1 | Debuglevel (from command line): 9
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2 | Looking for ite
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3 | Trying to start game 'Inherit the Earth'
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4 | Output sample rate: 22050 Hz
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5 | File ITE Music.bin not found
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6 | File ITE Resources.bin not found
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7 | File ITE Scripts.bin not found
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8 | File ITE Sounds.bin not found
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9 | File ITE Voices.bin not found
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10 | File ite.dmo not found
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11 | File ited.rsc not found
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12 | File musicd.rsc not found
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13 | File musicfm.res not found
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14 | File musicgm.res not found
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15 | File patch.re_ not found
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16 | File scream.res not found
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17 | File scripts.res not found
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18 | File scriptsd.rsc not found
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19 | File sfx.res not found
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20 | File soundsd.rsc not found
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21 | File voices.rsc not found
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22 | File voices1.res not found
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23 | File voices2.res not found
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24 | File voices3.res not found
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25 | File voices4.res not found
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26 | File voices5.res not found
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27 | File voices6.res not found
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28 | File voicesd.res not found
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29 | File voicesd.rsc not found
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30 | File voicess.res not found
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31 | Probing game: Inherit the Earth (Wyrmkeep MAC CD)
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32 | Found game: Inherit the Earth (Wyrmkeep MAC CD)
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33 | Initializing event subsystem...
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34 | Font::loadFont(): Reading fontResourceId 2...
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35 | loadResource 2
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36 | Character width: 7
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37 | Character height: 8
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38 | Row padding: 160
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39 | New row length: 175
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40 | Font::loadFont(): Reading fontResourceId 0...
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41 | loadResource 0
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42 | Character width: 7
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43 | Character height: 8
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44 | Row padding: 188
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45 | New row length: 276
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46 | Initializing sprite subsystem...
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47 | loadResource 6
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48 | Initializing scripting subsystem
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49 | Loading module LUT from resource 216
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50 | loadResource 216
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51 | LUT has 15 entries
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52 | loadResource 35
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53 | string[0]=Pick up
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54 | string[1]=Look at
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55 | string[2]=Walk to
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56 | string[3]=Talk to
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57 | string[4]=Open
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58 | string[5]=Close
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59 | string[6]=Give
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60 | string[7]=Use
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61 | string[8]=
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62 | string[9]=sourberries
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63 | string[10]=card key
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64 | string[11]=plaster cast
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65 | string[12]=metallic cylinder
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66 | string[13]=box with glowing numbers
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67 | string[14]=oil lamp
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68 | string[15]=triangular device
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69 | string[16]=bag of plaster
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70 | string[17]=ancient trophy
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71 | string[18]=coins
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72 | string[19]=pieces of broken glass
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73 | string[20]=iron key
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74 | string[21]=lens
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75 | string[22]=map
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76 | string[23]=silver second-prize medallion
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77 | string[24]=mud in fur
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78 | string[25]=gold ring with wolf's head crest
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79 | string[26]=rope
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80 | string[27]=screwdriver
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81 | string[28]=Token of Authority from the Forest King
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82 | string[29]=letter from Elara
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83 | string[30]=iron spoon
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84 | string[31]=dog dish
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85 | string[32]=catnip leaves
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86 | string[33]=dry twigs
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87 | string[34]=green pine cone
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88 | string[35]=empty bowl
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89 | string[36]=bowl of honey
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90 | string[37]=silver needle and thread
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91 | string[38]=fragment of rock crystal
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92 | string[39]=pot of healing salve
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93 | string[40]=spool of cable
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94 | string[41]=flint chip
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95 | string[42]=dark cloak
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96 | string[43]=empty bucket
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97 | string[44]=bucket of fertilizer
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98 | string[45]=bucket of water
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99 | string[46]=bucket of wet plaster
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100 | string[47]=bucket of dry plaster
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101 | string[48]=cup
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102 | string[49]=fertilizer
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103 | string[50]=bird feeder
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104 | string[51]=wooden bowl
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105 | string[52]=tin cup
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106 | string[53]=loose stone block
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107 | string[54]=Orb of Storms
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108 | loadResource 3
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109 | loadResource 4
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110 | loadResource 5
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111 | loadResource 7
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112 | loadResource 125
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113 | Actor::Actor()
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114 | loadResource 36
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115 | string[0]=Rif
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116 | string[1]=Okk
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117 | string[2]=Eeah
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118 | string[3]=Sakka
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119 | string[4]=Moneychanger
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120 | string[5]=Sist
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121 | string[6]=builder
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122 | string[7]=guard dog
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123 | string[8]=Tycho Northpaw
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124 | string[9]=rat
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125 | string[10]=rat with books
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126 | string[11]=Alamma
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127 | string[12]=Elara
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128 | string[13]=old cat
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129 | string[14]=servant
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130 | string[15]=sentry
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131 | string[16]=boar captain
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132 | string[17]=worker ferret
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133 | string[18]=Scorry
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134 | string[19]=bear merchant
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135 | string[20]=ferret merchant
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136 | string[21]=boar sentry
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137 | string[22]=the Boar King
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138 | string[23]=boar courtier
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139 | string[24]=Glassmaster
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140 | string[25]=apprentice
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141 | string[26]=door keeper
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142 | string[27]=bees
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143 | string[28]=fortune teller
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144 | string[29]=the Forest King
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145 | string[30]=elk courtier
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146 | string[31]=elk guard
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147 | string[32]=elk captain
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148 | string[33]=chancellor
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149 | string[34]=fairegoer
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150 | string[35]=Grand Puzzler
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151 | string[36]=Rhene
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152 | string[37]=Gar
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153 | string[38]=Wrah
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154 | string[39]=Dark Claw warrior
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155 | string[40]=female wolf
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156 | string[41]=Shiala
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157 | string[42]=spear
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158 | string[43]=ferry wolf
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159 | string[44]=Prince
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160 | string[45]=Harem Girl
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161 | string[46]=Jailer
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162 | string[47]=Old Wolf
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163 | string[48]=Wildcat Sentry
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164 | string[49]=Attendant
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165 | string[50]=Prrowa
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166 | string[51]=Mirrhp
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167 | string[52]=cottage door
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168 | string[53]=Kylas Honeyfoot
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169 | string[54]=Orb of Hands
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170 | string[55]=Orb of Storms
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171 | string[56]=otter
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172 | string[57]=giant komodo dragon
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173 | string[58]=letter from Elara
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174 | string[59]=Chota
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175 | init actor id=1 index=0
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176 | Loading frame resource id 135
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177 | loadResource 135
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178 | Frame resource contains 42 frames
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179 | Loading sprite resource id 37
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180 | loadResource 37
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181 | Appending to sprite list 38
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182 | loadResource 38
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183 | init actor id=8193 index=1
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184 | Loading frame resource id 177
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185 | loadResource 177
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186 | Frame resource contains 15 frames
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187 | Loading sprite resource id 45
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188 | loadResource 45
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189 | Appending to sprite list 46
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190 | loadResource 46
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191 | init actor id=8194 index=2
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192 | Loading frame resource id 143
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193 | loadResource 143
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194 | Frame resource contains 14 frames
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195 | Loading sprite resource id 48
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196 | loadResource 48
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197 | Appending to sprite list 49
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198 | loadResource 49
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199 | init actor id=8195 index=3
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200 | Loading frame resource id 206
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201 | loadResource 206
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202 | Frame resource contains 10 frames
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203 | Loading sprite resource id 115
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204 | loadResource 115
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205 | init actor id=8196 index=4
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206 | Loading frame resource id 206
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207 | loadResource 206
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208 | Frame resource contains 10 frames
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209 | Loading sprite resource id 115
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210 | loadResource 115
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211 | init actor id=8197 index=5
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212 | Loading frame resource id 152
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213 | loadResource 152
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214 | Frame resource contains 11 frames
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215 | Loading sprite resource id 54
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216 | loadResource 54
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217 | init actor id=8198 index=6
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218 | Loading frame resource id 153
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219 | loadResource 153
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220 | Frame resource contains 8 frames
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221 | Loading sprite resource id 57
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222 | loadResource 57
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223 | init actor id=8199 index=7
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224 | Loading frame resource id 153
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225 | loadResource 153
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226 | Frame resource contains 8 frames
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227 | Loading sprite resource id 57
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228 | loadResource 57
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229 | init actor id=8200 index=8
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230 | Loading frame resource id 153
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231 | loadResource 153
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232 | Frame resource contains 8 frames
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233 | Loading sprite resource id 58
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234 | loadResource 58
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235 | init actor id=8201 index=9
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236 | Loading frame resource id 153
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237 | loadResource 153
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238 | Frame resource contains 8 frames
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239 | Loading sprite resource id 58
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240 | loadResource 58
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241 | init actor id=8202 index=10
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242 | Loading frame resource id 175
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243 | loadResource 175
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244 | Frame resource contains 8 frames
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245 | Loading sprite resource id 92
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246 | loadResource 92
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247 | init actor id=8203 index=11
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248 | Loading frame resource id 156
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249 | loadResource 156
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250 | Frame resource contains 8 frames
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251 | Loading sprite resource id 63
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252 | loadResource 63
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253 | init actor id=8204 index=12
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254 | Loading frame resource id 175
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255 | loadResource 175
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256 | Frame resource contains 8 frames
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257 | Loading sprite resource id 92
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258 | loadResource 92
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259 | init actor id=8205 index=13
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260 | Loading frame resource id 175
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261 | loadResource 175
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262 | Frame resource contains 8 frames
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263 | Loading sprite resource id 92
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264 | loadResource 92
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265 | init actor id=8206 index=14
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266 | Loading frame resource id 147
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267 | loadResource 147
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268 | Frame resource contains 8 frames
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269 | Loading sprite resource id 94
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270 | loadResource 94
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271 | init actor id=8207 index=15
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272 | Loading frame resource id 193
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273 | loadResource 193
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274 | Frame resource contains 8 frames
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275 | Loading sprite resource id 95
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276 | loadResource 95
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277 | init actor id=8208 index=16
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278 | Loading frame resource id 175
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279 | loadResource 175
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280 | Frame resource contains 8 frames
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281 | Loading sprite resource id 92
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282 | loadResource 92
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283 | init actor id=8209 index=17
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284 | Loading frame resource id 175
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285 | loadResource 175
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286 | Frame resource contains 8 frames
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287 | Loading sprite resource id 92
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288 | loadResource 92
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289 | init actor id=8210 index=18
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290 | Loading frame resource id 175
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291 | loadResource 175
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292 | Frame resource contains 8 frames
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293 | Loading sprite resource id 92
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294 | loadResource 92
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295 | init actor id=8211 index=19
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296 | Loading frame resource id 175
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297 | loadResource 175
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298 | Frame resource contains 8 frames
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299 | Loading sprite resource id 92
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300 | loadResource 92
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301 | init actor id=8212 index=20
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302 | Loading frame resource id 175
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303 | loadResource 175
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304 | Frame resource contains 8 frames
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305 | Loading sprite resource id 92
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306 | loadResource 92
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307 | init actor id=8213 index=21
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308 | Loading frame resource id 175
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309 | loadResource 175
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310 | Frame resource contains 8 frames
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311 | Loading sprite resource id 92
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312 | loadResource 92
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313 | init actor id=8214 index=22
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314 | Loading frame resource id 150
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315 | loadResource 150
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316 | Frame resource contains 12 frames
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317 | Loading sprite resource id 55
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318 | loadResource 55
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319 | init actor id=8215 index=23
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320 | Loading frame resource id 151
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321 | loadResource 151
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322 | Frame resource contains 9 frames
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323 | Loading sprite resource id 56
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324 | loadResource 56
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325 | init actor id=8216 index=24
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326 | Loading frame resource id 142
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327 | loadResource 142
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328 | Frame resource contains 9 frames
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329 | Loading sprite resource id 105
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330 | loadResource 105
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331 | init actor id=8217 index=25
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332 | Loading frame resource id 190
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333 | loadResource 190
