| #15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
sev-
|
defect
|
closed
|
high
|
Engine: Drascula
|
| #15200 |
MM: XEEN: Missing detection entries for the demos
|
tag2015
|
defect
|
closed
|
high
|
Engine: MM: Xeen
|
| #15205 |
GUI: Missing scroll bars for the Mass Add dialog on low resolutions
|
sev-
|
defect
|
closed
|
high
|
GUI
|
| #15214 |
SAGA: IHNM: Cannot proceed to endgame segment
|
bluegr
|
defect
|
closed
|
high
|
Engine: SAGA
|
| #15226 |
MD5: DIRECTOR: Undetected Polish games
|
tag2015
|
defect
|
closed
|
high
|
Engine: Director
|
| #15243 |
Segfault switching to OpenGL
|
bluegr
|
defect
|
closed
|
high
|
GUI
|
| #15248 |
MD5: AGS: Support the french translations of KQ1/2 AGDI remakes
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGS
|
| #15251 |
GRAPHICS: Segfault when building with --disable-16bit
|
lephilousophe
|
defect
|
closed
|
high
|
Graphics
|
| #15262 |
GUI: Options dialog show incorrect default options
|
sev-
|
defect
|
closed
|
high
|
GUI
|
| #15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
tag2015
|
feature request
|
closed
|
high
|
Engine: AGS
|
| #15324 |
MD5: SWORD2: Unknown game variant
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword2
|
| #15343 |
NANCY: The Vampire Diaries cannot be completed
|
fracturehill
|
defect
|
closed
|
high
|
Engine: Nancy
|
| #15347 |
HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: Hypno
|
| #15353 |
SCUMM: MONKEY1 (Macintosh) Crash in saveLoadWithSerializer loading 2.8.0 saves on 2.9.0git
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #15356 |
AGS: Implement custom keymapper for a selection of games
|
|
feature request
|
new
|
high
|
Engine: AGS
|
| #15366 |
SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly
|
antoniou79
|
defect
|
closed
|
high
|
Engine: SCI
|
| #15372 |
MD5: SWORD1: Unknown game variant
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword1
|
| #15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
waltervn
|
defect
|
closed
|
high
|
Engine: ADL
|
| #15391 |
MD5: FREESCAPE: Total Eclipse II Unknown Game Varient
|
neuromancer
|
defect
|
closed
|
high
|
Engine: Freescape
|
| #15398 |
SCUMM: DIG: Fast room skipping in first two screens produces glitches
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #15420 |
DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame
|
sluicebox
|
defect
|
closed
|
high
|
Engine: Dreamweb
|
| #15424 |
SWORD25: at the York Airport the background sfx just stops
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword25
|
| #15436 |
DREAMWEB: Assert failure in showAllEx
|
sluicebox
|
defect
|
closed
|
high
|
Engine: Dreamweb
|
| #15438 |
GUI: Missing “default” option under shaders when overriding global settings
|
sev-
|
defect
|
closed
|
high
|
--Unset--
|
| #15439 |
Unknown game variant for ags
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGS
|
| #15442 |
MD5: DGDS: Unknown RotD variant
|
mduggan
|
defect
|
closed
|
high
|
Engine: DGDS
|
| #15450 |
DGDS: Crash with German version on Speech bubbles
|
mduggan
|
defect
|
closed
|
high
|
Engine: DGDS
|
| #15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
sev-
|
defect
|
closed
|
high
|
GUI
|
| #15461 |
MD5: The Feeble Files Spanish
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGOS
|
| #15469 |
FREESCAPE: Driller end game seems buggy
|
neuromancer
|
defect
|
closed
|
high
|
Engine: Freescape
|
| #15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
lephilousophe
|
defect
|
closed
|
high
|
Engine: Sword2
|
| #15479 |
MD5: TUCKER: Unknown French game variant
|
tag2015
|
defect
|
closed
|
high
|
Engine: Tucker
|
| #15488 |
AGS: Crash when closing while there's an overlay open
|
criezy
|
defect
|
closed
|
high
|
Engine: AGS
|
| #15489 |
SAGA: IHNM fails to start on the 3DS
|
|
defect
|
new
|
high
|
Engine: SAGA
|
| #15495 |
SCUMM: Reduce maximum heap on platforms with limited memory.
