| #5356 |
ITE demo: patched sound at intro is not played correctly
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #5357 |
DRACI: Inventory word are truncated
|
rspalek
|
defect
|
closed
|
high
|
Engine: Draci
|
| #5372 |
DRASCULA: no subtitles in scene with "von Braun"
|
criezy
|
defect
|
closed
|
high
|
Engine: Drascula
|
| #5376 |
SAMNMAX: No music
|
athrxx
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #5386 |
AGI LSL1: TAB stops working after restart
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGI
|
| #5397 |
AGI Mother Goose: No text in speech bubble
|
m-kiewitz
|
defect
|
closed
|
high
|
Engine: AGI
|
| #5398 |
AGI Mother Goose: White bar in intro
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGI
|
| #5453 |
GUI: Choosing a theme bypasses Cancel/Ok
|
lordhoto
|
defect
|
closed
|
high
|
GUI
|
| #5523 |
AGI FAN Beyond the Titanic 2: Crash on Item Viewing
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGI
|
| #5567 |
BASS: Invalid Mode when giving shades to travel agent
|
joostp
|
defect
|
closed
|
high
|
Engine: Sky
|
| #5579 |
KYRA: Crash on startup on OS X due to invalid PAK file
|
lordhoto
|
defect
|
closed
|
high
|
Engine: Kyra
|
| #5588 |
FOA: Wrong colors in the Amiga version
|
lordhoto
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #5622 |
TOON: Palette problems
|
sylvaintv
|
defect
|
closed
|
high
|
Engine: Toon
|