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334 | Frame resource contains 8 frames
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335 | Loading sprite resource id 91
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336 | loadResource 91
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337 | init actor id=8218 index=26
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338 | Loading frame resource id 189
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339 | loadResource 189
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340 | Frame resource contains 8 frames
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341 | Loading sprite resource id 90
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342 | loadResource 90
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343 | init actor id=8219 index=27
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344 | Loading frame resource id 189
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345 | loadResource 189
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346 | Frame resource contains 8 frames
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347 | Loading sprite resource id 90
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348 | loadResource 90
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349 | init actor id=8220 index=28
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350 | Loading frame resource id 189
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351 | loadResource 189
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352 | Frame resource contains 8 frames
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353 | Loading sprite resource id 90
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354 | loadResource 90
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355 | init actor id=8221 index=29
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356 | Loading frame resource id 172
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357 | loadResource 172
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358 | Frame resource contains 8 frames
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359 | Loading sprite resource id 79
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360 | loadResource 79
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361 | init actor id=8222 index=30
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362 | Loading frame resource id 171
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363 | loadResource 171
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364 | Frame resource contains 8 frames
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365 | Loading sprite resource id 76
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366 | loadResource 76
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367 | init actor id=8223 index=31
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368 | Loading frame resource id 171
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369 | loadResource 171
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370 | Frame resource contains 8 frames
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371 | Loading sprite resource id 76
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372 | loadResource 76
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373 | init actor id=8224 index=32
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374 | Loading frame resource id 145
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375 | loadResource 145
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376 | Frame resource contains 8 frames
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377 | Loading sprite resource id 51
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378 | loadResource 51
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379 | init actor id=8225 index=33
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380 | Loading frame resource id 145
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381 | loadResource 145
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382 | Frame resource contains 8 frames
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383 | Loading sprite resource id 51
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384 | loadResource 51
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385 | init actor id=8226 index=34
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386 | Loading frame resource id 145
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387 | loadResource 145
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388 | Frame resource contains 8 frames
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389 | Loading sprite resource id 51
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390 | loadResource 51
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391 | init actor id=8227 index=35
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392 | Loading frame resource id 145
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393 | loadResource 145
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394 | Frame resource contains 8 frames
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395 | Loading sprite resource id 51
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396 | loadResource 51
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397 | init actor id=8228 index=36
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398 | Loading frame resource id 146
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399 | loadResource 146
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400 | Frame resource contains 8 frames
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401 | Loading sprite resource id 80
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402 | loadResource 80
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403 | init actor id=8229 index=37
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404 | Loading frame resource id 146
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405 | loadResource 146
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406 | Frame resource contains 8 frames
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407 | Loading sprite resource id 80
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408 | loadResource 80
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409 | init actor id=8230 index=38
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410 | Loading frame resource id 146
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411 | loadResource 146
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412 | Frame resource contains 8 frames
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413 | Loading sprite resource id 80
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414 | loadResource 80
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415 | init actor id=8231 index=39
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416 | Loading frame resource id 146
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417 | loadResource 146
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418 | Frame resource contains 8 frames
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419 | Loading sprite resource id 80
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420 | loadResource 80
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421 | init actor id=8232 index=40
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422 | Loading frame resource id 174
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423 | loadResource 174
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424 | Frame resource contains 10 frames
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425 | Loading sprite resource id 82
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426 | loadResource 82
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427 | init actor id=8233 index=41
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428 | Loading frame resource id 174
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429 | loadResource 174
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430 | Frame resource contains 10 frames
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431 | Loading sprite resource id 82
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432 | loadResource 82
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433 | init actor id=8234 index=42
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434 | Loading frame resource id 174
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435 | loadResource 174
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436 | Frame resource contains 10 frames
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437 | Loading sprite resource id 82
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438 | loadResource 82
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439 | init actor id=8235 index=43
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440 | Loading frame resource id 174
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441 | loadResource 174
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442 | Frame resource contains 10 frames
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443 | Loading sprite resource id 82
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444 | loadResource 82
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445 | init actor id=8236 index=44
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446 | Loading frame resource id 172
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447 | loadResource 172
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448 | Frame resource contains 8 frames
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449 | Loading sprite resource id 79
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450 | loadResource 79
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451 | init actor id=8237 index=45
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452 | Loading frame resource id 173
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453 | loadResource 173
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454 | Frame resource contains 8 frames
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455 | Loading sprite resource id 77
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456 | loadResource 77
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457 | init actor id=8238 index=46
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458 | Loading frame resource id 179
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459 | loadResource 179
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460 | Frame resource contains 11 frames
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461 | Loading sprite resource id 78
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462 | loadResource 78
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463 | init actor id=8239 index=47
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464 | Loading frame resource id 170
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465 | loadResource 170
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466 | Frame resource contains 8 frames
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467 | Loading sprite resource id 75
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468 | loadResource 75
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469 | init actor id=8240 index=48
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470 | Loading frame resource id 170
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471 | loadResource 170
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472 | Frame resource contains 8 frames
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473 | Loading sprite resource id 75
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474 | loadResource 75
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475 | init actor id=8241 index=49
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476 | Loading frame resource id 181
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477 | loadResource 181
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478 | Frame resource contains 9 frames
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479 | Loading sprite resource id 65
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480 | loadResource 65
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481 | init actor id=8242 index=50
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482 | Loading frame resource id 182
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483 | loadResource 182
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484 | Frame resource contains 9 frames
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485 | Loading sprite resource id 66
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486 | loadResource 66
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487 | init actor id=8243 index=51
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488 | Loading frame resource id 183
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489 | loadResource 183
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490 | Frame resource contains 8 frames
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491 | Loading sprite resource id 67
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492 | loadResource 67
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493 | init actor id=8244 index=52
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494 | Loading frame resource id 149
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495 | loadResource 149
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496 | Frame resource contains 9 frames
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497 | Loading sprite resource id 53
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498 | loadResource 53
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499 | init actor id=8245 index=53
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500 | Loading frame resource id 180
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501 | loadResource 180
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502 | Frame resource contains 8 frames
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503 | Loading sprite resource id 81
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504 | loadResource 81
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505 | init actor id=8246 index=54
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506 | Loading frame resource id 176
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507 | loadResource 176
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508 | Frame resource contains 8 frames
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509 | Loading sprite resource id 83
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510 | loadResource 83
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511 | init actor id=8247 index=55
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512 | Loading frame resource id 174
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513 | loadResource 174
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514 | Frame resource contains 10 frames
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515 | Loading sprite resource id 82
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516 | loadResource 82
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517 | init actor id=8248 index=56
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518 | Loading frame resource id 186
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519 | loadResource 186
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520 | Frame resource contains 8 frames
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521 | Loading sprite resource id 84
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522 | loadResource 84
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523 | init actor id=8249 index=57
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524 | Loading frame resource id 184
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525 | loadResource 184
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526 | Frame resource contains 8 frames
|
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724 | Frame resource contains 9 frames
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784 | Frame resource contains 8 frames
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789 | loadResource 171
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922 | Frame resource contains 43 frames
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976 | Frame resource contains 9 frames
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982 | Frame resource contains 9 frames
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1020 | loadResource 114
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---|
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1100 | Loading frame resource id 215
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1101 | loadResource 215
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1103 | Loading sprite resource id 123
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1107 | loadResource 215
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1110 | loadResource 123
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1111 | init actor id=8347 index=155
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---|
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1113 | loadResource 215
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1125 | loadResource 161
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1130 | Loading frame resource id 165
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1131 | loadResource 165
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1137 | loadResource 165
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1138 | Frame resource contains 9 frames
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1140 | loadResource 70
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1143 | loadResource 142
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1144 | Frame resource contains 9 frames
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1149 | loadResource 159
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1152 | loadResource 72
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1155 | loadResource 165
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1156 | Frame resource contains 9 frames
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1158 | loadResource 70
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1160 | Loading frame resource id 165
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1161 | loadResource 165
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1162 | Frame resource contains 9 frames
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1164 | loadResource 70
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1167 | loadResource 187
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1170 | loadResource 85
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1173 | loadResource 186
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1176 | loadResource 84
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1177 | init actor id=8358 index=166
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1178 | Loading frame resource id 186
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1179 | loadResource 186
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1182 | loadResource 84
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1185 | loadResource 186
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1186 | Frame resource contains 8 frames
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1188 | loadResource 84
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1190 | Loading frame resource id 186
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1191 | loadResource 186
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1192 | Frame resource contains 8 frames
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1193 | Loading sprite resource id 84
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1194 | loadResource 84
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1197 | loadResource 142
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1199 | Loading sprite resource id 105
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1200 | loadResource 105
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1202 | Loading frame resource id 178
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1203 | loadResource 178
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1204 | Frame resource contains 18 frames
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1206 | loadResource 47
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1208 | Loading frame resource id 178
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1209 | loadResource 178
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1210 | Frame resource contains 18 frames
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1212 | loadResource 47
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---|
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---|
1215 | loadResource 178
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1216 | Frame resource contains 18 frames
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1218 | loadResource 47
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---|
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1221 | loadResource 178
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1222 | Frame resource contains 18 frames
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1223 | Loading sprite resource id 47
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1224 | loadResource 47
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1225 | init actor id=8366 index=174
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---|
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1227 | loadResource 178
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1228 | Frame resource contains 18 frames
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1229 | Loading sprite resource id 47
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1230 | loadResource 47
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1231 | init actor id=8367 index=175
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---|
1232 | Loading frame resource id 178
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---|
1233 | loadResource 178
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1234 | Frame resource contains 18 frames
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1235 | Loading sprite resource id 47
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1236 | loadResource 47
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1237 | init actor id=8368 index=176
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1239 | loadResource 178
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1240 | Frame resource contains 18 frames
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1241 | Loading sprite resource id 8
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1242 | loadResource 8
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---|
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---|
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---|
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---|
1248 | WARNING: Frame List ID = 0 for actor index 179!
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1249 | init actor id=8372 index=180
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1250 | Loading frame resource id 145
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---|
1251 | loadResource 145
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1254 | loadResource 51
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---|
1595 | LUT has 299 entries.
|
---|
1596 | Init screen 320x200
|
---|
1597 | Loading scene number 0:
|
---|
1598 | Loading scene resource 1536
|
---|
1599 | loadResource 1536
|
---|
1600 | loadResource 1535
|
---|
1601 | Scene resource list contains 6 entries
|
---|
1602 | Loading scene resource list
|
---|
1603 | loadResource 1529
|
---|
1604 | loadResource 1530
|
---|
1605 | loadResource 1531
|
---|
1606 | loadResource 1532
|
---|
1607 | loadResource 1533
|
---|
1608 | loadResource 1534
|
---|
1609 | Loading background resource.
|
---|
1610 | Loading animation resource animId=0
|
---|
1611 | Loading animation resource animId=1
|
---|
1612 | Loading animation resource animId=2
|
---|
1613 | Loading animation resource animId=3
|
---|
1614 | Loading animation resource animId=4
|
---|
1615 | Intro animation procedure started.
|
---|
1616 | Linking animation resources...
|
---|
1617 | Beginning animation playback.
|
---|
1618 | Music::play 9, 1
|
---|
1619 | Playing digitized music
|
---|
1620 | Animation ended going to 1
|
---|
1621 | Animation ended going to 2
|
---|
1622 | Ending scene...
|
---|
1623 | Loading scene number 32:
|
---|
1624 | Loading scene resource 571
|
---|
1625 | loadResource 571
|
---|
1626 | loadResource 570
|
---|
1627 | Scene resource list contains 9 entries
|
---|
1628 | Loading scene resource list
|
---|
1629 | loadResource 559
|
---|
1630 | loadResource 561
|
---|
1631 | loadResource 566
|
---|
1632 | loadResource 565
|
---|
1633 | loadResource 567
|
---|
1634 | loadResource 569
|
---|
1635 | loadResource 562
|
---|
1636 | loadResource 563
|
---|
1637 | loadResource 133
|
---|
1638 | Loading background resource.
|
---|
1639 | Loading BACKGROUND MASK resource.
|
---|
1640 | BACKGROUND MASK width=320 height=137 length=44160
|
---|
1641 | Loading scene strings resource...
|
---|
1642 | string[0]=
|
---|
1643 | string[1]=outside
|
---|
1644 | string[2]=spectators stands
|
---|
1645 | string[3]=banners
|
---|
1646 | string[4]=hay bales
|
---|
1647 | string[5]=game table
|
---|
1648 | string[6]=game board
|
---|
1649 | Loading entry list resource...
|
---|
1650 | Loading object map resource...
|
---|
1651 | Loading action map resource...
|
---|
1652 | Loading animation resource animId=0
|
---|
1653 | Loading animation resource animId=1
|
---|
1654 | loadResource 133
|
---|
1655 | Interface::setMode 1
|
---|
1656 | Scene started
|
---|
1657 | Exec module number 8 script entry number 22
|
---|
1658 | Loading script module #8
|
---|
1659 | loadResource 16
|
---|
1660 | Loading module base...
|
---|
1661 | loadResource 17
|
---|
1662 | string[0]=There's no place to open it.
|
---|
1663 | string[1]=Nothing to open, looks like.
|
---|
1664 | string[2]=There's no opening to close.
|
---|
1665 | string[3]=Nothing to close, looks like.
|
---|
1666 | string[4]=I can't figure out how to use it.
|
---|
1667 | string[5]=I don't know how to use it.
|
---|
1668 | string[6]=Nothing special about it.
|
---|
1669 | string[7]=I can't pick it up.
|
---|
1670 | string[8]=I see nothing special about it.
|
---|
1671 | string[9]=Opening or closing might work.
|
---|
1672 | string[10]=I can't pick it up.
|
---|
1673 | string[11]=Would you mind answering a few questions for me?
|
---|
1674 | string[12]=I'm conducting an investigation.
|
---|
1675 | string[13]=Pardon me, my friend.
|
---|
1676 | string[14]=I'm not very good at answering questions, but I'll try.
|
---|
1677 | string[15]=You want to ask me questions?
|
---|
1678 | string[16]="Where were you last night?"
|
---|
1679 | string[17]="And what exactly is it that you sell?"
