Custom Query (11 matches)
Ticket
|
Summary
|
Status
|
Keywords
|
Owner
|
Type
|
Priority
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
sci32, pathfinding
|
|
defect
|
low
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
pathfinding
|
|
defect
|
normal
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
pathfinding has-pull-request
|
|
defect
|
normal
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
flee, waypoint, pathfinding
|
|
defect
|
normal
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
pathfinding, overlay
|
athrxx
|
defect
|
normal
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
pathfinding
|
|
defect
|
normal
|
#14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
Forge, Blacksmiths, pathfinding
|
|
feature request
|
normal
|
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