#14401 |
MD5: MOHAWK: Unknown game variant for Arthur's Teacher Trouble
|
sev-
|
defect
|
closed
|
high
|
Engine: Mohawk
|
#14402 |
MD5: MOHAWK: Unknown game variant for Just Grandma and Me
|
sev-
|
defect
|
closed
|
high
|
Engine: Mohawk
|
#14419 |
SWORD2: Unknown game variant for sword2
|
lotharsm
|
defect
|
closed
|
high
|
Engine: Sword2
|
#14426 |
XEEN: can't launch. No mm.dat for World of Xeen
|
dreammaster
|
defect
|
closed
|
high
|
Engine: MM: Xeen
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
|
defect
|
new
|
high
|
Cloud
|
#14457 |
MacOS Bundler instructions seem inherently broken
|
criezy
|
defect
|
closed
|
high
|
Engine: AGS
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
dwatteau
|
defect
|
new
|
high
|
Engine: Stark
|
#14478 |
HDB: crashes out on Servandrones level
|
sev-
|
defect
|
closed
|
high
|
Engine: HDB
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
sev-
|
defect
|
closed
|
high
|
Web
|
#14483 |
SWORD1: Unknown game variant for sword1
|
lotharsm
|
defect
|
closed
|
high
|
Engine: Sword1
|
#14491 |
AGS: Crash during final encounter with the Countess (blackwell2)
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGS
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
lephilousophe
|
defect
|
closed
|
high
|
Port: PSP
|
#14503 |
MM: XEEN: crash in carnage hand animation
|
dreammaster
|
defect
|
closed
|
high
|
Engine: MM: Xeen
|
#14505 |
MYST3: Endian issue on graphics
|
aquadran
|
defect
|
closed
|
high
|
Engine: Myst3
|
#14509 |
"Might and Magic Book One: The Secret of the Inner Sanctum": ScummVM freezes and crashes on 2nd run
|
dreammaster
|
patch
|
closed
|
high
|
Engine: MM: MM1
|
#14511 |
SWORD1: Unknown game variant for sword1
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword1
|
#14516 |
SWORD1: Unknown game variant for sword1
|
lotharsm
|
defect
|
closed
|
high
|
Engine: Sword1
|
#14523 |
AUDIO: Update MIDI FluidSynth settings to match upstream
|
NMIError
|
defect
|
closed
|
high
|
Audio
|
#14550 |
SWORD2: Broken Sword 2 Russian doesn't work on 2.8.0
|
tag2015
|
defect
|
closed
|
high
|
Engine: Sword2
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
|
feature request
|
new
|
high
|
Ports
|
#14560 |
SWORD1: Unknown game variant for sword1
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword1
|
#14587 |
MD5: DIRECTOR: Unknown game variant for director
|
tag2015
|
defect
|
closed
|
high
|
Engine: Director
|
#14590 |
SWORD2: Add support for korean fan translation
|
AndywinXp
|
feature request
|
closed
|
high
|
Engine: Sword2
|
#14593 |
MD5: Unknown game variant for vcruise
|
elasota
|
defect
|
closed
|
high
|
Engine: V-Cruise
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
|
defect
|
new
|
high
|
Engine: Tony
|
#14596 |
MD5: AGI: Space Quest 2 Unknown game variant
|
lotharsm
|
defect
|
closed
|
high
|
Engine: AGI
|
#14602 |
MD5: Unknown game variant for agi
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGI
|
#14604 |
MD5: Unknown game variant for agi
|
lotharsm
|
defect
|
closed
|
high
|
Engine: AGI
|
#14606 |
MD5: Unknown game variant for sci
|
sluicebox
|
defect
|
closed
|
high
|
Engine: SCI
|
#14624 |
Screen turns blank
|
larsamannen
|
defect
|
closed
|
high
|
Port: iOS
|
#14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
chrisis123
|
defect
|
closed
|
high
|
Port: 3DS
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.x/2.9.0 release builds
|
fracturehill
|
defect
|
new
|
high
|
Engine: AGS
|
#14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
|
defect
|
closed
|
high
|
Port: PS3
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
|
defect
|
new
|
high
|
Engine: CGE2
|
#14648 |
SWORD1: French translation game variant for sword1
|
|
defect
|
closed
|
high
|
Engine: Sword1
|
#14659 |
MD5: Unknown game variant for ultima
|
lotharsm
|
defect
|
closed
|
high
|
Engine: Ultima
|
#14660 |
MD5: Unknown game variant for buried
|
sev-
|
defect
|
closed
|
high
|
Engine: Buried
|
#14667 |
SWORD1: Unknown game variant for sword1
|
sev-
|
defect
|
closed
|
high
|
Engine: Sword1
|
#14670 |
AUDIO: SDL: Can't initialize audio client. Crash upon running game.