|
---|
1680 | string[18]="Who might have stolen the Orb?"
|
---|
1681 | string[19]="Why would someone steal the Orb?"
|
---|
1682 | string[20]="What do you know about the Orb?"
|
---|
1683 | string[21]="What advice would you give in searching for the Orb?"
|
---|
1684 | string[22]="I believe I hear someone calling me."
|
---|
1685 | string[23]=Where were you last night?
|
---|
1686 | string[24]=Let me think.
|
---|
1687 | string[25]=Don't tell me.
|
---|
1688 | string[26]=I KNOW THIS ONE!
|
---|
1689 | string[27]=Er. Mr. Bear...
|
---|
1690 | string[28]=I was getting my wares ready to sell.
|
---|
1691 | string[29]=Last night, I was here too.
|
---|
1692 | string[30]=Oh yeah!
|
---|
1693 | string[31]=...today, I'm here...
|
---|
1694 | string[32]=...last night...
|
---|
1695 | string[33]=WAIT A MINUTE! Let's see...
|
---|
1696 | string[34]=And what exactly is it that you sell?
|
---|
1697 | string[35]=If it's sweet and will fit on a stick, I'll sell it.
|
---|
1698 | string[36]=Fruit on a stick, honey on a stick, honeyed fruits on a stick.
|
---|
1699 | string[37]=Sweets.
|
---|
1700 | string[38]=Who do you think might have stolen the Orb of Storms?
|
---|
1701 | string[39]=Who stole the Orb? Let's see. I think it was...THE THIEF.
|
---|
1702 | string[40]=That's a hard one.
|
---|
1703 | string[41]=Hmmm...
|
---|
1704 | string[42]=Er...the thief?
|
---|
1705 | string[43]=If you find the thief, you'll have the person who stole the Orb.
|
---|
1706 | string[44]=That's right.
|
---|
1707 | string[45]=Why do you think someone...er, the thief, might have stolen the Orb?
|
---|
1708 | string[46]=Maybe it was fun to roll around and play with.
|
---|
1709 | string[47]=Maybe it tasted good.
|
---|
1710 | string[48]=Maybe it was pretty.
|
---|
1711 | string[49]=What do you know about the Orb of Storms?
|
---|
1712 | string[50]=It's been stolen!
|
---|
1713 | string[51]=I just don't know by whom!
|
---|
1714 | string[52]=I know it's been stolen!
|
---|
1715 | string[53]=I'll bet it was that thief you were talking about!
|
---|
1716 | string[54]=I didn't say there was a thief -- you did!
|
---|
1717 | string[55]=It would be awful if someone stole one of those Orbs.
|
---|
1718 | string[56]=Whew, that's good!
|
---|
1719 | string[57]=There wasn't a thief?
|
---|
1720 | string[58]=Aaaarrghhh!!!
|
---|
1721 | string[59]=What advice would you give in searching for the Orb?
|
---|
1722 | string[60]=Always be polite and say "please" and "thank you".
|
---|
1723 | string[61]=And don't forget your galoshes.
|
---|
1724 | string[62]=Take some warm clothes, especially your mittens, and a warm hat.
|
---|
1725 | string[63]=Umm. Let's see.
|
---|
1726 | string[64]=What's that...?
|
---|
1727 | string[65]=What's what?
|
---|
1728 | string[66]=I believe I heard someone calling me.
|
---|
1729 | string[67]=I don't hear...
|
---|
1730 | string[68]=Thank you so much for your time and trouble, Mr. Bear.
|
---|
1731 | string[69]=And don't take any wooden nickels!
|
---|
1732 | string[70]=Things could be worse. They might have sent the Bear along to search for the Orb.
|
---|
1733 | string[71]=Excuse me, my good woman, but could I trouble you long enough to ask you a few questions?
|
---|
1734 | string[72]=Ask your questions, but make them brief!
|
---|
1735 | string[73]=Oh, very well.
|
---|
1736 | string[74]="Where were you last night?"
|
---|
1737 | string[75]="Who might have stolen the Orb?"
|
---|
1738 | string[76]="Why would someone steal the Orb?"
|
---|
1739 | string[77]="What do you know about the Orb?"
|
---|
1740 | string[78]="Could you offer me any advice on my search?"
|
---|
1741 | string[79]="Well, I must be off."
|
---|
1742 | string[80]=Where were you last night just after dusk?
|
---|
1743 | string[81]=Where I was and what I was doing is none of your business.
|
---|
1744 | string[82]=Do you have any suspicions as to who may have stolen the Orb of Storms?
|
---|
1745 | string[83]=I wouldn't put it past any of them.
|
---|
1746 | string[84]=There are plenty around here who would be mean enough to do it.
|
---|
1747 | string[85]=Can you suggest why someone might have stolen the Orb?
|
---|
1748 | string[86]=It's always been that way, and that's the way it'll always be!
|
---|
1749 | string[87]=The minute you get anything nice, someone is going to come along and steal it from you.
|
---|
1750 | string[88]=Because people are mean! They're just plain mean!
|
---|
1751 | string[89]=Do you have any information about the stolen Orb?
|
---|
1752 | string[90]=Know what I mean?
|
---|
1753 | string[91]=Seems that people have placed so much importance on those Orbs, they've forgotten how to do anything for themselves.
|
---|
1754 | string[92]=Now, do I look like the type of person who would have information about those silly Orbs?
|
---|
1755 | string[93]=Could you offer me any advice on my search?
|
---|
1756 | string[94]=People are like that!
|
---|
1757 | string[95]=or get whatever you've got.
|
---|
1758 | string[96]=They'll just try to steal from you, or cheat you,
|
---|
1759 | string[97]=They don't know what they're talking about.
|
---|
1760 | string[98]=The only advice I have is not to take any advice from anybody!
|
---|
1761 | string[99]=Yes, ma'am.
|
---|
1762 | string[100]=It has truly been a pleasure talking to you!
|
---|
1763 | string[101]=Thank you so much for your time and wisdom, my good woman.
|
---|
1764 | string[102]=Well, I must be off.
|
---|
1765 | string[103]=There's so much meanness out there, you know!
|
---|
1766 | string[104]=Good luck to you and your companions. Just you be careful.
|
---|
1767 | string[105]=It was nice to talk to you, too. Such a polite young man!
|
---|
1768 | string[106]=Well...er, thank you, young man.
|
---|
1769 | string[107]=Yes, ma'am. Fare you well.
|
---|
1770 | string[108]=Would you mind if I asked you a few questions?
|
---|
1771 | string[109]=Good day to you, sir.
|
---|
1772 | string[110]=You may waste all of my time if you wish.
|
---|
1773 | string[111]=Would I mind if you asked me a few questions? Of course not.
|
---|
1774 | string[112]=Baa! If it isn't the fox that closed down the faire and ruined my vacation.
|
---|
1775 | string[113]="Where were you last night?"
|
---|
1776 | string[114]="Who might have stolen the Orb?"
|
---|
1777 | string[115]="Why would someone steal the Orb?"
|
---|
1778 | string[116]="What do you know about the Orb?"
|
---|
1779 | string[117]="What advice would you give in searching for the Orb?"
|
---|
1780 | string[118]="Thank you for your help."
|
---|
1781 | string[119]=Er...ah... would you tell me...
|
---|
1782 | string[120]=Of course. I was butting heads with one of the other fairegoers.
|
---|
1783 | string[121]=...what I was doing at the time of the theft?
|
---|
1784 | string[122]=You were having an argument with him?
|
---|
1785 | string[123]=I said we were butting heads.
|
---|
1786 | string[124]=I didn't say I was arguing with him.
|
---|
1787 | string[125]=Who do you think might have stolen the Orb?
|
---|
1788 | string[126]=Have you?
|
---|
1789 | string[127]=...and I have seen no evidence to the contrary.
|
---|
1790 | string[128]=All the fingers seem to be pointing to them, and to one in particular...
|
---|
1791 | string[129]=My vote, however, is with one of those crafty foxes.
|
---|
1792 | string[130]=However, it could have been the Dogs.
|
---|
1793 | string[131]=No, no. On second thought, I think it was the Bears.
|
---|
1794 | string[132]=I think it was the Rats.
|
---|
1795 | string[133]=Do you have any idea why someone might have wanted to steal the Orb?
|
---|
1796 | string[134]=What do you think?
|
---|
1797 | string[135]=Perhaps to make into a necklace.
|
---|
1798 | string[136]=I can't possibly imagine why anyone would want to steal that old thing.
|
---|
1799 | string[137]=something upon which our entire agricultural existence depends --
|
---|
1800 | string[138]=Hmm. Something that predicts the weather, tells us the seasons --
|
---|
1801 | string[139]=What do you know about these Orbs?
|
---|
1802 | string[140]=That is all I know about them, and that is all I want to know about them.
|
---|
1803 | string[141]=Two, the theft of one has caused the complete ruination of my vacation at this faire.
|
---|
1804 | string[142]=One, they are round. Hence, the name Orb.
|
---|
1805 | string[143]=Only two things.
|
---|
1806 | string[144]=Can you give me any advice in looking for the missing Orb?
|
---|
1807 | string[145]=don't forget to take time out and TOTALLY RUIN IT FOR THEM!!!
|
---|
1808 | string[146]=And, if you should run across any Rams that might be on holiday,
|
---|
1809 | string[147]=Bury your face in a hill of red ants whenever you can.
|
---|
1810 | string[148]=Don't forget to stop occasionally and bang your head with a large rock or other blunt instrument.
|
---|
1811 | string[149]=I suggest you take the longest, most difficult route available.
|
---|
1812 | string[150]=Yes, I can.
|
---|
1813 | string[151]=I ...er... thank you for...
|
---|
1814 | string[152]=If we never meet again, it will be too soon.
|
---|
1815 | string[153]=Farewell, young Fox.
|
---|
1816 | string[154]=That's pretty good! Heh heh heh!
|
---|
1817 | string[155]=Hey! A Ram. Butting heads. Sorehead.
|
---|
1818 | string[156]=Wow! What a sorehead!
|
---|
1819 | string[157]=Good day to you, sir.
|
---|
1820 | string[158]=...this is not a good day, sir!
|
---|
1821 | string[159]=Humph! Forced to pack up and move out before my wares are sold...
|
---|
1822 | string[160]="Where were you last night?"
|
---|
1823 | string[161]="And what exactly is it that you sell?"
|
---|
1824 | string[162]="Who might have stolen the Orb?"
|
---|
1825 | string[163]="Why would someone steal the Orb?"
|
---|
1826 | string[164]="What do you know about the Orb?"
|
---|
1827 | string[165]="Can you offer me any advice for my quest?"
|
---|
1828 | string[166]="Goodbye."
|
---|
1829 | string[167]=Would you be so kind as to tell me where you were evening last?
|
---|
1830 | string[168]=I am a merchant. Where else would I be?
|
---|
1831 | string[169]=I was working my booth, trying to make a meager living.
|
---|
1832 | string[170]=And what is it you sell around here?
|
---|
1833 | string[171]=I am a bookseller.
|
---|
1834 | string[172]=Can you think of anyone who would want to steal the Orb of Storms?
|
---|
1835 | string[173]=it could have been no one here.
|
---|
1836 | string[174]=It could have been anyone here --
|
---|
1837 | string[175]=The Orb is very valuable to many races.
|
---|
1838 | string[176]=Why would anyone steal the Orb?
|
---|
1839 | string[177]=It could be used by many races.
|
---|
1840 | string[178]=The Orb has great value.
|
---|
1841 | string[179]=How would you use it?
|
---|
1842 | string[180]=Then, I could retire and live the rest of my days in luxury.
|
---|
1843 | string[181]=I would sell it to the highest bidder.
|
---|
1844 | string[182]=I am a merchant. If I had such an Orb...
|
---|
1845 | string[183]=What do you know of these Orbs?
|
---|
1846 | string[184]=I do not know how they were made, nor how they came to contain their powers.
|
---|
1847 | string[185]=I only know that they came from the Time Before, when Man walked the Earth.
|
---|
1848 | string[186]=Can you offer me any advice for my quest?
|
---|
1849 | string[187]=or it will become a curse upon your life.
|
---|
1850 | string[188]=...should you obtain the Orb's return, get rid of it as quickly as you can...
|
---|
1851 | string[189]=Sleep lightly. Watch your back at all times, and...
|
---|
1852 | string[190]=Trust no one -- not even your traveling companions.
|
---|
1853 | string[191]=You have been most helpful.
|
---|
1854 | string[192]=Thank you for your time and trouble, good sir.
|
---|
1855 | string[193]=Excuse me, my good lady, but my companions and I are in search of the Orb of Storms.
|
---|
1856 | string[194]=The Orb? Go on...
|
---|
1857 | string[195]="Where were you last night?"
|
---|
1858 | string[196]="Who might have stolen the Orb?"
|
---|
1859 | string[197]="Why would someone steal the Orb?"
|
---|
1860 | string[198]="What do you know about the Orb?"
|
---|
1861 | string[199]="What advice would you give in searching for the Orb?"
