Ticket #4605: sword1-ambience.diff
File sword1-ambience.diff, 537 bytes (added by , 15 years ago) |
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engines/sword1/sound.cpp
226 226 closeCowSystem(); 227 227 initCowSystem(); 228 228 } 229 230 // Start the room's looping sounds 231 for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) { 232 uint16 fxNo = _roomsFixedFx[screen][cnt]; 233 if (fxNo) { 234 if (_fxList[fxNo].type == FX_LOOP) 235 addToQueue(fxNo); 236 } else 237 break; 238 } 229 239 } 230 240 231 241 void Sound::quitScreen(void) {