|
sev-
|
defect
|
closed
|
high
|
Audio
|
#14680 |
REMORSE: Game-breaking bugs in Mission 12
|
mduggan
|
defect
|
closed
|
high
|
Engine: Ultima
|
#14687 |
ULTIMA6: Game crashes
|
PushmePullyu
|
defect
|
closed
|
high
|
Engine: Ultima
|
#14688 |
ULTIMA6: Game crashes upon load
|
mduggan
|
defect
|
closed
|
high
|
Engine: Ultima
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
BJNFNE
|
patch
|
closed
|
high
|
Engine: Wintermute
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
BJNFNE
|
patch
|
closed
|
high
|
Engine: Wintermute
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
|
defect
|
new
|
high
|
Engine: Tinsel
|
#14701 |
GUI: iOS settings menu needs a way to scroll up down
|
OMGPizzaGuy
|
defect
|
closed
|
high
|
Port: iOS
|
#14703 |
iOS: Ultima 8 crashes when Fluidsynth has no soundfont
|
OMGPizzaGuy
|
defect
|
closed
|
high
|
Port: iOS
|
#14731 |
GUI: Nintendo Switch - GUI - NO Scrollbar at KEYMAP window
|
sev-
|
defect
|
closed
|
high
|
GUI
|
#14745 |
GUI: Crash when adding game
|
sev-
|
defect
|
closed
|
high
|
GUI
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
sev-
|
feature request
|
closed
|
high
|
Engine: Tetraedge
|
#14751 |
Peggy's Party Special Edition
|
tag2015
|
feature request
|
closed
|
high
|
Engine: Director
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
criezy
|
defect
|
closed
|
high
|
GUI
|
#14783 |
FREESCAPE: Driller needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
closed
|
high
|
Port: iOS
|
#14784 |
FREESCAPE: Dark Side needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
closed
|
high
|
Port: iOS
|
#14786 |
MTROPOLIS: Muppet Treasure Island crashes to desktop
|
elasota
|
defect
|
closed
|
high
|
Engine: mTropolis
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
|
defect
|
new
|
high
|
Engine: Sword2
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
lephilousophe
|
defect
|
closed
|
high
|
Engine: Stark
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
neuromancer
|
defect
|
closed
|
high
|
Engine: Hypno
|
#14835 |
FREESCAPE: Dark Side sounds are not implemented
|
neuromancer
|
defect
|
closed
|
high
|
Engine: Freescape
|
#14863 |
PRIVATE: use original cursors from the exe
|
neuromancer
|
feature request
|
closed
|
high
|
Engine: Private
|
#14869 |
M4: Orion burger in FRENCH don't launch
|
tag2015
|
defect
|
closed
|
high
|
Engine: M4
|
#14882 |
M4 - Orion Burger in French Crash
|
dreammaster
|
defect
|
closed
|
high
|
Engine: M4
|
#14894 |
Unknown game variant for ags
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGS
|
#14909 |
Orion Burger crashes in the Intro in the German version
|
dreammaster
|
defect
|
closed
|
high
|
Engine: M4
|
#14916 |
Orion Burger: Crash at town hall
|
dreammaster
|
defect
|
closed
|
high
|
Engine: M4
|
#14955 |
SCI: QFG4: Squid Stone Runes Dial Not Working
|
sluicebox
|
defect
|
closed
|
high
|
Engine: SCI
|
#14957 |
Using an Enchanted Staff spell crashes the game in Ultima VI
|
PushmePullyu
|
defect
|
closed
|
high
|
Engine: Ultima
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
sev-
|
defect
|
closed
|
high
|
Engine: Nancy
|
#14993 |
Happy Birthday, Maisy!