|
---|
1862 | string[200]="Thank you. Good day."
|
---|
1863 | string[201]=Perhaps you could tell us where you were evening last.
|
---|
1864 | string[202]=They are quite beautiful, are they not?
|
---|
1865 | string[203]=I was in my wagon preparing my sculptures for today's sale.
|
---|
1866 | string[204]=Is there anyone who could vouch for your whereabouts?
|
---|
1867 | string[205]=No one saw me from early yesterday evening until today.
|
---|
1868 | string[206]=I'm afraid not.
|
---|
1869 | string[207]=Can you tell me who might have stolen the Orb?
|
---|
1870 | string[208]=-- or be someone that even the guards would not suspect.
|
---|
1871 | string[209]=In order for someone to steal one, he would have to be very clever indeed
|
---|
1872 | string[210]=I understand the Orbs are heavily guarded.
|
---|
1873 | string[211]=Someone very clever.
|
---|
1874 | string[212]=What would you do with such an Orb if you had it in your possession?
|
---|
1875 | string[213]=What a feat of engineering! What skill that would take!
|
---|
1876 | string[214]=I'd try to take it apart -- find out how it worked.
|
---|
1877 | string[215]=What do you know of these Orbs?
|
---|
1878 | string[216]=Perhaps someday...
|
---|
1879 | string[217]=It has been my fondest wish to be able to take one apart and look inside for myself.
|
---|
1880 | string[218]=I do not understand how they work.
|
---|
1881 | string[219]=I know they contain the secrets of nature itself.
|
---|
1882 | string[220]=Do you have any advice to help us on our quest?
|
---|
1883 | string[221]=Together, we could become very rich.
|
---|
1884 | string[222]=Then bring your knowledge to me, and I'll see if I can make another.
|
---|
1885 | string[223]=but once you do, I suggest you learn all you can about it.
|
---|
1886 | string[224]=I cannot help you find the Orb,
|
---|
1887 | string[225]=Thank you for your time, friend Ferret. I must be off.
|
---|
1888 | string[226]=I will anxiously await your return.
|
---|
1889 | string[227]=Don't forget what I said.
|
---|
1890 | string[228]=Excuse me, friend. Could we ask you some questions?
|
---|
1891 | string[229]=If you want one, it will cost you the other.
|
---|
1892 | string[230]=Time is money, my friend.
|
---|
1893 | string[231]=But, we have very little money, and we will need it for our quest to find the Orb of Storms.
|
---|
1894 | string[232]=Sorry, friend. Like I said--no dime, no time.
|
---|
1895 | string[233]='Bye now.
|
---|
1896 | string[234]=Perhaps keeping your head attached to your body has some value to you.
|
---|
1897 | string[235]=Y..Y...Yes. It cer...certainly does.
|
---|
1898 | string[236]="Where were you last night?"
|
---|
1899 | string[237]="Who might have stolen the Orb?"
|
---|
1900 | string[238]="Why would someone steal the Orb?"
|
---|
1901 | string[239]="What do you know about the Orb?"
|
---|
1902 | string[240]="What advice would you give in searching for the Orb?"
|
---|
1903 | string[241]="Goodbye for now."
|
---|
1904 | string[242]=Now then, what were you doing last night when the Orb was stolen?
|
---|
1905 | string[243]=Honest! I was there all evening.
|
---|
1906 | string[244]=I was playing dominos out behind one of the tents.
|
---|
1907 | string[245]=And others can vouch for that fact?
|
---|
1908 | string[246]=Sure! Plenty of people saw me.
|
---|
1909 | string[247]=Do you know of anyone who might have stolen the Orb?
|
---|
1910 | string[248]=but I don't know of anyone who DID steal it, and that's the truth!
|
---|
1911 | string[249]=Are you joking? I know plenty of people who might have stolen it,
|
---|
1912 | string[250]=Have you heard any rumors among your companions?
|
---|
1913 | string[251]=You seem to associate with a fairly unsavory lot.
|
---|
1914 | string[252]=...nothing as big as an Orb.
|
---|
1915 | string[253]=Not a thing. Most of the people I know are into petty theft...
|
---|
1916 | string[254]=You and your friends have every motive for stealing it.
|
---|
1917 | string[255]=But the Orb is quite valuable.
|
---|
1918 | string[256]=You can't fence something like that.
|
---|
1919 | string[257]=Suppose I did steal the Orb. What would I do with it?
|
---|
1920 | string[258]=No. Stealing the Orb is way out of my league.
|
---|
1921 | string[259]=What do you know about the Orb?
|
---|
1922 | string[260]=That's all I know. Honest.
|
---|
1923 | string[261]=It's been around since the time of Man.
|
---|
1924 | string[262]=It's the Orb that predicts the weather and tells when to plant the crops.
|
---|
1925 | string[263]=No more than anyone else.
|
---|
1926 | string[264]=Do you have any advice for us on our search?
|
---|
1927 | string[265]=This thing is big. It's much too big a job for one person.
|
---|
1928 | string[266]=You mean one person could not have stolen it?
|
---|
1929 | string[267]=Whoever made off with it is bound to have some really powerful contacts.
|
---|
1930 | string[268]=...but it would take a whole syndicate to either use it or get rid of it.
|
---|
1931 | string[269]=One person might have stolen it...
|
---|
1932 | string[270]=we would be most grateful if you would share it with us.
|
---|
1933 | string[271]=Well, my friend, if you run across any information,
|
---|
1934 | string[272]=Do we understand each other?
|
---|
1935 | string[273]=And if you don't let us know, it will make me most displeased.
|
---|
1936 | string[274]=If I hear of anything, you'll be the first to know!
|
---|
1937 | string[275]=W...w...we most certainly do!
|
---|
1938 | string[276]=See that we are. Farewell.
|
---|
1939 | string[277]=Methinks her personality is as prickly as her skin.
|
---|
1940 | string[278]=This is a handsome Ram. Not as handsome as HE thinks he is, but...
|
---|
1941 | string[279]=The Rats have always aroused my curiosity.
|
---|
1942 | string[280]=I don't trust this ferret.
|
---|
1943 | string[281]=This fellow obviously lives by his wits. I must use care in dealing with him.
|
---|
1944 | string[282]=To experience Inherit the Earth with full digitized speech...
|
---|
1945 | string[283]=...order the CD-ROM version using the enclosed order form.
|
---|
1946 | string[284]=
|
---|
1947 | string[285]=...a short time later...
|
---|
1948 | string[286]=The final round of the Grand Tournament.
|
---|
1949 | string[287]=
|
---|
1950 | string[288]=Haha! I won! I won!
|
---|
1951 | string[289]=I knew I could defeat you.
|
---|
1952 | string[290]=What? Why...how did you...?
|
---|
1953 | string[291]=my Paladin made it through the forest to home base.
|
---|
1954 | string[292]=While your pawn was still searching in the Cave of Tears,
|
---|
1955 | string[293]=You were taken totally by surprise.
|
---|
1956 | string[294]=How could I have allowed myself to be defeated by such a simple trick?
|
---|
1957 | string[295]=You weren't defeated by a trick.
|
---|
1958 | string[296]=You were defeated by your own cockiness.
|
---|
1959 | string[297]=You were already polishing the Victory Medallion instead of concentrating on the Puzzle.
|
---|
1960 | string[298]=That's not true!
|
---|
1961 | string[299]=I was...I was...
|
---|
1962 | string[300]=Hear Ye, Hear Ye!
|
---|
1963 | string[301]=It is time for the awarding of the prizes.
|
---|
1964 | string[302]=The Silver Medallion for second place is awarded to Rif of the Fox Tribe.
|
---|
1965 | string[303]=And, the First Prize of the Gold Medallion goes to Scorry of the Rat Tribe.
|
---|
1966 | string[304]=Congratulations to both of our winners.
|
---|
1967 | string[305]=Now, everyone enjoy the Faire!
|
---|
1968 | string[306]=Oh, Rif!
|
---|
1969 | string[307]= You won!
|
---|
1970 | string[308]=You got the Silver Medallion for second place!
|
---|
1971 | string[309]=It's not first place.
|
---|
1972 | string[310]=I should have won FIRST place!
|
---|
1973 | string[311]=I was too busy thinking about the prize instead of the Puzzle.
|
---|
1974 | string[312]=I should have...
|
---|
1975 | string[313]=Attention, everyone!
|
---|
1976 | string[314]=By authority of the Forest King, I hereby declare this Faire officially closed!
|
---|
1977 | string[315]=What is the meaning of this?
|
---|
1978 | string[316]=The Orb of Storms has been stolen from its resting place.
|
---|
1979 | string[317]=The Orb of Storms!
|
---|
1980 | string[318]=This is most distressing.
|
---|
1981 | string[319]=Until the Orb has been returned...
|
---|
1982 | string[320]=everyone is confined to their homes while a full investigation is conducted.
|
---|
1983 | string[321]=Confined? Boars cannot be confined!
|
---|
1984 | string[322]=We go where we want! We do what we want!
|
---|
1985 | string[323]=Including, perhaps, stealing the Orb of Storms?
|
---|
1986 | string[324]=Boars do not steal! Why would we steal it?
|
---|
1987 | string[325]=The Orb predicts storms.
|
---|
1988 | string[326]=Storms bring rain. Rain brings mud!
|
---|
1989 | string[327]=And who likes mud better than anything? Boars!
|
---|
1990 | string[328]=Bah! If we had wanted the Orb, we would've just walked in boldly and taken it.
|
---|
1991 | string[329]=No elk, we are not thieves...we do not sneak around and steal like the fox!
|
---|
1992 | string[330]=Hey...!!!
|
---|
1993 | string[331]=Quiet!
|
---|
1994 | string[332]=Or is there something you'd like to tell us?
|
---|
1995 | string[333]=Ju...just that foxes don't always steal.
|
---|
1996 | string[334]=Some of us have never stolen anything.
|
---|
1997 | string[335]=Confess, fox, tell us where you were last evening just before sundown.
|
---|
1998 | string[336]=I camped in the woods overnight on my way here.
|
---|
1999 | string[337]=And I suppose someone saw you and can confirm this?
|
---|
2000 | string[338]=I can!
|
---|
2001 | string[339]=I was with him the whole time.
|
---|
2002 | string[340]=Harrr!!
|
---|
2003 | string[341]=First, one fox lies and then the other fox does by saying the first one was telling the truth.
|
---|
2004 | string[342]=We Boars want the Orb returned!
|
---|
2005 | string[343]=We will not know when to prepare the mud baths.
|
---|
2006 | string[344]=As much as I hate to admit, there is truth in what the Elk Captain has said. Without the Orb, we will not know when the rains will come.
|
---|
2007 | string[345]=All this makes the Boars very mad!!
|
---|
2008 | string[346]=We want answers now!!
|
---|
2009 | string[347]=And Morphs without answers will get hurt!
|
---|
2010 | string[348]=Are you threatening us?
|
---|
2011 | string[349]=Boars will hurt!
|
---|
2012 | string[350]=Boars will hurt all!
|
---|
2013 | string[351]=Boars want the Orb back NOW!
|
---|
2014 | string[352]=Very well, Captain, I'll deal with this.
|
---|
2015 | string[353]=Under the authority granted me by the Forest King...
|
---|
2016 | string[354]=...I arrest you both for the theft of...
|
---|
2017 | string[355]=But, you can't do that!
|
---|
2018 | string[356]=We haven't stolen anything.
|
---|
2019 | string[357]=I'm afraid I'll have to hold the two of you in custody until this puzzle is solved.
|
---|
2020 | string[358]=Puzzle?
|
---|
2021 | string[359]=You say, this is a puzzle?
|
---|
2022 | string[360]=Then I'm the last person you want to arrest.
|
---|
2023 | string[361]=What do you mean?
|
---|
2024 | string[362]=See this medallion?
|
---|
2025 | string[363]=This is for second place in the Puzzle-Solving Contest.
|
---|
2026 | string[364]=If anyone can find the Orb of Storms and bring it back to you, it's me.
|
---|
2027 | string[365]=Well then, Fox, I suppose it is up to you after all.
|
---|
2028 | string[366]=Very well.
|
---|
2029 | string[367]=You have until the next New Moon to find the Orb...
|
---|
2030 | string[368]=Okay, see you then! C'mon Rhene...
|
---|
2031 | string[369]=...however, just to make sure that you return...
|
---|
2032 | string[370]=I will send one of my warriors along with you.
|
---|
2033 | string[371]=Lieutenant Eeah...
|
---|
2034 | string[372]=...please step forward.
|
---|
2035 | string[373]=Lieutenant Eeah, you will accompany them on their quest.
|
---|
2036 | string[374]=Aid them wherever and whenever you can...
|
---|
2037 | string[375]=but if they try to escape or refuse to return...
|
---|
2038 | string[376]=...your orders are to use whatever force is necessary to return them to us to stand trial.
|
---|
2039 | string[377]=Is that perfectly clear, Lieutenant?
|
---|
2040 | string[378]=Yes, my Captain.
|
---|
2041 | string[379]=Wait!
|
---|
2042 | string[380]=Boars do not trust foxes.
