| 1 | /* ScummVM - Scumm Interpreter
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| 2 | * Copyright (C) 2001 Ludvig Strigeus
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| 3 | * Copyright (C) 2001/2002 The ScummVM project
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| 4 | *
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| 5 | * This program is free software; you can redistribute it and/or
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| 6 | * modify it under the terms of the GNU General Public License
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| 7 | * as published by the Free Software Foundation; either version 2
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| 8 | * of the License, or (at your option) any later version.
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| 9 |
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| 10 | * This program is distributed in the hope that it will be useful,
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 13 | * GNU General Public License for more details.
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| 14 |
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| 15 | * You should have received a copy of the GNU General Public License
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| 16 | * along with this program; if not, write to the Free Software
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| 17 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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| 18 | *
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| 19 | * $Header: /cvsroot/scummvm/scummvm/backends/sdl/sdl.cpp,v 1.10 2002/10/14 11:02:27 fingolfin Exp $
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| 20 | *
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| 21 | */
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| 22 |
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| 23 | #include "sdl-common.h"
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| 24 | #include "common/scaler.h"
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| 25 | #include "common/util.h"
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| 26 | #include "common/engine.h" // Only #included for error() and warning()
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| 27 |
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| 28 | #ifdef WIN32
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| 29 | int glColorTable(int, int, int, int, int, void *) { return 0; }
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| 30 | int glGetColorTable(int, int, int, void *) { return 0; }
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| 31 | #endif
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| 32 |
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| 33 | #include "fb2opengl.h"
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| 34 | int _screenStart = 30;
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| 35 |
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| 36 | class OSystem_SDL_Normal : public OSystem_SDL_Common {
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| 37 | public:
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| 38 | OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) {}
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| 39 |
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| 40 | // Set colors of the palette
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| 41 | void set_palette(const byte *colors, uint start, uint num);
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| 42 |
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| 43 | // Update the dirty areas of the screen
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| 44 | void update_screen();
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| 45 |
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| 46 | // Set a parameter
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| 47 | uint32 property(int param, Property *value);
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| 48 |
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| 49 | // Overlay
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| 50 | virtual void show_overlay();
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| 51 | virtual void hide_overlay();
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| 52 | virtual void clear_overlay();
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| 53 | virtual void grab_overlay(int16 *buf, int pitch);
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| 54 | virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
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| 55 |
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| 56 | protected:
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| 57 | FB2GL fb2gl;
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| 58 | typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
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| 59 | uint8 *dstPtr, uint32 dstPitch, int width, int height);
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| 60 |
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| 61 | SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay)
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| 62 | SDL_Surface *sdl_hwscreen; // hardware screen
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| 63 | bool _overlay_visible;
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| 64 |
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| 65 | ScalerProc *_scaler_proc;
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| 66 |
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| 67 | virtual void draw_mouse();
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| 68 | virtual void undraw_mouse();
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| 69 |
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| 70 | virtual void load_gfx_mode();
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| 71 | virtual void unload_gfx_mode();
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| 72 | void hotswap_gfx_mode();
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| 73 |
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| 74 | int TMP_SCREEN_WIDTH;
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| 75 | };
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| 76 |
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| 77 | OSystem_SDL_Common *OSystem_SDL_Common::create() {
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| 78 | return new OSystem_SDL_Normal();
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| 79 | }
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| 80 |
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| 81 | void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
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| 82 | const byte *b = colors;
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| 83 | uint i;
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| 84 | SDL_Color *base = _currentPalette + start;
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| 85 | for(i = 0; i < num; i++) {
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| 86 | base[i].r = b[0];
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| 87 | base[i].g = b[1];
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| 88 | base[i].b = b[2];
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| 89 | b += 4;
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| 90 | }
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| 91 |
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| 92 | if (start < _paletteDirtyStart)
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| 93 | _paletteDirtyStart = start;
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| 94 |
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| 95 | if (start + num > _paletteDirtyEnd)
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| 96 | _paletteDirtyEnd = start + num;
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| 97 | }
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| 98 |
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| 99 | void OSystem_SDL_Normal::draw_mouse() {
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| 100 | if (!_overlay_visible) {
