RCS file: /cvsroot/scummvm/scummvm/common/debugger.h,v
retrieving revision 1.3
diff -u -p -r1.3 debugger.h
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23 | 23 | |
24 | 24 | namespace GUI { |
25 | 25 | class ConsoleDialog; |
26 | | }; |
| 26 | } |
27 | 27 | |
28 | 28 | namespace Common { |
29 | 29 | |
RCS file: /cvsroot/scummvm/scummvm/queen/queen.cpp,v
retrieving revision 1.44
diff -u -p -r1.44 queen.cpp
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Engine *Engine_QUEEN_create(GameDetector
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83 | 83 | return new Queen::QueenEngine(detector, syst); |
84 | 84 | } |
85 | 85 | |
86 | | REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames); |
| 86 | REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames) |
87 | 87 | |
88 | 88 | namespace Queen { |
89 | 89 | |
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.484
diff -u -p -r2.484 scummvm.cpp
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Engine *Engine_SCUMM_create(GameDetector
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2874 | 2874 | return engine; |
2875 | 2875 | } |
2876 | 2876 | |
2877 | | REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames); |
| 2877 | REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames) |
RCS file: /cvsroot/scummvm/scummvm/simon/simon.cpp,v
retrieving revision 1.336
diff -u -p -r1.336 simon.cpp
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Engine *Engine_SIMON_create(GameDetector
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102 | 102 | return new Simon::SimonEngine(detector, syst); |
103 | 103 | } |
104 | 104 | |
105 | | REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_gameList, Engine_SIMON_create, Engine_SIMON_detectGames); |
| 105 | REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_gameList, Engine_SIMON_create, Engine_SIMON_detectGames) |
106 | 106 | |
107 | 107 | namespace Simon { |
108 | 108 | |
RCS file: /cvsroot/scummvm/scummvm/sky/sky.cpp,v
retrieving revision 1.128
diff -u -p -r1.128 sky.cpp
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Engine *Engine_SKY_create(GameDetector *
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106 | 106 | return new SkyEngine(detector, syst); |
107 | 107 | } |
108 | 108 | |
109 | | REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames); |
| 109 | REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames) |
110 | 110 | |
111 | 111 | void **SkyEngine::_itemList[300]; |
112 | 112 | |
RCS file: /cvsroot/scummvm/scummvm/sword2/controls.cpp,v
retrieving revision 1.51
diff -u -p -r1.51 controls.cpp
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void Widget::createSurfaceImage(int stat
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416 | 416 | |
417 | 417 | // Release the anim resource |
418 | 418 | _parent->_gui->_vm->_resman->closeResource(res); |
419 | | }; |
| 419 | } |
420 | 420 | |
421 | 421 | void Widget::linkSurfaceImage(Widget *from, int state, int x, int y) { |
422 | 422 | _sprites[state].x = x; |
… |
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void Widget::linkSurfaceImage(Widget *fr
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429 | 429 | |
430 | 430 | _surfaces[state]._surface = from->_surfaces[state]._surface; |
431 | 431 | _surfaces[state]._original = false; |
432 | | }; |
| 432 | } |
433 | 433 | |
434 | 434 | void Widget::createSurfaceImages(uint32 res, int x, int y) { |
435 | 435 | for (int i = 0; i < _numStates; i++) |
RCS file: /cvsroot/scummvm/scummvm/sword2/interpreter.cpp,v
retrieving revision 1.25
diff -u -p -r1.25 interpreter.cpp
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void Logic::setupOpcodes(void) {
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189 | 189 | }; |
190 | 190 | |
191 | 191 | _opcodes = opcodes; |
192 | | }; |
| 192 | } |
193 | 193 | |
194 | 194 | int32 Logic::executeOpcode(int i, int32 *params) { |
195 | 195 | OpcodeProc op = _opcodes[i].proc; |
RCS file: /cvsroot/scummvm/scummvm/sword2/sword2.cpp,v
retrieving revision 1.86
diff -u -p -r1.86 sword2.cpp
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Engine *Engine_SWORD2_create(GameDetecto
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74 | 74 | return new Sword2::Sword2Engine(detector, syst); |
75 | 75 | } |
76 | 76 | |
77 | | REGISTER_PLUGIN("Broken Sword II", Engine_SWORD2_gameList, Engine_SWORD2_create, Engine_SWORD2_detectGames); |
| 77 | REGISTER_PLUGIN("Broken Sword II", Engine_SWORD2_gameList, Engine_SWORD2_create, Engine_SWORD2_detectGames) |
78 | 78 | |
79 | 79 | namespace Sword2 { |
80 | 80 | |