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #15498 |
Assertion failed: (x + w <= (uint)dstSurf->w), function copyRectToTexture, file texture.cpp, line 234
|
sev-
|
defect
|
closed
|
high
|
Port: Mac OS X
|
| #15505 |
SCUMM HE MOONBASE: big endian problem (MORPHOS)
|
AndywinXp
|
defect
|
pending
|
high
|
Engine: SCUMM
|
| #15506 |
DGDS Rise of the Dragon: gfx defect (BE/MORPHOS)
|
dwatteau
|
defect
|
closed
|
high
|
Engine: DGDS
|
| #15507 |
SCUMM: FT: ScummEngine_v7::displayDialog() copies random garbage to _charsetColorMap
|
athrxx
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #15508 |
SCUMM: COMI: Invalid read in thumbnail when saving game
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #15515 |
TOUCHE: Audio mixer crash when quitting the demo in mid-sentence
|
bluegr
|
defect
|
closed
|
high
|
Engine: Touche
|
| #15516 |
GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start
|
sdelamarre
|
defect
|
closed
|
high
|
Engine: Gob
|
| #15517 |
BACKENDS: 3DS: Crashes when quitting ScummVM from the launcher menu.
|
ccawley2011
|
defect
|
closed
|
high
|
Port: 3DS
|
| #15523 |
AGS: Blackwell Legacy fails with CharacterAnimate error
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGS
|
| #15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
|
defect
|
new
|
high
|
Engine: Grim
|
| #15533 |
BACKENDS: iOS: Preferred touch mode setting is backwards for 'In Menus'
|
lephilousophe
|
defect
|
closed
|
high
|
Port: iOS
|
| #15549 |
SCUMM: MI2 Macintosh crashes in scrollEffect() if Mac GUI/Menus are disabled
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #15581 |
BAGEL: ERROR: Could not load bitmap! When putting the cashcard in the slotmachine
|
SupSuper
|
defect
|
closed
|
high
|
Engine: BAGEL
|
| #15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
|
defect
|
new
|
high
|
Engine: Ultima
|
| #15627 |
TWP: Strange behaviour regarding objects and their zones
|
scemino
|
defect
|
closed
|
high
|
Engine: TWP
|
| #15633 |
SCUMM: COMI: Saving over an existing save loads that save instead
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #15643 |
GUI: Load button is disabled even when saves are present
|
digitall
|
defect
|
closed
|
high
|
GUI
|
| #15656 |
MIDI: Add support for Nuked SC-55
|
|
feature request
|
new
|
high
|
Audio
|
| #15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
TrivialBalderdash
|
defect
|
closed
|
high
|
Engine: AGS
|
| #15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
|
defect
|
new
|
high
|
Engine: Grim
|
| #15676 |
AGS: Trilby's Notes SE: Main menu is blank [upstream bug]
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGS
|
| #15679 |
Thimbleweed Park game breaking bug: interaction with certain objects impossible
|
scemino
|
defect
|
closed
|
high
|
Engine: TWP
|
| #15697 |
Fixit Print and Play With Blinky Bill
|
AndywinXp
|
feature request
|
closed
|
high
|
Audio
|
| #15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
neuromancer
|
defect
|
closed
|
high
|
Engine: Freescape
|
| #15707 |
TUCKER: Unable to skip the 10 minute intro to Bud Tucker (2.9.0)
|
bluegr
|
defect
|
closed
|
high
|
Engine: Tucker
|
| #15718 |
HOPKINS: Crash using the factory elevator
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Hopkins
|
| #15745 |
SWORD2: Unknown game variant for sword2
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword2
|
| #15765 |
FREESCAPE: Dark Side endgame seems buggy
|
neuromancer
|
defect
|
closed
|
high
|
Engine: Freescape
|
| #15768 |
BACKENDS: PS3: Hard freeze with the screen shaking effect
|
lephilousophe
|
defect
|
closed
|
high
|
Port: PS3
|
| #15789 |
KINGDOM: Spell of Traveling cannot be selected
|
|
defect
|
new
|
high
|
Engine: Kingdom
|
| #15802 |
SCUMM: MI2: iMUSE bug on Booty Island
|
athrxx
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #15806 |
GOT: Some flags don't get saved properly
|
dreammaster
|
defect
|
closed
|
high
|
Engine: GOT
|
| #15817 |
DGDS:HoC: German umlauts in Textboxes are not displayed
|
mduggan
|
defect
|
closed
|
high
|
Engine: DGDS
|
| #15818 |
DGDS:HoC: (DE) Cut-Scenes cannot be skipped
|
mduggan
|
defect
|
closed
|
high
|
Engine: DGDS
|
| #15847 |
ULTIMA: Nuvie integration broke (?)