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| 101 | OSystem_SDL_Common::draw_mouse();
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| 102 | }
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| 103 |
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| 104 | if (_mouseDrawn || !_mouseVisible)
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| 105 | return;
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| 106 |
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| 107 | int x = _mouse_cur_state.x - _mouseHotspotX;
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| 108 | int y = _mouse_cur_state.y - _mouseHotspotY;
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| 109 | int w = _mouse_cur_state.w;
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| 110 | int h = _mouse_cur_state.h;
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| 111 | byte color;
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| 112 | byte *src = _mouseData; // Image representing the mouse
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| 113 | uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
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| 114 | uint16 *dst; // Surface we are drawing into
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| 115 |
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| 116 | // clip the mouse rect, and addjust the src pointer accordingly
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| 117 | if (x < 0) {
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| 118 | w += x;
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| 119 | src -= x;
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| 120 | x = 0;
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| 121 | }
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| 122 | if (y < 0) {
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| 123 | h += y;
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| 124 | src -= y * _mouse_cur_state.w;
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| 125 | y = 0;
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| 126 | }
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| 127 |
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| 128 | // Quick check to see if anything has to be drawn at all
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| 129 | if (w <= 0 || h <= 0)
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| 130 | return;
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| 131 |
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| 132 | if (w > _screenWidth - x)
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| 133 | w = _screenWidth - x;
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| 134 | if (h > _screenHeight - y)
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| 135 | h = _screenHeight - y;
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| 136 |
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| 137 | // Store the bounding box so that undraw mouse can restore the area the
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| 138 | // mouse currently covers to its original content.
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| 139 | _mouse_old_state.x = x;
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| 140 | _mouse_old_state.y = y;
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| 141 | _mouse_old_state.w = w;
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| 142 | _mouse_old_state.h = h;
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| 143 |
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| 144 | // Draw the mouse cursor; backup the covered area in "bak"
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| 145 |
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| 146 | if (SDL_LockSurface(sdl_tmpscreen) == -1)
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| 147 | error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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| 148 |
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| 149 | dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
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| 150 | while (h > 0) {
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| 151 | int width = w;
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| 152 | while (width > 0) {
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| 153 | *bak++ = *dst;
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| 154 | color = *src++;
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| 155 | if (color != 0xFF) // 0xFF = transparent, don't draw
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| 156 | *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
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| 157 | dst++;
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| 158 | width--;
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| 159 | }
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| 160 | src += _mouse_cur_state.w - w;
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| 161 | bak += MAX_MOUSE_W - w;
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| 162 | dst += TMP_SCREEN_WIDTH - w;
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| 163 | h--;
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| 164 | }
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| 165 |
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| 166 | SDL_UnlockSurface(sdl_tmpscreen);
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| 167 |
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| 168 | // Mark as dirty
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| 169 | add_dirty_rect(x, y, w, h);
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| 170 |
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| 171 | // Finally, set the flag to indicate the mouse has been drawn
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| 172 | _mouseDrawn = true;
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| 173 | }
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| 174 |
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| 175 | void OSystem_SDL_Normal::undraw_mouse() {
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| 176 | if (!_overlay_visible) {
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| 177 | OSystem_SDL_Common::undraw_mouse();
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| 178 | }
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| 179 |
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| 180 | if (!_mouseDrawn)
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| 181 | return;
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| 182 | _mouseDrawn = false;
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| 183 |
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| 184 | if (SDL_LockSurface(sdl_tmpscreen) == -1)
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| 185 | error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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| 186 |
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| 187 | uint16 *dst, *bak = (uint16 *)_mouseBackup;
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| 188 | const int old_mouse_x = _mouse_old_state.x;
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| 189 | const int old_mouse_y = _mouse_old_state.y;
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| 190 | const int old_mouse_w = _mouse_old_state.w;
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| 191 | const int old_mouse_h = _mouse_old_state.h;
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| 192 | int x, y;
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| 193 |
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| 194 | // No need to do clipping here, since draw_mouse() did that already
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| 195 |
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| 196 | dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
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| 197 | for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
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| 198 | for (x = 0; x < old_mouse_w; ++x) {
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| 199 | dst[x] = bak[x];
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
