#1458 |
FT: Stadium Salesman Glitches
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1468 |
FT: Computers' Text Drawn Incorrectly
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1477 |
FT: Crash in junk yard
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1480 |
INDY3: Game can crash if you pull chairs too fast
|
Kirben
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#1485 |
MANIAC64: Sandy is still tied up in the ending
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1488 |
COMI: Long pauses between dialog at Part III
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1489 |
COMI: Text scrolls away during ship view
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1516 |
COMI: Lines concatenated during songs...
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1524 |
SAM: Stuttering speech (Also DOTT)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1570 |
MinGW: configure script doesn't clean up afterwards
|
Kirben
|
defect
|
closed
|
normal
|
Port: Win32
|
#1576 |
FT: Can't get through minefield
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1583 |
SMUSH: Slowdown during smush playback
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1587 |
DIG: Large delay in 'library' room
|
Kirben
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#1599 |
FOTAQ: Saving
|
Kirben
|
defect
|
closed
|
normal
|
Engine: Queen
|
#1606 |
SIMON2: No trail on map when Simon rides to Goblin Camp
|
Kirben
|
defect
|
closed
|
low
|
Engine: AGOS
|
#1617 |
COMI: LeChucks colours appear messed up
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1626 |
COMI: After looking by crypt crack, Guybrush moves mouth
|
Kirben
|
defect
|
closed
|
low
|
Engine: SCUMM
|
#1634 |
FT: crashes after taking welding torch
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1642 |
INDY3 Problem unlocking grey Uniform
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1651 |
DIG: Hang up when first meet Maggie in the "library"
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1652 |
FT: Crash on bartender scene
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1658 |
DOTT: voice problem
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1660 |
INDY 3 : Crash in nazi's castle
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1666 |
INDY3/TOWNS - cannot open package
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1667 |
COMI: Crash when trying to start
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1677 |
COMI - Guybrush vanishes after cutscene
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1678 |
Choppy Audio on Maniac Mansion Enhanced
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1679 |
CMI: Regressions after recent animation fix
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1681 |
MI2: Bypassing speech at Dread's gives weird results
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1685 |
SAM: graphics glitches while talking in snukey's restaurant
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1687 |
OSD doesn't work anymore
|
Kirben
|
defect
|
closed
|
normal
|
Graphics
|
#1688 |
"room 28 not in room 28"
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1692 |
LucasArts classic adventure series CD (PC) *Problem*
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1693 |
CVS broken since 07/29/04
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#1705 |
FT: Graphical glitches in airplane computers.
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1714 |
FM-Towns version crashes at start-up
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1716 |
SAM: End Credits Crash
|
Kirben
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#1717 |
MI1VGA: Guybrush not scaled properly
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1721 |
DIG: Cursor disappears/game unplayable after adjusting lens
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1724 |
scummvm crashes in first dialogue at sophia's flat
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1729 |
FT: Plane computer screen choices layered over one another
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1739 |
FOA (FM-Towns): wrong target?
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1749 |
SAM: no voices
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1751 |
DIG: Weird lockup, no input possible
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1752 |
COMI: Regression in conversation with many choices
|
Kirben
|
defect
|
closed
|
high
|
Engine: SCUMM
|
#1758 |
DOTT: Crash in intro
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1761 |
MI1 (Amiga): Wrong actor size (Regression)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1768 |
FOA: Game Crashes Upon Examining Lost Dialogue/Archae. Mag.
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1779 |
FT: Bug in Jet
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1784 |
COMI: Invalid write in NutRenderer
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1786 |
SS1: Looking at the puddle: Lips are moving, but no speech.
|
Kirben
|
defect
|
closed
|
low
|
Engine: AGOS
|
#1787 |
MANIAC: v1 intro glitches
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1788 |
ALL: Inventory not displayed (regression)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1798 |
Frame rate is changed when switching to Fullscreen Mode
|
Kirben
|
defect
|
closed
|
normal
|
Port: Win32
|
#1800 |
INDY3: Crash at FM Towns Version into
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1815 |
COMI: Guybrush dissapears after cut scene
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1820 |
MI1CD: Intro crash (regression)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1829 |
INDY3: Bug in the Castle of Brunwald
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1840 |
INDY3: Uniform error
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1850 |
SCUMM: HE games create files in wrong location (Regression)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1852 |
FOTAQ: SaveGame names do not depend on target name
|
Kirben
|
defect
|
closed
|
normal
|
Engine: Queen
|
#1855 |
Simon1dos (French): Bad object name
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#1873 |
INDY3 FMTOWNS: Music in Venice is distorted
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1887 |
SIMON2: Bug in loan office
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#1888 |
SIMON2: Talkie-Text-Problems
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#1892 |
Truncated speech for long sentences
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#1896 |
MI1+MI2: charset 1 not in room 0 at 0+0
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1902 |
ZAK: dialogue lines in the ST demo are garbled
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1919 |
PALM: ScummVM disables auto power off
|
Kirben
|
defect
|
closed
|
normal
|
Port: PalmOS
|
#1920 |
PALM: ScummVM breaks auto-off
|
Kirben
|
defect
|
closed
|
normal
|
Port: PalmOS
|
#1928 |
COMI: Hang at start of part 3, during crew song
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1929 |
COMI: Part 3 glitch (dancing pirates don't stop)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1931 |
EXTRACT: Failure to recompress Sam & Max (floppy)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1932 |
FT: Actor priority bug
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1938 |
Windows/BASS: crash when no soundcard present
|
Kirben
|
defect
|
closed
|
normal
|
Engine: Sky
|
#1975 |
French SIMON1DOS: wrong text pointers
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#1978 |
FT: Old Mine Road CTD
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1985 |
FM-TOWNS LOOM: Multiple text lines spacing incorrect
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#1989 |
Guybrush Dissapears
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2001 |
INDY3 (256): Impossible to go further in the game.
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2017 |
SIMON1: Crash when drink potion
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#2022 |
SIMON1TALKIE: loadVOCFromStream: Invalid Header!
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#2034 |
MANIAC V2: Early collision with Green Tentacle
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2047 |
FT INSANE: Googles palette disappears (Regression)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2053 |
LOOM/FM-TOWNS: Crash during cutscene with Weaver Elders
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2070 |
SIMON2talkie: Game is stuck and i get a rate effect error
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#2079 |
SIMON2: The game don\'t run
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#2080 |
SIMON2: The game don\'t run
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#2089 |
FOA: Look at Arnold (Fists Path)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2099 |
ScummVM doesn't work
|
Kirben
|
defect
|
closed
|
normal
|
Port: Win32
|
#2110 |
ZAK: crash when trying to fly back to SF
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2160 |
Compiling strange
|
Kirben
|
defect
|
closed
|
normal
|
Port: Win32
|
#2177 |
DIG: Game crashes suddenly at the Orange spire
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2186 |
DIG: NOT playable to the end on Mac
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2187 |
FREDDI3: Trial version won't start
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2195 |
DIGDEMO: Characters appear in front of foreground objects
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2197 |
SIMON2: obscure crash
|
Kirben
|
defect
|
closed
|
normal
|
Engine: AGOS
|
#2204 |
FOA/Amiga: Palette problem (Regression)
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2207 |
COMI: No time to click while Banjo duel
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|
#2217 |
MONKEY2 FMTOWNS crashes at start in current 0.8.0CVS
|
Kirben
|
defect
|
closed
|
normal
|
Engine: SCUMM
|