Ticket #8720: readme.diff

File readme.diff, 3.1 KB (added by SF/clemty, 16 years ago)

some more fixes for README

  • README.

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    11ScummVM README
    2 Last updated:    $Date: 2007-08-19 13:50:13 +0200 (Sun, 19 Aug 2007) $
     2Last updated:    $Date$
    33------------------------------------------------------------------------
    44
    55TODO: Resolve all the TODOs scattered through this file before release.
     
    248248
    249249     Other Humongous Entertainment games
    250250
    251 Please be aware that the engine may contain bugs and unimplemented features
     251Please be aware that the engines may contain bugs and unimplemented features
    252252that sometimes make it impossible to finish the game. Save often, and please
    253253file a bug report (instructions on submitting bug reports are above) if you
    254254encounter such a bug in a 'supported' game.
     
    326326  * You try to feed ScummVM with the FULL ROM and not just the PRG section.
    327327
    328328It is also possible to extract the separate LFL files from the PRG section.
    329 To do so use the extract_mm_nes utility from the tools package.
     329To do so use the 'extract_mm_nes' utility from the tools package.
    330330
    331331
    3323323.4) Macintosh games notes:
     
    366366if you create a directory with the correct combination of files. Usually, when
    367367a file appears on more than one CD you can pick either of them.
    368368
    369 These instructions are written for the PC versions (which in some case is the
    370 only version) of the games. Windows and DOS use case-insensitive file systems,
    371 so if one CD has a file called MONKEY.DAT and another has a file called
    372 monkey.dat, they are the same files. These instructions give file names in all
    373 lower-case names, even if that's not always how they appear on the CDs. In
    374 fact, on case-sensitive file systems you will have to make sure that all
    375 filenames use either all upper- or all lower-case letters for ScummVM to be
    376 able to find the files.
    377 
    378369
    3793703.6) The Curse of Monkey Island notes:
    380371---- ---------------------------------
     
    403394FLAC and zlib support.
    404395
    405396For systems that are too slow to handle the decoding of FLAC audio,
    406 the audio for these cutscenes is provided separately as OGG Vorbis audio
    407 too. Viewing these cutscenes with OGG Vorbis audio requires a version of
    408 ScummVM compiled with both libVorbis and zlib support.
     397the audio for these cutscenes is also provided separately as OGG Vorbis audio.
     398Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM
     399compiled with both libVorbis and zlib support.
    409400
    410401The cutscenes should be placed in the main game data directory. Note that
    411402currently this requires either copying the game to hard disk or burning
     
    711702
    7127035.0) Running ScummVM:
    713704---- ----------------
    714 Before you run the engine, you need to put the game's data files in a
    715 directory. The filenames must not be in mixed case on *nix systems
    716 (for example, these are valid names: "monkey2.000", "MONKEY2.000", while
    717 this is a bad one: "Monkey2.000"). If you use a game with speech, the file
    718 monster.sou must reside in the same directory as the data files.
    719705
    720706Please note that by default, ScummVM will save games in the directory
    721707it is executed from, so you should refrain from running it from more than