Ticket #9163: saveAudiov2.patch
File saveAudiov2.patch, 561 bytes (added by , 14 years ago) |
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engines/scumm/saveload.cpp
184 184 Common::String filename; 185 185 Common::OutSaveFile *out; 186 186 187 pauseEngine(true); 188 187 189 if (_saveLoadSlot == 255) { 188 190 // Allow custom filenames for save game system in HE Games 189 191 filename = _saveLoadFileName; … … 207 209 return false; 208 210 } 209 211 debug(1, "State saved as '%s'", filename.c_str()); 212 213 pauseEngine(false); 214 210 215 return true; 211 216 } 212 217