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| 204 |
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| 205 | SDL_UnlockSurface(sdl_tmpscreen);
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| 206 | }
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| 207 |
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| 208 | void OSystem_SDL_Normal::load_gfx_mode() {
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| 209 | _forceFull = true;
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| 210 | _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
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| 211 | _scaleFactor = 2;
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| 212 |
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| 213 | sdl_tmpscreen = NULL;
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| 214 | TMP_SCREEN_WIDTH = (_screenWidth + 3);
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| 215 | // TMP_SCREEN_WIDTH = (_screenWidth);
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| 216 |
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| 217 | //
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| 218 | // Create the surface that contains the 8 bit game data
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| 219 | //
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| 220 | _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
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| 221 | if (_screen == NULL)
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| 222 | error("_screen failed");
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| 223 |
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| 224 |
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| 225 | //
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| 226 | // Create the surface that contains the scaled graphics in 16 bit mode
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| 227 | //
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| 228 |
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| 229 | // SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
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| 230 | // if (fb2gl.screen->format->Rmask == 0x7C00)
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| 231 | // SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
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| 232 | // else
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| 233 | // SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 6 );
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| 234 | // SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
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| 235 | // SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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| 236 |
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| 237 | int gl_flags = FB2GL_320 | FB2GL_RGBA | FB2GL_EXPAND;
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| 238 | if (_full_screen) gl_flags |= (FB2GL_FS);
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| 239 | // 640x480 screen resolution
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| 240 | fb2gl.init(640,480,0,_screenStart? 0: 70,gl_flags);
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| 241 |
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| 242 | SDL_SetGamma(1.25,1.25,1.25);
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| 243 |
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| 244 |
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| 245 | //
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| 246 | // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
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| 247 | //
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| 248 |
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| 249 | // Need some extra bytes around when using 2xSaI
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| 250 | uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
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| 251 | sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
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| 252 | TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
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| 253 | fb2gl.screen->format->Rmask,
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| 254 | fb2gl.screen->format->Gmask,
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| 255 | fb2gl.screen->format->Bmask,
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| 256 | fb2gl.screen->format->Amask);
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| 257 |
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| 258 |
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| 259 | if (sdl_tmpscreen == NULL)
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| 260 | error("sdl_tmpscreen failed");
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| 261 |
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| 262 | // keyboard cursor control, some other better place for it?
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| 263 | km.x_max = _screenWidth * _scaleFactor - 1;
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| 264 | km.y_max = _screenHeight * _scaleFactor - 1;
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| 265 | km.delay_time = 25;
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| 266 | km.last_time = 0;
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| 267 |
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| 268 | }
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| 269 |
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| 270 | void OSystem_SDL_Normal::unload_gfx_mode() {
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| 271 | if (_screen) {
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| 272 | SDL_FreeSurface(_screen);
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| 273 | _screen = NULL;
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| 274 | }
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| 275 |
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| 276 | if (sdl_hwscreen) {
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| 277 | SDL_FreeSurface(sdl_hwscreen);
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| 278 | sdl_hwscreen = NULL;
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| 279 | }
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| 280 |
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| 281 | if (sdl_tmpscreen) {
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| 282 | free((uint16*)sdl_tmpscreen->pixels);
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| 283 | SDL_FreeSurface(sdl_tmpscreen);
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| 284 | sdl_tmpscreen = NULL;
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| 285 | }
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| 286 | }
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| 287 |
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| 288 | void OSystem_SDL_Normal::update_screen() {
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| 289 |
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| 290 | // If the shake position changed, fill the dirty area with blackness
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| 291 | if (_currentShakePos != _newShakePos) {
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| 292 | SDL_Rect blackrect = {0, _screenStart, _screenWidth, _newShakePos+_screenStart};
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| 293 | SDL_FillRect(sdl_tmpscreen, &blackrect, 0);
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| 294 |
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| 295 | fb2gl.blit16(sdl_tmpscreen,1,&blackrect,0,0);
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| 296 |
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| 297 | _currentShakePos = _newShakePos;
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| 298 |
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| 299 | _forceFull = true;
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| 300 | }
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| 301 |
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| 302 | // Make sure the mouse is drawn, if it should be drawn.
