diff -ur ScummVM-cvs20020828/scummvm/sound/sound.cpp ScummVM-cvs20020828+hack/scummvm/sound/sound.cpp
old
|
new
|
|
650 | 650 | int rate, comp; |
651 | 651 | byte *data; |
652 | 652 | |
| 653 | // Day of the Tentacle frequently assumes that starting one sound |
| 654 | // effect will automatically stop any other that may be playing at |
| 655 | // the time. Do any other games need this? Should it be made into a |
| 656 | // config option? |
| 657 | |
| 658 | if (_scumm->_gameId == GID_TENTACLE) |
| 659 | stopSfxSound(); |
| 660 | |
653 | 661 | #ifdef COMPRESSED_SOUND_FILE |
654 | 662 | if (file_size > 0) { |
655 | 663 | data = (byte *)calloc(file_size + MAD_BUFFER_GUARD, 1); |