Ticket #8220: advmame3x.diff
File advmame3x.diff, 6.0 KB (added by , 21 years ago) |
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scummvm/README
diff -ur --exclude=CVS ScummVM/scummvm/README ScummVM+hack/scummvm/README
old new 346 346 Ctrl-z OR Alt-x - quit 347 347 Keyboard Arrow Keys - simulate mouse movement 348 348 Ctrl-f - runs in fast mode. 349 Ctrl-Alt 1-9 - Switch between graphics filters349 Ctrl-Alt 0-9 - Switch between graphics filters 350 350 Ctrl-Alt 1 - Switch beetwen bilinear and non-linear filtering [OpenGL backend] 351 351 Ctrl-Alt 2 - Don't fit the game in the whole screen (black borders) [OpenGL backend] 352 352 Ctrl-Alt 3 - Fit the game in the whole screen (no black borders) [OpenGL backend] … … 408 408 super2xsai - Enhanced 2xsai filtering. 640x400 screen/window size 409 409 supereagle - Less blurry than 2xsai, but slower. Also 640x400 410 410 advmame2x - 640x400 scaling. Doesn't rely on blurring like 2xSAI. 411 advmame3x - 960x600 scaling. Doesn't rely on blurring like 2xSAI. 411 412 tv2x - 640x400 scaling. Horizontal scanlines. 412 413 dotmatrix - 640x400 scaling. Dot matrix effect. 413 414 -
scummvm/backends/sdl/sdl-common.cpp
diff -ur --exclude=CVS ScummVM/scummvm/backends/sdl/sdl-common.cpp ScummVM+hack/scummvm/backends/sdl/sdl-common.cpp
old new 544 544 break; 545 545 } 546 546 #endif 547 // Ctr-Alt-1 till Ctrl-Alt-9 will change the GFX mode 548 if (b == (KBD_CTRL|KBD_ALT) && 549 (ev.key.keysym.sym>='1') && (ev.key.keysym.sym<='9')) { 550 Property prop; 551 prop.gfx_mode = ev.key.keysym.sym - '1'; 552 property(PROP_SET_GFX_MODE, &prop); 553 break; 547 // Ctr-Alt-<key> will change the GFX mode 548 if (b == (KBD_CTRL|KBD_ALT)) { 549 char keys[] = "1234567890"; 550 char *ptr; 551 552 ptr = strchr(keys, ev.key.keysym.sym); 553 if (ptr != NULL) { 554 Property prop; 555 556 prop.gfx_mode = ptr - keys; 557 property(PROP_SET_GFX_MODE, &prop); 558 break; 559 } 554 560 } 555 561 556 562 #ifdef QTOPIA -
scummvm/backends/sdl/sdl.cpp
diff -ur --exclude=CVS ScummVM/scummvm/backends/sdl/sdl.cpp ScummVM+hack/scummvm/backends/sdl/sdl.cpp
old new 99 99 _scaleFactor = 2; 100 100 _scaler_proc = AdvMame2x; 101 101 break; 102 case GFX_ADVMAME3X: 103 _scaleFactor = 3; 104 _scaler_proc = AdvMame3x; 105 break; 102 106 case GFX_TV2X: 103 107 _scaleFactor = 2; 104 108 _scaler_proc = TV2x; … … 360 364 #endif 361 365 return 1; 362 366 } else if (param == PROP_SET_GFX_MODE) { 363 if (value->gfx_mode >= 9)367 if (value->gfx_mode >= 10) 364 368 return 0; 365 369 366 370 _mode = value->gfx_mode; -
scummvm/backends/sdl/sdl_gl.cpp
diff -ur --exclude=CVS ScummVM/scummvm/backends/sdl/sdl_gl.cpp ScummVM+hack/scummvm/backends/sdl/sdl_gl.cpp
old new 570 570 _glScreenStart = 0; 571 571 break; 572 572 default: // SDL backend 573 if (value->gfx_mode >= 9)573 if (value->gfx_mode >= 10) 574 574 return 0; 575 575 576 576 _mode = value->gfx_mode; -
scummvm/common/gameDetector.cpp
diff -ur --exclude=CVS ScummVM/scummvm/common/gameDetector.cpp ScummVM+hack/scummvm/common/gameDetector.cpp
old new 90 90 {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, 91 91 {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, 92 92 {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, 93 {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, 93 94 {"tv2x", "TV2x", GFX_TV2X}, 94 95 {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, 95 96 #else -
scummvm/common/scaler.cpp
diff -ur --exclude=CVS ScummVM/scummvm/common/scaler.cpp ScummVM+hack/scummvm/common/scaler.cpp
old new 746 746 } 747 747 } 748 748 749 void AdvMame3x(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, 750 int width, int height) { 751 unsigned int nextlineSrc = srcPitch / sizeof(uint16); 752 uint16 *p = (uint16 *)srcPtr; 753 754 unsigned int nextlineDst = dstPitch / sizeof(uint16); 755 uint16 *q = (uint16 *)dstPtr; 756 757 uint16 A, B, C; 758 uint16 D, E, F; 759 uint16 G, H, I; 760 761 while (height--) { 762 B = C = *(p - nextlineSrc); 763 E = F = *(p); 764 H = I = *(p + nextlineSrc); 765 for (int i = 0; i < width; ++i) { 766 p++; 767 A = B; B = C; C = *(p - nextlineSrc); 768 D = E; E = F; F = *(p); 769 G = H; H = I; I = *(p + nextlineSrc); 770 771 *(q) = D == B && B != F && D != H ? D : E; 772 *(q + 1) = E; 773 *(q + 2) = B == F && B != D && F != H ? F : E; 774 *(q + nextlineDst) = E; 775 *(q + nextlineDst + 1) = E; 776 *(q + nextlineDst + 2) = E; 777 *(q + 2 * nextlineDst) = D == H && D != B && H != F ? D : E; 778 *(q + 2 * nextlineDst + 1) = E; 779 *(q + 2 * nextlineDst + 2) = H == F && D != H && B != F ? F : E; 780 q += 3; 781 } 782 p += nextlineSrc - width; 783 q += (nextlineDst - width) * 3; 784 } 785 } 786 749 787 void Normal1x(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, 750 788 int width, int height) { 751 789 while (height--) { -
scummvm/common/scaler.h
diff -ur --exclude=CVS ScummVM/scummvm/common/scaler.h ScummVM+hack/scummvm/common/scaler.h
old new 31 31 DECLARE_SCALER(Super2xSaI); 32 32 DECLARE_SCALER(SuperEagle); 33 33 DECLARE_SCALER(AdvMame2x); 34 DECLARE_SCALER(AdvMame3x); 34 35 DECLARE_SCALER(Normal1x); 35 36 DECLARE_SCALER(Normal2x); 36 37 DECLARE_SCALER(Normal3x); … … 46 47 GFX_SUPER2XSAI = 4, 47 48 GFX_SUPEREAGLE = 5, 48 49 GFX_ADVMAME2X = 6, 49 GFX_TV2X = 7, 50 GFX_DOTMATRIX = 8, 50 GFX_ADVMAME3X = 7, 51 GFX_TV2X = 8, 52 GFX_DOTMATRIX = 9, 51 53 52 54 GFX_FLIPPING = 100, // Palmos 53 55 GFX_DOUBLEBUFFER = 101 // Palmos