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Results (1101 - 1200 of 15879)

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Ticket Summary Owner Type Status Priority Component
#15324 MD5: SWORD2: Unknown game variant sev- defect closed high Engine: Sword2
#15343 NANCY: The Vampire Diaries cannot be completed fracturehill defect closed high Engine: Nancy
#15347 HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six eriktorbjorn defect closed high Engine: Hypno
#15353 SCUMM: MONKEY1 (Macintosh) Crash in saveLoadWithSerializer loading 2.8.0 saves on 2.9.0git AndywinXp defect closed high Engine: SCUMM
#15356 AGS: Implement custom keymapper for a selection of games feature request new high Engine: AGS
#15366 SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly antoniou79 defect closed high Engine: SCI
#15372 MD5: SWORD1: Unknown game variant sev- defect closed high Engine: Sword1
#15382 ADL: HIRES5: Crash printing an apparently corrupt string waltervn defect closed high Engine: ADL
#15391 MD5: FREESCAPE: Total Eclipse II Unknown Game Varient neuromancer defect closed high Engine: Freescape
#15398 SCUMM: DIG: Fast room skipping in first two screens produces glitches AndywinXp defect closed high Engine: SCUMM
#15420 DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame sluicebox defect closed high Engine: Dreamweb
#15424 SWORD25: at the York Airport the background sfx just stops sev- defect closed high Engine: Sword25
#15436 DREAMWEB: Assert failure in showAllEx sluicebox defect closed high Engine: Dreamweb
#15438 GUI: Missing “default” option under shaders when overriding global settings sev- defect closed high --Unset--
#15439 Unknown game variant for ags tag2015 defect closed high Engine: AGS
#15442 MD5: DGDS: Unknown RotD variant mduggan defect closed high Engine: DGDS
#15450 DGDS: Crash with German version on Speech bubbles mduggan defect closed high Engine: DGDS
#15457 SCI: KQ7: Odd behavior for disabling subtitles sev- defect closed high GUI
#15461 MD5: The Feeble Files Spanish bluegr defect closed high Engine: AGOS
#15479 MD5: TUCKER: Unknown French game variant tag2015 defect closed high Engine: Tucker
#15488 AGS: Crash when closing while there's an overlay open criezy defect closed high Engine: AGS
#15489 SAGA: IHNM fails to start on the 3DS defect new high Engine: SAGA
#15495 SCUMM: Reduce maximum heap on platforms with limited memory. sev- defect closed high Engine: SCUMM
#15498 Assertion failed: (x + w <= (uint)dstSurf->w), function copyRectToTexture, file texture.cpp, line 234 sev- defect closed high Port: Mac OS X
#15505 SCUMM HE MOONBASE: big endian problem (MORPHOS) AndywinXp defect pending high Engine: SCUMM
#15506 DGDS Rise of the Dragon: gfx defect (BE/MORPHOS) dwatteau defect closed high Engine: DGDS
#15507 SCUMM: FT: ScummEngine_v7::displayDialog() copies random garbage to _charsetColorMap athrxx defect closed high Engine: SCUMM
#15508 SCUMM: COMI: Invalid read in thumbnail when saving game AndywinXp defect closed high Engine: SCUMM
#15516 GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start sdelamarre defect closed high Engine: Gob
#15517 BACKENDS: 3DS: Crashes when quitting ScummVM from the launcher menu. ccawley2011 defect closed high Port: 3DS
#15523 AGS: Blackwell Legacy fails with CharacterAnimate error tag2015 defect closed high Engine: AGS
#15531 GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer) defect new high Engine: Grim
#15533 BACKENDS: iOS: Preferred touch mode setting is backwards for 'In Menus' lephilousophe defect closed high Port: iOS
#15549 SCUMM: MI2 Macintosh crashes in scrollEffect() if Mac GUI/Menus are disabled eriktorbjorn defect closed high Engine: SCUMM
#15581 BAGEL: ERROR: Could not load bitmap! When putting the cashcard in the slotmachine SupSuper defect closed high Engine: BAGEL
#15605 GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart defect new high Engine: Grim
#15621 REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles defect new high Engine: Ultima
#15627 TWP: Strange behaviour regarding objects and their zones scemino defect closed high Engine: TWP
#15632 BAGEL: The Space Bar audio problem dreammaster defect new high Engine: BAGEL
#15633 SCUMM: COMI: Saving over an existing save loads that save instead AndywinXp defect closed high Engine: SCUMM
#15643 GUI: Load button is disabled even when saves are present digitall defect closed high GUI
#15656 MIDI: Add support for Nuked SC-55 feature request new high Audio
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues defect new high Engine: AGS
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift defect new high Engine: Grim
