| #1870 |
DIG (MAC): No voices with mac version
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #1874 |
ALL: Build fails on non-i386 archs if nasm is installed
|
sev-
|
defect
|
closed
|
high
|
Ports
|
| #1882 |
TOOLS/OSX: compress_san endian bug
|
aquadran
|
defect
|
closed
|
high
|
Tools
|
| #1890 |
DIG/FT: Crash, possibly due to lack of sound
|
aquadran
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #1895 |
PALM: fatal alert on Zire71
|
SF/chrilith
|
defect
|
closed
|
high
|
Port: PalmOS
|
| #1923 |
COMI: crash when loading saved game
|
aquadran
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #1924 |
FT: Movies Cut Short/Audio Error
|
aquadran
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #1936 |
SCUMMVM: Crash
|
|
defect
|
closed
|
high
|
GUI
|
| #1951 |
COMI: cloneTofadeTrackId() Can't find free fade track
|
aquadran
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2007 |
WINCE: Config file gets corrupted
|
SF/arisme
|
defect
|
closed
|
high
|
Port: WinCE
|
| #2026 |
MI1VGA: Guybrush turns into a rowboat
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2028 |
MANIAC64: crash after using hunk-o-matic and pressing ESC
|
cyxx
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2069 |
MT32Emu does not compile with gcc4/fc4
|
eriktorbjorn
|
defect
|
closed
|
high
|
Audio: MT32
|
| #2086 |
SAGA: Fails to compile with gcc4.0
|
sev-
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #2130 |
ITE: Subtitles get striped
|
sev-
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #2172 |
GUI: Accented characters
|
sev-
|
defect
|
closed
|
high
|
GUI
|
| #2209 |
ITE: Game detection is broken
|
sev-
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #2245 |
ITE: Freeze during storm
|
SF/h00ligan
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #2246 |
GOB1 ega: lock up when game is over
|
sev-
|
defect
|
closed
|
high
|
Engine: Gob
|
| #2256 |
ITE: Missing copy protection
|
sev-
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #2363 |
HE Games: Unknown versions
|
Kirben
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2387 |
SCUMM: Bad memory access in filename substitution
|
cyxx
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2409 |
ITE: Can`t take the screwdriver to finish the game
|
sev-
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #2418 |
Sega CD Monkey Island insult issues
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2441 |
GOB1: 64-bit crash at load screen
|
sev-
|
defect
|
closed
|
high
|
Engine: Gob
|
| #2465 |
SCUMM: MD5 based game target system broken
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2508 |
ALL: Targets are case sensitive
|
fingolfin
|
defect
|
closed
|
high
|
--Other--
|
| #2533 |
Picodrive
|
sev-
|
defect
|
closed
|
high
|
--Other--
|
| #2574 |
DC: "no valid games" error.
|
zeldin
|
defect
|
closed
|
high
|
Port: Dreamcast
|
| #2584 |
COMI: Audio skips ahead in chapter 4 intro (patch included)
|
aquadran
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2590 |
KYRA1: menu triggers assertion
|
vinterstum
|
defect
|
closed
|
high
|
Engine: Kyra
|
| #2594 |
WINCE: savegame dialog doesn't redraw on view mode change
|
SF/knakos
|
defect
|
closed
|
high
|
Port: WinCE
|
| #2596 |
KYRA1: Crash as I repair the fountain
|
vinterstum
|
defect
|
closed
|
high
|
Engine: Kyra
|
| #2608 |
SIMON1DOS/TALKIE: Game Crash at Swampling\'s
|
Kirben
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #2611 |
SPYFOX1: Problem with dial buttons
|
Kirben
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2632 |
GUI: Default graphics mode not committing
|
sev-
|
defect
|
closed
|
high
|
GUI
|
| #2642 |
0.9.0 from SVN does not build on Solaris 10
|
sev-
|
defect
|
closed
|
high
|
Port: Solaris
|
| #2643 |
GOB: crash in level 16
|
DrMcCoy
|
defect
|
closed
|
high
|
Engine: Gob
|
| #2670 |
encode_dxa: Suspect behaviour
|
Kirben
|
defect
|
closed
|
high
|
Tools
|
| #2780 |
SIMON1 (French): Text wrongly displayed
|
Kirben
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #2788 |
ALL: Engine creates launcher entry when failing to launch
|
bgK
|
defect
|
closed
|
high
|
GUI
|
| #2864 |
PS2: Scumm seems to lock on exit
|
lavosspawn
|
defect
|
closed
|
high
|
Port: PS2
|
| #2865 |
PS2: FOTAQ crashes on save
|
lavosspawn
|
defect
|
closed
|
high
|
Engine: Queen
|
| #2943 |
PALMOS/DOTT: Crash when Laverne goes in the Jury room
|
SF/chrilith
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2950 |
GUI: Game with no description vanishes from list
|
eriktorbjorn
|
defect
|
closed
|
high
|
GUI
|
| #2975 |
COMI: Music/Speech cause crash
|
aquadran
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #2993 |
PSP: SVN does not compile
|
joostp
|
defect
|
closed
|
high
|
Port: PSP
|
| #3006 |
WINCE: Crash maybe related to size of .ini file
|
SF/knakos
|
defect
|
closed
|
high
|
Port: WinCE
|
| #3071 |
MANIAC/ZAK: Music does not stop when pausing (regression)
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3073 |
SCUMM: MIDI music is broken
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3081 |
