Custom Query (15903 matches)
Results (1601 - 1700 of 15903)
Ticket | Summary | Owner | Type | Status | Priority | Component |
---|---|---|---|---|---|---|
#527 | GUI: Text box entry does not 'clip' text | defect | closed | normal | GUI | |
#529 | class Sound: writing past array bounds | defect | closed | normal | Engine: SCUMM | |
#530 | GUI: german umlauts | defect | closed | normal | GUI | |
#531 | simon1win craches and hangs | defect | closed | normal | Engine: AGOS | |
#533 | DOTT: unknown string escape sequence | defect | closed | normal | Engine: SCUMM | |
#534 | MI1: MP3 decoding error | defect | closed | normal | Engine: SCUMM | |
#535 | MONKEY1: Half of screen shows as previous room | defect | closed | normal | Engine: SCUMM | |
#536 | GUI: Options menu minor thingies | defect | closed | normal | GUI | |
#539 | SIMON: Disturbing high frequency sound | defect | closed | normal | Engine: AGOS | |
#540 | SIMON2: graphical glitches | defect | closed | normal | Engine: AGOS | |
#542 | SIMON: Extreme slow down at game end | defect | closed | normal | Engine: AGOS | |
#543 | SIMON2: Speech is auto turned off | defect | closed | normal | Engine: AGOS | |
#544 | DIG: Strange iMuse problem | defect | closed | normal | Engine: SCUMM | |
#545 | DIG: Strange segfaults on Win32 | defect | closed | normal | Engine: SCUMM | |
#547 | DIG: jerky graphics | defect | closed | normal | Engine: SCUMM | |
#549 | SIMON1WIN: Fatal crash on load. | defect | closed | normal | Engine: AGOS | |
#554 | LOOM: New graphic glitch during escape | defect | closed | normal | Engine: SCUMM | |
#555 | SIMON1DOS/TALKIE: Hidden inventory arrows | defect | closed | normal | Engine: AGOS | |
#556 | INDY3: Brunwald bug on my system. | defect | closed | normal | Engine: SCUMM | |
#557 | ALL: Save game fails silently | defect | closed | normal | --Other-- | |
#558 | DIG: Minimised actors/unwanted scrolling | defect | closed | normal | Engine: SCUMM | |
#564 | INDY3: Henry causes the game to restart | defect | closed | normal | Engine: SCUMM | |
#565 | VC6/VC7 compilation error | defect | closed | normal | Port: Win32 | |
#566 | DIG: Statue in grave doesn't apear | defect | closed | normal | Engine: SCUMM | |
#567 | DIG: Scrolling | defect | closed | normal | Engine: SCUMM | |
#568 | ALL: does not compile on solaris | defect | closed | normal | Port: Solaris | |
#569 | PocketPC: Crash | defect | closed | normal | Port: WinCE | |
#570 | SAM: sam and max leave ghosts | defect | closed | normal | Engine: SCUMM | |
#571 | INDY3: crash after defeating guards | defect | closed | normal | Engine: SCUMM | |
#572 | DIG: Actor redraw glitches | defect | closed | normal | Engine: SCUMM | |
#573 | DIG: Text leaves garbage while scrolling | defect | closed | normal | Engine: SCUMM | |
#574 | DIG: Subtitles redraw problems | defect | closed | normal | Engine: SCUMM | |
#575 | DIG: Graphics problems | defect | closed | normal | Engine: SCUMM | |
#576 | README's example usage of timidity | defect | closed | normal | Documentation | |
#578 | FT : Crash at the beginning of the game | defect | closed | normal | Engine: SCUMM | |
#581 | MI1VGA: Intro too fast | defect | closed | normal | Engine: SCUMM | |
#582 | FOA: No music with adlib | defect | closed | normal | Engine: SCUMM | |
#583 | SIMON1DOS: copyprotection | defect | closed | normal | Engine: AGOS | |
#585 | DIG: Game lockup in elevator room | defect | closed | normal | Engine: SCUMM | |
#586 | MI2 : unable to enter the protection code | defect | closed | normal | Engine: SCUMM | |
#587 | FOA: Can't get eel in Iceland | defect | closed | normal | Engine: SCUMM | |
#589 | INDY3: Indy can walk over the shelves | defect | closed | normal | Engine: SCUMM | |
#590 | INDY3 : when cursor over an object | defect | closed | normal | Engine: SCUMM | |
#591 | Fullscreen and debugger | defect | closed | normal | --Other-- | |
#592 | GFX : weird lines while screen changes | defect | closed | normal | Graphics: Scalers | |
#594 | ALL: Text output bug | defect | closed | normal | Engine: SCUMM | |
#595 | LOOM: Bobbin walks on the spot | defect | closed | normal | Engine: SCUMM | |
#596 | ALL: text displays cut off | defect | closed | normal | Engine: SCUMM | |
#597 | MI2 : cut txt with some long sentences | defect | closed | normal | Engine: SCUMM | |