|
tag2015
|
feature request
|
closed
|
high
|
Engine: Director
|
#15010 |
Maisy's Playhouse
|
tag2015
|
feature request
|
closed
|
high
|
Engine: Director
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
sev-
|
defect
|
closed
|
high
|
--Unset--
|
#15019 |
GUI: Extra path gets deleted from settings
|
sev
|
defect
|
closed
|
high
|
GUI
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
sev-
|
defect
|
closed
|
high
|
Engine: Mohawk
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
tag2015
|
defect
|
closed
|
high
|
Engine: Director
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
sev-
|
defect
|
closed
|
high
|
Engine: Mohawk
|
#15055 |
BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth
|
lephilousophe
|
defect
|
closed
|
high
|
Audio
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
mduggan
|
defect
|
closed
|
high
|
Engine: Ultima
|
#15069 |
TWP: Skipping cutscenes with ESC can leave the game in an unusable state
|
scemino
|
defect
|
closed
|
high
|
Engine: TWP
|
#15072 |
TWP: Cellphone is unusable
|
scemino
|
defect
|
closed
|
high
|
Engine: TWP
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
dreammaster
|
defect
|
closed
|
high
|
Engine: MM: Xeen
|
#15080 |
Latest Heroine's Quest:Herald Of Ragnarok GOG version not detected
|
tag2015
|
defect
|
closed
|
high
|
Engine: AGS
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
sev-
|
defect
|
closed
|
high
|
Audio
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
|
defect
|
new
|
high
|
Engine: Groovie
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
sev-
|
defect
|
closed
|
high
|
Common
|
#15112 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
closed
|
high
|
Engine: TwinE
|
#15113 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
closed
|
high
|
Engine: TwinE
|
#15148 |
M4: Orion Burger: Crash on strict-alignment architectures
|
ccawley2011
|
defect
|
closed
|
high
|
Engine: M4
|
#15157 |
SKY: BASS cursor disappeared
|
|
defect
|
new
|
high
|
Engine: Sky
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
|
defect
|
new
|
high
|
Engine: Cine
|
#15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
sev-
|
defect
|
closed
|
high
|
Engine: Drascula
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
|
defect
|
new
|
high
|
Engine: Hugo
|
#15200 |
MM: XEEN: Missing detection entries for the demos
|
tag2015
|
defect
|
closed
|
high
|
Engine: MM: Xeen
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog on low resolutions
|
sev-
|
defect
|
closed
|
high
|
GUI
|
#15214 |
SAGA: IHNM: Cannot proceed to endgame segment
|
bluegr
|
defect
|
closed
|
high
|
Engine: SAGA
|
#15226 |
MD5: DIRECTOR: Undetected Polish games
|
tag2015
|
defect
|
closed
|
high
|
Engine: Director
|
#15243 |
Segfault switching to OpenGL
|
bluegr
|
defect
|
closed
|
high
|
GUI
|
#15248 |
MD5: AGS: Support the french translations of KQ1/2 AGDI remakes
|
bluegr
|
defect
|
closed
|
high
|
Engine: AGS
|
#15251 |
GRAPHICS: Segfault when building with --disable-16bit
|
lephilousophe
|
defect
|
closed
|
high
|
Graphics
|
#15262 |
GUI: Options dialog show incorrect default options
|
sev-
|
defect
|
closed
|
high
|
GUI
|
#15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
tag2015
|
feature request
|
closed
|
high
|
Engine: AGS
|