Ticket #8608: readme.diff
File readme.diff, 7.4 KB (added by , 18 years ago) |
---|
-
README
old new 1 1 ScummVM README 2 Last updated: $Date : 2007-02-12 14:36:26 +0100 (Mon, 12 Feb 2007)$2 Last updated: $Date$ 3 3 ------------------------------------------------------------------------ 4 4 5 5 TODO: Resolve all the TODOs scattered through this file before release. … … 87 87 2.0) Contact: 88 88 ---- -------- 89 89 The easiest way to contact the ScummVM team is by submitting bug reports 90 (see section 2.1) or by using our forums <http://forums.scummvm.org>.90 (see section 2.1) or by using our forums at http://forums.scummvm.org . 91 91 You can also join and e-mail the scummvm-devel mailing list, or chat with 92 92 us on IRC (#scummvm on irc.freenode.net) Please do not ask us to support 93 93 an unsupported game -- read the FAQ on our web site first. … … 233 233 where the game companies (such as LucasArts) themselves bundled 234 234 'cracked' executables with their games -- in these cases the data 235 235 files still contain the copy protection scripts, but the interpreter 236 bypasses them (similar to what an illegal y cracked version might do,236 bypasses them (similar to what an illegally cracked version might do, 237 237 only that here the producer of the game did it). There is no way for 238 238 us to tell the difference between legitimate and pirated data files, 239 so for the games where we know that a cracked version the original239 so for the games where we know that a cracked version of the original 240 240 interpreter was sold at some point, ScummVM will always have to bypass 241 241 the copy protection. 242 242 … … 312 312 Most of the newer games on the Macintosh shipped with only a single data file 313 313 (note that in some cases this data file was made invisible, so you may need 314 314 extra tools in order to copy it). ScummVM is able to directly use such a data file; 315 simp y point ScummVM at the directory containing it, and it should work (just like315 simply point ScummVM at the directory containing it, and it should work (just like 316 316 with every other supported game). 317 317 318 318 We also provide a tool called 'rescumm' in the tools package to extract the … … 375 375 TODO 376 376 377 377 The cutscenes should be placed in the main game data directory. Note that 378 currently this requires either copying the game to hard disk or reburning378 currently this requires either copying the game to hard disk or burning 379 379 customised versions of the game CDs. 380 380 381 381 The instructions for the Broken Sword games are for the Sold-Out Software … … 454 454 3.11) Inherit the Earth: Quest for the Orb notes: 455 455 ----- ------------------------------------------- 456 456 In order to run the Mac OS X Wyrmkeep re-release of the game you will need to 457 copy over data from the CD to your hard d rive. If you're on a PC then consult:457 copy over data from the CD to your hard disk. If you're on a PC then consult: 458 458 459 459 http://wiki.scummvm.org/index.php/HOWTO-Mac_Games 460 460 … … 524 524 users of Microsoft Windows 2000/XP may experience random crashes. 525 525 This is due to a long-standing Windows bug, resulting in corrupt 526 526 game files being read from the CD. Please copy the game data to 527 your hard driveto avoid this.527 your hard disk to avoid this. 528 528 529 529 FM-TOWNS versions: 530 530 - The Kanji versions require the FM-TOWNS Font ROM … … 722 722 723 723 The meaning of most long options (that is, those options starting with a 724 724 double-dash) can be inverted by prefixing them with "no-". For example, 725 --no-aspect-ratio will turn aspect ioratio correction off. This is useful725 --no-aspect-ratio will turn aspect ratio correction off. This is useful 726 726 if you want to override a setting in the configuration file. 727 727 728 728 The short game name ('game target') you see at the end of the command … … 750 750 The Curse of Monkey Island, Beneath a Steel Sky, Broken Sword 1 and 751 751 Simon the Sorcerer 1 and 2. 752 752 753 Note that with the exception of TODO, using this option does *not*754 change the languge of the game (which usually is hard coded), but 755 rather is only used to select the appropriate font (e.g. for a German version 756 of a game, one containing umlauts).753 Note that with the exception of Beneath a Steel Sky, Broken Sword 1, TODO, 754 using this option does *not* change the language of the game (which usually 755 is hardcoded), but rather is only used to select the appropriate font (e.g. 756 for a German version of a game, one containing umlauts). 757 757 758 758 Maniac Mansion and Zak McKracken 759 759 en - English (default) … … 982 982 For some games (namely "Beneath a Steel Sky", "Flight of the Amazon 983 983 Queen" and all SCUMM games), ScummVM will by default automatically 984 984 save the current state every five minutes (adjustable via the 985 "autosave_period" config setting). For the SCUMM en bgine, it will save985 "autosave_period" config setting). For the SCUMM engine, it will save 986 986 in Slot 0. This savestate can then be loaded again via Ctrl-0, or the 987 987 F5 menu. 988 988 … … 1154 1154 and 65:3, and two TiMidity ports, located at 128:0 and 128:1. 1155 1155 1156 1156 If you have a FM-chip on your card, like the SB16, then you have to load 1157 the soundfonts using the sbiload software. Example:1157 the SoundFonts using the sbiload software. Example: 1158 1158 sbiload -p 65:0 /etc/std.o3 /etc/drums.o3 1159 1159 1160 1160 If you have a WaveTable capable sound card, you have to load a sbk or sf2 1161 soundfont using the sfxload software. Example:1161 SoundFont using the sfxload software. Example: 1162 1162 sfxload /path/to/8mbgmsfx.sf2 1163 1163 1164 1164 If you don't have a MIDI capable soundcard, there are two options: FluidSynth … … 1255 1255 1256 1256 7.7.6) Compressing sfx/speech in Simon the Sorcerer and The Feeble Files 1257 1257 ------ ----------------------------------------------------------------- 1258 Use our compress_simon util from the scummvm-tools package to perform this1258 Use our compress_simon utility from the scummvm-tools package to perform this 1259 1259 task. You can choose between multiple target formats, but note that you can 1260 1260 only use each if ScummVM was compiled with the respective decoder support 1261 1261 enabled. … … 1304 1304 1305 1305 7.7.8) Compressing speech/music in Broken Sword 2 1306 1306 ------ ------------------------------------------ 1307 Use our compress_sword2 util from the scummvm-tools package to perform this1307 Use our compress_sword2 utility from the scummvm-tools package to perform this 1308 1308 task. You can choose between multiple target formats, but note that you can 1309 1309 only use each if ScummVM was compiled with the respective decoder support 1310 1310 enabled. … … 1453 1453 tempo number The music tempo (50-200) (default: 100) 1454 1454 speech_volume number The speech volume setting (0-255) 1455 1455 midi_gain number The MIDI gain (0-1000) (default: 100) (Only 1456 sup orted by some MIDI drivers.)1456 supported by some MIDI drivers.) 1457 1457 1458 1458 copy_protection bool Enable copy protection in SCUMM games, when 1459 1459 ScummVM disables it by default. … … 1495 1495 GCC, mingw and recent versions of Microsoft Visual C++ are 1496 1496 supported. If you wish to use MP3-compressed CD tracks or .SOU files, 1497 1497 you will need to install the MAD library; likewise you will need the 1498 appropriate libraries for Ogg Vorbis and FLAC compressed sound. For1498 appropriate libraries for Ogg Vorbis and FLAC compressed sound. For 1499 1499 MPEG2 support, libmpeg2 is required. For compressed save states, zlib is required. 1500 1500 1501 1501 Some parts of ScummVM, particularly scalers, have highly optimized versions