Ticket #9163: saveAudiov2.patch

File saveAudiov2.patch, 561 bytes (added by SF/wickedshell, 12 years ago)
  • engines/scumm/saveload.cpp

     
    184184        Common::String filename;
    185185        Common::OutSaveFile *out;
    186186
     187        pauseEngine(true);
     188
    187189        if (_saveLoadSlot == 255) {
    188190                // Allow custom filenames for save game system in HE Games
    189191                filename = _saveLoadFileName;
     
    207209                return false;
    208210        }
    209211        debug(1, "State saved as '%s'", filename.c_str());
     212
     213        pauseEngine(false);
     214
    210215        return true;
    211216}
    212217