VORBIS: .sou and .bun file regressions
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3135 |
BASS: Crash when changing scalers during intro
|
fingolfin
|
defect
|
closed
|
high
|
Engine: Sky
|
| #3172 |
GUI: Button overlapping
|
sev-
|
defect
|
closed
|
high
|
GUI
|
| #3174 |
GOB3: Idol scroll
|
DrMcCoy
|
defect
|
closed
|
high
|
Engine: Gob
|
| #3217 |
NIPPON: Missing spotlight in demo
|
peres
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #3263 |
TOOLS: compress_san cuts out parts of speech
|
aquadran
|
defect
|
closed
|
high
|
Tools
|
| #3266 |
PSP: Simon the Sorcerer slow down
|
joostp
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #3277 |
MI: Saved game from the credits sequence fails to load
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3301 |
SYMBIAN UIQ3: DoTT scrolling problems
|
anotherguest
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3315 |
DOTT: loading game leads to assertion
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3318 |
PS2: Scummvm.ini problem
|
sunmax
|
defect
|
closed
|
high
|
Port: PS2
|
| #3319 |
PS2: Crash when push "quit" button
|
sunmax
|
defect
|
closed
|
high
|
Port: PS2
|
| #3320 |
SCUMM: Regression in sound code
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3350 |
COMI: Crash in SVN but not in 0.X.0
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3385 |
PS2: THE DIG: Random freezes
|
sunmax
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3394 |
SYMBIAN: DIG crashes on Nokia N73
|
anotherguest
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
bluegr
|
defect
|
closed
|
high
|
Engine: Gob
|
| #3446 |
NIPPON: Dino walking on-spot without moving (Amiga)
|
peres
|
defect
|
closed
|
high
|
Engine: Parallaction
|
| #3499 |
COMI: Speech drops out, causing crash/freeze
|
fingolfin
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
BLooperZ
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3595 |
MANIACNES: Music not played when loading game
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3596 |
MANIACNES: Crash when game ends
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3624 |
SYMBIAN: The Dig crashes on Symbian 9.1 FP1
|
anotherguest
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3640 |
IHNM: "hairy" little L letter
|
wjp
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #3641 |
DIG: text borders/shadows glitches (with 0.9.0 savegame)
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3643 |
PS2: Black Screen of Death
|
sunmax
|
defect
|
closed
|
high
|
Port: PS2
|
| #3651 |
SWORD1: Save game naming inappropriate
|
bluegr
|
defect
|
closed
|
high
|
Engine: Sword1
|
| #3658 |
WINCE: Delayed sound effects and voice
|
SF/knakos
|
defect
|
closed
|
high
|
Port: WinCE
|
| #3716 |
NDS: Left click "auto fire"
|
agent-q
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3735 |
IHNM: Psychic Profile problem
|
sev-
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #3739 |
ALL: config manager crashes when reading too long lines
|
fingolfin
|
defect
|
closed
|
high
|
--Other--
|
| #3740 |
IHNM: No Load Game Confirmation
|
bluegr
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #3742 |
WOODRUFF: Bluxtre nut gone when left on the ground
|
DrMcCoy
|
defect
|
closed
|
high
|
Engine: Gob
|
| #3752 |
WINCE: change of "Modern Style" will fail
|
SF/knakos
|
defect
|
closed
|
high
|
Port: WinCE
|
| #3753 |
SWORD1: Subtitles missing (German version)
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: Sword1
|
| #3770 |
BASS: wrong displayed 2 line text
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: Sky
|
| #3771 |
BASS: BG Sound stopped on opening item list
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: Sky
|
| #3772 |
FOTAQ: Some effects have long delays
|
cyxx
|
defect
|
closed
|
high
|
Engine: Queen
|
| #3778 |
ALL: broken --list-games
|
jvprat
|
defect
|
closed
|
high
|
--Other--
|
| #3781 |
WII: Save game overwriting and "Invalid Savegame" issues
|
dhewg
|
defect
|
closed
|
high
|
Port: Wii
|
| #3805 |
GOB3:'A Bell' button hotspot disappears
|
DrMcCoy
|
defect
|
closed
|
high
|
Engine: Gob
|
| #3806 |
FW: crash with italian amiga version
|
SF/buddha_
|
defect
|
closed
|
high
|
Engine: Cine
|
| #3809 |
DRASCULA: Typing is slow when you save a game
|
sev-
|
defect
|
closed
|
high
|
Engine: Drascula
|
| #3811 |
WINCE: build does not run on CE 5.2 (WM 6.1)
|
SF/knakos
|
defect
|
closed
|
high
|
Port: WinCE
|
| #3816 |
MMNES : Incorrect detection (US/GB)
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #3867 |
FW: Music is not restarted when loading a saved game
|
sev-
|
defect
|
closed
|
high
|
Engine: Cine
|
| #3951 |
ANY: Failed assertion on invalid save path
|
fingolfin
|
defect
|
closed
|
high
|
--Other--
|
| #4004 |
GUI: Crash in GMM when changing scale factor
|
fingolfin
|
defect
|
closed
|
high
|
GUI
|
| #4027 |
DW2: Voices cut off
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Tinsel
|
| #4049 |
GUI: SCUMM games in-game gui crash
|
SF/tanoku
|
defect
|
closed
|
high
|
GUI
|