#15324 |
MD5: SWORD2: Unknown game variant
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword2
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
fracturehill
|
defect
|
closed
|
high
|
Engine: Nancy
|
#15347 |
HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: Hypno
|
#15353 |
SCUMM: MONKEY1 (Macintosh) Crash in saveLoadWithSerializer loading 2.8.0 saves on 2.9.0git
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
|
feature request
|
new
|
high
|
Engine: AGS
|
#15366 |
SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly
|
antoniou79
|
defect
|
closed
|
high
|
Engine: SCI
|
#15372 |
MD5: SWORD1: Unknown game variant
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword1
|
#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
waltervn
|
defect
|
closed
|
high
|
Engine: ADL
|
#15391 |
MD5: FREESCAPE: Total Eclipse II Unknown Game Varient
|
neuromancer
|
defect
|
closed
|
high
|
Engine: Freescape
|
#15398 |
SCUMM: DIG: Fast room skipping in first two screens produces glitches
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#15420 |
DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame
|
sluicebox
|
defect
|
closed
|
high
|
Engine: Dreamweb
|
#15424 |
SWORD25: at the York Airport the background sfx just stops
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword25
|
#15436 |
DREAMWEB: Assert failure in showAllEx
|
sluicebox
|
defect
|
closed
|
high
|
Engine: Dreamweb
|
#15438 |
GUI: Missing “default” option under shaders when overriding global settings
|
sev-
|
defect
|
closed
|
high
|
--Unset--
|
#15439 |
Unknown game variant for ags
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGS
|
#15442 |
MD5: DGDS: Unknown RotD variant
|
mduggan
|
defect
|
closed
|
high
|
Engine: DGDS
|
#15450 |
DGDS: Crash with German version on Speech bubbles
|
mduggan
|
defect
|
closed
|
high
|
Engine: DGDS
|
#15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
sev-
|
defect
|
closed
|
high
|
GUI
|
#15461 |
MD5: The Feeble Files Spanish
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGOS
|
#15479 |
MD5: TUCKER: Unknown French game variant
|
tag2015
|
defect
|
closed
|
high
|
Engine: Tucker
|
#15488 |
AGS: Crash when closing while there's an overlay open
|
criezy
|
defect
|
closed
|
high
|
Engine: AGS
|
#15489 |
SAGA: IHNM fails to start on the 3DS
|
|
defect
|
new
|
high
|
Engine: SAGA
|
#15495 |
SCUMM: Reduce maximum heap on platforms with limited memory.
|
sev-
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#15498 |
Assertion failed: (x + w <= (uint)dstSurf->w), function copyRectToTexture, file texture.cpp, line 234
|
sev-
|
defect
|
closed
|
high
|
Port: Mac OS X
|
#15505 |
SCUMM HE MOONBASE: big endian problem (MORPHOS)
|
AndywinXp
|
defect
|
pending
|
high
|
Engine: SCUMM
|
#15506 |
DGDS Rise of the Dragon: gfx defect (BE/MORPHOS)
|
dwatteau
|
defect
|
closed
|
high
|
Engine: DGDS
|
#15507 |
SCUMM: FT: ScummEngine_v7::displayDialog() copies random garbage to _charsetColorMap
|
athrxx
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#15508 |
SCUMM: COMI: Invalid read in thumbnail when saving game
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#15516 |
GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start
|
sdelamarre
|
defect
|
closed
|
high
|
Engine: Gob
|
#15517 |
BACKENDS: 3DS: Crashes when quitting ScummVM from the launcher menu.
