Ticket #8720: readme.diff
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README.
old new 1 1 ScummVM README 2 Last updated: $Date : 2007-08-19 13:50:13 +0200 (Sun, 19 Aug 2007)$2 Last updated: $Date$ 3 3 ------------------------------------------------------------------------ 4 4 5 5 TODO: Resolve all the TODOs scattered through this file before release. … … 248 248 249 249 Other Humongous Entertainment games 250 250 251 Please be aware that the engine may contain bugs and unimplemented features251 Please be aware that the engines may contain bugs and unimplemented features 252 252 that sometimes make it impossible to finish the game. Save often, and please 253 253 file a bug report (instructions on submitting bug reports are above) if you 254 254 encounter such a bug in a 'supported' game. … … 326 326 * You try to feed ScummVM with the FULL ROM and not just the PRG section. 327 327 328 328 It is also possible to extract the separate LFL files from the PRG section. 329 To do so use the extract_mm_nesutility from the tools package.329 To do so use the 'extract_mm_nes' utility from the tools package. 330 330 331 331 332 332 3.4) Macintosh games notes: … … 366 366 if you create a directory with the correct combination of files. Usually, when 367 367 a file appears on more than one CD you can pick either of them. 368 368 369 These instructions are written for the PC versions (which in some case is the370 only version) of the games. Windows and DOS use case-insensitive file systems,371 so if one CD has a file called MONKEY.DAT and another has a file called372 monkey.dat, they are the same files. These instructions give file names in all373 lower-case names, even if that's not always how they appear on the CDs. In374 fact, on case-sensitive file systems you will have to make sure that all375 filenames use either all upper- or all lower-case letters for ScummVM to be376 able to find the files.377 378 369 379 370 3.6) The Curse of Monkey Island notes: 380 371 ---- --------------------------------- … … 403 394 FLAC and zlib support. 404 395 405 396 For systems that are too slow to handle the decoding of FLAC audio, 406 the audio for these cutscenes is provided separately as OGG Vorbis audio407 too. Viewing these cutscenes with OGG Vorbis audio requires a version of 408 ScummVMcompiled with both libVorbis and zlib support.397 the audio for these cutscenes is also provided separately as OGG Vorbis audio. 398 Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM 399 compiled with both libVorbis and zlib support. 409 400 410 401 The cutscenes should be placed in the main game data directory. Note that 411 402 currently this requires either copying the game to hard disk or burning … … 711 702 712 703 5.0) Running ScummVM: 713 704 ---- ---------------- 714 Before you run the engine, you need to put the game's data files in a715 directory. The filenames must not be in mixed case on *nix systems716 (for example, these are valid names: "monkey2.000", "MONKEY2.000", while717 this is a bad one: "Monkey2.000"). If you use a game with speech, the file718 monster.sou must reside in the same directory as the data files.719 705 720 706 Please note that by default, ScummVM will save games in the directory 721 707 it is executed from, so you should refrain from running it from more than