#15679 Thimbleweed Park game breaking bug: interaction with certain objects impossible scemino defect closed high Engine: TWP
#15697 Fixit Print and Play With Blinky Bill AndywinXp feature request closed high Audio
#15699 FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken neuromancer defect new high Engine: Freescape
#15707 TUCKER: Unable to skip the 10 minute intro to Bud Tucker (2.9.0) bluegr defect closed high Engine: Tucker
#15718 HOPKINS: Crash using the factory elevator dreammaster defect closed high Engine: Hopkins
#15745 SWORD2: Unknown game variant for sword2 defect new high Engine: Sword2
#15765 FREESCAPE: Dark Side endgame seems buggy neuromancer defect new high Engine: Freescape
#15802 SCUMM: MI2: iMUSE bug on Booty Island defect new high Engine: SCUMM
#15806 GOT: Some flags don't get saved properly dreammaster defect closed high Engine: GOT
#15817 DGDS:HoC: German umlauts in Textboxes are not displayed mduggan defect closed high Engine: DGDS
#15818 DGDS:HoC: (DE) Cut-Scenes cannot be skipped mduggan defect closed high Engine: DGDS
#15847 Nuvie integration broke. defect new high Engine: Ultima
#1 Elayne climb down with no rope (1° room) SF/strigeus defect closed normal Engine: SCUMM
#2 cant pickup stick in prison room 29 SF/strigeus defect closed normal Engine: SCUMM
#3 MI2 freezes on Stan's office SF/strigeus defect closed normal Engine: SCUMM
#4 wrong direction of actor's face SF/strigeus defect closed normal Engine: SCUMM
#5 Strange actors movements SF/strigeus defect closed normal Engine: SCUMM
#6 Game enters an infinite loop SF/strigeus defect closed normal Engine: SCUMM
#7 Voodoo mage disappearing in a cutscene SF/strigeus defect closed normal Engine: SCUMM
#8 Bad string pointer beeing returned SF/strigeus defect closed normal Engine: SCUMM
#9 Fate of atlantis crashes SF/strigeus defect closed normal Engine: SCUMM
#10 Day of the Tentacle SF/strigeus defect closed normal Engine: SCUMM
#11 Day of the Tentacle (animateActor) SF/strigeus defect closed normal Engine: SCUMM
#12 Atlantis and Monkey1 crash on startup SF/strigeus defect closed normal Engine: SCUMM
#13 Saving crashes(Error: saveLoadArrayOf..) SF/strigeus defect closed normal Engine: SCUMM
#14 Sam&amp;Max: backgrounds SF/strigeus defect closed normal Engine: SCUMM
#15 monkey2 stuck in endless loop at big tre SF/strigeus defect closed normal Engine: SCUMM
#16 different games overwrite savegames SF/strigeus defect closed normal --Other--
#17 MI2 Dies at resurrection SF/strigeus defect closed normal Engine: SCUMM
#18 Crash on LE CPUs with alignement issues defect closed normal Port: WinCE
#19 DOTT: sound SF/strigeus defect closed normal Engine: SCUMM
#20 Fate of Atlantis demo crashes in intro SF/strigeus defect closed normal Engine: SCUMM
#21 Invalid actor in indy4 SF/strigeus defect closed normal Engine: SCUMM
#22 Still saving/loading problems (indy4) SF/strigeus defect closed normal Engine: SCUMM
#23 MI1: crash after intro SF/strigeus defect closed normal Engine: SCUMM
#24 dottdemo fails to startup SF/strigeus defect closed normal Engine: SCUMM
#25 samnmax demo fails startup SF/strigeus defect closed normal Engine: SCUMM
#26 can't save while talking in indy SF/strigeus defect closed normal Engine: SCUMM
#27 DOTT: multiple sounds SF/strigeus defect closed normal Engine: SCUMM
#28 scumm games with .lfl-files don't work SF/strigeus defect closed normal Engine: SCUMM
#29 Monkey Island 1 crashes defect closed normal Engine: SCUMM
#30 F5 key crashes games SF/strigeus defect closed normal --Other--
#31 Indy4 crashing at the submarine SF/strigeus defect closed normal Engine: SCUMM
#32 Strange slowness defect closed normal Engine: SCUMM
#33 Whooo! I am a spirit!!! (DOTT) defect closed normal Engine: SCUMM
#34 samnmax background problem (demo is ok!) defect closed normal Engine: SCUMM
#35 copy-protection shows in cd ver of mi2 defect closed normal Engine: SCUMM
#36 Protection?!? SF/strigeus defect closed normal Engine: SCUMM
#37 Unaligned access in saveload.cpp SF/strigeus defect closed normal Engine: SCUMM
#38 Strange slowness (repost) defect closed normal Port: BeOS
#39 Indy4 crashes late in the game vincenthamm defect closed normal Engine: SCUMM
#40 DOTT Crashes near the end of the game SF/strigeus defect closed normal Engine: SCUMM
#41 Monkey 2 CD defect closed normal Engine: SCUMM
#42 No sound effect in latest CVS defect closed normal Engine: SCUMM
#43 DOTT:Crash at the talk with T. Jefferson SF/strigeus defect closed normal Engine: SCUMM
#44 Copy protection defect closed normal Engine: SCUMM
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