#598 | INDY3: wrong Indy costume in intro | defect | closed | normal | Engine: SCUMM | |
#599 | descumm6: verbSetCenter | defect | closed | normal | Tools | |
#601 | MI2: unable to enter codes - key assign | defect | closed | normal | Engine: SCUMM | |
#604 | INDY4 INTRO: white indy in room 3? | defect | closed | normal | Engine: SCUMM | |
#605 | GUI: Launcherdialog bugs | defect | closed | normal | GUI | |
#606 | MI1/INDY3: MidiDriver chan. setup broken | defect | closed | normal | Engine: SCUMM | |
#607 | INDY3: Wrong sprites in intro | defect | closed | normal | Engine: SCUMM | |
#608 | GUI: Launcherdialog bug | defect | closed | normal | GUI | |
#609 | MI1VGA: wrong color | defect | closed | normal | Engine: SCUMM | |
#611 | GUI: Typo "Failed so ..." | defect | closed | normal | GUI | |
#612 | Inventory (Lower Left) Wanders | defect | closed | normal | Engine: SCUMM | |
#613 | INDY4 CD: Tikal bird... | defect | closed | normal | Engine: SCUMM | |
#614 | Scumm VM browser cannot find game | defect | closed | normal | Engine: AGOS | |
#615 | OSX: fullscreen mode VBL sync | defect | closed | normal | Port: Mac OS X | |
#616 | OSX: can't toggle fullscreen mode | defect | closed | normal | Port: Mac OS X | |
#617 | FT: Endless(!!) looping | defect | closed | normal | Engine: SCUMM | |
#618 | INDY3: Levitating guard | defect | closed | normal | Engine: SCUMM | |
#620 | ALL: Crash when saving | defect | closed | normal | Engine: SCUMM | |
#621 | DIG: PDA Jupiter Lander Throttle Stuck | defect | closed | normal | Engine: SCUMM | |
#622 | DIG: Miniaturized Shuttle Crew | defect | closed | normal | Engine: SCUMM | |
#623 | Dig: NPC speech interrupted too early | defect | closed | normal | Engine: SCUMM | |
#624 | DIG: Wrong Dialog Plays? | defect | closed | normal | Engine: SCUMM | |
#625 | DIG: flashes old gfx after cutscene | defect | closed | normal | Engine: SCUMM | |
#626 | SAM: No Music In Hallway | defect | closed | normal | Engine: SCUMM | |
#627 | MONKEY/DIG: Crash | defect | closed | normal | Engine: SCUMM | |
#628 | DOTT: Speech bug | defect | closed | normal | Engine: SCUMM | |
#629 | ZAK256: MP3 audio played at half speed | defect | closed | normal | Engine: SCUMM | |
#630 | No sound effects | defect | closed | normal | Engine: SCUMM | |
#631 | ZAK256: Graphics bug in Mars Ankh room | defect | closed | normal | Engine: SCUMM | |
#632 | ZAK256: Ending credits are illegible | defect | closed | normal | Engine: SCUMM | |
#633 | ZAK256: Music does not stop at certain places | defect | closed | normal | Engine: SCUMM | |
#634 | ZAK256: Border when changing rooms | defect | closed | normal | Engine: SCUMM | |
#635 | MACOSX - Missing include in quicktime.c | defect | closed | normal | Port: Mac OS X | |
#637 | LOOMCD: Hot pink distaff | defect | closed | normal | Engine: SCUMM | |
#638 | GUI issues | defect | closed | normal | GUI | |
#639 | DOTT: no 2nd "room" menus, colonial | defect | closed | normal | Engine: SCUMM | |
#641 | SIMON: Strange percussion in "Oaf" music | defect | closed | normal | Engine: AGOS | |
#643 | DOTT: Timing problem | defect | closed | normal | Engine: SCUMM | |
#644 | MI2: Savegames during intro don't work | defect | closed | normal | Engine: SCUMM | |
#645 | MI2: Wrong instrument in Largo's theme | defect | closed | normal | Engine: SCUMM | |
#646 | SIMON2: Unable to launch (wav is missing) | defect | closed | normal | Engine: AGOS | |
#648 | MI1: crash | defect | closed | normal | Engine: SCUMM | |
#649 | INDY3: Music doesn't loop | defect | closed | normal | Engine: SCUMM | |
#654 | MI2: skeleton dance 'hangs' | defect | closed | normal | Engine: SCUMM | |
#655 | Save game files | defect | closed | normal | Port: Linux | |
#656 | MI2: cannot solve ugly bone thing maze | defect | closed | normal | Engine: SCUMM | |
#657 | MI1: Black Background at gamestart | defect | closed | normal | Engine: SCUMM | |
#658 | Corrupted graphics in startup sequence | defect | closed | normal | Engine: SCUMM | |
#659 | SAM: Eggplant switch with hair piece in bumpusville | defect | closed | normal | Engine: SCUMM | |
#660 | INDY4: Talking to Sophia at Costa's house | defect | closed | normal | Engine: SCUMM | |
#661 | loading bug | defect | closed | normal | Engine: SCUMM |
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