Ticket #2133: ite.txt

File ite.txt, 5.5 KB (added by Kirben, 19 years ago)

Valgrind log

Line 
1==2341== Memcheck, a memory error detector.
2==2341== Copyright (C) 2002-2005, and GNU GPL'd, by Julian Seward et al.
3==2341== Using LibVEX rev 1313, a library for dynamic binary translation.
4==2341== Copyright (C) 2004-2005, and GNU GPL'd, by OpenWorks LLP.
5==2341== Using valgrind-3.0.0, a dynamic binary instrumentation framework.
6==2341== Copyright (C) 2000-2005, and GNU GPL'd, by Julian Seward et al.
7==2341== For more details, rerun with: -v
8==2341==
9vex x86->IR: unhandled instruction bytes: 0xF 0x11 0x4 0x24
10audio_alsa: no cards found!
11==2378== Invalid free() / delete / delete[]
12==2378== at 0x1B8FE570: free (vg_replace_malloc.c:235)
13==2378== by 0x1BD134DB: free_mem (in /lib/libc-2.3.2.so)
14==2378== by 0x1BD13248: __libc_freeres (in /lib/libc-2.3.2.so)
15==2378== by 0x1B8FA8B0: _vgw_freeres (vg_preloaded.c:62)
16==2378== by 0x1BF1CCCC: esd_open_sound (in /usr/lib/libesd.so.0.2.34)
17==2378== by 0x1BA53740: (within /usr/lib/libSDL-1.2.so.0.7.0)
18==2378== by 0x1BA4E692: SDL_AudioInit (in /usr/lib/libSDL-1.2.so.0.7.0)
19==2378== by 0x1BA4D4DA: SDL_InitSubSystem (in /usr/lib/libSDL-1.2.so.0.7.0)
20==2378== by 0x1BA4D556: SDL_Init (in /usr/lib/libSDL-1.2.so.0.7.0)
21==2378== by 0x8050DBB: OSystem_SDL::initBackend() (sdl.cpp:54)
22==2378== by 0x805937D: main (main.cpp:430)
23==2378== Address 0x1BAD3F00 is not stack'd, malloc'd or (recently) free'd
24==2378==
25==2378== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 85 from 3)
26==2378== malloc/free: in use at exit: 272339 bytes in 5526 blocks.
27==2378== malloc/free: 7889 allocs, 2364 frees, 628986 bytes allocated.
28==2378== For counts of detected errors, rerun with: -v
29==2378== searching for pointers to 5526 not-freed blocks.
30==2378== checked 2571704 bytes.
31==2378==
32==2378== LEAK SUMMARY:
33==2378== definitely lost: 59 bytes in 2 blocks.
34==2378== possibly lost: 17016 bytes in 302 blocks.
35==2378== still reachable: 255264 bytes in 5222 blocks.
36==2378== suppressed: 0 bytes in 0 blocks.
37==2378== Use --leak-check=full to see details of leaked memory.
38==2341== Syscall param write(buf) points to uninitialised byte(s)
39==2341== at 0x1BADFDFB: write (in /lib/libpthread-0.10.so)
40==2341== by 0x1BADBAED: pthread_create@@GLIBC_2.1 (in /lib/libpthread-0.10.so)
41==2341== by 0x1BA97666: SDL_SYS_CreateThread (in /usr/lib/libSDL-1.2.so.0.7.0)
42==2341== by 0x1BA97492: SDL_CreateThread (in /usr/lib/libSDL-1.2.so.0.7.0)
43==2341== by 0x1BA98642: SDL_SYS_TimerInit (in /usr/lib/libSDL-1.2.so.0.7.0)
44==2341== by 0x1BA97FC5: SDL_TimerInit (in /usr/lib/libSDL-1.2.so.0.7.0)
45==2341== by 0x1BA4D494: SDL_InitSubSystem (in /usr/lib/libSDL-1.2.so.0.7.0)
46==2341== by 0x1BA4D556: SDL_Init (in /usr/lib/libSDL-1.2.so.0.7.0)
