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Ticket Summary Owner Type Status Priority Component
#15193 DRASCULA: Crash with the DS port when playing cutscenes sev- defect closed high Engine: Drascula
#15200 MM: XEEN: Missing detection entries for the demos tag2015 defect closed high Engine: MM: Xeen
#15205 GUI: Missing scroll bars for the Mass Add dialog on low resolutions sev- defect closed high GUI
#15214 SAGA: IHNM: Cannot proceed to endgame segment bluegr defect closed high Engine: SAGA
#15226 MD5: DIRECTOR: Undetected Polish games tag2015 defect closed high Engine: Director
#15243 Segfault switching to OpenGL bluegr defect closed high GUI
#15248 MD5: AGS: Support the french translations of KQ1/2 AGDI remakes bluegr defect closed high Engine: AGS
#15251 GRAPHICS: Segfault when building with --disable-16bit lephilousophe defect closed high Graphics
#15262 GUI: Options dialog show incorrect default options sev- defect closed high GUI
#15319 AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others) tag2015 feature request closed high Engine: AGS
#15324 MD5: SWORD2: Unknown game variant sev- defect closed high Engine: Sword2
#15343 NANCY: The Vampire Diaries cannot be completed fracturehill defect closed high Engine: Nancy
#15347 HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six eriktorbjorn defect closed high Engine: Hypno
#15353 SCUMM: MONKEY1 (Macintosh) Crash in saveLoadWithSerializer loading 2.8.0 saves on 2.9.0git AndywinXp defect closed high Engine: SCUMM
#15356 AGS: Implement custom keymapper for a selection of games feature request new high Engine: AGS
#15366 SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly antoniou79 defect closed high Engine: SCI
#15372 MD5: SWORD1: Unknown game variant sev- defect closed high Engine: Sword1
#15382 ADL: HIRES5: Crash printing an apparently corrupt string waltervn defect closed high Engine: ADL
#15391 MD5: FREESCAPE: Total Eclipse II Unknown Game Varient neuromancer defect closed high Engine: Freescape
#15398 SCUMM: DIG: Fast room skipping in first two screens produces glitches AndywinXp defect closed high Engine: SCUMM
#15420 DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame sluicebox defect closed high Engine: Dreamweb
#15424 SWORD25: at the York Airport the background sfx just stops sev- defect closed high Engine: Sword25
#15436 DREAMWEB: Assert failure in showAllEx sluicebox defect closed high Engine: Dreamweb
#15438 GUI: Missing “default” option under shaders when overriding global settings sev- defect closed high --Unset--
#15439 Unknown game variant for ags tag2015 defect closed high Engine: AGS
#15442 MD5: DGDS: Unknown RotD variant mduggan defect closed high Engine: DGDS
#15450 DGDS: Crash with German version on Speech bubbles mduggan defect closed high Engine: DGDS
#15457 SCI: KQ7: Odd behavior for disabling subtitles sev- defect closed high GUI
#15461 MD5: The Feeble Files Spanish bluegr defect closed high Engine: AGOS
#15469 FREESCAPE: Driller end game seems buggy neuromancer defect closed high Engine: Freescape
#15476 SWORD2: PSX: Unhandled Multi-track Video lephilousophe defect closed high Engine: Sword2
#15479 MD5: TUCKER: Unknown French game variant tag2015 defect closed high Engine: Tucker
#15488 AGS: Crash when closing while there's an overlay open criezy defect closed high Engine: AGS
#15489 SAGA: IHNM fails to start on the 3DS defect new high Engine: SAGA
#15495 SCUMM: Reduce maximum heap on platforms with limited memory. sev- defect closed high Engine: SCUMM
#15498 Assertion failed: (x + w <= (uint)dstSurf->w), function copyRectToTexture, file texture.cpp, line 234 sev- defect closed high Port: Mac OS X
#15505 SCUMM HE MOONBASE: big endian problem (MORPHOS) AndywinXp defect pending high Engine: SCUMM
#15506 DGDS Rise of the Dragon: gfx defect (BE/MORPHOS) dwatteau defect closed high Engine: DGDS
#15507 SCUMM: FT: ScummEngine_v7::displayDialog() copies random garbage to _charsetColorMap athrxx defect closed high Engine: SCUMM
#15508 SCUMM: COMI: Invalid read in thumbnail when saving game AndywinXp defect closed high Engine: SCUMM
#15515 TOUCHE: Audio mixer crash when quitting the demo in mid-sentence bluegr defect closed high Engine: Touche
#15516 GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start sdelamarre defect closed high Engine: Gob
#15517 BACKENDS: 3DS: Crashes when quitting ScummVM from the launcher menu. ccawley2011 defect closed high Port: 3DS
#15523 AGS: Blackwell Legacy fails with CharacterAnimate error tag2015 defect closed high Engine: AGS
#15531 GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer) defect new high Engine: Grim
#15533 BACKENDS: iOS: Preferred touch mode setting is backwards for 'In Menus' lephilousophe defect closed high Port: iOS
#15549 SCUMM: MI2 Macintosh crashes in scrollEffect() if Mac GUI/Menus are disabled eriktorbjorn defect closed high Engine: SCUMM
#15581 BAGEL: ERROR: Could not load bitmap! When putting the cashcard in the slotmachine SupSuper defect closed high Engine: BAGEL
#15621 REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles defect new high Engine: Ultima
#15627 TWP: Strange behaviour regarding objects and their zones scemino defect closed high Engine: TWP