|
---|
2043 | string[381]=Boars do not trust Elk.
|
---|
2044 | string[382]=Both are weak fools!
|
---|
2045 | string[383]=one who will get the job done.
|
---|
2046 | string[384]=I will send along a true warrior --
|
---|
2047 | string[385]=Okk!!
|
---|
2048 | string[386]=Okk! Go with them. Find this Orb.
|
---|
2049 | string[387]=If they do not find the Orb...kill them!!
|
---|
2050 | string[388]=If you suspect treachery, kill them.
|
---|
2051 | string[389]=If they try to escape, kill them.
|
---|
2052 | string[390]=If they are lying, kill them.
|
---|
2053 | string[391]=What about if we snore too loudly?
|
---|
2054 | string[392]=Rif!!
|
---|
2055 | string[393]=Maybe I won't wait.
|
---|
2056 | string[394]=Maybe I'll kill them now!
|
---|
2057 | string[395]=ENOUGH!
|
---|
2058 | string[396]=Now go. Remember, you have only until the next New Moon to complete your quest.
|
---|
2059 | string[397]=Wait!
|
---|
2060 | string[398]=I do not trust you most of all, young fox.
|
---|
2061 | string[399]=So, to make sure you come back...
|
---|
2062 | string[400]=...we will keep your little friend.
|
---|
2063 | string[401]=Owww! Rif!!
|
---|
2064 | string[402]=Rhene!!
|
---|
2065 | string[403]=If you don't return by then, why I'll just have me a new pelt for my wall.
|
---|
2066 | string[404]=Remember. If you return by the next New Moon, your friend will be released unharmed.
|
---|
2067 | string[405]=Now GO!
|
---|
2068 | string[406]=Rhene!
|
---|
2069 | string[407]=Rhene!
|
---|
2070 | string[408]=I suggest you concentrate on completing your task.
|
---|
2071 | string[409]=Remember, you only have until..
|
---|
2072 | string[410]=the next New Moon... you don't have to remind me.
|
---|
2073 | string[411]=I'll be here -- and I'll have the Orb with me.
|
---|
2074 | string[412]=I hope that you do.
|
---|
2075 | string[413]=Lieutenant Eeah, you're in charge.
|
---|
2076 | string[414]=Carry on, and Godspeed.
|
---|
2077 | string[415]=Yes, sir.
|
---|
2078 | string[416]=Well, my new friends, our quest lies ahead.
|
---|
2079 | string[417]=Let us not keep it waiting.
|
---|
2080 | string[418]=ExitScript
|
---|
2081 | string[419]=I just know I'm going to want a nice warm bed like this in the near future.
|
---|
2082 | string[420]=I'm not really sleepy right now.
|
---|
2083 | string[421]=It's much too heavy to lift.
|
---|
2084 | string[422]=My, what lovely windows.
|
---|
2085 | string[423]=It doesn't seem to be the kind of window that opens.
|
---|
2086 | string[424]=It's just an old table.
|
---|
2087 | string[425]=I don't think I could fit it through the door.
|
---|
2088 | string[426]=This is no time for sitting, I've got to find the Orb!
|
---|
2089 | string[427]=I don't think these people would appreciate me taking their chair.
|
---|
2090 | string[428]=It's an oil lamp.
|
---|
2091 | string[429]=I'd better not -- I'll get oil over everything.
|
---|
2092 | string[430]=It would probably make more sense to use this after dark.
|
---|
2093 | string[431]=It seems firmly attached to the wall.
|
---|
2094 | string[432]=Excuse me...
|
---|
2095 | string[433]=Ah! You wish to have your fortune told.
|
---|
2096 | string[434]=What is your name?
|
---|
2097 | string[435]=My name is Rif, and I come here seeking information.
|
---|
2098 | string[436]=Information is my business.
|
---|
2099 | string[437]=Not information about myself but rather...
|
---|
2100 | string[438]=...about the Orb of Storms.
|
---|
2101 | string[439]=Ah, so you are the one sent to seek the Orb.
|
---|
2102 | string[440]=Bid your friends wait elsewhere, and I will supply the information you seek.
|
---|
2103 | string[441]=Now then, about the Orb of Storms...
|
---|
2104 | string[442]=Patience, my handsome friend. First, let me see your palm.
|
---|
2105 | string[443]=So -- have you changed you mind about that soft bed?
|
---|
2106 | string[444]=I wish to learn more of the Orb.
|
---|
2107 | string[445]=There is nothing more I can tell you.
|
---|
2108 | string[446]=Patience, my handsome friend. First, let me see your palm.
|
---|
2109 | string[447]=Interesting, you may now ask your questions.
|
---|
2110 | string[448]="Where were you last night?"
|
---|
2111 | string[449]="Who might have stolen the Orb?"
|
---|
2112 | string[450]="Why would someone steal the Orb?"
|
---|
2113 | string[451]="What do you know about the Orb?"
|
---|
2114 | string[452]="What advice would you give in searching for the Orb?"
|
---|
2115 | string[453]="I'll be on my way now."
|
---|
2116 | string[454]=I suppose you were in your booth last evening telling fortunes?
|
---|
2117 | string[455]=I was here, kitling, all evening.
|
---|
2118 | string[456]=NOW who is telling fortunes?
|
---|
2119 | string[457]=Perhaps you could look into your crystal and tell me who did this deed.
|
---|
2120 | string[458]=Very well.
|
---|
2121 | string[459]=I can see forms--many forms--but I cannot make them out.
|
---|
2122 | string[460]=I sense great power.
|
---|
2123 | string[461]=Your quest will be a most dangerous one.
|
---|
2124 | string[462]=For what purpose was the Orb stolen?
|
---|
2125 | string[463]=If the thief would sell information on the seasons and weather to other tribes...
|
---|
2126 | string[464]=it would make him very rich indeed.
|
---|
2127 | string[465]=What do you know of the Orbs?
|
---|
2128 | string[466]=I also know that all of the Orbs are somehow linked to a Great Intelligence from which their powers are derived.
|
---|
2129 | string[467]=I know that the Orb of Storms is but one of several.
|
---|
2130 | string[468]=And what is the source of this Great Intelligence?
|
---|
2131 | string[469]=That is a mystery that died with the humans.
|
---|
2132 | string[470]=What advice can you give me on my quest?
|
---|
2133 | string[471]=I suggest you examine the scene of the crime.
|
---|
2134 | string[472]=You may find other pieces to your puzzle there.
|
---|
2135 | string[473]=You mean journey to the Sanctuary of the Orb of Storms?
|
---|
2136 | string[474]=Yes. There you will find the Old One, Elara.
|
---|
2137 | string[475]=She may help you, but, first, you must convince her that your heart is true.
|
---|
2138 | string[476]=Then I shall be on my way. Thank you for your help and counsel.
|
---|
2139 | string[477]=Will you not tarry a while longer?
|
---|
2140 | string[478]=Perhaps a soft bed will rest and refresh you for your journey.
|
---|
2141 | string[479]=My friend is being held prisoner.
|
---|
2142 | string[480]=Until she is free, there will be no rest for me.
|
---|
2143 | string[481]=I see.
|
---|
2144 | string[482]=May fortune smile upon you.
|
---|
2145 | string[483]=Then off with you, handsome one.
|
---|
2146 | string[484]=Perhaps she can provide me with some answers.
|
---|
2147 | string[485]=What pretty crystals! I wonder if they really work?
|
---|
2148 | string[486]=They're open, but there's no one there.
|
---|
2149 | string[487]=We never close.
|
---|
2150 | string[488]=There's nothing to watch.
|
---|
2151 | string[489]=These stands look a lot different when they're empty.
|
---|
2152 | string[490]=I'd have to take them down.
|
---|
2153 | string[491]=They look pretty where they are.
|
---|
2154 | string[492]=Very festive.
|
---|
2155 | string[493]=Then there would be hay all over the place.
|
---|
2156 | string[494]=No way!
|
---|
2157 | string[495]=Just an ordinary bale of hay.
|
---|
2158 | string[496]=I could have beaten Scorry. I know I could!
|
---|
2159 | string[497]=A bit too heavy.
|
---|
2160 | string[498]=This is the scene of my humiliating defeat.
|
---|
2161 | string[499]=I have no opponent.
|
---|
2162 | string[500]=Better leave it alone.
|
---|
2163 | string[501]=I'll get a rematch! Then they'll see!
|
---|
2164 | loadResource 38
|
---|
2165 | opEnter
|
---|
2166 | opZero
|
---|
2167 | opConstint
|
---|
2168 | 0x2001
|
---|
2169 | opCcallV
|
---|
2170 | Calling #15 sfSetFollower argCount=2
|
---|
2171 | sfSetFollower(8193, 0) [1]
|
---|
2172 | opZero
|
---|
2173 | opConstint
|
---|
2174 | 0x2002
|
---|
2175 | opCcallV
|
---|
2176 | Calling #15 sfSetFollower argCount=2
|
---|
2177 | sfSetFollower(8194, 0) [2]
|
---|
2178 | opConstint
|
---|
2179 | 0x400F
|
---|
2180 | opCcall
|
---|
2181 | Calling #3 sfIsCarried argCount=1
|
---|
2182 | opJmpTrueV
|
---|
2183 | opConstint
|
---|
2184 | 0x2076
|
---|
2185 | opOne
|
---|
2186 | opCcallV
|
---|
2187 | Calling #34 sfSwapActors argCount=2
|
---|
2188 | opZero
|
---|
2189 | opConstint
|
---|
2190 | 0x11
|
---|
2191 | opConstint
|
---|
2192 | 0x2
|
---|
2193 | opConstint
|
---|
2194 | 0x1B4
|
---|
2195 | opConstint
|
---|
2196 | 0x214
|
---|
2197 | opOne
|
---|
2198 | opCcallV
|
---|
2199 | Calling #43 sfPlaceActor argCount=6
|
---|
2200 | sfPlaceActor(id = 1, x=532, y=436, dir=2, frameType=17, frameOffset=0)
|
---|
2201 | opZero
|
---|
2202 | opConstint
|
---|
2203 | 0xFFFFFFFF
|
---|
2204 | opConstint
|
---|
2205 | 0x6
|
---|
2206 | opConstint
|
---|
2207 | 0x1C0
|
---|
2208 | opConstint
|
---|
2209 | 0x2FC
|
---|
2210 | opConstint
|
---|
2211 | 0x2016
|
---|
2212 | opCcallV
|
---|
2213 | Calling #43 sfPlaceActor argCount=6
|
---|
2214 | sfPlaceActor(id = 8214, x=764, y=448, dir=6, frameType=-1, frameOffset=0)
|
---|
2215 | opConstint
|
---|
2216 | 0x230
|
---|
2217 | opConstint
|
---|
2218 | 0xFFFFFF10
|
---|
2219 | opConstint
|
---|
2220 | 0x2001
|
---|
2221 | opCcallV
|
---|
2222 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2223 | opConstint
|
---|
2224 | 0x2
|
---|
2225 | opConstint
|
---|
2226 | 0x2001
|
---|
2227 | opCcallV
|
---|
2228 | Calling #8 sfSetActorFacing argCount=2
|
---|
2229 | opConstint
|
---|
2230 | 0x230
|
---|
2231 | opNextBlock
|
---|
2232 | opConstint
|
---|
2233 | 0x5A0
|
---|
2234 | opConstint
|
---|
2235 | 0x2002
|
---|
2236 | opCcallV
|
---|
2237 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2238 | opConstint
|
---|
2239 | 0x6
|
---|
2240 | opConstint
|
---|
2241 | 0x2002
|
---|
2242 | opCcallV
|
---|
2243 | Calling #8 sfSetActorFacing argCount=2
|
---|
2244 | opCall
|
---|
2245 | opEnter
|
---|
2246 | opConstint
|
---|
2247 | 0x230
|
---|
2248 | opConstint
|
---|
2249 | 0x5A0
|
---|
2250 | opConstint
|
---|
2251 | 0x2019
|
---|
2252 | opCcallV
|
---|
2253 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2254 | opConstint
|
---|
2255 | 0x6
|
---|
2256 | opConstint
|
---|
2257 | 0x2019
|
---|
2258 | opCcallV
|
---|
2259 | Calling #8 sfSetActorFacing argCount=2
|
---|
2260 | opConstint
