Ticket #8691: readme_patch.patch
File readme_patch.patch, 4.3 KB (added by , 17 years ago) |
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README
368 368 369 369 http://www.scummvm.org/downloads.php 370 370 371 These cutscenes are provided in MPEG2 format with OGG Vorbis audio. 372 Viewing these cutscenes thus requires a version of ScummVM compiled 373 with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support. 371 These cutscenes are provided in MPEG2 format with OGG Vorbis audio and DXA format 372 with FLAC audio, which have much better quality than the MPEG2 versions. Viewing 373 the MPEG2 cutscenes requires a version of ScummVM compiled with both libmpeg2 374 (preferably 0.4.0 or greater) and libVorbis support. Viewing the DXA cutscenes 375 requires ScummVM version 0.10.0 or higher with libFLAC support. 374 376 375 TODO376 TODO: What about DXA??? Mention it here, too???377 TODO378 379 377 The cutscenes should be placed in the main game data directory. Note that 380 378 currently this requires either copying the game to hard disk or burning 381 379 customised versions of the game CDs. … … 493 491 which is the format used by the cutscenes in the Amiga and Macintosh versions. 494 492 See the tools README for a brief guide on converting the cutscenes. 495 493 496 TODO 497 TODO: Maybe we should add a section dedicated to Smacker and DXA, and refer 498 TODO to it from here, and also from section 3.7 (Broken Sword) ? 499 TODO 494 Unfortunately, due to the sheer overall size of the Feeble Files cutscenes, it 495 is not possible to provide them for download like the Broken Sword cutscenes, so 496 they have to be converted to DXA manually. 500 497 501 498 To use the speech files with ScummVM, they need to be renamed as follows: 502 499 Rename voices.wav on CD1 to voices1.wav … … 1531 1528 On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug 1532 1529 messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). 1533 1530 1534 TODO1535 TODO: The following lists is partially outdated, and incomplete.1536 TODO We could either try to update it, and/or refer to the relevant1537 TODO Wiki pages...1538 TODO1539 1531 1540 GCC :1532 GCC and MinGW32: 1541 1533 * Type ./configure 1542 1534 * Type make (or gmake, or gnumake, depending on what GNU make is 1543 1535 called on your system) and hopefully ScummVM will compile for you. 1536 * For more information refer to: 1537 http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC 1538 and 1539 http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW 1544 1540 1545 1541 Microsoft Visual C++ 6.0: 1546 * Open the workspace, scummwm.dsw 1542 * Open the workspace, scummwm.dsw located in the dists\msvc6 folder 1547 1543 * Enter the path to the needed libraries and includes in 1548 1544 Tools|Options|Directories 1549 1545 * Now it should compile successfully. 1546 * For more information refer to: 1547 http://wiki.scummvm.org/index.php/Compiling_ScummVM/VS2005 1550 1548 1551 Microsoft Visual C++ 7.0: 1552 * Open the solution file scummwm.sln 1549 Microsoft Visual C++ 7.0/8.0: 1550 * Open the solution file scummwm.sln in the dists\msvc7 and dists\msvc8 1551 folders respectively 1553 1552 * Enter the path to the needed libraries and includes in 1554 1553 Tools|Options|Projects|VC++ Directories 1555 1554 * Now it should compile successfully. 1555 * For more information refer to: 1556 http://wiki.scummvm.org/index.php/Compiling_ScummVM/VS2005 1556 1557 1557 1558 Windows Mobile with Microsoft eMbedded Visual C++ 3 or 4 : 1558 1559 * Download SDL with additional Windows Mobile tweaks: … … 1563 1564 * Open the ScummVM project dists\msevc4\PocketSCUMM.vcw 1564 1565 * Modify the libraries and config parameters if necessary. 1565 1566 * Now it should compile successfully. 1567 * For more information refer to: 1568 http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE 1566 1569 1567 1570 Debian GNU/Linux: 1568 1571 * Install the packages 'build-essential', 'fakeroot', 'debhelper', … … 1587 1590 will create ScummVM.app (this only works out of the box if you 1588 1591 installed SDL into /sw (as happens if you are using Fink). If you 1589 1592 have installed SDL in another way, you will have to edit the Makefile). 1593 * For more information refer to: 1594 http://wiki.scummvm.org/index.php/Compiling_ScummVM/MacOS_X_Crosscompiling 1590 1595 1591 1596 AmigaOS 4 (Cross-compiling with Cygwin): 1592 1597 * Make sure that you have SDL installed, you may also need