|
ccawley2011
|
defect
|
closed
|
high
|
Port: 3DS
|
#15523 |
AGS: Blackwell Legacy fails with CharacterAnimate error
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGS
|
#15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
|
defect
|
new
|
high
|
Engine: Grim
|
#15533 |
BACKENDS: iOS: Preferred touch mode setting is backwards for 'In Menus'
|
lephilousophe
|
defect
|
closed
|
high
|
Port: iOS
|
#15549 |
SCUMM: MI2 Macintosh crashes in scrollEffect() if Mac GUI/Menus are disabled
|
eriktorbjorn
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#15581 |
BAGEL: ERROR: Could not load bitmap! When putting the cashcard in the slotmachine
|
SupSuper
|
defect
|
closed
|
high
|
Engine: BAGEL
|
#15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
|
defect
|
new
|
high
|
Engine: Grim
|
#15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
|
defect
|
new
|
high
|
Engine: Ultima
|
#15627 |
TWP: Strange behaviour regarding objects and their zones
|
scemino
|
defect
|
closed
|
high
|
Engine: TWP
|
#15632 |
BAGEL: The Space Bar audio problem
|
dreammaster
|
defect
|
new
|
high
|
Engine: BAGEL
|
#15633 |
SCUMM: COMI: Saving over an existing save loads that save instead
|
AndywinXp
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#15643 |
GUI: Load button is disabled even when saves are present
|
digitall
|
defect
|
closed
|
high
|
GUI
|
#15656 |
MIDI: Add support for Nuked SC-55
|
|
feature request
|
new
|
high
|
Audio
|
#15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
|
defect
|
new
|
high
|
Engine: AGS
|
#15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
|
defect
|
new
|
high
|
Engine: Grim
|
#15679 |
Thimbleweed Park game breaking bug: interaction with certain objects impossible
|
scemino
|
defect
|
closed
|
high
|
Engine: TWP
|
#15697 |
Fixit Print and Play With Blinky Bill
|
AndywinXp
|
feature request
|
closed
|
high
|
Audio
|
#15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
neuromancer
|
defect
|
new
|
high
|
Engine: Freescape
|
#15707 |
TUCKER: Unable to skip the 10 minute intro to Bud Tucker (2.9.0)
|
bluegr
|
defect
|
closed
|
high
|
Engine: Tucker
|
#15718 |
HOPKINS: Crash using the factory elevator
|
dreammaster
|
defect
|
closed
|
high
|
Engine: Hopkins
|
#15745 |
SWORD2: Unknown game variant for sword2
|
|
defect
|
new
|
high
|
Engine: Sword2
|
#15765 |
FREESCAPE: Dark Side endgame seems buggy
|
neuromancer
|
defect
|
new
|
high
|
Engine: Freescape
|
#15802 |
SCUMM: MI2: iMUSE bug on Booty Island
|
|
defect
|
new
|
high
|
Engine: SCUMM
|
#15806 |
GOT: Some flags don't get saved properly
|
dreammaster
|
defect
|
closed
|
high
|
Engine: GOT
|
#15817 |
DGDS:HoC: German umlauts in Textboxes are not displayed
|
mduggan
|
defect
|
closed
|
high
|
Engine: DGDS
|
#15818 |
DGDS:HoC: (DE) Cut-Scenes cannot be skipped
|
mduggan
|
defect
|
closed
|
high
|
Engine: DGDS
|
#15847 |
Nuvie integration broke.
|
|
defect
|
new
|
high
|
Engine: Ultima
|
#1 |
Elayne climb down with no rope (1° room)
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2 |
cant pickup stick in prison room 29
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#3 |
MI2 freezes on Stan's office
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#4 |
wrong direction of actor's face
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#5 |
Strange actors movements
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#6 |
Game enters an infinite loop
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#7 |
Voodoo mage disappearing in a cutscene
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#8 |
Bad string pointer beeing returned
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#9 |
Fate of atlantis crashes
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#10 |
Day of the Tentacle
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#11 |
Day of the Tentacle (animateActor)
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#12 |
Atlantis and Monkey1 crash on startup
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#13 |
Saving crashes(Error: saveLoadArrayOf..)
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#14 |
Sam&Max: backgrounds
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#15 |
monkey2 stuck in endless loop at big tre
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#16 |
different games overwrite savegames
|
SF/strigeus
|
defect
|
closed
|
normal
|
--Other--
|
#17 |
MI2 Dies at resurrection
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#18 |
Crash on LE CPUs with alignement issues
|
|
defect
|
closed
|
normal
|
Port: WinCE
|
#19 |
DOTT: sound
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#20 |
Fate of Atlantis demo crashes in intro
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#21 |
Invalid actor in indy4
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#22 |
Still saving/loading problems (indy4)
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#23 |
MI1: crash after intro
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#24 |
dottdemo fails to startup
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#25 |
samnmax demo fails startup
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#26 |
can't save while talking in indy
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#27 |
DOTT: multiple sounds
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#28 |
scumm games with .lfl-files don't work
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#29 |
Monkey Island 1 crashes
|
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#30 |
F5 key crashes games
|
SF/strigeus
|
defect
|
closed
|
normal
|
--Other--
|
#31 |
Indy4 crashing at the submarine
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#32 |
Strange slowness
|
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#33 |
Whooo! I am a spirit!!! (DOTT)
|
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#34 |
samnmax background problem (demo is ok!)
|
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#35 |
copy-protection shows in cd ver of mi2
|
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#36 |
Protection?!?
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#37 |
Unaligned access in saveload.cpp
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#38 |
Strange slowness (repost)
|
|
defect
|
closed
|
normal
|
Port: BeOS
|
#39 |
Indy4 crashes late in the game
|
vincenthamm
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#40 |
DOTT Crashes near the end of the game
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#41 |
Monkey 2 CD
|
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#42 |
No sound effect in latest CVS
|
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#43 |
DOTT:Crash at the talk with T. Jefferson
|
SF/strigeus
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#44 |
Copy protection
|
|
defect
|
closed
|
normal
|
Engine: SCUMM
|