1 | 36a37
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2 | > #define FB2GL_16BIT 64 // 16 BIT Color Depth
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3 | 186,190c187,190
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4 | < if ((flags & FB2GL_FS) && !screen) {
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5 | < screen = SDL_SetVideoMode(width, height, 0, SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_FULLSCREEN);
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6 | < }
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7 | < else if (!screen) {
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8 | < screen = SDL_SetVideoMode(width, height, 0, SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER);
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9 | ---
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10 | > if (!screen) {
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11 | > screen = SDL_SetVideoMode(width, height, (flags & FB2GL_16BIT? 16: 0),
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12 | > SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER |
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13 | > (flags & FB2GL_FS? SDL_FULLSCREEN: 0));
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14 | 192a193,194
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15 | > fprintf(stderr,"Screen BitsPerPixel: %d\n",screen->format->BitsPerPixel);
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16 | >
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