|
---|
2261 | 0x230
|
---|
2262 | opConstint
|
---|
2263 | 0x5A0
|
---|
2264 | opConstint
|
---|
2265 | 0x201A
|
---|
2266 | opCcallV
|
---|
2267 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2268 | opConstint
|
---|
2269 | 0x6
|
---|
2270 | opConstint
|
---|
2271 | 0x201A
|
---|
2272 | opCcallV
|
---|
2273 | Calling #8 sfSetActorFacing argCount=2
|
---|
2274 | opConstint
|
---|
2275 | 0x230
|
---|
2276 | opConstint
|
---|
2277 | 0x5A0
|
---|
2278 | opConstint
|
---|
2279 | 0x201B
|
---|
2280 | opCcallV
|
---|
2281 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2282 | opConstint
|
---|
2283 | 0x6
|
---|
2284 | opConstint
|
---|
2285 | 0x201B
|
---|
2286 | opCcallV
|
---|
2287 | Calling #8 sfSetActorFacing argCount=2
|
---|
2288 | opConstint
|
---|
2289 | 0x230
|
---|
2290 | opConstint
|
---|
2291 | 0x5A0
|
---|
2292 | opConstint
|
---|
2293 | 0x201C
|
---|
2294 | opCcallV
|
---|
2295 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2296 | opConstint
|
---|
2297 | 0x6
|
---|
2298 | opConstint
|
---|
2299 | 0x201C
|
---|
2300 | opCcallV
|
---|
2301 | Calling #8 sfSetActorFacing argCount=2
|
---|
2302 | opConstint
|
---|
2303 | 0x230
|
---|
2304 | opConstint
|
---|
2305 | 0xFFFFFF10
|
---|
2306 | opConstint
|
---|
2307 | 0x201D
|
---|
2308 | opCcallV
|
---|
2309 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2310 | opConstint
|
---|
2311 | 0x6
|
---|
2312 | opConstint
|
---|
2313 | 0x201D
|
---|
2314 | opCcallV
|
---|
2315 | Calling #8 sfSetActorFacing argCount=2
|
---|
2316 | opConstint
|
---|
2317 | 0x230
|
---|
2318 | opConstint
|
---|
2319 | 0xFFFFFF10
|
---|
2320 | opConstint
|
---|
2321 | 0x2064
|
---|
2322 | opCcallV
|
---|
2323 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2324 | opConstint
|
---|
2325 | 0x2
|
---|
2326 | opConstint
|
---|
2327 | 0x2064
|
---|
2328 | opCcallV
|
---|
2329 | Calling #8 sfSetActorFacing argCount=2
|
---|
2330 | opConstint
|
---|
2331 | 0x230
|
---|
2332 | opConstint
|
---|
2333 | 0xFFFFFF10
|
---|
2334 | opConstint
|
---|
2335 | 0x2065
|
---|
2336 | opCcallV
|
---|
2337 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2338 | opConstint
|
---|
2339 | 0x2
|
---|
2340 | opConstint
|
---|
2341 | 0x2065
|
---|
2342 | opCcallV
|
---|
2343 | Calling #8 sfSetActorFacing argCount=2
|
---|
2344 | opConstint
|
---|
2345 | 0x230
|
---|
2346 | opConstint
|
---|
2347 | 0xFFFFFF10
|
---|
2348 | opConstint
|
---|
2349 | 0x2066
|
---|
2350 | opCcallV
|
---|
2351 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2352 | opConstint
|
---|
2353 | 0x2
|
---|
2354 | opConstint
|
---|
2355 | 0x2066
|
---|
2356 | opCcallV
|
---|
2357 | Calling #8 sfSetActorFacing argCount=2
|
---|
2358 | opConstint
|
---|
2359 | 0x220
|
---|
2360 | opConstint
|
---|
2361 | 0x5A0
|
---|
2362 | opConstint
|
---|
2363 | 0x2017
|
---|
2364 | opCcallV
|
---|
2365 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2366 | opConstint
|
---|
2367 | 0x6
|
---|
2368 | opConstint
|
---|
2369 | 0x2017
|
---|
2370 | opCcallV
|
---|
2371 | Calling #8 sfSetActorFacing argCount=2
|
---|
2372 | opConstint
|
---|
2373 | 0x230
|
---|
2374 | opConstint
|
---|
2375 | 0xFFFFFF10
|
---|
2376 | opConstint
|
---|
2377 | 0x2018
|
---|
2378 | opCcallV
|
---|
2379 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2380 | opConstint
|
---|
2381 | 0x2
|
---|
2382 | opConstint
|
---|
2383 | 0x2018
|
---|
2384 | opCcallV
|
---|
2385 | Calling #8 sfSetActorFacing argCount=2
|
---|
2386 | opReturnV
|
---|
2387 | opReturnV
|
---|
2388 | Music::play 11, 65535
|
---|
2389 | Playing digitized music
|
---|
2390 | Exec module number 8 script entry number 23
|
---|
2391 | opEnter
|
---|
2392 | opGetInt
|
---|
2393 | 0x0
|
---|
2394 | opConstint
|
---|
2395 | 0xFFFFFFFF
|
---|
2396 | opEq
|
---|
2397 | 0x0 0xFFFFFFFF
|
---|
2398 | opJmpFalseV
|
---|
2399 | opCall
|
---|
2400 | opEnter
|
---|
2401 | opStrlit
|
---|
2402 | 0x11E
|
---|
2403 | opCcallV
|
---|
2404 | Calling #4 sfStatusBar argCount=0
|
---|
2405 | opConstint
|
---|
2406 | 0x7
|
---|
2407 | opCcallV
|
---|
2408 | Calling #39 sfSetPortrait argCount=1
|
---|
2409 | opZero
|
---|
2410 | opCcallV
|
---|
2411 | Calling #40 sfSetProtagPortrait argCount=1
|
---|
2412 | opCcallV
|
---|
2413 | Calling #12 sfPreDialog argCount=0
|
---|
2414 | Interface::setMode 0
|
---|
2415 | Interface::setMode 7
|
---|
2416 | Interface::setMode 0
|
---|
2417 | opConstint
|
---|
2418 | 0xFFFFFFFF
|
---|
2419 | opZero
|
---|
2420 | opCcallV
|
---|
2421 | Calling #9 sfStartBgdAnim argCount=2
|
---|
2422 | sfStartBgdAnim(0, -1)
|
---|
2423 | opConstint
|
---|
2424 | 0x48
|
---|
2425 | opZero
|
---|
2426 | opCcallV
|
---|
2427 | Calling #23 sfSetBgdAnimSpeed argCount=2
|
---|
2428 | sfSetBgdAnimSpeed(0, 72)
|
---|
2429 | opConstint
|
---|
2430 | 0x48
|
---|
2431 | opCcallV
|
---|
2432 | Calling #1 sfWait argCount=1
|
---|
2433 | opZero
|
---|
2434 | opConstint
|
---|
2435 | 0x3
|
---|
2436 | opConstint
|
---|
2437 | 0x2
|
---|
2438 | opConstint
|
---|
2439 | 0x2016
|
---|
2440 | opCcallV
|
---|
2441 | Calling #37 sfCycleFrames argCount=4
|
---|
2442 | opConstint
|
---|
2443 | 0x24
|
---|
2444 | opCcallV
|
---|
2445 | Calling #1 sfWait argCount=1
|
---|
2446 | opConstint
|
---|
2447 | 0x6
|
---|
2448 | opZero
|
---|
2449 | opCcallV
|
---|
2450 | Calling #23 sfSetBgdAnimSpeed argCount=2
|
---|
2451 | sfSetBgdAnimSpeed(0, 6)
|
---|
2452 | opConstint
|
---|
2453 | 0x39
|
---|
2454 | opCcallV
|
---|
2455 | Calling #70 sfPlaySound argCount=1
|
---|
2456 | SndRes::playSound 54
|
---|
2457 | loadResource 54
|
---|
2458 | opConstint
|
---|
2459 | 0x90
|
---|
2460 | opCcallV
|
---|
2461 | Calling #1 sfWait argCount=1
|
---|
2462 | opConstint
|
---|
2463 | 0x48
|
---|
2464 | opZero
|
---|
2465 | opCcallV
|
---|
2466 | Calling #23 sfSetBgdAnimSpeed argCount=2
|
---|
2467 | sfSetBgdAnimSpeed(0, 72)
|
---|
2468 | opConstint
|
---|
2469 | 0x90
|
---|
2470 | opCcallV
|
---|
2471 | Calling #1 sfWait argCount=1
|
---|
2472 | opCcall
|
---|
2473 | Calling #44 sfCheckUserInterrupt argCount=0
|
---|
2474 | opJmpFalseV
|
---|
2475 | opCall
|
---|
2476 | opEnter
|
---|
2477 | opConstint
|
---|
2478 | 0xFFFFFFFF
|
---|
2479 | opCcallV
|
---|
2480 | Calling #70 sfPlaySound argCount=1
|
---|
2481 | opCcallV
|
---|
2482 | Calling #76 sfFadeMusic argCount=0
|
---|
2483 | opStrlit
|
---|
2484 | 0x11D
|
---|
2485 | opCcallV
|
---|
2486 | Calling #48 sfPlacard argCount=0
|
---|
2487 | Interface::setMode 9
|
---|
2488 | opConstint
|
---|
2489 | 0x230
|
---|
2490 | opConstint
|
---|
2491 | 0x5A0
|
---|
2492 | opConstint
|
---|
2493 | 0x2019
|
---|
2494 | opCcallV
|
---|
2495 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2496 | opZero
|
---|
2497 | opConstint
|
---|
2498 | 0x2019
|
---|
2499 | opCcallV
|
---|
2500 | Calling #29 sfSetActorState argCount=2
|
---|
2501 | opConstint
|
---|
2502 | 0x230
|
---|
2503 | opConstint
|
---|
2504 | 0x5A0
|
---|
2505 | opConstint
|
---|
2506 | 0x201A
|
---|
2507 | opCcallV
|
---|
2508 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2509 | opZero
|
---|
2510 | opConstint
|
---|
2511 | 0x201A
|
---|
2512 | opCcallV
|
---|
2513 | Calling #29 sfSetActorState argCount=2
|
---|
2514 | opConstint
|
---|
2515 | 0x230
|
---|
2516 | opConstint
|
---|
2517 | 0x5A0
|
---|
2518 | opConstint
|
---|
2519 | 0x201B
|
---|
2520 | opCcallV
|
---|
2521 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2522 | opZero
|
---|
2523 | opConstint
|
---|
2524 | 0x201B
|
---|
2525 | opCcallV
|
---|
2526 | Calling #29 sfSetActorState argCount=2
|
---|
2527 | opConstint
|
---|
2528 | 0x230
|
---|
2529 | opConstint
|
---|
2530 | 0x5A0
|
---|
2531 | opConstint
|
---|
2532 | 0x201C
|
---|
2533 | opCcallV
|
---|
2534 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2535 | opZero
|
---|
2536 | opConstint
|
---|
2537 | 0x201C
|
---|
2538 | opCcallV
|
---|
2539 | Calling #29 sfSetActorState argCount=2
|
---|
2540 | opConstint
|
---|
2541 | 0x230
|
---|
2542 | opConstint
|
---|
2543 | 0xFFFFFF10
|
---|
2544 | opConstint
|
---|
2545 | 0x201D
|
---|
2546 | opCcallV
|
---|
2547 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2548 | opZero
|
---|
2549 | opConstint
|
---|
2550 | 0x201D
|
---|
2551 | opCcallV
|
---|
2552 | Calling #29 sfSetActorState argCount=2
|
---|
2553 | opConstint
|
---|
2554 | 0x230
|
---|
2555 | opConstint
|
---|
2556 | 0xFFFFFF10
|
---|
2557 | opConstint
|
---|
2558 | 0x2064
|
---|
2559 | opCcallV
|
---|
2560 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2561 | opZero
|
---|
2562 | opConstint
|
---|
2563 | 0x2064
|
---|
2564 | opCcallV
|
---|
2565 | Calling #29 sfSetActorState argCount=2
|
---|
2566 | opConstint
|
---|
2567 | 0x230
|
---|
2568 | opConstint
|
---|
2569 | 0xFFFFFF10
|
---|
2570 | opConstint
|
---|
2571 | 0x2065
|
---|
2572 | opCcallV
|
---|
2573 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2574 | opZero
|
---|
2575 | opConstint
|
---|
2576 | 0x2065
|
---|
2577 | opCcallV
|
---|
2578 | Calling #29 sfSetActorState argCount=2
|
---|
2579 | opConstint
|
---|
2580 | 0x230
|
---|
2581 | opConstint
|
---|
2582 | 0xFFFFFF10
|
---|
2583 | opConstint
|
---|
2584 | 0x2066
|
---|
2585 | opCcallV
|
---|
2586 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2587 | opZero
|
---|
2588 | opConstint
|
---|
2589 | 0x2066
|
---|
2590 | opCcallV
|
---|
2591 | Calling #29 sfSetActorState argCount=2
|
---|
2592 | opConstint
|
---|
2593 | 0x220
|
---|
2594 | opConstint
|
---|
2595 | 0x5A0
|
---|
2596 | opConstint
|
---|
2597 | 0x2016
|
---|
2598 | opCcallV
|
---|
2599 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2600 | opZero
|
---|
2601 | opConstint
|
---|
2602 | 0x2016
|
---|
2603 | opCcallV
|
---|
2604 | Calling #29 sfSetActorState argCount=2
|
---|
2605 | opConstint
|
---|
2606 | 0x220
|
---|
2607 | opConstint
|
---|
2608 | 0x5A0
|
---|
2609 | opConstint
|
---|
2610 | 0x2017
|
---|
2611 | opCcallV
|
---|
2612 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2613 | opZero
|
---|
2614 | opConstint
|
---|
2615 | 0x2017
|
---|
2616 | opCcallV
|
---|
2617 | Calling #29 sfSetActorState argCount=2
|
---|
2618 | opConstint
|
---|
2619 | 0x230
|
---|
2620 | opConstint
|
---|
2621 | 0xFFFFFF10
|
---|
2622 | opConstint
|
---|
2623 | 0x2018
|
---|
2624 | opCcallV
|
---|
2625 | Calling #30 sfScriptMoveTo argCount=3
|
---|
2626 | opZero
|
---|
2627 | opConstint
|
---|
2628 | 0x2018
|
---|
2629 | opCcallV
|
---|
2630 | Calling #29 sfSetActorState argCount=2
|
---|
2631 | opZero
|
---|
2632 | opConstint