#15633 SCUMM: COMI: Saving over an existing save loads that save instead AndywinXp defect closed high Engine: SCUMM
#15643 GUI: Load button is disabled even when saves are present digitall defect closed high GUI
#15656 MIDI: Add support for Nuked SC-55 feature request new high Audio
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues TrivialBalderdash defect closed high Engine: AGS
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift defect new high Engine: Grim
#15676 AGS: Trilby's Notes SE: Main menu is blank [upstream bug] tag2015 defect closed high Engine: AGS
#15679 Thimbleweed Park game breaking bug: interaction with certain objects impossible scemino defect closed high Engine: TWP
#15697 Fixit Print and Play With Blinky Bill AndywinXp feature request closed high Audio
#15699 FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken neuromancer defect closed high Engine: Freescape
#15707 TUCKER: Unable to skip the 10 minute intro to Bud Tucker (2.9.0) bluegr defect closed high Engine: Tucker
#15718 HOPKINS: Crash using the factory elevator dreammaster defect closed high Engine: Hopkins
#15745 SWORD2: Unknown game variant for sword2 sev- defect closed high Engine: Sword2
#15765 FREESCAPE: Dark Side endgame seems buggy neuromancer defect closed high Engine: Freescape
#15768 BACKENDS: PS3: Hard freeze with the screen shaking effect lephilousophe defect closed high Port: PS3
#15789 KINGDOM: Spell of Traveling cannot be selected defect new high Engine: Kingdom
#15802 SCUMM: MI2: iMUSE bug on Booty Island athrxx defect closed high Engine: SCUMM
#15806 GOT: Some flags don't get saved properly dreammaster defect closed high Engine: GOT
#15817 DGDS:HoC: German umlauts in Textboxes are not displayed mduggan defect closed high Engine: DGDS
#15818 DGDS:HoC: (DE) Cut-Scenes cannot be skipped mduggan defect closed high Engine: DGDS
#15847 ULTIMA: Nuvie integration broke (?) sev- defect closed high Engine: Ultima
#15883 AGS: Gobliiins 5: Game crashes after completing the first part defect new high Engine: AGS
#15916 LURE: Selecting dialogs in fullscreen (OpenGL) broken in 2.9.0pre and 2.8.0 sev- defect closed high Engine: Lure
#15939 TWP: You can give 90% of the items to Franklin and they can't be recovered scemino defect closed high Engine: TWP
#15943 M4:Riddle: Running animation glitches in the intro (German Version) dreammaster defect new high Engine: M4
#15956 M4: Riddle: Games hangs when re-entering the office after the first scene Strangerke defect closed high Engine: M4
#15960 TWP: In part 3, Teddy bear and passport may not be present in Boris's hotel room scemino defect new high Engine: TWP
#15968 TWP: Disappearing inventory items (Ransome's candy dispenser, joke book, etc) scemino defect closed high Engine: TWP
#15969 TETRAEDGE: Syberia 1/2 (Mac German) crashes antoniou79 defect closed high Engine: Tetraedge
#15970 Unknown game variant for director tag2015 defect closed high Engine: Director
#15977 Unknown game variant for icb tag2015 defect closed high Engine: ICB
#16001 DRACI: Selected item is unusable after saving defect new high Engine: Draci
#16017 REMORSE: Getting stuck when jumping into crates defect new high Engine: Ultima
#16023 WME: 5MA - Room not properly scrolling makes it impossible to progress aquadran defect closed high Engine: Wintermute
#16024 M4: RIDDLE: Crash in office after intro Strangerke defect closed high Engine: M4
#16138 HYPNO: graphics are all glitched and garbled after transition in second level neuromancer defect closed high Engine: Hypno
#16176 HPL1: ERROR message when starting the game w/ OpenGL bluegr defect closed high Engine: HPL1
#16253 MACOSX: MYST3: 3D OpenGL incorrectly resizes window when switching from Fullscreen Mode. defect new high Port: Mac OS X
#16268 NGI: FULLPIPE: heap-use-after-free in isPixelHitAtPos() lephilousophe defect closed high Engine: NGI
#16317 SCUMM: HE: Backyard Baseball 1997 listed under 2003 when sorted by year lephilousophe defect pending high Engine: SCUMM
#16320 DEVTOOLS: "director-generate-xobj-stub.py" is incorrectly stubbing xlibs sev- defect closed high Engine: Director
#16329 SCI: PQ2 Japanese PC-98 F1 help text not displaying (2.9.0 regression) athrxx defect closed high Engine: SCI
#16340 BACKENDS: Using Video::Subtitles with SDL surface backend will trigger undefined behavior lephilousophe defect closed high Graphics
#16344 TETRAEDGE: Allocator out of memory: couldn't allocate more memory from linear allocator.! antoniou79 defect closed high Engine: Tetraedge
#16358 this commit b9f8c35 from 23.9. breaks gameoptions in scumm games lephilousophe defect closed high Engine: SCUMM
#16393 SWORD1: Harsh noise for some Broken Sword 1 releases on big-endian ports AndywinXp defect closed high Engine: Sword1
#16400 TOT: Game freezes when examining some inventory items after using them defect new high Engine: Tot
#16416 CRAB: Unrest: Many graphical assets are missing/garbled defect new high Engine: CRAB
#16417 M4: Riddle: Attempting to buy soldier's helmet freezes the game Strangerke defect closed high Engine: M4
#16444 The Dig crashes near the end AndywinXp defect closed high Engine: SCUMM
#16448 TINSEL: Discworld Act III: Crash when climbing back over the edge defect new high Engine: Tinsel
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