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| 303 | draw_mouse();
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| 304 |
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| 305 | // Check whether the palette was changed in the meantime and update the
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| 306 | // screen surface accordingly.
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| 307 | if (_paletteDirtyEnd != 0) {
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| 308 | SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
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| 309 | _paletteDirtyStart,
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| 310 | _paletteDirtyEnd - _paletteDirtyStart);
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| 311 |
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| 312 | _paletteDirtyEnd = 0;
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| 313 |
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| 314 | _forceFull = true;
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| 315 | }
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| 316 |
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| 317 | // Force a full redraw if requested
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| 318 | if (_forceFull) {
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| 319 | _num_dirty_rects = 1;
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| 320 |
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| 321 | _dirty_rect_list[0].x = 0;
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| 322 | _dirty_rect_list[0].y = 0;
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| 323 | _dirty_rect_list[0].w = _screenWidth;
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| 324 | _dirty_rect_list[0].h = _screenHeight;
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| 325 | }
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| 326 |
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| 327 | // Only draw anything if necessary
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| 328 | if (_num_dirty_rects > 0) {
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| 329 |
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| 330 | SDL_Rect *r;
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| 331 | SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
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| 332 |
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| 333 | // Convert appropriate parts of the 8bpp image into 16bpp
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| 334 | if (!_overlay_visible) {
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| 335 | SDL_Rect dst;
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| 336 | for(r = _dirty_rect_list; r != last_rect; ++r) {
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| 337 | dst = *r;
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| 338 | dst.x++; // Shift rect by one since 2xSai needs to acces the data around
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| 339 | dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
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| 340 | if (SDL_BlitSurface(_screen, r, sdl_tmpscreen, &dst) != 0)
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| 341 | error("SDL_BlitSurface failed: %s", SDL_GetError());
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| 342 | }
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| 343 | }
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| 344 |
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| 345 | // Almost the same thing as SDL_UpdateRects
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| 346 | fb2gl.blit16(sdl_tmpscreen,_num_dirty_rects,_dirty_rect_list,0,
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| 347 | _currentShakePos+_screenStart);
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| 348 | fb2gl.display();
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| 349 | }
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| 350 |
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| 351 | _num_dirty_rects = 0;
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| 352 | _forceFull = false;
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| 353 | }
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| 354 |
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| 355 | void OSystem_SDL_Normal::hotswap_gfx_mode() {
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| 356 | /* We allocate a screen sized bitmap which contains a "backup"
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| 357 | * of the screen data during the change. Then we draw that to
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| 358 | * the new screen right after it's setup.
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| 359 | */
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| 360 |
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| 361 | byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
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| 362 |
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| 363 | get_screen_image(bak_mem);
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| 364 |
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| 365 | unload_gfx_mode();
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| 366 | load_gfx_mode();
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| 367 |
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| 368 | // reset palette
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| 369 | SDL_SetColors(_screen, _currentPalette, 0, 256);
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| 370 |
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| 371 | // blit image
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| 372 | copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
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| 373 | free(bak_mem);
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| 374 |
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| 375 | update_screen();
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| 376 | }
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| 377 |
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| 378 | uint32 OSystem_SDL_Normal::property(int param, Property *value) {
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| 379 |
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| 380 | if (param == PROP_TOGGLE_FULLSCREEN) {
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| 381 | // assert(sdl_hwscreen != 0);
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| 382 | _full_screen ^= true;
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| 383 |
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| 384 | // if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) {
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| 385 | // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
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| 386 | // hotswap_gfx_mode();
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| 387 |
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| 388 | // }
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| 389 | SDL_WM_ToggleFullScreen(fb2gl.screen);
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| 390 | return 1;
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| 391 | } else if (param == PROP_OVERLAY_IS_565) {
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| 392 | assert(sdl_tmpscreen != 0);
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| 393 | return (sdl_tmpscreen->format->Rmask != 0x7C00);
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| 394 | }
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| 395 |
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| 396 | return OSystem_SDL_Common::property(param, value);
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| 397 | }
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| 398 |
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| 399 |
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| 400 | void OSystem_SDL_Normal::show_overlay()
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| 401 | {
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| 402 | // hide the mouse
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| 403 | undraw_mouse();
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| 404 |
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| 405 | _overlay_visible = true;
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| 406 | clear_overlay();
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| 407 | }
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| 408 |
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| 409 | void OSystem_SDL_Normal::hide_overlay()
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| 410 | {
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| 411 | // hide the mouse
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| 412 | undraw_mouse();
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| 413 |
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| 414 | _overlay_visible = false;
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| 415 | _forceFull = true;
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| 416 | }
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| 417 |
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| 418 | void OSystem_SDL_Normal::clear_overlay()
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| 419 | {
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| 420 | if (!_overlay_visible)
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| 421 | return;
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| 422 |
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| 423 | // hide the mouse
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| 424 | undraw_mouse();
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| 425 |
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| 426 | // Clear the overlay by making the game screen "look through" everywhere.
