Ticket #8301: semicolons.patch

File semicolons.patch, 4.8 KB (added by SF/mellum, 20 years ago)
  • common/debugger.h

    RCS file: /cvsroot/scummvm/scummvm/common/debugger.h,v
    retrieving revision 1.3
    diff -u -p -r1.3 debugger.h
     
    2323
    2424namespace GUI {
    2525        class ConsoleDialog;
    26 };
     26}
    2727
    2828namespace Common {
    2929
  • queen/queen.cpp

    RCS file: /cvsroot/scummvm/scummvm/queen/queen.cpp,v
    retrieving revision 1.44
    diff -u -p -r1.44 queen.cpp
    Engine *Engine_QUEEN_create(GameDetector  
    8383        return new Queen::QueenEngine(detector, syst);
    8484}
    8585
    86 REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames);
     86REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames)
    8787
    8888namespace Queen {
    8989
  • scumm/scummvm.cpp

    RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
    retrieving revision 2.484
    diff -u -p -r2.484 scummvm.cpp
    Engine *Engine_SCUMM_create(GameDetector  
    28742874        return engine;
    28752875}
    28762876
    2877 REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames);
     2877REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames)
  • simon/simon.cpp

    RCS file: /cvsroot/scummvm/scummvm/simon/simon.cpp,v
    retrieving revision 1.336
    diff -u -p -r1.336 simon.cpp
    Engine *Engine_SIMON_create(GameDetector  
    102102        return new Simon::SimonEngine(detector, syst);
    103103}
    104104
    105 REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_gameList, Engine_SIMON_create, Engine_SIMON_detectGames);
     105REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_gameList, Engine_SIMON_create, Engine_SIMON_detectGames)
    106106
    107107namespace Simon {
    108108
  • sky/sky.cpp

    RCS file: /cvsroot/scummvm/scummvm/sky/sky.cpp,v
    retrieving revision 1.128
    diff -u -p -r1.128 sky.cpp
    Engine *Engine_SKY_create(GameDetector *  
    106106        return new SkyEngine(detector, syst);
    107107}
    108108
    109 REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames);
     109REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames)
    110110
    111111void **SkyEngine::_itemList[300];
    112112
  • sword2/controls.cpp

    RCS file: /cvsroot/scummvm/scummvm/sword2/controls.cpp,v
    retrieving revision 1.51
    diff -u -p -r1.51 controls.cpp
    void Widget::createSurfaceImage(int stat  
    416416
    417417        // Release the anim resource
    418418        _parent->_gui->_vm->_resman->closeResource(res);
    419 };
     419}
    420420
    421421void Widget::linkSurfaceImage(Widget *from, int state, int x, int y) {
    422422        _sprites[state].x = x;
    void Widget::linkSurfaceImage(Widget *fr  
    429429
    430430        _surfaces[state]._surface = from->_surfaces[state]._surface;
    431431        _surfaces[state]._original = false;
    432 };
     432}
    433433
    434434void Widget::createSurfaceImages(uint32 res, int x, int y) {
    435435        for (int i = 0; i < _numStates; i++)
  • sword2/interpreter.cpp

    RCS file: /cvsroot/scummvm/scummvm/sword2/interpreter.cpp,v
    retrieving revision 1.25
    diff -u -p -r1.25 interpreter.cpp
    void Logic::setupOpcodes(void) {  
    189189        };
    190190
    191191        _opcodes = opcodes;
    192 };
     192}
    193193
    194194int32 Logic::executeOpcode(int i, int32 *params) {
    195195        OpcodeProc op = _opcodes[i].proc;
  • sword2/sword2.cpp

    RCS file: /cvsroot/scummvm/scummvm/sword2/sword2.cpp,v
    retrieving revision 1.86
    diff -u -p -r1.86 sword2.cpp
    Engine *Engine_SWORD2_create(GameDetecto  
    7474        return new Sword2::Sword2Engine(detector, syst);
    7575}
    7676
    77 REGISTER_PLUGIN("Broken Sword II", Engine_SWORD2_gameList, Engine_SWORD2_create, Engine_SWORD2_detectGames);
     77REGISTER_PLUGIN("Broken Sword II", Engine_SWORD2_gameList, Engine_SWORD2_create, Engine_SWORD2_detectGames)
    7878
    7979namespace Sword2 {
    8080