|
---|
2633 | 0xFFFFFFFF
|
---|
2634 | opConstint
|
---|
2635 | 0x2
|
---|
2636 | opConstint
|
---|
2637 | 0x1DC
|
---|
2638 | opConstint
|
---|
2639 | 0x204
|
---|
2640 | opConstint
|
---|
2641 | 0x2001
|
---|
2642 | opCcallV
|
---|
2643 | Calling #43 sfPlaceActor argCount=6
|
---|
2644 | sfPlaceActor(id = 8193, x=516, y=476, dir=2, frameType=-1, frameOffset=0)
|
---|
2645 | opZero
|
---|
2646 | opConstint
|
---|
2647 | 0x2002
|
---|
2648 | opCcallV
|
---|
2649 | Calling #29 sfSetActorState argCount=2
|
---|
2650 | opZero
|
---|
2651 | opConstint
|
---|
2652 | 0xFFFFFFFF
|
---|
2653 | opConstint
|
---|
2654 | 0x6
|
---|
2655 | opConstint
|
---|
2656 | 0x1DC
|
---|
2657 | opConstint
|
---|
2658 | 0x2F4
|
---|
2659 | opConstint
|
---|
2660 | 0x2002
|
---|
2661 | opCcallV
|
---|
2662 | Calling #43 sfPlaceActor argCount=6
|
---|
2663 | sfPlaceActor(id = 8194, x=756, y=476, dir=6, frameType=-1, frameOffset=0)
|
---|
2664 | opNextBlock
|
---|
2665 | opConstint
|
---|
2666 | 0x4
|
---|
2667 | opConstint
|
---|
2668 | 0x2000
|
---|
2669 | opCcallV
|
---|
2670 | Calling #8 sfSetActorFacing argCount=2
|
---|
2671 | opConstint
|
---|
2672 | 0x2000
|
---|
2673 | opOne
|
---|
2674 | opCcallV
|
---|
2675 | Calling #34 sfSwapActors argCount=2
|
---|
2676 | opZero
|
---|
2677 | opOne
|
---|
2678 | opCcallV
|
---|
2679 | Calling #29 sfSetActorState argCount=2
|
---|
2680 | opZero
|
---|
2681 | opConstint
|
---|
2682 | 0xFFFFFFFF
|
---|
2683 | opConstint
|
---|
2684 | 0x4
|
---|
2685 | opConstint
|
---|
2686 | 0x208
|
---|
2687 | opConstint
|
---|
2688 | 0x27C
|
---|
2689 | opOne
|
---|
2690 | opCcallV
|
---|
2691 | Calling #43 sfPlaceActor argCount=6
|
---|
2692 | sfPlaceActor(id = 1, x=636, y=520, dir=4, frameType=-1, frameOffset=0)
|
---|
2693 | opOne
|
---|
2694 | opConstint
|
---|
2695 | 0x2001
|
---|
2696 | opCcallV
|
---|
2697 | Calling #15 sfSetFollower argCount=2
|
---|
2698 | sfSetFollower(8193, 1) [1]
|
---|
2699 | opOne
|
---|
2700 | opConstint
|
---|
2701 | 0x2002
|
---|
2702 | opCcallV
|
---|
2703 | Calling #15 sfSetFollower argCount=2
|
---|
2704 | sfSetFollower(8194, 1) [2]
|
---|
2705 | opConstint
|
---|
2706 | 0x400F
|
---|
2707 | opCcallV
|
---|
2708 | Calling #2 sfTakeObject argCount=1
|
---|
2709 | opZero
|
---|
2710 | opCcallV
|
---|
2711 | Calling #40 sfSetProtagPortrait argCount=1
|
---|
2712 | opConstint
|
---|
2713 | 0xB
|
---|
2714 | opCcallV
|
---|
2715 | Calling #63 sfPlayMusic argCount=1
|
---|
2716 | Music::play 20, 65535
|
---|
2717 | Playing digitized music
|
---|
2718 | opConstint
|
---|
2719 | 0x48
|
---|
2720 | opCcallV
|
---|
2721 | Calling #1 sfWait argCount=1
|
---|
2722 | opZero
|
---|
2723 | opCcallV
|
---|
2724 | Calling #10 sfStopBgdAnim argCount=1
|
---|
2725 | sfStopBgdAnim(0)
|
---|
2726 | opOne
|
---|
2727 | opCcallV
|
---|
2728 | Calling #10 sfStopBgdAnim argCount=1
|
---|
2729 | sfStopBgdAnim(1)
|
---|
2730 | opCcallV
|
---|
2731 | Calling #49 sfPlacardOff argCount=0
|
---|
2732 | opReturnV
|
---|
2733 | opReturnV
|
---|
2734 | opCcallV
|
---|
2735 | Calling #5 sfMainMode argCount=0
|
---|
2736 | Interface::setMode 1
|
---|
2737 | opReturnV
|
---|
2738 | Exec module number 0 script entry number 23
|
---|
2739 | Loading script module #0
|
---|
2740 | loadResource 0
|
---|
2741 | Loading module base...
|
---|
2742 | loadResource 1
|
---|
2743 | string[0]=I don't see anything here... perhaps the next building will hold a valuable clue.
|
---|
2744 | string[1]=I'm here to assist you, not intimidate you. I'll do as you wish.
|
---|
2745 | string[2]=Here again?
|
---|
2746 | string[3]=A fortune-teller hears many things, perhaps what she says will be useful.
|
---|
2747 | string[4]=I'll wait out here, the tent is small enough without me in it.
|
---|
2748 | string[5]=This was one of the best faires we've ever had. Well, for most of us, anyway.
|
---|
2749 | string[6]=It appears to be the only route through to the Wildlands.
|
---|
2750 | string[7]=Such a maze! The dogs must be able to sniff their way through.
|
---|
2751 | string[8]=You must get through, it's our only chance.
|
---|
2752 | string[9]=I never doubted you'd save us.
|
---|
2753 | string[10]=It will take all of us to remove that block.
|
---|
2754 | string[11]=Let's go!
|
---|
2755 | string[12]=I miss my pasture.
|
---|
2756 | string[13]=It's good to be away from those dogs.
|
---|
2757 | string[14]=You've had a chance to explore this area. Where do we go from here?
|
---|
2758 | string[15]=If we went any higher, we would be broaching the Land of Clouds itself.
|
---|
2759 | string[16]=Let's visit that house.
|
---|
2760 | string[17]=I like these high places.
|
---|
2761 | string[18]=This is most foolish. We are the last people the Forest King wants to see. I suggest we continue our search.
|
---|
2762 | string[19]=Your Majesty. We're sorry to have disturbed you. Good day to you, Sire.
|
---|
2763 | string[20]=So this is what the Boars call "home".
|
---|
2764 | string[21]=They must be away for the day...or asleep.
|
---|
2765 | string[22]=We shouldn't disturb this person.
|
---|
2766 | string[23]=What are we doing here?
|
---|
2767 | string[24]=Rats! These awful creatures make me want to stampede!
|
---|
2768 | string[25]=It's late, I think we'd better go.
|
---|
2769 | string[26]=It's been a pleasure to meet you.
|
---|
2770 | string[27]=Let's hope we get somewhere with these Ferrets.
|
---|
2771 | string[28]=I don't think we're going to get a straight answer from this fellow.
|
---|
2772 | string[29]=Perhaps this one has an answer to our problem.
|
---|
2773 | string[30]=Perhaps this excellent craftsman will provide a solution to our problems.
|
---|
2774 | string[31]=We're on the right track! I can feel it.
|
---|
2775 | string[32]=I'll bet I could jump this gate if I really wanted to.
|
---|
2776 | string[33]=I must say I admire this woman, Elara.
|
---|
2777 | string[34]=The temple looks quite beautiful from here.
|
---|
2778 | string[35]=The wetness, the tossing, the danger... I hate boats.
|
---|
2779 | string[36]=Well, here we are -- standing at the edge of yet another unknown land.
|
---|
2780 | string[37]=She must certainly value her privacy to hide like this.
|
---|
2781 | string[38]=This is a strange place to live.
|
---|
2782 | string[39]=Do you have any idea where you're going?
|
---|
2783 | string[40]=I think it's time to escape.
|
---|
2784 | string[41]=If the raccoon has the Orb, and the raccoon is here, we can't just leave without looking for it. The Orb might be right under our noses!
|
---|
2785 | string[42]=I don't like this place.
|
---|
2786 | string[43]=So this is Gar's den. A small place for such a "mighty" leader.
|
---|
2787 | string[44]=It's impressive, but why would anyone build such a useless thing?
|
---|
2788 | string[45]=Perhaps that thing is here to keep other tribes out.
|
---|
2789 | string[46]=Amazing, a painting that moves!
|
---|
2790 | string[47]=Each of these buildings is more strange than the last.
|
---|
2791 | string[48]=Oooh! Cool refreshing water.
|
---|
2792 | string[49]=Finally, another forest to explore and enjoy.
|
---|
2793 | string[50]=We Elk are known for our sure-footedness. Let me try to cross it.
|
---|
2794 | string[51]=C'mon, we're nearly across these mountains.
|
---|
2795 | string[52]=Who could have made these gems and why would he place them here?
|
---|
2796 | string[53]=What a lovely horizon. There have been times lately when I've wondered if I would ever see another one.
|
---|
2797 | string[54]=Who could have built them? Do you think it could have been... The Humans?
|
---|
2798 | string[55]=What a strange building!
|
---|
2799 | string[56]=Perhaps there are things here we can use.
|
---|
2800 | string[57]=This is the strangest room yet...and that's really saying something.
|
---|
2801 | string[58]=No land that isn't green can truly be worth the visit.
|
---|
2802 | string[59]=Bees deserve more respect than to be run out of their home.
|
---|
2803 | string[60]=These rooms have a special beauty I never would have expected, and a sadness at being so empty.
|
---|
2804 | string[61]=Okk, at times like this I can understand your preference for small, enclosed spaces.
|
---|
2805 | string[62]=I hear something up above.
|
---|
2806 | string[63]=Let's go!
|
---|
2807 | string[64]=I doubt visiting any of these buildings will help us find the orb.
|
---|
2808 | string[65]=I have my orders to help you. Lead on as you wish, but I'll be watching everything you do.
|
---|
2809 | string[66]=I feel like we're going in circles.
|
---|
2810 | string[67]=These fortune-tellers don't know anything. I prefer the Wild-Guess method, myself.
|
---|
2811 | string[68]=This little sneak can't be trusted. Believe me.
|
---|
2812 | string[69]=I barely got a chance to enjoy the faire and here I am on assignment again.
|
---|
2813 | string[70]=Very impressive for a doghouse.
|
---|
2814 | string[71]=We shouldn't stop to talk. We should keep moving, NOW!
|
---|
2815 | string[72]=Rif, what are you doing here?
|
---|
2816 | string[73]=You are an honorable warrior to have returned.
|
---|
2817 | string[74]=Let's try to remove that block.
|
---|
2818 | string[75]=Let's get out of here!
|
---|
2819 | string[76]=I don't think I like it in here. Too many dog smells. But I do like the dankness.
|
---|
2820 | string[77]=Let's avoid this place in the future.
|
---|
2821 | string[78]=Let's avoid this place in the future.
|
---|
2822 | string[79]=It's...it's just the...thin...air...hard to...breathe...I'll be alright...in a ...moment.
|
---|
2823 | string[80]=I think there may be someone at home.
|
---|
2824 | string[81]=I'll never remember all the things he's told us.
|
---|
2825 | string[82]=Plants, flowers, sunshine... you know it scares me a little.
|
---|
2826 | string[83]=How can you stand to live among so much green? Ecch, what a color.
|
---|
2827 | string[84]=Home, sweet home.
|
---|
2828 | string[85]=I remember guard duty. What misery.
|
---|
2829 | string[86]=So you tell us big furry cats live here, eh?
|
---|
2830 | string[87]=We'll never get anywhere this way.
|
---|
2831 | string[88]=There isn't time for socializing.
|
---|
2832 | string[89]=Everyplace else has guards, the RAT guards must be watching from someplace...
|
---|
2833 | string[90]=It's late, I think we'd better go.
|
---|
2834 | string[91]=It's been a pleasure to meet you.
|
---|
2835 | string[92]=Plants, flowers, sunshine... you know it scares me a little.