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| 427 | SDL_Rect src, dst;
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| 428 | src.x = src.y = 0;
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| 429 | dst.x = dst.y = 1;
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| 430 | src.w = dst.w = _screenWidth;
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| 431 | src.h = dst.h = _screenHeight;
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| 432 | if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0)
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| 433 | error("SDL_BlitSurface failed: %s", SDL_GetError());
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| 434 |
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| 435 | _forceFull = true;
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| 436 | }
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| 437 |
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| 438 | void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
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| 439 | {
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| 440 | if (!_overlay_visible)
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| 441 | return;
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| 442 |
|
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| 443 | if (sdl_tmpscreen == NULL)
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| 444 | return;
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|---|
| 445 |
|
|---|
| 446 | // hide the mouse
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|---|
| 447 | undraw_mouse();
|
|---|
| 448 |
|
|---|
| 449 | if (SDL_LockSurface(sdl_tmpscreen) == -1)
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| 450 | error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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|---|
| 451 |
|
|---|
| 452 | int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
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|---|
| 453 | int h = _screenHeight;
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|---|
| 454 | do {
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|---|
| 455 | memcpy(buf, src, _screenWidth*2);
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|---|
| 456 | src += TMP_SCREEN_WIDTH;
|
|---|
| 457 | buf += pitch;
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|---|
| 458 | } while (--h);
|
|---|
| 459 |
|
|---|
| 460 | SDL_UnlockSurface(sdl_tmpscreen);
|
|---|
| 461 | }
|
|---|
| 462 |
|
|---|
| 463 | void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
|
|---|
| 464 | {
|
|---|
| 465 | if (!_overlay_visible)
|
|---|
| 466 | return;
|
|---|
| 467 |
|
|---|
| 468 | if (sdl_tmpscreen == NULL)
|
|---|
| 469 | return;
|
|---|
| 470 |
|
|---|
| 471 | // Clip the coordinates
|
|---|
| 472 | if (x < 0) { w+=x; buf-=x; x = 0; }
|
|---|
| 473 | if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
|
|---|
| 474 | if (w > _screenWidth-x) { w = _screenWidth - x; }
|
|---|
| 475 | if (h > _screenHeight-y) { h = _screenHeight - y; }
|
|---|
| 476 | if (w <= 0 || h <= 0)
|
|---|
| 477 | return;
|
|---|
| 478 |
|
|---|
| 479 | // Mark the modified region as dirty
|
|---|
| 480 | cksum_valid = false;
|
|---|
| 481 | add_dirty_rect(x, y, w, h);
|
|---|
| 482 |
|
|---|
| 483 | /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
|
|---|
| 484 | undraw_mouse();
|
|---|
| 485 |
|
|---|
| 486 | if (SDL_LockSurface(sdl_tmpscreen) == -1)
|
|---|
| 487 | error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|---|
| 488 |
|
|---|
| 489 | int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
|
|---|
| 490 | do {
|
|---|
| 491 | memcpy(dst, buf, w*2);
|
|---|
| 492 | dst += TMP_SCREEN_WIDTH;
|
|---|
| 493 | buf += pitch;
|
|---|
| 494 | } while (--h);
|
|---|
| 495 |
|
|---|
| 496 | SDL_UnlockSurface(sdl_tmpscreen);
|
|---|
| 497 | }
|
|---|
| 498 |
|
|---|
| 499 |
|
|---|