|
sev-
|
defect
|
closed
|
high
|
Engine: Ultima
|
| #15883 |
AGS: Gobliiins 5: Game crashes after completing the first part
|
|
defect
|
new
|
high
|
Engine: AGS
|
| #15916 |
LURE: Selecting dialogs in fullscreen (OpenGL) broken in 2.9.0pre and 2.8.0
|
sev-
|
defect
|
closed
|
high
|
Engine: Lure
|
| #15939 |
TWP: You can give 90% of the items to Franklin and they can't be recovered
|
scemino
|
defect
|
closed
|
high
|
Engine: TWP
|
| #15943 |
M4:Riddle: Running animation glitches in the intro (German Version)
|
dreammaster
|
defect
|
new
|
high
|
Engine: M4
|
| #15956 |
M4: Riddle: Games hangs when re-entering the office after the first scene
|
Strangerke
|
defect
|
closed
|
high
|
Engine: M4
|
| #15960 |
TWP: In part 3, Teddy bear and passport may not be present in Boris's hotel room
|
scemino
|
defect
|
new
|
high
|
Engine: TWP
|
| #15968 |
TWP: Disappearing inventory items (Ransome's candy dispenser, joke book, etc)
|
scemino
|
defect
|
closed
|
high
|
Engine: TWP
|
| #15969 |
TETRAEDGE: Syberia 1/2 (Mac German) crashes
|
antoniou79
|
defect
|
closed
|
high
|
Engine: Tetraedge
|
| #15970 |
Unknown game variant for director
|
tag2015
|
defect
|
closed
|
high
|
Engine: Director
|
| #15977 |
Unknown game variant for icb
|
tag2015
|
defect
|
closed
|
high
|
Engine: ICB
|
| #16001 |
DRACI: Selected item is unusable after saving
|
|
defect
|
new
|
high
|
Engine: Draci
|
| #16017 |
REMORSE: Getting stuck when jumping into crates
|
|
defect
|
new
|
high
|
Engine: Ultima
|
| #16023 |
WME: 5MA - Room not properly scrolling makes it impossible to progress
|
aquadran
|
defect
|
closed
|
high
|
Engine: Wintermute
|
| #16024 |
M4: RIDDLE: Crash in office after intro
|
Strangerke
|
defect
|
closed
|
high
|
Engine: M4
|
| #16138 |
HYPNO: graphics are all glitched and garbled after transition in second level
|
neuromancer
|
defect
|
closed
|
high
|
Engine: Hypno
|
| #16176 |
HPL1: ERROR message when starting the game w/ OpenGL
|
bluegr
|
defect
|
closed
|
high
|
Engine: HPL1
|
| #16253 |
MACOSX: MYST3: 3D OpenGL incorrectly resizes window when switching from Fullscreen Mode.
|
|
defect
|
new
|
high
|
Port: Mac OS X
|
| #16268 |
NGI: FULLPIPE: heap-use-after-free in isPixelHitAtPos()
|
lephilousophe
|
defect
|
closed
|
high
|
Engine: NGI
|
| #16317 |
SCUMM: HE: Backyard Baseball 1997 listed under 2003 when sorted by year
|
lephilousophe
|
defect
|
pending
|
high
|
Engine: SCUMM
|
| #16320 |
DEVTOOLS: "director-generate-xobj-stub.py" is incorrectly stubbing xlibs
|
sev-
|
defect
|
closed
|
high
|
Engine: Director
|
| #16329 |
SCI: PQ2 Japanese PC-98 F1 help text not displaying (2.9.0 regression)
|
athrxx
|
defect
|
closed
|
high
|
Engine: SCI
|
| #16340 |
BACKENDS: Using Video::Subtitles with SDL surface backend will trigger undefined behavior
|
lephilousophe
|
defect
|
closed
|
high
|
Graphics
|
| #16344 |
TETRAEDGE: Allocator out of memory: couldn't allocate more memory from linear allocator.!
|
antoniou79
|
defect
|
closed
|
high
|
Engine: Tetraedge
|
| #16358 |
this commit b9f8c35 from 23.9. breaks gameoptions in scumm games
|
lephilousophe
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #16393 |
SWORD1: Harsh noise for some Broken Sword 1 releases on big-endian ports
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: Sword1
|
| #16400 |
TOT: Game freezes when examining some inventory items after using them
|
|
defect
|
new
|
high
|
Engine: Tot
|
| #16416 |
CRAB: Unrest: Many graphical assets are missing/garbled
|
|
defect
|
new
|
high
|
Engine: CRAB
|
| #16417 |
M4: Riddle: Attempting to buy soldier's helmet freezes the game
|
Strangerke
|
defect
|
closed
|
high
|
Engine: M4
|
| #16444 |
The Dig crashes near the end
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
| #16448 |
TINSEL: Discworld Act III: Crash when climbing back over the edge
|
|
defect
|
new
|
high
|
Engine: Tinsel
|