|
---|
2836 | string[93]=Okk, please try not to intimidate the Ferrets.
|
---|
2837 | string[94]=Who, me?
|
---|
2838 | string[95]=I must say, I'm showing a great deal of restraint.
|
---|
2839 | string[96]=This odd fellow may be our last chance.
|
---|
2840 | string[97]=I wonder if these guys are handy around the house.
|
---|
2841 | string[98]=Be careful, Rif. Overlook nothing!
|
---|
2842 | string[99]=I like big gates, they give me a good, secure feeling.
|
---|
2843 | string[100]=These clean and shiny walls make me very uncomfortable.
|
---|
2844 | string[101]=The temple looks quite boring from here.
|
---|
2845 | string[102]=The wetness, the tossing, the danger... I love boats.
|
---|
2846 | string[103]=Maybe we're chasing the wrong raccoon. Maybe he didn't steal the Orb at all.
|
---|
2847 | string[104]=A vegetable garden? For a wolf?
|
---|
2848 | string[105]=I like secret passages, I really do.
|
---|
2849 | string[106]=...that my stomach is hungry.
|
---|
2850 | string[107]=My instincts are telling me...
|
---|
2851 | string[108]=I hate it when we're trying to get away, and you just want to talk!
|
---|
2852 | string[109]=We should search quickly and get out of here.
|
---|
2853 | string[110]=I don't like this place.
|
---|
2854 | string[111]=A leader without his own bath doesn't deserve any respect at all.
|
---|
2855 | string[112]=There seems to be water coming out of the windows in that building. Very disturbing.
|
---|
2856 | string[113]=It looks like some sort of huge wall.
|
---|
2857 | string[114]=Everything is white. Why can't they paint their buildings a proper brown.
|
---|
2858 | string[115]=What is that blinking device?
|
---|
2859 | string[116]=Water this clear makes me nervous.
|
---|
2860 | string[117]=Not bad, Elk. Not bad at all.
|
---|
2861 | string[118]=Are you sure this is the right way?
|
---|
2862 | string[119]=This is the kind of place I like!
|
---|
2863 | string[120]=Watch your step.
|
---|
2864 | string[121]=Don't worry about me.
|
---|
2865 | string[122]=And the last place was really strange!
|
---|
2866 | string[123]=Each place we visit seems stranger than the last.
|
---|
2867 | string[124]=And what are those? Some sort of houses?
|
---|
2868 | string[125]=This place is a mess. That's why I like it.
|
---|
2869 | string[126]=There's something about this place I don't like. Too many things flashing.
|
---|
2870 | string[127]=These rooms are too filled with noise and ghosts and broken machines. Let's keep moving.
|
---|
2871 | string[128]=Huh? What did you say? I can't hear you!
|
---|
2872 | string[129]=Now this is the kind of place I could really live in...given a little more rubbish on the floor, of course.
|
---|
2873 | string[130]=Finally, someplace without a bunch of plants and trees.
|
---|
2874 | string[131]=Oh no, not another tree...
|
---|
2875 | string[132]=Are you sure this is the right way?
|
---|
2876 | string[133]=There's no place to open it.
|
---|
2877 | string[134]=Nothing to open, looks like.
|
---|
2878 | string[135]=There's no opening to close.
|
---|
2879 | string[136]=Nothing to close, looks like.
|
---|
2880 | string[137]=I can't figure out how to use it.
|
---|
2881 | string[138]=I don't know how to use it.
|
---|
2882 | string[139]=Nothing special about it.
|
---|
2883 | string[140]=We don't have it to give.
|
---|
2884 | string[141]=We already have that.
|
---|
2885 | string[142]=I'd rather not.
|
---|
2886 | string[143]=What are you looking at?
|
---|
2887 | string[144]=We don't have it to give.
|
---|
2888 | string[145]=We already have that.
|
---|
2889 | string[146]=I'd rather not.
|
---|
2890 | string[147]=I see you admire my noble bearing.
|
---|
2891 | string[148]=That would be messy.
|
---|
2892 | string[149]=Perhaps these will lead us to the thief.
|
---|
2893 | string[150]=These might be a valuable clue.
|
---|
2894 | string[151]=I wonder where they came from?
|
---|
2895 | string[152]=I've never seen berries like this before.
|
---|
2896 | string[153]=Use this magic hat to teleport to other scenes.
|
---|
2897 | string[154]=Enter the new scene number.
|
---|
2898 | string[155]=I hope we find the foot that matches this.
|
---|
2899 | string[156]=This plaster is heavy.
|
---|
2900 | string[157]=Better not, or this stuff will be everywhere.
|
---|
2901 | string[158]=It's already closed.
|
---|
2902 | string[159]=Better save it for later.
|
---|
2903 | string[160]=There's nothing much plainer than a bag of plaster.
|
---|
2904 | string[161]=They can't be used. They're broken.
|
---|
2905 | string[162]=What odd pieces of glass.
|
---|
2906 | string[163]=Only Tycho knows how to do that.
|
---|
2907 | string[164]=What an odd design. How does it work?
|
---|
2908 | string[165]=I wonder what it unlocks?
|
---|
2909 | string[166]=This is the key from Prince's bedroom.
|
---|
2910 | string[167]=A key!
|
---|
2911 | string[168]=Ouch!!!
|
---|
2912 | string[169]=These twigs look like they might burn easily.
|
---|
2913 | string[170]=Nothing special about it.
|
---|
2914 | string[171]=All I need is a spark to light it.
|
---|
2915 | string[172]=Now I have tinder for a fire.
|
---|
2916 | string[173]=It's tasty but I'd better save some for more important things.
|
---|
2917 | string[174]=It doesn't seem to accomplish much.
|
---|
2918 | string[175]=There's nothing inside.
|
---|
2919 | string[176]=The little cylinder came out again, and the lights went out.
|
---|
2920 | string[177]=It seems to fit right inside.
|
---|
2921 | string[178]=I'll bet this little cylinder has the power to make things glow.
|
---|
2922 | string[179]=The jewels on the triangle started to glow.
|
---|
2923 | string[180]=I'm not quite sure how to use it.
|
---|
2924 | string[181]=It seems like there's a part missing.
|
---|
2925 | string[182]=It's a metallic triangle with some jewel-like decorations.
|
---|
2926 | string[183]=Hmm. I wonder what it is.
|
---|
2927 | string[184]=A strange, metallic triangle.
|
---|
2928 | string[185]=This might come in handy.
|
---|
2929 | string[186]=It's a screwdriver.
|
---|
2930 | string[187]=Nothing to use it on.
|
---|
2931 | string[188]=There's nothing inside.
|
---|
2932 | string[189]=And there's a little door on the back.
|
---|
2933 | string[190]=It's got little glowing red symbols.
|
---|
2934 | string[191]=There's nothing inside.
|
---|
2935 | string[192]=And the little red numbers stopped glowing.
|
---|
2936 | string[193]=Hey! A tiny golden cylinder popped out.
|
---|
2937 | string[194]=When I put the little cylinder back in, the numbers start glowing again.
|
---|
2938 | string[195]=I'm not quite sure how to use it.
|
---|
2939 | string[196]=Fly away, little bees.
|
---|
2940 | string[197]=I shall take a small portion of your golden treasure and see that it is put to good use.
|
---|
2941 | string[198]=I suppose I could light these twigs on fire, but I'll need to gather them into a pile first.
|
---|
2942 | string[199]=Hey!
|
---|
2943 | string[200]=Good idea.
|
---|
2944 | string[201]=That doesn't seem to work.
|
---|
2945 | string[202]=Hmm, a piece of flint.
|
---|
2946 | string[203]=If I had some steel, and something to burn, I could start a fire.
|
---|
2947 | string[204]=I'm already wearing it.
|
---|
2948 | string[205]=The cloak doesn't have pockets.
|
---|
2949 | string[206]=If I pick it up they'll see a fox underneath!
|
---|
2950 | string[207]=I hope this disguise works.
|
---|
2951 | string[208]=I can get it when I leave.
|
---|
2952 | string[209]=
|
---|
2953 | string[210]=I already have a cloak.
|
---|
2954 | string[211]=Rat cloaks... and they look about my size.
|
---|
2955 | string[212]=What a lovely rock crystal! I'm sure it must be worth something to somebody.
|
---|
2956 | string[213]=This must be worth something if I can just break it off.
|
---|
2957 | string[214]=What a lovely rock crystal!
|
---|
2958 | string[215]=I'd better save these for later.
|
---|
2959 | string[216]=These must be freshly minted.
|
---|
2960 | string[217]=Let's see where we are.
|
---|
2961 | string[218]=It's not nice to open other people's mail.
|
---|
2962 | string[219]=It's already sealed.
|
---|
2963 | string[220]=There's nothing to use it for.
|
---|
2964 | string[221]=I must deliver this for Elara.
|
---|
2965 | string[222]=There's not much use for this.
|
---|
2966 | string[223]=Next time, this will be gold!
|
---|
2967 | string[224]=There is no way to open a medallion.
|
---|
2968 | string[225]=There's not much use for this.
|
---|
2969 | string[226]=It's getting pretty hard and dry, though.
|
---|
2970 | string[227]=What an odd red color.
|
---|
2971 | string[228]=Better hang on to this.
|
---|
2972 | string[229]=What an odd design. The head of a wolf.
|
---|
2973 | string[230]=Better save this for later.
|
---|
2974 | string[231]=Quite an intricate design!
|
---|
2975 | string[232]=It looks like an ordinary cup.
|
---|
2976 | string[233]=Sorry. It's empty.
|
---|
2977 | string[234]=Just your average garden-variety bucket.
|
---|
2978 | string[235]=Looks good. Now, to use it before it dries.
|
---|
2979 | string[236]=I don't think they'd want to wear it.
|
---|
2980 | string[237]=Dumping buckets of cold water on people's heads isn't generally considered polite.
|
---|
2981 | string[238]=Dumping wet plaster on people's heads usually leads to hard feelings.
|
---|
2982 | string[239]=I don't think putting that in the bucket will be of any use.
|
---|
2983 | string[240]=Well, I dumped the water out, but it doesn't seem to have done much good.
|
---|
2984 | string[241]=I don't think people would appreciate it if I dumped plaster all over this.
|
---|
2985 | string[242]=It's already open.
|
---|
2986 | string[243]=I can't close a bucket.
|
---|
2987 | string[244]=A bag of fertilizer. For the garden, no doubt.
|
---|
2988 | string[245]=This would make a lovely gift for the Boar King.
|
---|
2989 | string[246]=Now what am I going to do with a cup of that?
|
---|
2990 | string[247]=No time for gardening now.
|
---|
2991 | string[248]=Phew!
|
---|
2992 | string[249]=Good idea!
|
---|
2993 | string[250]=I don't think I want to carry this around.
|
---|
2994 | string[251]=Looks like a hummingbird feeder.
|
---|
2995 | string[252]=It doesn't have much use unless I'm a hummingbird.
|
---|
2996 | string[253]=Nothing in there but sugar water.
|
---|
2997 | string[254]=It's already closed.
|
---|
2998 | string[255]=If I take it, then the birds won't have anything to eat.
|
---|
2999 | string[256]=I'm not quite sure how to use it.
|
---|
3000 | string[257]=It's a little metallic cylinder that came out of the box with the glowing red numbers on it.
|
---|
3001 | string[258]=I have nothing to tie up.
|
---|
3002 | string[259]=It's a thick black cable with little metal strands inside.
|
---|
3003 | string[260]=It's not dark enough to need a lamp.
|
---|
3004 | string[261]=It's a fine brass oil lamp, full of oil.
|
---|
3005 | string[262]=If I do that, the oil will spill out.
|
---|
3006 | string[263]=It's already closed.
|
---|
3007 | string[264]=I'm not sure how to use it.
|
---|
3008 | string[265]=It's a thin card with metallic markings on it.
|
---|
3009 | string[266]=I'll need something to help me reach it.
|
---|
3010 | string[267]=I'd need a cat for that.
|
---|
3011 | string[268]=Interesting smell.
|
---|
3012 | string[269]=I wonder if this was made by the humans?
|
---|
3013 | string[270]=I didn't know these things were so expensive -- I hope it's worth it.
|
---|
3014 | string[271]=It's a small silver needle and some cotton thread.
|
---|
3015 | loadResource 30
|
---|
3016 | opEnter
|
---|
3017 | opOne
|
---|
3018 | opCcallV
|
---|
3019 | Calling #11 sfLockUser argCount=1
|
---|
3020 | Interface::setMode 0
|
---|
3021 | opGetInt
|
---|
3022 | 0x500
|
---|
3023 | opJmpSwitch
|
---|
3024 | opCall
|
---|
3025 | opEnter
|
---|
3026 | opGetInt
|
---|
3027 | 0x500
|
---|
3028 | opJmpSwitch
|
---|
3029 | opReturnV
|
---|
3030 | opZero
|
---|
3031 | opCcallV
|
---|
3032 | Calling #11 sfLockUser argCount=1
|
---|
3033 | opReturnV
|
---|