47==2341== by 0x8050DBB: OSystem_SDL::initBackend() (sdl.cpp:54)
48==2341== by 0x805937D: main (main.cpp:430)
49==2341== Address 0x52BFE5C0 is on thread 1's stack
50==2341==
51==2341== Syscall param write(buf) points to uninitialised byte(s)
52==2341== at 0x1BADFDFB: write (in /lib/libpthread-0.10.so)
53==2341== by 0x1BA97666: SDL_SYS_CreateThread (in /usr/lib/libSDL-1.2.so.0.7.0)
54==2341== by 0x1BA97492: SDL_CreateThread (in /usr/lib/libSDL-1.2.so.0.7.0)
55==2341== by 0x1BA98642: SDL_SYS_TimerInit (in /usr/lib/libSDL-1.2.so.0.7.0)
56==2341== by 0x1BA97FC5: SDL_TimerInit (in /usr/lib/libSDL-1.2.so.0.7.0)
57==2341== by 0x1BA4D494: SDL_InitSubSystem (in /usr/lib/libSDL-1.2.so.0.7.0)
58==2341== by 0x1BA4D556: SDL_Init (in /usr/lib/libSDL-1.2.so.0.7.0)
59==2341== by 0x8050DBB: OSystem_SDL::initBackend() (sdl.cpp:54)
60==2341== by 0x805937D: main (main.cpp:430)
61==2341== Address 0x52BFE6BC is on thread 1's stack
62==2341== Warning: bad signal number 0 in sigaction()
63Looking for ite
64Trying to start game 'Inherit the Earth'
65WARNING: Could not open audio device: No available audio device!
66WARNING: Sound initialization failed.!
67==2341==
68==2341== Invalid read of size 1
69==2341== at 0x1B8FFA30: memcpy (mac_replace_strmem.c:392)
70==2341== by 0x80AF4FB: Common::MemoryReadStream::read(void*, unsigned) (stream.h:283)
71==2341== by 0x806AC99: Common::ReadStream::readByte() (stream.h:148)
72==2341== by 0x8232F43: Saga::Sprite::decodeRLEBuffer(unsigned char const*, unsigned, unsigned) (sprite.cpp:370)
73==2341== by 0x82325FA: Saga::Sprite::loadList(int, Saga::SpriteList&) (sprite.cpp:128)
74==2341== by 0x82396F1: Saga::Actor::loadActorResources(Saga::ActorData*) (actor.cpp:359)
75==2341== by 0x8238EB5: Saga::Actor::Actor(Saga::SagaEngine*) (actor.cpp:251)
76==2341== by 0x822490F: Saga::SagaEngine::init(GameDetector&) (saga.cpp:211)
77==2341== by 0x8058F97: runGame(GameDetector&, OSystem&) (main.cpp:305)
78==2341== by 0x80594B6: main (main.cpp:456)
79==2341== Address 0x1C4AC93B is 0 bytes after a block of size 65267 alloc'd
80==2341== at 0x1B8FDA7B: malloc (vg_replace_malloc.c:149)
81==2341== by 0x825F7CB: Saga::Resource::loadResource(Saga::ResourceContext*, unsigned, unsigned char*&, unsigned&) (rscfile.cpp:418)
82==2341== by 0x82322FF: Saga::Sprite::loadList(int, Saga::SpriteList&) (sprite.cpp:77)
83==2341== by 0x82396F1: Saga::Actor::loadActorResources(Saga::ActorData*) (actor.cpp:359)
84==2341== by 0x8238EB5: Saga::Actor::Actor(Saga::SagaEngine*) (actor.cpp:251)
85==2341== by 0x822490F: Saga::SagaEngine::init(GameDetector&) (saga.cpp:211)
86==2341== by 0x8058F97: runGame(GameDetector&, OSystem&) (main.cpp:305)
87==2341== by 0x80594B6: main (main.cpp:456)
88WARNING: Frame List ID = 0 for actor index 177!
89WARNING: Frame List ID = 0 for actor index 178!
90WARNING: Frame List ID = 0 for actor index 179!